Jump to content

IgnisNuts

Member
  • Posts

    496
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by IgnisNuts

  1. mans always quick an to the point mans also always super friendly +support
  2. Taking the criticism into consideration, and testing some things in-game, I have changed some rules. Not trying to make it too much like a mech raid, but it's own thing. I changed 8 active MTF to 10 active MTF online as it doesn't make too much of a difference, and requires MTF to actually be active if the generator does end up being broken. As for the time it was increased to 6 minutes from 5 minutes, MTF or Maintenance can easily fix the generator with a roll, as they do in events. If they were able to just instantly fix it wouldn't feel rewarding that they were able to fix it after trying to destroy it for the amount of time it took, would feel like we did the work of trying to destroy the generator for nothing.
  3. What are you suggesting? For CI to be able to destroy the generator during a raid. It would no longer be decided as a roll, but instead as a holdout in the generator room for 5 or so minutes, giving MTF the chance of stopping CI from destroying it. How would this change better the server? It would give CI the ability to destroy the generator again, giving more content to them in a way of a holdout scenario inside the generator room. It would also give more content to people that play SCP's in a way as they are able to breach if CI successfully breaks it. Also gives MTF more content as they will be able to get the chance to stop CI from breaking it. Are there any disadvantages of making this change to the server? The people that would most disadvantaged of would be MTF, as they are the people that have to re-contain the SCPs that get breached if CI successfully breaks the generator. That, and the non-combatant classes would have to be more careful as the power goes out if MTF aren't able to stop Ci's attempt. Who would this change mostly benefit? Mostly this will benefit both CI players and SCP players on the server. The enjoyability for CI players to be able to more things to do during an ongoing raid, and more content to be able to do being more player oriented. As for the SCP players it allows them to be able to be breached if CI is able to successfully destroy the generator. Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - https://docs.google.com/document/d/1bR5uGKRl79RFJ1UllL6klKDcBk3GNiV5IDWqdfuFT1w/edit?usp=sharing
  4. M8 Man... Was always a fun time with you around. I wish you luck in your new job and school!!! And don't you ever forget that you are goated. o7
  5. +Support YES! YES! YES!
  6. +Support It's HP and Armor is 125 100 right now and considering the other combat jobs on the server this is realllly weak, and definitely needs an hp/armor buff. It's weaker than all the base classes in both MTF branches and CI, so giving it more health definitely sounds reasonable.
  7. +/- Support He wasn't able to hear him asking to stop, and then once he was brought into a sit he was being compliant with both the person asking him to stop as well as the mod, and he only got off with a verbal. Honestly shouldn't be anything more than that, he wasn't really doing it to make people mad or anything by micspamming, just for them to have more fun even though it is against motd rules.
  8. Man... Lil Jon we gon miss u. Stay a lil goated! o7
  9. Roster/IG Name: Ignis Rank : IA SteamID : STEAM_0:1:516807893 Activity [1-10] : 2 Suggestions / Comments : More Bios are needed on regular raids
  10. Accepted! Please join the discord and get your chaos requesting tags role in #member-self-roles. Look for a channel called #Text-to-Train and request an FTO. If you have any questions, feel free to message me on discord. Ignis#0297
×
×
  • Create New...