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SCP 682 Suggestion - Accepted [Completed]


Fat Payton | [GL]

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What are you suggesting? -  SCP 682 be able to advert /advert (ACT) adepts thermlas (cloaked human spotted)

-this wont afffect scp 966
-682 will have them till the person is killed or if the reason isnt present (such as not seeing the cloaked person after 3 mine)
-he cannot call them if he bumps something 

How would this change better the server? - so 682 has  abigger risk scince cloaked units can almost recontain him by themselves 

Are there any disadvantages of making this change to the server? If so, explain. - MTF and CI scince they wont have a easier way to deal with him

Who would this change mostly benefit? - 682 and the scps

Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion -none

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+Support

Honestly, it’s pretty easy to locate and keep damaging 682 with the cloak advantage. And then 682 can’t do anything about it because it’s ‘FailRP’ if he kills the cloaked player. 

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+support

- Lore accurate with the fact that 682 is able to adapt to different situations quickly (Examples being the 173 cross test where he just grew a shit ton of eyes)
- Makes no sense they cloaking, shooting, cloaking and 682 only has a split second to kill them 

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+Support

Super helpful for 682. 

Its very annoying when 682 is just lit the fuck up by a infill and he can't find him anymore. 

Head Admin SCP-RP || Event Team Overseer || Ethics Committee || Ex Security FTO 1LT || Ex Security Warden || Ex CI R&D Senior Agent || UMC Guest [LVL 0] || Former Research Researcher || Former DORSU || Former DOC || Former LCZ Manager ||  I aM sPeCiAl || 

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+support

Being slaughtered by a single stealth op is annoying. Its a lore friendly option and would help out 682s survivability.

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Former Ranks: E11 2LT, CI SM, RND SVA, Gen-Sec MSGT, Nu7 SGT, RRH Guardians

 

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+Support

If 939 can do it based on the sound, 682 can do it based on the adaptability. So many SCPs can just be bullied into oblivion with cloaking, but with 682 it wouldn't make sense.

Daddy D Boi |Previously CI SGM XB1 and RAM|Formerly Agent Starboi| CCs: Frank West | Doctor Samuel Hayden | Solid Snake | CI Recon Force | Drip Hank Hill | The O7 Bois (Owner of Sunsetters)
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+ Support
It only makes sense lorewise so why not?

Joined 09/30/2020
Retired 11/12/2022
Former Security SFC || Former MTF Omi9 MSGT || Former CI CPT/MAJ || Former Nu7 LTCOL/VCMDR || Former E11 CPL || Former Maintenance Professional || Former D5 CPT || Former Senior Medic || Former Advanced Researcher |

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22 hours ago, Yato Sensei said:

+ Support
It only makes sense lorewise so why not?

 

"𝘕𝘰 𝘐 𝘢𝘪𝘯'𝘵 𝘴𝘤𝘢𝘳𝘦𝘥 𝘰𝘧 𝘭𝘪𝘷𝘪𝘯'
'𝘊𝘢𝘶𝘴𝘦 𝘪𝘵'𝘴 𝘢𝘭𝘭 𝘸𝘦'𝘷𝘦 𝘨𝘰𝘵
𝘞𝘩𝘢𝘵 𝘢𝘳𝘦 𝘸𝘦 𝘣𝘳𝘦𝘢𝘵𝘩𝘪𝘯' 𝘧𝘰𝘳 𝘪𝘧 𝘸𝘦 𝘢𝘪𝘯'𝘵 𝘭𝘪𝘷𝘪𝘯'?"

-Retired CI MAJ Zero

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+Support but I think it’d need to operate like 939’s interaction with cloaked units in the way that cloaked units wouldn’t have to uncloak if enemy forces were near, however 682 could kill them once he acquires thermals.

Former: Deputy Head of Research | MTF Nu-7 Captain x2 | SCPRP Super Admin | MTF O-1 Major

 

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On 7/20/2021 at 3:26 AM, Shin said:

+Support

Honestly, it’s pretty easy to locate and keep damaging 682 with the cloak advantage. And then 682 can’t do anything about it because it’s ‘FailRP’ if he kills the cloaked player. 

 

Operations Supervisor | Event Team Member | D-0721 | The Man Behind the Slaughter | TF2 Soldier

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