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MTF Epsilon-11 Branch Update 2/10/21 - Accepted [Completed]


Saint :)

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MTF Epsilon-11 Branch Update

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MTF E11 Commander : Changing

Adding: models/suno/player/ghost/ply_ghost.mdl

Adding Weapon: tfa_sig_p229r, tfa_mossberg590

Removing Weapon: tfa_m3

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MTF E11 Officer : Changing

Adding Weapon: tfa_m16a4_acog

Removing Weapon: tfa_csgo_scar20

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MTF E11 Coldsilver : Changing

New Description: [:>DATA_EXPUNGED_BY_OVERSEER<:]

Increase Player Slots: 6 (CI Gamma approved slot change)

Adding Model: models/suno/player/blackburncs.mdl

Removing Model: Sentinel Model

Extra Info:

Blackburn Model

Coldsilver Hitbox Fix

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MTF E11 Scout : Changing

Adding Weapon: tfa_vector, tfa_1887winchester,  (Igneous coded Smoke Grenade), tfa_glock

Removing Weapon: tfa_mp5sd, tfa_csgo_usp

Extra Info:

Note: We are going to be adding a Custom Smoke Grenade that is coded by Igneous for the job instead of the Permutation SWEP. We want the Smoke Grenade to be a fast deployed smoke grenade that lingers for 25-30 seconds to provide Scouts the ability to evade combat situations should they be in a dire situation.

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MTF E11 NCO: Changing

Adding Weapon: tfa_csgo_sawedoff

Removing Weapon: tfa_1887winchester

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MTF E11 Ranger: Changing

Increase Player Slots: 7

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MTF E11 Combat Engineer: Staying the same

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MTF E11 Enlisted: Changing

Adding Weapon: tfa_scar

Removing Weapon: tfa_m416

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MTF E11 Pathfinder: Staying the same

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Adding Job
 

Name of Job:
MTF E11 Coldsilver: Alpha Unit
 

Job Model (Model Paths): 

Adding: (SPARTAN MODEL IN EXTRA INFO)

Adding: models/player/fallout_3/t51b.mdl

 

Job Description:

[:>DATA_EXPUNGED_BY_OVERSEER<:]

 

Job Weapons (Ex. tfa_csgo_mac10):

Adding: 

Fo3_alien_disintegrator

tfa_mossberg590

tfa_g36

tfa_sig_p229r

tfa_csgo_smoke

tfa_csgo_frag

tfa_csgo_flash

guthscp_keycard_lvl_3

weapon_cuff_elastic

weapon_m9

 

Job Additionals:

Job Salary: 200

Job HP: 300

Job Armor: 200

2 slots

NEEDS /e11, /fc, /mtf/ and /gensec comms

Can’t be turned by SCP-035 (Don't want Alpha Unit to be used against the Foundation) **NEEDS MOTD WORK**

 

Extra Info:
Alien Disintegrator (Needs Nerf)

Spartan DK Model

 

Restrictions:

Can only be used on Code Red

NLR is 5 minutes for the job, to be put into chat when killed

Construction Protocol to be put into place when flagging up (1 minute wait)

Only D4 Overseers can train for the job.

The Experimental Weapon can only be used against SCP’s

Can’t get weapons from Armory / Can’t enter D-Block

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Adding Job
 

Name of Job:
MTF E11 Rapid Care Unit
 

Job Model (Model Paths): Adding:

models/Player/Calamity/Epsilon-11/Gaminglight_Epsilon-11.mdl

models/payday2/units/medic_player.mdl

 

Job Description:

A trained medical expert, this E11 specializes in keeping their squad alive in the heat of the battle. With an extensive amount of medical supplies ready to be used at a moments notice, E11 can rest assured knowing there will be someone to save them from eternal damnation.
 

Job Weapons (Ex. tfa_csgo_mac10):

Adding:

tfa_kac_pdw

tfa_csgo_usp

tfa_csgo_smoke

guthscp_keycard_lvl_3

weapon_cuff_elastic

weapon_m9

Fas2_ifak (Infantry First Aid Kit)
 

Job Salary: 175

Job HP: 175

Job Armor: 150

8 Slots

Needs to be able to spawn medical supplies
Needs FC, E11, MTF, GenSec, and Utility Comms (For Medical)

 

Note: RCU will consist of two sub-departments: Corpsman, and Medical Specialist. The Corpsman are more-so skilled and specialized in actual combat-healing, while Medical Specialists are more trained in performing and assisting in Medical Operations, while utilizing their knowledge of LCZ and EZ Medbay and their Medical Expertise in the absence of Medical Staff (actual branch). When it is Defcon Yellow and Blue, RCU's can go in and either assist Medical, or act as Medical if they are absent in the facility. **NEEDS MOTD WORK**

 

Edited by Saint :)
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-support for the new CS model pretty sure a CC has the model now 

+support for everything else :pog: 

SCP-RP - Former: Moderator/ETSecurity SFTO SM, Research Researcher, MTF Alpha-1 Sgt, MTF Alpha-1 "Alpha-6", Noob-7 CplD5 RCT, R&D SIN, T-2 Blackjack, HFR, DHBI and E-11 DoFTO HCE SM | Current: CI Military DHLS SFTO SM 

Imperial-RP - Former - ModeratorRoyal Guard Senior Guard, Shadow Guard Lead, Stormtrooper 2LT, 501st MSG

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Just now, Dragin said:

-support for the new CS model pretty sure a CC has the model now 

+support for everything else :pog: 

We are aware that the Coldsilver Hunter CC has the same model, it was originally intended that the two CC's were going to clash back when we used to have the old Blackburn model.

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Coldsilver hunter DOESNT have the same model. They are different Tick custom made the model.

Rho 36 uses it but its MTF so it doesnt matter and to add-on to that the owner of the CC was the one who fixed its hitboxes.

Finally the EWU was my idea BB I even picked the model B)

Everything looks good man great job.

+Support

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-Support on Barret for coldsilvers, that seems like an overkill, imo only dedicated sniper jobs like Longshot and Recon should spawn with it.

+Support on everything else.

 

  • Retired MTF Nu7 Commander (Lars) / HSU General (Majestic)
  • Retired MTF E11 CPT | SFTO | SCE | SMS | SNM (Lars) / D4 Vanguard (Hypnos)
  • Retired Medical Supervisor | HFW | SFTO | ACM | O5 Logistics | RRH Engineer (Lars/Otter)
  • Retired Maintenace OS | SCS | SFTO - (Lars/Otter)
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  • Former Gensec MSGT (Lars)
  • Former CI SM | Hotshot | Longshot | Sawbones (Dan)
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+Support

That f03 weapon makes me happy

                                                      192412312_screenshot_2020-02-26_at_9-24-(1).png.43e614bc17bbf87004d3acba288c52df.png
                                                                             Chad of many names       Professional Shit talker

                                                                                       

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the only complaint you might have is about the 6 SF slots, but if the ci high command doesn't bother with that's fine.

I really like what you want to do with the scout, but I think the job should only have only the vector, but I don't know, lately I haven't seen scouts, maybe with this it will become a little more used.

Finally, EWU may be a bit op with the new weapon (I'm not sure if it is similar to a microhid or a little more nerfed) and being equal to or stronger than an SF, but seeing the restrictions it has I do not think that this bad, although I think with only one slot would be fine.

+Support

 

                Former CI CPT|  Guts Mexican                                                                                                                                                                                                                                       

                                                                                                                                                                            

                              “I will protect those who cannot protect themselves. ”

                               —Second Ideal of the Windrunners

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59 minutes ago, Yeppes said:

-Support on Barret for coldsilvers, that seems like an overkill, imo only dedicated sniper jobs like Longshot and Recon should spawn with it.

+Support on everything else.

As it stands, D4 is pretty much sniper-oriented with the weapons on the class being the PSG-1, Mossberg, and the AWP. The AWP is barely used on the class, and so we felt that it would be justified to try adding a stronger sniper for D4's to use while in combat. Typically there are a lot of Longshots on at a given time, and so we felt it was justified to add the Barret to the job.

54 minutes ago, MexicanGuy said:

the only complaint you might have is about the 6 SF slots, but if the ci high command doesn't bother with that's fine.

I really like what you want to do with the scout, but I think the job should only have only the vector, but I don't know, lately I haven't seen scouts, maybe with this it will become a little more used.

Finally, EWU may be a bit op with the new weapon (I'm not sure if it is similar to a microhid or a little more nerfed) and being equal to or stronger than an SF, but seeing the restrictions it has I do not think that this bad, although I think with only one slot would be fine.

+Support

 

For the Scouts, adding a small shotgun is something that has been needed for a while on the job due to the fact that people automatically just head to the Armory to purchase a shotgun because of the whole "Scout Shotgun" meta, we wanted to add a shotgun onto the class to help try to negate the whole "Hop on Scout and purchase a Remington" issue, because some people had issues with that.

Edited by Saint :)
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All the updates I can agree with, I hope it goes through soon

+Support

Stonks

SCP-RP: G.O.C MAJ | Alpha-1 SGT 'Rose' | Strike Team Hammer 'Goose'Event Team Member     

Retired: E11 LTCOL Omi9 MAJ Nu7 LTCOL OH3 | Senior Mod | Event Team Member

 

 

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+ Support

Huge Pog with this one!

 

Grinding with Nu7  |Past SGT in A1, Gensec and CI  Was a great Tech Saved Beanz from doom thrice Didn't save Rang Gets bullied by Surge Loves all in the server

Custom Classes: Spy, D-Class 2304  | CNTN Bot , Raptor Team |Tango - 14, CTF

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7 hours ago, Yeppes said:

-Support on Barret for coldsilvers, that seems like an overkill, imo only dedicated sniper jobs like Longshot and Recon should spawn with it.

+Support on everything else.

ye Barret is WAY to overboard, otherwise good ideas!

Imperial RP] Ex-Gamemaster| Ex-Starfighter Corps. Officer| Ex-Onyx Squad Officer| Ex-Inferno Squad Squadron Leader| Ex-Shadow Guard Officer VII| INO Chad. 
SCP RP] 
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"You are a quarter of a million strong, and you shoot well, but what if I showed of with 500,000 men? What would you do?" -Kaiser Wilhelm II "We would shoot twice, and we'd go home" -Swiss Militiaman

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