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Boesermaster

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Everything posted by Boesermaster

  1. So, in the last few Months, like most uf us know, each Branch had an Update or two, while SCPs didnt had any, meaning, SCPs are still weaker then they are Supposed to. The Base Damage, a Nu7 Operative can Deal, is currently around 2280 Damage when he hits his Target. Which is a lot. Considering, most SCPs have 4000 Hp, which means ONE SINGLE OPERATIVE is already strong enaught to almost Kill most SCPs when he doges there Sweps. General Suggestions -What are you Suggesting:Buff all HP and AP from all SCPs which gets Terminated. Or need Dmg to Recontain. SCP 682 from 7500 to 9000 and Heals 200 HP with every Kill when full, he gets 50 Armor instead SCP 2191 from 600 to 1000 SCP 939 from 3500 to 5000 SCP 076 from 3500 to 6000 SCP 049-2 from 650 to 1000 SCP 1048 from 600 to 950 SCP 098 from 600 AP to 950 AP and from 200 AP to 350 AP SCP 5208-GL from 300 to 600 HP and from 100 AP to 200 AP SCP 354-4 from 4000 to 5500 How would this change better the server? - Would make SCPs a threat again, this Suggestion does not include some other QOL improvements which could be made for Specific SCPs like a Attack Speed Buff for 682 since his Swep is easily evaded and he is easy to hit himself. Are there any disadvantages of making this change to the server? If so, explain. - SCPs might more often cause a Code Nuke. Who would this change mostly benefit? - SCP players, since there Playerbase has been decreasing over the past months. Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - None
  2. Yup by far the best example on why he needs a buff.
  3. While all your points are valid, and understandable, SCPs should be a challenge to recontain and a fight, when 3 people can recontain 682 he just isn’t a threat. He is an annoyance. Just Becuse someone else might get you out, doesn’t mean SCPs should be easy to recontain. And I main Nu7 682 currently is super fast recontained when it us known where it is.
  4. Well, this isnt really the Problem here, SCPs being out, isnt the SCPs fault, its MTFs not doing there Jobs of Maintaining them, and with SCPs being out, 682 is currently the most Harmless, since you only need to deal ( i am not online currently so please correct me if i am wrong) 4000 Damage to it, something which isnt hard to do, since a lot of Guns, Deal over 1000 Damage in a Clip. Which means he can be recontained fairly easy, in contrast with even 049, which you can do nothing against when he hunts you and you are alone, or only with 2 People. If we do an Check with 354-4 its just stronger in every Way, it has an AOE Stun, and can Heal himself, together with having an Health Pool which is bigger then 682 thanks to its self Healing.
  5. + Suuport, the longer hallways are already a massive disadvantage for 682 due to his MASSIVE HITBOX. Making him attack faster, and restore health with every kill, and not just with attacks where the victim somehow survived only us fair. Then we also should consider, since the last Buff of him, Most branches had 2+ Branch updates, which means we have gotten stronger weapons, and even scout classes, can easily deal 800 damage to 628 which is a lot. BHMs can almost kill him.
  6. It is yes. You can also completely remove it
  7. No, GL light pays for it, it was Disscussed in the most recent Staff Meeting that Add-ons from the Garrys mod store are aviable to be Suggested. For all our Servers
  8. What are you suggesting? - Adding the bellow linked add-on to the Server. And making a Role for it on the Server (preffered would be for Diamond) How would this change better the server? - It would give Players the Ability, to Farm Money in an Active Way, without needing an Auto Clicker, to Hammer the Minerals, it would for new Players, make the Server feel more Alive, when they see People making Pizza while others are AFK or Sleeping. That these Pizzas give Smoll ammount of Buffs, can also be negated by turning it off into the Config of it. Otherwise, it could be made into a Job, for every Branch of the Server, or a Neutral on on Surface. So in Shorth this Add on could be used for: Giving People access to Small Buffs People can Farm Money on it Also it has lots of Roleplay Potential Are there any disadvantages of making this change to the server? If so, explain. - It would need Save Space on the Server. Who would this change mostly benefit? - Who ever has access to the Job. Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion -https://www.gmodstore.com/market/view/zero-s-pizzamaker-food-script
  9. - Support til now. i highly recommend putting more Effort into this ban appeal, since it happend TWICE. Who is to say it doesn’t happen a third time ?
  10. What are you suggesting? - Add Rules on who and how SCP 079 can be breached. How would this change better the server? - Would allow for people to know if they can breach him or not. Are there any disadvantages of making this change to the server? If so, explain. - People know how to breach him so he breaches more often, which could lead to more overall breaches. Who would this change mostly benefit? - 079 players Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - None
  11. I have to disagree with you, the Donor jobs are there to slide you into the branch to give you a first taste of what you can do as Research, with the Donor jobs you can make your first elixirs with mostly just LCZ SCPs , but then you wanna make Elixiers with HCZ SCPs. And for that you would then need to join research.
  12. +Support To Adding all these Jobs, they look really fun. -Support on how these Jobs are choosen, i belive Application Based is the best way to Handle such Branches.
  13. The only thing I disagree with is taking the Sample collector from all the Donator Jobs. everything else +Support
  14. +1 Every interaction with you was pleasant, and you know everything to become an awesome Admin. ON the other Hand there are a lot of Warns to look at, i know around when, i gave you the Meta Game warn, and that since then, 4 other Warns came on your Record, really makes me think twice. So if the most recent Warn is less then 20 Days ago. -Support
  15. SCP Addition Suggestions 1. Name of the SCP you would like added: SCP 261 2. Link(s) to player model: https://steamcommunity.com/sharedfiles/filedetails/?id=2905753488&searchtext=SCP+261 SCP Addition Suggestions 3. Link(s) to SWEPs: Sweps would be similar to how the first instance of 294 was, which was removed, but only with fewer Options which Appear at Random, these Effects would be: - Make Player Model Bigger -Make Player Model Smaller -Make Player Model Orange -Ded -Make Consumer Faster -Make Comsumer Slower Just some Ideas, more Could be added, but dont have to. 4. How much health/armor do you think it should have? None 5. Why should we add this SCP? To add one more SCP Players can interact with. 6. Basic summary of the SCP: SCP 261 is a Snack Automat, which Works, even without Electricity, the Items, dispensed, by it, are usually Consumable, but cant be found, in any Place on this Planet, and it is currently unknown, from where it gets the Items it Dispensed. 7. Extra information: It would be an Cool SCP which can be more Controllable, then the Previous SCP 294, since the Effects are Random, minging with it, is a lot more hard, then with 294.
  16. Oh boi, there are so many Good ones, SCPs i would love to interact with or have: Definitly SCP 261 having an Snack automat which gives you Random Snack from different Dimensions just is amazing even if some of them might make me that i just wanna Kill myself. Then Horrorwise, i would say SCP 6233 becuse i hate Radio Devices, or devices which Randomly turn on, combine this with someone Speaking to me ? Nope on every Possible Level. Just Nope. And Comedic wise, i would say SCP 5902. it is definitly worth listening to, and is something which could explain all SCPs, if you would put it as an explanation, on why there are so many Euclid Class SCPs, which would have a Easy containment method, if you just put in 5 minutes of thought, Yeah its 5902s fault. And it wouldnt even be out of Place. But there are so many More i like.
  17. +Support, honestly, the elixiers are a very rich recent addition, and it would be a shame if we would be removing them, And Elixiers are currently common, in my last 3 hours of gaming, I saw at least 5 people with over 1000 health and armor, thanks to Elixiers. Giving D-Class stronger weapons to balance it out a bit is only fair, it’s a game after all and we should make it as balanced as possible, while ensuring everyone has fun.
  18. While in theory your suggestion is a 10/10 and definitely a good idea, Becuse it makes people who report staff a bit saver In practice how ever, this would then look like no one is reporting Staff Members, making it seem for some that it isn’t worth it, also, if you think - staff member has made a wrong call, for the situation you can make a player report to get another staff member to look at the evidence and give a warning or ban when necessary. So I think the Negativ outweighs the positive so I will have to -Support this.
  19. -1 just wait til the elixiers effect wears down.
  20. The time us easily Adjustible and could be made 30 or even 40 minutes. Which I think is plenty of time.
  21. What are you suggesting? - That Handcuffs after 5 to 10 minutes begin to decay, meaning they are easier to break out of. How would this change better the server? - Would it make less annoying when you are forgotten somewhere by Research o. Other. Are there any disadvantages of making this change to the server? If so, explain. - No Who would this change mostly benefit? - People who are forgotten somewhere, which I was made aware at least 2 Times this week. Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - None.
  22. -1 Support, This SCP was originally an SCP from another SCP Community, as a Replacement for 173 since they couldnt make a working 173 Swep, Either we go all the way add it as SCP-173 AU (which i think would look a bit strange that we have a scp from anoter community on our Server) Or we add the Real SCP 174 which is another Story. Since AU protects there Documents pretty well, here is the Rulebook where you can find the Suggested SCP in. https://docs.google.com/document/d/1Cy3Gwo9PCMjhZfAiNNPf2Moa1Q1CEFluu6s5OBHyWF4/edit#
  23. -1 Support, This SCP was originally an SCP from another SCP Community, as a Replacement for 173 since they couldnt make a working 173 Swep, Either we go all the way add it as SCP-173 AU (which i think would look a bit strange that we have a scp from anoter community on our Server) Or we add the Real SCP 174 which is another Story. Since AU protects there Documents pretty well, here is the Rulebook where you can find the Suggested SCP in. https://docs.google.com/document/d/1Cy3Gwo9PCMjhZfAiNNPf2Moa1Q1CEFluu6s5OBHyWF4/edit#
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