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Reverting to Site-05 - Denied


Jack (utility one)

Should we switch back to Site 05?  

107 members have voted

  1. 1. Should we?

    • Yes
      79
    • No
      28


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5 hours ago, SDFvzbdraefDempsy said:

+Support

Im happy as long as the snow surface comes back 

As much as I love the snow surface, the snow surface have the ability to turn any computer into a potato because of its laginess.

osu! achiever? I don't know

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+ Support

Just edit the following:

Desert Surface, cmon snow and grass is overused, and site 5 is an island so give it that vibe.

Chaos base is the same as site 50’s, make like some type of sand dune or sand wall at the end of the island and put in the base, with a town similar to the old site. 
 

EZ gates section as Site 5 but inside it’s site 50’s layout. (So like going down the long ass ramp and the cafe)

Heavy containment make it site 5’s if possible

Keep Site 50 lcz

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Yuh ?imm@ Thash Dat B¡tch?❤️!!*^€{

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+Support

I'd keep the current CI base as it's way better than any other CI base in the past,  and I'd rather have the surface be the same as the current one as it's way better than site-05's.

I'd find a way to expand Site-05's LCZ cause it is a little small. Find a way to combine both this map and site-05's LCZ just a little so it's bigger.

I really want old D-block back

687515010_Screenshot2021-05-12013101.png.d685e9dcb10c05e7081de12f3296b980.png

 

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+support

yeah site-05 was the shit

i dont remember if the performance on it was good tho

𝘺𝘰𝘶 𝘴𝘮𝘦𝘭𝘭 𝘭𝘪𝘬𝘦 𝘺𝘰𝘶 𝘧𝘢𝘳𝘵𝘦𝘥, 𝘧𝘢𝘳𝘵𝘦𝘥! 𝘩𝘢𝘳𝘥𝘦𝘥! 𝘈-𝘉 𝘩𝘰𝘯𝘰𝘳 𝘳𝘰𝘭𝘦 𝘢𝘭𝘭 𝘧𝘴 you farted!i

f i get banned who cares i've had my fun 

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6 minutes ago, Crazyhorse said:

 +Support

I agree and i miss everything about it, just keep the CI base and its better, one question tho, where will the sarkic base be?

SIGNED BY ME BIG FONT MAN

I would wager it would be moved to the dock' s

SCP-RP - Former: Moderator/ETSecurity SFTO SM, Research Researcher, MTF Alpha-1 Sgt, MTF Alpha-1 "Alpha-6", Noob-7 CplD5 RCT, R&D SIN, T-2 Blackjack, HFR, DHBI and E-11 DoFTO HCE SM | Current: CI Military DHLS SFTO SM 

Imperial-RP - Former - ModeratorRoyal Guard Senior Guard, Shadow Guard Lead, Stormtrooper 2LT, 501st MSG

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On 8/8/2021 at 5:41 PM, Loaff said:

+Support with a few exceptions

-Keep the current EZ

-Agreeing with Chief, keep the edited security spawn that's outside of d block

-Keep current CI base 

-Keep E11's brick building and watchtower, maybe even the HESCO blocks around it

It would be a little disorienting if implemented at first, mostly having to navigate HCZ, but Site-05's LCZ is easy enough to navigate.

+Support ^^
Everything on this, i basically agree.  Site 05's D-block was much better than site 50's in my opinion. The LCZ was much simpler and easier to hide since you can turn on the smoke gauge and kill anyone who chases you as D-class. 173's CC was also a lot bigger and looked a little more immersive in my opinion. The Surface did cause lag ngl but the stuff on surface was waaay cooler. Frozen lake, big pyramid and even a bigger town for D-class to hide in and to intensify CI raids (as it had a huuuge building CI could use). I remember when i was on omicron and was a recon specialist, it gave more an intense feel since you could scout and then attack. The big building gave CI and MTF the same advantages. Maybe without the snow particles (or whatever they're called). The town was waaay cooler in my honest opinion. The LCZ meeting room is much better (even though they kind of are the same size with site 50's being a little bigger) since it had the evacuation shelter behind it. I kind of liked the medbay check point as it gave it more extreme to the server but i can also kind of understand the frustration. The long hallway was actually not that bad tbh, it just meant you had to utilize a little bit of barracades and skills (the lag was not as bad as it is on site 50 soo so much easier). The close LCZ did bring some more communication between branches due to it's simplicity. The Side doors at each checkpoint kind of makes it easier for D-class to escape but does bring more rp/countering to 8286 and sleuths so idk how to feel about it. I do agree with keeping site 50's CI's base and E11's base as they are an improvement from site 05's. We don't have to fully switch to site 05's, we can keep some good stuff from site 50's but site 05 is where it is at.
 

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On 8/25/2021 at 1:55 AM, xX_Assassin_Xx said:

+Support ^^
Everything on this, i basically agree.  Site 05's D-block was much better than site 50's in my opinion. The LCZ was much simpler and easier to hide since you can turn on the smoke gauge and kill anyone who chases you as D-class. 173's CC was also a lot bigger and looked a little more immersive in my opinion. The Surface did cause lag ngl but the stuff on surface was waaay cooler. Frozen lake, big pyramid and even a bigger town for D-class to hide in and to intensify CI raids (as it had a huuuge building CI could use). I remember when i was on omicron and was a recon specialist, it gave more an intense feel since you could scout and then attack. The big building gave CI and MTF the same advantages. Maybe without the snow particles (or whatever they're called). The town was waaay cooler in my honest opinion. The LCZ meeting room is much better (even though they kind of are the same size with site 50's being a little bigger) since it had the evacuation shelter behind it. I kind of liked the medbay check point as it gave it more extreme to the server but i can also kind of understand the frustration. The long hallway was actually not that bad tbh, it just meant you had to utilize a little bit of barracades and skills (the lag was not as bad as it is on site 50 soo so much easier). The close LCZ did bring some more communication between branches due to it's simplicity. The Side doors at each checkpoint kind of makes it easier for D-class to escape but does bring more rp/countering to 8286 and sleuths so idk how to feel about it. I do agree with keeping site 50's CI's base and E11's base as they are an improvement from site 05's. We don't have to fully switch to site 05's, we can keep some good stuff from site 50's but site 05 is where it is at.
 

 

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+Support 
1: I dislike  the idea   of the corner in upper D block  where mr Thompson contender claps me everyday 
2: I hear many memories of Site-05 being very honored and nostalgic time to time when I ask and see around the  gaming light community
Con : I heard the surface was somewhat laggy  

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On 8/15/2021 at 11:54 AM, DooM Guy said:

+Support

I'd keep the current CI base as it's way better than any other CI base in the past,  and I'd rather have the surface be the same as the current one as it's way better than site-05's.

I'd find a way to expand Site-05's LCZ cause it is a little small. Find a way to combine both this map and site-05's LCZ just a little so it's bigger.

I really want old D-block back

 

On 8/14/2021 at 3:35 PM, Skela said:

+ Support

Just edit the following:

Desert Surface, cmon snow and grass is overused, and site 5 is an island so give it that vibe.

Chaos base is the same as site 50’s, make like some type of sand dune or sand wall at the end of the island and put in the base, with a town similar to the old site. 
 

EZ gates section as Site 5 but inside it’s site 50’s layout. (So like going down the long ass ramp and the cafe)

Heavy containment make it site 5’s if possible

Keep Site 50 lcz

 

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I just wanted to state some Key location's that may be more wanted. 

- Old med bay and the checkpoint that made you go through medbay. (the reason I feel this is sought after is it gave medic's a responsability and reason to be on. It's because they guard a critical checkpoint and were vital in the security of LCZ. )

- Old meeting room (Simplistic, large and had 2 empty rooms that could be used for stuff such as hiding for class d.) 

- The general format of LCZ. ( While I have my controversies in this one I believe it is wanted because it is easy to navigate. Very Good for strategic holding point's allowing combat to reach pretty high potential's.) 


I feel these would be the point of focus if we were to make another hybrid map instead of just completely reverting back. 

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SCP-RP - Former: Moderator/ETSecurity SFTO SM, Research Researcher, MTF Alpha-1 Sgt, MTF Alpha-1 "Alpha-6", Noob-7 CplD5 RCT, R&D SIN, T-2 Blackjack, HFR, DHBI and E-11 DoFTO HCE SM | Current: CI Military DHLS SFTO SM 

Imperial-RP - Former - ModeratorRoyal Guard Senior Guard, Shadow Guard Lead, Stormtrooper 2LT, 501st MSG

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+Support

I've been given a tour of Site-05, I would say, keep some aspects of LCZ like Janitorial/Technical spawn. I would want HCZ to stay the same and D-Block to stay the same. And then EZ to stay the same and as well as Surface.

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On 8/15/2021 at 1:54 PM, DooM Guy said:

+Support

I'd keep the current CI base as it's way better than any other CI base in the past,  and I'd rather have the surface be the same as the current one as it's way better than site-05's.

I'd find a way to expand Site-05's LCZ cause it is a little small. Find a way to combine both this map and site-05's LCZ just a little so it's bigger.

I really want old D-block back

 

"Osu! Fucking Pro"

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Also another possible suggestion I thought of. IDK if it would be possible or even practical but what about a map rotation of every few months? This way old players can see old maps without it becoming stale and new players can see the old map while still getting their nostalgia from the newer map. Also we can throw in new maps into the rotation to keep things even more fresh. Just a thought I had while trying to sleep, thought it was pretty good.

TLDR: Maybe a possible map rotation with old and new maps.

There are gods in Alabama: Jack Daniel's, high school quarterbacks, trucks, big tits, and also Jesus.

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  • 2 weeks later...
On 9/4/2021 at 8:31 AM, Jack (utility one) said:

Also another possible suggestion I thought of. IDK if it would be possible or even practical but what about a map rotation of every few months? This way old players can see old maps without it becoming stale and new players can see the old map while still getting their nostalgia from the newer map. Also we can throw in new maps into the rotation to keep things even more fresh. Just a thought I had while trying to sleep, thought it was pretty good.

TLDR: Maybe a possible map rotation with old and new maps.

Rotation would be possible via map change but that has to be conducted by a SMT I think 

SCP-RP - Former: Moderator/ETSecurity SFTO SM, Research Researcher, MTF Alpha-1 Sgt, MTF Alpha-1 "Alpha-6", Noob-7 CplD5 RCT, R&D SIN, T-2 Blackjack, HFR, DHBI and E-11 DoFTO HCE SM | Current: CI Military DHLS SFTO SM 

Imperial-RP - Former - ModeratorRoyal Guard Senior Guard, Shadow Guard Lead, Stormtrooper 2LT, 501st MSG

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