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My radio sound affects idea - Denied


ScruffyPlays

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What you want to see? -  I would like to see some radio sound affects

Why should we add it? -  because it will make it more realistic

What are the advantages of having this? - nothing really it will just make it more realistic

Who is it mainly for? - gov

Links to any content -  couldn't find anything not sure what we use

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+/- Support 

You can add your own and some dispatcher have sounds for panics and stuff. I think it would be complicated to add to the radios too. I also see OFCs and other lower ranks speaking while the start sound is playing.

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2 minutes ago, [GL] Dark said:

+/- Support 

You can add your own and some dispatcher have sounds for panics and stuff. I think it would be complicated to add to the radios too. I also see OFCs and other lower ranks speaking while the start sound is playing.

 

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2 hours ago, [GL] Dark said:

+/- Support 

You can add your own and some dispatcher have sounds for panics and stuff. I think it would be complicated to add to the radios too. I also see OFCs and other lower ranks speaking while the start sound is playing.

 

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4 hours ago, [GL] Dark said:

+/- Support 

You can add your own and some dispatcher have sounds for panics and stuff. I think it would be complicated to add to the radios too. I also see OFCs and other lower ranks speaking while the start sound is playing.

I agree with Dark

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2 hours ago, SupremeChow said:

+Support

Matthew said VCMOD already had this option, should be easy to implement with one click

Yeah, its just background radio affects like GTA when you get into a police car....its no joke taken the audio files from GTA. If you really want that, just youtube it.

Also don't go around saying "matthew said this" or "matthew said that" .... its annoying and people take it out of context. 

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Denied. The SMT team for this server has decided against adding this suggestion for performance reasons, the benefit to the server, or another unstated reason.

Way to vague on what you're actually suggesting. 

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