What are you suggesting?
For CI to be able to destroy the generator during a raid. It would no longer be decided as a roll, but instead as a holdout in the generator room for 5 or so minutes, giving MTF the chance of stopping CI from destroying it.
How would this change better the server?
It would give CI the ability to destroy the generator again, giving more content to them in a way of a holdout scenario inside the generator room. It would also give more content to people that play SCP's in a way as they are able to breach if CI successfully breaks it. Also gives MTF more content as they will be able to get the chance to stop CI from breaking it.
Are there any disadvantages of making this change to the server?
The people that would most disadvantaged of would be MTF, as they are the people that have to re-contain the SCPs that get breached if CI successfully breaks the generator. That, and the non-combatant classes would have to be more careful as the power goes out if MTF aren't able to stop Ci's attempt.
Who would this change mostly benefit?
Mostly this will benefit both CI players and SCP players on the server. The enjoyability for CI players to be able to more things to do during an ongoing raid, and more content to be able to do being more player oriented. As for the SCP players it allows them to be able to be breached if CI is able to successfully destroy the generator.
Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - https://docs.google.com/document/d/1bR5uGKRl79RFJ1UllL6klKDcBk3GNiV5IDWqdfuFT1w/edit?usp=sharing