Jump to content

Different RP Resets and Nukes - Denied


1stSavagerY

Recommended Posts

General Suggestion: 

Different RP Resets and Nukes

What are you suggesting?

 

Please keep in mind this suggestion is for the map currently in development, and obviously not every one has to be added, this is multiple concept suggestions condensed into one post.

This suggestion would not affect the current Alpha Warhead, more is explained below.

 

Omega Warhead

The Omega Warhead is used as a last resort to destroy all zones of the facility, including Heavy Containment Zone, Light Containment Zone, Entrance Zone, and Surface Zone.  Upon activation, all personnel are to secure as much date as they can to save it, and head to one of two designations:  blast shelters within Heavy Containment Zone, or a Helipad on Surface Zone.   There is no restriction on who can enter the blast shelter or head to the helipad, and Foundation personnel cannot be shot for doing so.

The Omega Warhead would have no affect on the current Alpha Warhead, the current Alpha Warhead would still be used, this Omega Warhead Concept only expands on what we currently have.  The Alpha Warhead only destroys the underground zones of the facility to contain threats within the facility or to contain severe and repeated information breaches, and therefore some personnel are required to stay within the facility during its detonation, while the Omega Warhead destroys ALL zones of the facility, including Surface Zone, usually to deal with threats that possibly escaped to the surface, like SCP-682.

Sound-clip:

https://www.youtube.com/watch?v=3xIrMKJjSBY&t=216s

Alpha Warhead Malfunction/Nuclear Reactor Meltdown

Either one of these could be used interchangeably as in practice they are the same thing:  a malfunction causes a critical system failure and the Alpha Warhead/Nuclear Reactor explodes in result.  This would be used rarely and can only be caused by the Chaos Insurgency.  The requirements would be decided between HCMD and Site Administration, but would need to be extremely strict to insure that Malfunctions/Meltdowns aren't caused daily and only happen once a week at the very most.  To cause a Warhead Malfunction/Reactor Meltdown, Insurgents would have to hold an objective (either the nuke silo or the generator room) for a TBD amount of time before a JMT+ activates the disaster.  Note:  A raid on the Nuclear Reactor would differ from a generator raid as the goal of a generator raid is to disable the facility's power while the Nuclear Reactor Meltdown causes the reactors to detonate.

Sound-clips:

https://www.youtube.com/watch?v=hD4T_YxVyUs

https://www.youtube.com/watch?v=6WBetvc15Og&t=196s

Site-Wide Decontamination Sequence

As stated above, this would not replace the Alpha Warhead, and would either act interchangeably with the Alpha Warhead to add variety or would either be used only by D4, RRH, or O5 to rapidly and quickly contain a severe information breach within the facility.  To do so, the timer for said decontamination would be much quicker than the Warhead/Reactor Detonations, and would require extreme restrictions on who is able to call a Site-Wide Decontamination.  Certain personnel would be allowed to equip gas masks to avoid being caught up in the decontamination, such as SF's and HCMD+.  Due to the short amount of time between activation and decontamination, this would not be allowed to contain anomalies, and would be restricted to only deal with infohazards or information breaches.  This would be considered an RP Reset for those in the facility who did not equip a gas mask.

To be honest, this last suggestion is a toss-up and I do not expect it to get accepted, however, I thought to include it as it adds a little more variety.

Sound-clip:

https://www.youtube.com/watch?v=YZ8DsxH0K_I

 

How would this change better the server? 

These changes would not only adds more variety to the server, they would also allow for more opportunity for different situations to occur, such as the Chaos Insurgency finally being able to raid with the goal to cause the facility to detonate, or to raid the facility to obtain information and then detonate the facility to cover their tracks, it would allow for D4, RRH, and O5's to contain infohazards and information breaches, and the Reactor Meltdown could also be used by JMT+ during bigger events which may result in the destruction of the facility.

Are there any disadvantages of making this change to the server? If so, explain.

No, it would not take up any more space than the current sound clips we have on the server (and if it did I would be extremely surprised).  Because of the simplicity of each of the suggestions included in this post, they would be extremely simple to implement into the server with little if any tailoring needing to be done at all to do so.

Who would this change mostly benefit?

Everyone, as it adds more variety and allows for CI, D4, RRH, And O5 to do more and can add more RP to the server.

Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion:

All have been listed above under the appropriate sections.

Edited by 1stSavagerY

Nu-7 COL / SFTO / FE / TRT / BHM / RG / Head SCP-7101 / C0 FM HTF / SF Overseer / Iota-10 ("Damn Feds") / AFK / Solid Snake / SCP-RP Senior Moderator

Link to comment
Share on other sites

Neutral

While a great idea in concept, the actual implementation of this would be difficult and time consuming. I am not sure that Nukes happen often enough to warrant that kind of development time.

To comment on the actual suggestion, I think its good. I also think SMT should be working on the new map and continue making SCPs and RP a more significant and interesting part of the server rather than Nuke improvements.

I do like a decontamination period where Maintenance gets to sweep the site and make in manageable before other personnel can leave evac shelter.

Link to comment
Share on other sites

On 3/23/2023 at 11:50 PM, Hex-G said:

Neutral

While a great idea in concept, the actual implementation of this would be difficult and time consuming. I am not sure that Nukes happen often enough to warrant that kind of development time.

To comment on the actual suggestion, I think its good. I also think SMT should be working on the new map and continue making SCPs and RP a more significant and interesting part of the server rather than Nuke improvements.

I do like a decontamination period where Maintenance gets to sweep the site and make in manageable before other personnel can leave evac shelter.

 

Link to comment
Share on other sites

On 3/23/2023 at 9:50 AM, Hex-G said:

Neutral

While a great idea in concept, the actual implementation of this would be difficult and time consuming. I am not sure that Nukes happen often enough to warrant that kind of development time.

To comment on the actual suggestion, I think its good. I also think SMT should be working on the new map and continue making SCPs and RP a more significant and interesting part of the server rather than Nuke improvements.

I do like a decontamination period where Maintenance gets to sweep the site and make in manageable before other personnel can leave evac shelter.

it would take little to no development because the main part of the whole sequence is just the server executing a /kill all command as well as playing the sound clip when activated, which is easy enough as we already have nukes and the color change soundbites.

the main suggestion i wanted to make was the malfunction for the reactor or warhead as it gives ci a way to make the facility go boom and adds another interesting point they have to contest other than the standard mech warehouse or funny special ray gun, and would ensure that MTF would either have to have someone stationed there or patrols frequent the location to make sure a big CI raid doesn’t come blow up the facility. (big brain idea:  ci raid heads there so they get called out by the nuke, then head to LCZ or an SCP CC using said callout as a distraction to pull MTF away from their target)

i also like the decontam period at the end because it gives admin time to reset things and maint to fix doors while everyone is on NLR, that way it wont be such a hassle for everyone to reset things after said nuke goes off

edit:  another reason for this suggestion is so that possibly we can get more nukes cause let’s face it it’s pretty fun trying to fight your way to survival like MTF and CI sometimes do with the evac helicopters

Edited by 1stSavagerY
  • Like 1

Nu-7 COL / SFTO / FE / TRT / BHM / RG / Head SCP-7101 / C0 FM HTF / SF Overseer / Iota-10 ("Damn Feds") / AFK / Solid Snake / SCP-RP Senior Moderator

Link to comment
Share on other sites

Neutral

 

Not gonna lie it sounds pretty cool. I just don't know how willing they are going to be to add all of this. I like how you think though. When I play on SCPRP I never really see nukes utilized so I am not sure how useful all of this would be, but its a cool concept. Im interested to see what SMT thinks of this idea.

Edited by HuntR

Hunt:

Former: Shadow Legacy Senior Command | S.W.A.T | PD Command | State Command | C.E.R.T Command | FBI | SRT | E.M.S Command

Former: Administrator for Police RP | Forums Diplomat

Link to comment
Share on other sites

On 3/23/2023 at 10:25 AM, Pure said:

I don’t know how to read and I ain’t readin all that, but I did read the title +support

 

1 hour ago, Trizium said:

Real asf, + Support

 

CURRENT RANKS SCPRP: None
Retired E-11 COL and EX GENSEC MAJ

CHAD WITH GOLDENPAN612494147_jaydenaskingforHBOXD.png.8244c394c19aa3dc39251ae1e63c7ae2.png

 

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...