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Rules in place for Grenades - Denied


Keltor

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What you want to see? - mentioning of grenades in rules restrictions to when and what situations they can use it.

Why should we add it? -  because it does a lot of damage and a lot of the general stores that get robbed are really small and it hits a bunch of criminals. gov throws 2 or 3 grenades in a store before running in if it doesn't outright kill us, on top of having to afterwards deal with shooting at gov who already has a lot of armor and strong guns to counter criminals and out number criminals greatly. Its not fair.

What are the advantages of having this? - Fairness to criminals because grenades are overpowered and abused by being overly thrown into a scene.

Who is it mainly for? -Criminals robbing stores

Links to any content - N/A

Edited by Keltor

SL Keltor, Gov Sanchez

 

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Few solutions for this:

A. Make classes with grenades only spawn in with one grenade instead of 2. (if possible)

B. Make a rule where the frag grenade can only be used with a certain amount of people robbing the store.

C. Gives grenades to criminals (this is a joke)

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-Support
-Not needed
-The reason jobs have two grenades is so they aren't stuck without one after one situation because resetting isn't allowed. If they decided to use two grenades themselves on one situation then they will be without any grenades until they die and respawn. If you meant when multiple people throw a grenade at once then good on them for thinking of a plan and working together.
- Similar suggestions have already been denied: 

 

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2 hours ago, Solomon said:

-Support
-Not needed
-The reason jobs have two grenades is so they aren't stuck without one after one situation because resetting isn't allowed. If they decided to use two grenades themselves on one situation then they will be without any grenades until they die and respawn. If you meant when multiple people throw a grenade at once then good on them for thinking of a plan and working together.
- Similar suggestions have already been denied: 

 

 

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3 hours ago, Solomon said:

-Support
-Not needed
-The reason jobs have two grenades is so they aren't stuck without one after one situation because resetting isn't allowed. If they decided to use two grenades themselves on one situation then they will be without any grenades until they die and respawn. If you meant when multiple people throw a grenade at once then good on them for thinking of a plan and working together.
- Similar suggestions have already been denied: 

 

 

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6 hours ago, Solomon said:

-Support
-Not needed
-The reason jobs have two grenades is so they aren't stuck without one after one situation because resetting isn't allowed. If they decided to use two grenades themselves on one situation then they will be without any grenades until they die and respawn. If you meant when multiple people throw a grenade at once then good on them for thinking of a plan and working together.
- Similar suggestions have already been denied: 

 

But he is op so yeah Solomon ^

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-Support

High Command works hard to get to where they are, and this is one of the perks. Much like gas which has heavy rules on it, it is very rarely ever used now days. Grenades can be pretty easily countered though, don't hide in a small space, and take advantage by shooting the cop when they come in to throw it. Plus, in situations where government is outnumbered, especially if it's only one or two cops, it evens out the playing field.

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14 minutes ago, Masterson said:

-Support

High Command works hard to get to where they are, and this is one of the perks. Much like gas which has heavy rules on it, it is very rarely ever used now days. Grenades can be pretty easily countered though, don't hide in a small space, and take advantage by shooting the cop when they come in to throw it. Plus, in situations where government is outnumbered, especially if it's only one or two cops, it evens out the playing field.

 

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+support, yeah high command works hard to get where they are, but I dont wanna be spammed nadded 5 times in a single crate robbery. 

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3 hours ago, Masterson said:

-Support

High Command works hard to get to where they are, and this is one of the perks. Much like gas which has heavy rules on it, it is very rarely ever used now days. Grenades can be pretty easily countered though, don't hide in a small space, and take advantage by shooting the cop when they come in to throw it. Plus, in situations where government is outnumbered, especially if it's only one or two cops, it evens out the playing field.

 

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+support

i get that gov works hard to become hc to get grenades but come on it’s ridiculously overpowered

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-Support 

 

People have spent their own time getting to ranks that get this tool.

The tool can be countered by just not standing in one place. 

I don't know how your getting 5 nades hitting you at once as when I'm on during prime hours we normally have just 1 EHC who is using frags. 

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22 hours ago, Masterson said:

-Support

High Command works hard to get to where they are, and this is one of the perks. Much like gas which has heavy rules on it, it is very rarely ever used now days. Grenades can be pretty easily countered though, don't hide in a small space, and take advantage by shooting the cop when they come in to throw it. Plus, in situations where government is outnumbered, especially if it's only one or two cops, it evens out the playing field.

 

PoliceRP I Head Admin I PD: Colonel I Retired SWAT Commander Deputy Sheriff 

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9 hours ago, [GL] Locus said:

-Support 

 

People have spent their own time getting to ranks that get this tool.

The tool can be countered by just not standing in one place. 

I don't know how your getting 5 nades hitting you at once as when I'm on during prime hours we normally have just 1 EHC who is using frags. 

Definitely understand this I think maybe a slight nerf on grenade would be for the better 

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Ex SNR Mod/Senior Event Team

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+Support

As high command in SWAT who gets frags and as someone who plays crim frequently we definitely need some kind of guideline on frags as it does in my opinion ruin fun

 

I feel limiting the frags would have a better positive impact on criminals giving them a better shot to win robberies. 
 

it’s okay for criminals to win once in awhile. There is no fun with gov always winning.

Edited by Trumpo

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6 hours ago, Trumpo said:

+Support

As high command in SWAT who gets frags and as someone who plays crim frequently we definitely need some kind of guideline on frags as it does in my opinion ruin fun

 

I feel limiting the frags would have a better positive impact on criminals giving them a better shot to win robberies. 
 

it’s okay for criminals to win once in awhile. There is no fun with gov always winning.

 

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On 1/19/2023 at 4:26 PM, Trumpo said:

+Support

As high command in SWAT who gets frags and as someone who plays crim frequently we definitely need some kind of guideline on frags as it does in my opinion ruin fun

 

I feel limiting the frags would have a better positive impact on criminals giving them a better shot to win robberies. 
 

it’s okay for criminals to win once in awhile. There is no fun with gov always winning.

 

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