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General suggestion - Change to NLR of 049-2, 610-2, and 035-2 [Completed]


Nydekore

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What are you suggesting? - I suggest that the NLR timers of any "-2" SCPs (anyone that is infected by an SCP, essentially) begin when they were infected, not when they die.  

How would this change better the server? - This will benefit the server as a whole as 049-2's, 610-2's, and 035-2's will no longer be trying to die as quick as possible in order to just start the clock on the NLR timer as, for the most part, if they survive 2-3 minutes as a -2 instance they can leave spawn again pretty much right away (though, of course, still losing any RP information.) 

Personally I HATE playing as -2's as I am not much of an SCP player so it sucks being forced into being one. It would make the experience more bearable if I didn't have an experience I did not much enjoy just to then sit in spawn for 3 minutes after.

Are there any disadvantages of making this change to the server? If so, explain. - It might get foundation combatants back into fighting these types of SCPs quicker, however I think that is a fair trade off considering how powerful 035 and 610 are currently and also they obviously can't just run back to the -1 as that would be metagaming.

Who would this change mostly benefit? -  Mostly MTF because they are probably the most prone to infection (because they have to deal with the breaches) however I think most people will find this change to be a net positive.

Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - N/A

Former: Deputy Head of Research | MTF Nu-7 Captain x2 | SCPRP Super Admin | MTF O-1 Major

 

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+support, I totally agree, you aren't technically alive once you are infected anyways

| SEC Armored Shield 1LT Wardens WC DHFTO | SVFTO Elite Medic |  SVFTO Maintenance Expert | Xray 42 | E11 CPL | Nu7 CPL | D5 PVT

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Th sounds good because D class have a huge advantage because they have no NLR, they can keep going up and getting infected. Keeping the spread going constantly, it's harder for the others to contain it because they wait only to get infected again.

An issue i see with this tho, is people just purposely dying after getting infected so they can get back to containing the SCP faster.

+Support though because 610 breaches in LCZ pretty much dominate. Taking all the fun out of 682 if you manage to make it to LCZ also 

CI CMDR / CA

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+ Support

Being infected is already a “Mark for Death” sort of thing.

 

I FUCKING HATE WHEN I GET INFECTED AND DIE AND THEN HAVE TO WAIT MY WHOLE FUCKING NLR

*cough cough* I simply dislike waiting nlr 

Retired SCP-RP Admin/ETM

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+Support

With the amount of 610 breaches always getting out of hand if they make it to LCZ causing code reds and vary rarely a nuke this makes sense. It would also shorten the duration of the code red so then the Jr. rank members of maintenance and research can then do their jobs. So that they don't spend 10 - 20 min stuck in their bunks waiting.

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11 hours ago, Diz said:

+ Support

Being infected is already a “Mark for Death” sort of thing.

 

I FUCKING HATE WHEN I GET INFECTED AND DIE AND THEN HAVE TO WAIT MY WHOLE FUCKING NLR

*cough cough* I simply dislike waiting nlr 

 

SCP-RP | Maintenance Expert | HLPR Bot bT5 | Senior Researcher | Senior Event Team Member

Custom Classes | Umbrella Corporation Operative

"Pathos"

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+Support

Will make the experience a lot more enjoyable 

Former SCPRP: CI R&D Chief Director of Operations || Research Administrator || RFA Operations Advisory || RRH Analyst Xray 77 || CI General || Senior Event Team || CI Lieutenant Commander || Exemplary Investigator Award Recipient || STF D4 Poseidon PL7 || A1 SPC "Quantum"

Former ImperialRP: Naval Captain || Security Director || GM VI 

Former PoliceRP:  EMS Captain || RRU Rapid Response Team Manager || FBI Assistant Director 

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On 2/26/2022 at 7:33 AM, [GL] Fizz-y Soda said:

Th sounds good because D class have a huge advantage because they have no NLR, they can keep going up and getting infected. Keeping the spread going constantly, it's harder for the others to contain it because they wait only to get infected again.

An issue i see with this tho, is people just purposely dying after getting infected so they can get back to containing the SCP faster.

+Support though because 610 breaches in LCZ pretty much dominate. Taking all the fun out of 682 if you manage to make it to LCZ also 

 

CI CMDR
CC: CI Requiem Squad XH-76
Biggest DMC Fan

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  • 2 weeks later...
On 2/27/2022 at 6:59 AM, Potatoo said:

+Support

With the amount of 610 breaches always getting out of hand if they make it to LCZ causing code reds and vary rarely a nuke this makes sense. It would also shorten the duration of the code red so then the Jr. rank members of maintenance and research can then do their jobs. So that they don't spend 10 - 20 min stuck in their bunks waiting.

 

Former:

Assistant Maintenance Manager
RRH Engineer Sierra 4

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+Support

610 becomes easier to contain, definitely not the most annoying thing in the world with a 610 outbreak, but god damn it feels like it takes too long to contain.

RETIRED

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Completed!

This suggestion is now in the server

Head Admin SCP-RP || Event Team Overseer || Ethics Committee || Ex Security FTO 1LT || Ex Security Warden || Ex CI R&D Senior Agent || UMC Guest [LVL 0] || Former Research Researcher || Former DORSU || Former DOC || Former LCZ Manager ||  I aM sPeCiAl || 

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