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Boesermaster

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Everything posted by Boesermaster

  1. Thank you for the Clarification for me ! Then i can give it a +Neutral, i think we need a larger Opinon on this, like a longer Time Survey, where Players can say if they want Combat to be fast or Slow, if they want it faster, then we should Remove it.
  2. I hope i am understanding this Correctly, but you want to Buff all Weapons so People die faster in Combat ?
  3. I agree with this, allowing it will just be a huge headache for any staff member on the server. also it makes our server look worse.
  4. What bug is occurring? Defibs still cost 100 $ But a suggestion to decrease the Price Is it tied to a specific job, swep, player model, etc? FMs since they are the only ones who can use them Has it only occurred once, or is it continuous? Continous Please provide screenshots or a short video of the bug in action: Since i am currently not on the Server just go into the Armory and look at the current Price of Defib charges.
  5. -1 106 isn’t an infection or virus, but an entity which attacks and corrodes stuff, so they wouldn’t be immune to it.
  6. Thank you for the Feedback my Friend !
  7. Application format: 1. What’s your In-Game Name? Spray 2. What’s your SteamID (e.g. STEAM_0:1:55975235)? 3. What is your Rank? EXM 4. Total strikes you’ve ever received? 0 5. How many warnings do you have on GL? 0 6. On a scale of 1-10, how active are you? 9 7. Why do you believe you should become a Medical Command member (100+ words)? I have a lot of Expierence being in a Command Position, from Previous Communities, i have been a Command Member on Atlas Uprising for over 7 Months, but due to them, shutting down the Server, i am now here, i am a very Creative Person, which means, i have lots of Ideas, to make Medical and Maintenance, , slowly but steadily grow into a Branch, everyone can be proud of to be in it. I am very Stress Resistant, and usually pretty Chill, so if i get something to do, i will most of the Time, do it. In the Time, i was Part of Medical, i have grown fond of the Team in it, and would like to Help all of them, as good as i can. And maybe even lead Team one Day. [The following questions are intended to test your response and ability as command. You must answer 2 (two) of the questions, though you may answer all 3 if you wish.] 8-1. You have found a Resident in HCZ, what do you do? I ask them to go into LCZ since they are not allowed to be in there. If they Refuse to Leave HCZ, i would cuff them, and give them a Warn. 8-2. There is a Medic requesting to be trained for Field Work, how would you train them? I would go over the SOP with them. Ask 2-3 Questions about the Spec, and if they answer them correctly WL them for the Job. 8-3. You see an Exp Medic shooting D-Class in D-Block, what do you do? If he did it in Self Defense, i would just let it be. If he did it Unprovoked i would clip it. [IF MEDAL FINALLY WOULD WORK) and Warn him since Medical is not a Combat Branch but a Passive Branch.
  8. Wait so Infils cant go/be inside of the Facility when there isnt a Raid ?
  9. Post name: “General Suggestion - ”Reduce the ammount of People which need to be on the Server to Self Breach from 70 to 50 What are you suggesting? - Reduce the ammount of Players we need to have on the Server before SCPs can Self breach to 50 How would this change better the server? - People, in more European countires can Request to be Maintained, and Breach without needing to Hope that CI or Class D come and let them out. Becuse currently, we are a long time, which is good for European Players, not enaught Players for SCPs to also hop on and have some Fun. Are there any disadvantages of making this change to the server? If so, explain. - None then i can think of, Who would this change mostly benefit? - Our Players, which are in a Timezone which isnt as active and dont have 70+ Players and want to Play as SCPs Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - None
  10. mmh maybe then move it forward a bit, since even move it forward a bit would be a huge Help, the table doesnt have to be Removed completly, but every Side of the NPC should be Free.
  11. I mean, we could also move the Table a bit more forward so people can also stand in front of them and Stuff can also spawn in front of them without it getting Stuck.
  12. Post name: “General Suggestion - Remove the LCZ Armory Table” What are you suggesting? - Removing the Armory in the LCZ Armory it is currently just Pointless and just makes it harder to get the Stuff you want fast and efficent. How would this change better the server? - People who need stuff like Defib Packs would no longer need to walk around there Models and try to get the Charges from under there feet or hope that they dont spawn anywhere were you hardly reach it. Are there any disadvantages of making this change to the server? If so, explain. - None Who would this change mostly benefit? - Everyone who uses the Armory Regulary, So Medical, Donators. Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion -None.
  13. That is what this suggestion is there to fix, we have our specs which can come to where they are needed, and with the players which join Medicsl with the raising need of Medkits these can be filled fast.
  14. General Suggestions Post name: “General Suggestion - NameOfWhatIsBeingSuggested” What are you suggesting? - Remove the Medkit from some Jobs, as example, Warden Exispira, Coldsilver , Warden Operative How would this change better the server? - It would bring Medical more in the Middle of Healing, as it currently stands, a lot of Classes from Donators, have Medkits, then also Classes, which are directly in Branches, meaning every Branch has currently access, to at least 3 Jobs with Medkits, this is a Problem for Medical, since Hey, why join Medical if i can become a Medical from a MTF Unit, since they also have other Medkit Classes. [I talked before making the Suggestion with Baeto if he is okay with me making the Suggestion] Are there any disadvantages of making this change to the server? If so, explain. - MTF, and GENSEC would have Access to less Medkits, and some might Join Medical to be able to Join Medical since we are the Branch which is supposed to give Medical to others. Who would this change mostly benefit? - Medical Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion -None
  15. General Suggestions Post name: “General Suggestion - Remove Vladmir Putin” What are you suggesting? - Remove the Custom Job Vladmir Putin since as of current, i think no one wants to see him since he is currently Responsible for the War which Russia has against Ukraine How would this change better the server? - It would make us able to replace it with another Job, and would rid us of a Custom Job which reminds everyone who wants to have a good time of a absolut Asshole. Which causes a lot of Suffering in Ukraine Are there any disadvantages of making this change to the server? If so, explain. - The People who spend Money on the Job Who would this change mostly benefit? - Everyone on the Server Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - None
  16. Post name: 682 Typo Error What are you suggesting? - Fix the Following Typo in the Rules SCP-682 - SCP-682 must be fed at least 3 Class D personnel every 20 minutes. If this task is not fulfilled, he will break through all three of his doors over a set time period. Rules/Specifics: SCP-682's self breaching process can be stopped by providing it 3 Class-D as food. If he is out of his main containment area, he has to be recontained by force. If no MTF are available to escort a Class D to SCP 682’s CC, Gensec/RCF needs to escort the Class D in their place. SCP-682 must advert 4 warnings over a period of 20 minutes that it is hungry. Example: SCP-682 requires 3 Class-D! (1/4) If 682 reaches its fourth warning, it will begin to breach its main containment doors. This is done by SCP-682 adverting in 50% increments every 3 minutes. SCP-682's smaller door is breached in 50% increments every 2 minutes. SCP 682 are able to breach checkpoint doors in 3 minutes. [ What is marked in Red is what i belive the Typo] How would this change better the server? - It would make reading the Rules Smoother Are there any disadvantages of making this change to the server? If so, explain. - Nope Who would this change mostly benefit? - New Players could Read the Rules more Smoothly
  17. Sorry first time using the Forum and the Format i will keep it in mind at my Next Post
  18. Post name: “General Suggestion - NameOfWhatIsBeingSuggested” What are you suggesting? - Fix a Typo in the Rules Rules/Specifics: SCP-076's self breaching process can be stopped by providing him a challenger. The only personnel to be used as challengers for SCP-076-2 are to be Class D. SCP-076 must advert 3 warnings over a period of 15 minutes that he requires a Class-D. Example: SCP-07 requires Class-D! (1/3) I think what i Marked Red should Stay SCP-076 How would this change better the server? -It would make the Rule Book Look better Are there any disadvantages of making this change to the server? If so, explain. - Nope, excempt a Cleanier Who would this change mostly benefit? - new Players Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion -
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