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Found 10 results

  1. What are you suggesting? - SCP-682 rework How would this change better the server? - it would bring more of a realistic sense of 682 and how it functions with the rest of the server Are there any disadvantages of making this change to the server? If so, explain. - It might make 682 a little overpowered but that’s also part of the point Who would this change mostly benefit? - people who play as 682 along with those trying to contain it. Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - N/A Implementation: Weapon: 682 swep Buff: Change it from single point to an Area Of Effect more like a cone. Suggestion: So currently to avoid being hit by 682 all someone has to do is repeatedly jump crouch and its near impossible for 682 to hit them. My recommendation is to reduce the range of the attack while creating more of shotgun pellet style spread that only goes a certain distance. This would prevent crouch spamming but also keep 682 from becoming too overpowered, even though that is kinda the point.
  2. What are you suggesting? - 682 increasing its attack speed because you can cheese him by crouch jumping (80% chance of evading 682 attacks) and combo it with bad hitbox reg. To combat this, increasing its attack speed will make you hit them more because your attack is so slow you will missed for like 90% of the time so you rely on luck to hit them. As an SCP main I literally cannot kill MTFs who does that (mostly E-11 do that) making it less fun to play while taking more than 30 minutes to self breach just to get tranq in less than a minute. Also you don't restore 100 HP per bite if people die immediately and its so janky. I am forced to try hard because of this. How would this change better the server? - maybe this will make 682 viable to play and stop people quitting scps because you can only have fun on inactive hours. Are there any disadvantages of making this change to the server? If so, explain. - MTFs so they stopped cheesing most scps Who would this change mostly benefit? - scp-682 Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - None
  3. Name: Eyelander Rank: Senior Researcher SCP: 682 ==================== Idea: What if, instead of filling 682's containment with hydroflouric acid, we filled his containment with viridatis acid? Background Information: Viridatis acid is a custom acid, created by Researcher Michael Priest and I, comprised of Carborane Acid, Battery Acid, traces of Y-909, a small amount of liquidized SCP-500, a syringe full of vaccine chemicals, and materials from a used smoke grenade. Without context, the description listed above may sound like some sort of recipe to cook meth, however, these ingredients create a very efficient superacid that is be able to contained in a bottle, and that has the ability to spread throughout other acids that it is emptied into. Hypothesis: Viridatis acid will be an extremely painful acid that will be effective against 682, making hydrofluoric acid obsolete. ==================== Observations: In the beginning of the experiment, 682 was told that the acid was changed to a new type of acid, called viridatis acid. The anomaly noted that the new acid was weaker than the previous acid that had been used on him. Already, I began to lose hope in the power of the new acid. When questioned more about it a bit later, he said that he felt a tingling sensation in his abdomen. We were getting somewhere. He described the sensation as a burning feeling, or an irritation, and it was beginning to spread across his body. I also asked 682 to rate the amount of irritation he felt, on a scale of 1 to 10. When prompted this, he responded with 2, which is an obvious sign that this acid is a work in process. Around the end of the test, I asked 682 to describe the difference between hydroflouric acid and viridatis acid. His answer was: "While hydroflouric acid was more hurtful to me, it only hurt my submerged body parts. Viridatis, on the other hand, hurt me less, however, it hurt much more of me." ==================== AUDIO LOG Note: The speech mannerisms of 682 have been removed in order to make the message of what the anomaly was saying was clear. . .<Start of Audio Log> . [Papers are shuffled around.] . SR Eyelander: "Has the acid been spread into 682's chamber?" . MTF Nu7 PVT J0LT C00L: "Yes." . SR Eyelander: "Good. We can now proceed with the test." . [A switch is pulled, 682's chamber is filled with the modified acid.] . [The scientist clears his throat.] . SR Eyelander, shouting: "Hello, 682. We have changed the type of acid in your chamber, to a newer type of acid." . SR Eyelander: "Can you feel a difference?" . 682: "No, not really. If anything, it feels weaker than the regular stuff they pump into here. Regardless of it's power compared to the other acid, it's like swimming water to me." . SR Eyelander: "I see." . [The scientist pauses, writing noises are heard.] . SR Eyelander: "Alright. Please describe how this acid makes you feel, any pains it gives you, does it hurt at all, etcetera." . 682: "I feel a slight tingling sensation in my abdomen." . SR Eyelander: "Could you go into further detail about the tingling?" . 682: "It's sort of like a burning feeling, and it's also like an irritation." . [The scientist pauses again, repeating what the anomaly said under his breath.] . SR Eyelander: "Regarding the irritation aspect- is it similar to an itch, or a rash maybe?" . 682: "Yes, it's like an itch I have, except I feel it in many places." . SR Eyelander: "I thought it was just in the abdomen." . 682: "The area it effects has expanded." . SR Eyelander: "Interesting." . SR Eyelander: "On a scale of one to ten, could you rate how irritating the sensation is?" . 682: "Probably a two." . SR Eyelander: "I see." . SR Eyelander: "One final question. Could you describe the overall difference between this new acid and hydroflouric acid?" . 682: "I think that the hydroflouric acid is more painful, but doesn't hurt me in that many places, only my submerged body parts. The viridatis acid, on the other hand, hurts less, but it hurts in many places." . SR Eyelander: "Thank you." . .<End of Audio Log> ==================== Post Test Notes and Thoughts Conclusion: At the moment, viridatis acid does not seem to be an upgrade to hydroflouric acid, more like a sidegrade that is very situational. It definitely shows potential, and if we dedicated the necessary time and resources to it, it could become a very useful tool to use against 682. Was your Hypothesis Correct?: No, I completely and totally underestimated the power of 682, and I forgot how much he can tolerate pain. ====================
  4. Post name: 682 Typo Error What are you suggesting? - Fix the Following Typo in the Rules SCP-682 - SCP-682 must be fed at least 3 Class D personnel every 20 minutes. If this task is not fulfilled, he will break through all three of his doors over a set time period. Rules/Specifics: SCP-682's self breaching process can be stopped by providing it 3 Class-D as food. If he is out of his main containment area, he has to be recontained by force. If no MTF are available to escort a Class D to SCP 682’s CC, Gensec/RCF needs to escort the Class D in their place. SCP-682 must advert 4 warnings over a period of 20 minutes that it is hungry. Example: SCP-682 requires 3 Class-D! (1/4) If 682 reaches its fourth warning, it will begin to breach its main containment doors. This is done by SCP-682 adverting in 50% increments every 3 minutes. SCP-682's smaller door is breached in 50% increments every 2 minutes. SCP 682 are able to breach checkpoint doors in 3 minutes. [ What is marked in Red is what i belive the Typo] How would this change better the server? - It would make reading the Rules Smoother Are there any disadvantages of making this change to the server? If so, explain. - Nope Who would this change mostly benefit? - New Players could Read the Rules more Smoothly
  5. Post name: “A more realistic 682 Buff " What are you suggesting? - I'm hoping 682 can get a buff (Specifically adding armor) Like a max of (200) or more? Also maybe hoping if it can be regenerative like SCP 194's hp but instead it being able to regenerate its armor? Also I would love for the 682 to be fixed so when it moves it does the walking and running animations (if that's possible) How would this change better the server? - It would give 682 a buff that would realistically make him more like what the SCP wiki make him seem like or in more of threat since he is one of the most dangerous SCP's out there. This is also my first time ever making a suggestion so sorry if the format is not the way it was supposed to be. Are there any disadvantages of making this change to the server? If so, explain. - MTF are not going to like this. Who would this change mostly benefit? - This would give 682 a more of an advantage of going againt MTF with Negevs. Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion -
  6. Lore Name: Dapper Rank: Lead Researcher SCP: 682, 294 Question / Idea: Will 682 perish if it drinks 'Me' from 294? Background Research: 682 is a reptile-like creature that is unable to be killed, even if +85% of it's body is destroyed. 294 is a vending machine that will dispense ANY liquid requested to it. Requesting 'Me' from 294 will kill anyone who drinks it. Hypothesis: 682 will die as any other entity that consumed 'Me' from 294. Observations: 682 drank 'Me' from 294 and immediately collapsed. Further investigation confirmed that 682 was dead. Evidence/Visual Stimuli: All life functions within 682 ceased. Autopsy was unable to identify the cause of death. Analysis / Conclusion: 682, Terminated. Was Your Hypothesis Correct?: Yes
  7. SCP-682 and SCP-012 Cross Test: https://drive.google.com/file/d/1sm8zDrwyhmLvsOTl-iNoQjzr8Fw4rFPL/view?usp=sharing Video Log: (WATCH WITH CAUTION)
  8. https://docs.google.com/document/d/1nJQ5PKr_3fYHLPI80NJVJIvn_S5Osa3UMPgn92c7WDM/edit?usp=sharing
  9. The Best of NTF-1 Just what I found to be funny, Sorry for my Excessive laughing and little Brother in the background. Still, haven't found a way to reduce audio pickup
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