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In Game Name: Ghost Steam ID (STEAM_0:0:000000001): 76561199122345832 Discord Name (Ruby#0001): Ghost/CJ#1690 If you have any SCP-RP warns, please list when and why you got them here (If you don't have any, exclude this from your application.):No warns When did you start playing on SCP-RP? (Approximately): I started to play this server becuase i thought it would be fun to try something new and it was a good idea and I'm havening fun now. Why do you want to join Nu-7? (75 word minimum):i want to join nu-7 because you guys do most of the action and I'm bored of gensec and i want to do the action parts like capturing scps, killing ci, also securing and keeping safe the foundation. Also, another reason is that you guys keep the whole faculty safe from anything you guys protect and i want to be like you guys someday. I like the way you guys handle stuff like scps ci and other sorts of stuff. If you have any Branch Strikes/Punishments, please list when and why you got them here (If you don't have any, exclude this from your application.): I have no sorts of punishments If you've been in any other branches, list them and what your ranks are/were. This counts for all servers. (If you haven't been in any branches, exclude this from your application.):i used to be a mtf command on another server and also a CPT for Gensec on another server to. Do you understand to get on at least every other day and keep yourself up to date with Nu-7? We don't treat it like a job here - but we do expect you to be notified and enjoying your time: yes Did anyone recommend you to join Nu-7? (If nobody did, exclude this from your application.): Yes i was recommend by Scapune
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In Game Name: Steam ID (STEAM_0:0:000000001): STEAM_0:1:109447837 Discord Name (Ruby#0001): Ducky#2232 If you have any SCP-RP warns, please list when and why you got them here (If you don't have any, exclude this from your application.): When did you start playing on SCP-RP? (Approximately): I started playing SCP-RP about a year ago I ended up taking a break from it because I ended getting too strung out on video games. Why do you want to join Nu-7? (75 word minimum): I want to join the Nu-7 because I really enjoyed the encounters I had when I was pervious in the unit. I enjoyed the events and keeping tabs on the scps around the base. overall the interactions with other players in the unit and outside really made me enjoy the job. I ended up coming back to this server because i missed having the memories i created on here and want to create even more. If you have any Branch Strikes/Punishments, please list when and why you got them here (If you don't have any, exclude this from your application.): If you've been in any other branches, list them and what your ranks are/were. This counts for all servers. (If you haven't been in any branches, exclude this from your application.): I was in Nu-7 for a brief period of time on this server i was able to climb to SGT before i ended up quitting gaming. My Title was MTF Nu-7 CRS SGT Ducky with my call sign being COLD Do you understand to get on at least every other day and keep yourself up to date with Nu-7? We don't treat it like a job here - but we do expect you to be notified and enjoying your time: yes I understand completely.
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Name-Cuke Steam ID-STEAM_0:1:460259112 Discord Name-Cuke#0467 Rank and branch (Nu7, E11, CI, Security)- OFC in sec List any punishments you have been given (warns, bans, Strikes, ect)- Why do you want to join Delta-5? Because its the best branch! Why should we let you into Delta-5? Because im a hard working player that is friendly and easy to work with. I love the command in this department and wish to work alongside them. Do you promise to uphold any and all community, server, and SOP rules and RP values? Totally! If accepted be sure to contact an FTO or command in-game or on discord for training!
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Post name: New Surface Objective "CONQUEST" (ECHO-5 Rework) What are you suggesting? - A new surface game mode that will replace the current ECHO-5 raid. How it works: In this new game mode you will dominate the surface by controlling three points of interest on the map. These POI's are ZONE ALPHA (Pirate ship lake), ZONE BETA (Abandoned town), and ZONE CHARLIE (Chemical facility aka ECHO-5). These are the GREEN ZONES on the map. RED ZONES are safe zones. These zones contain spawn areas. No one can shoot into or out of the red zones. ONCE YOU LEAVE THE RED ZONE YOU CANNOT RE-ENTER THE ZONE!!! Each zone will take 15 seconds to capture. Zones cannot be captured when an enemy is within the zone radius. If a enemy enters a zone being captured, the zone will pause capturing until only one faction is present within the zones radius. Once the enemy is removed from the zone, the zone will resume being captured. When a faction captures a zone that faction will begin to earn points. The faction with the most amount of points at the end of the time limit will be victorious and earn the reward (up to SMT). Who can participate: Chaos Insurgency RRH E-11 With SITE ADMINISTRATIONS APPROVAL the following units can be sent to reinforce foundation forces. G9 HTF Sarkic can roam surface and terminate/capture players as usual however, they CANNOT start a raid on the Foundation or Chaos Insurgency until conquest is over. NO OTHER UNITS CAN PARTICIPATE OR INTERFERE WITH A CONQUEST!!! Raid timer and controls: Conquest can be activated by E11 or Chaos Insurgency once every hour. Each conquest event takes fifteen minutes. During a conquest event NLR from both teams are nullified. There must be at minimum ten combatant representatives on each faction EXCLUDING G9 AND HTF to start a conquest. These include custom characters and exclude AFK players on appropriate jobs. Chaos Insurgency CANNOT raid while a conquest is active. Foundation Forces CANNOT start a conquest while code black is activated or a chaos raid is in progress. How would this change better the server? - With this rework, it will give entertaining combat experience to involved players. At the moment the ECHO-5 raid has not been used frequently by either factions because it is (in my option) boring and not worth the reward. Are there any disadvantages of making this change to the server? If so, explain. - There are no disadvantages of making this change to the server as it eliminates a rarely used event and replaces it with a more entertaining one. Who would this change mostly benefit? - Combative branches that spawn on surface (CI, RRH, E11, and Sarkic). Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - https://www.gmodstore.com/market/view/conquest-capture-points-ingame-config There are multiple conquest/domination addons available. This is just an example of a widely used one. Side note: Obviously this is a suggestion meaning lots of components can change such as time limits, rewards, units involved, etc. My main focus is the event itself as I want it to be as fun and enjoyable for all players involved.
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In Game Name: Cuke Steam ID (STEAM_0:0:000000001): STEAM_0:1:460259112 Discord Name (Bread#0001): Cuke#0467 If you have any SCP-RP warns, please list when and why you got them here (If you don't have any, exclude this from your application.): I have three. One for exploiting (Pd server) Another for Lie'n to staff (Scprp) (I did not lie) And I'm not sure on the last one (it was for police RP) When did you start playing on SCP-RP? (Approximately): 2 years ago I think Why do you want to join Nu-7? (75 word minimum): The reason I would love to join Nu7 is because of the fun things we got to do before and all the nice people I was working with before I took my long LOA. I loved the PVP with CI and CD. It was a fun thing in the time that I played, and I enjoyed it very much. I like the fun extra things that we did like raid CI or getting captured by CI and stuff like that. Just to end this up, I'm just saying that I love the people that I played with. If you have any Branch Strikes/Punishments, please list when and why you got them here (If you don't have any, exclude this from your application.): I don't think I do, but I might be wrong I'm not sure where to check. If you've been in any other branches, list them and what your ranks are/were. This counts for all servers. (If you haven't been in any branches, exclude this from your application.): Scrp: Junior Medical thing Junior Maintenance PD server: Was State trooper Am SNR Star Wars thing: Am like 501 branch or something. Do you understand getting on at least every other day and keep yourself up to date with Nu-7? We don't treat it like a job here — but we do expect you to be notified and enjoying your time: Yes Just an extra thing to say: I am I former MTF Nu7 Private and I got kicked for inactivity. And I wish to be on this team again. Forgot to add but Im a low rank in sec (Same rank when I got accepted before into MTF Nu7)
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What are you suggesting? - That A1 should make a return to the server. Alternative Suggestion - I feel people are eh about this. So an alternative suggestion is still an addition of a new branch but one more related to what I'm actually suggesting this new A1 be. http://scp-wiki.wikidot.com/list-of-foundation-s-internal-departments go to Internal Security Department and read there. It's basic description is to basically interrogate people but I feel like extending this to again internal affair issues. If this get's more + or people get interested then I'll add more to it, possibly shifting the suggestion to it. Another good Alternative - Read @Breadsuggestion on page 3 in the comments, this would be a good alternative. How would this change the server? - A1 would add some once lost RP to the server. With their removal a huge portion of RP on the server was lost. Them enforcing things that are REDACTED would remain REDACTED and not said every 5 minutes. Where some JR would shout 05 and just get a slap on the wrist and just go do it again, where A1 would interrogate them on how they knew that information and such. As the server right now is shoot shoot with a researcher here and there and a guy swinging at a pipe. A1 would be a bridge between combat and RP branches like it used to. It will also help with some issues where MTF have to choose between SCP's, CI, and people leaking information and just total chaos. Where E11 can handle CI, Nu7 SCP's, and A1 can protect high ranking officials as well as helping maintain other branches as the other MTF groups deal with everything else. With them there also won't be a need for SF to constantly deal with information leaks as again that is A1's main job, with even a class solely dedicated for torture and interrogations. This also gives people who love RP as well as some combat a chance to embrace MTF, instead of a combatant class which just isn't the same. Where someone from research or utility can feel important and badass while protecting their VIP from harm, or some security feeling important for passing the A1 tryouts, giving him a boost in his self pride and experience on the server. This is something almost anyone can enjoy and it molds the two parts of the server and gmod itself, combat and RP, and mixes it in unison. I never joined the branch and I miss it solely for the RP aspect it gave to the server, where it made me scared to say something that was even remotely REDACTED, just added a thicc layer of RP. Also it gave HCMD even more appreciation and a good warm fuzzy feeling inside when you get your own bodyguards. This will overall add an amazing experience for everyone, more in-depth RP for Utility and Research, a new MTF branch to give MTF something new-ish (old players will still know it), and Security enlisted something to look forward to. I had many friends join security and go through the ranks solely for A1, some will say that's bad but some stuck through security because they enjoyed it and it will overall boost activity. And A1 won't go inactive like omicron did sadly as it still had a huge player base when it was transferred to omicron. It still has many people who were once in the branch wish for it's return, I'm kinda one of them as I want the branch to return but never was in it. And with the addition of PK's or variants of it a real reason to follow more RP situations as well to follow the rules. Are there any disadvantages of making this change to the server? If so, explain. - Advantages: -Can give knowledgeable and unknowledgeable, of SCP lore, satisfaction in RP situations or dealing with people internally. As no one has to be an expert in SCP loreto hold interrogations or deal with internal affairs but veterans on SCP related stuff can still be happy and express their RP knowledge while still enjoying combat. -More activity in MTF as A1 was, whenever I was on and my memory, the more active MTF group, generally speaking. -More RP is going to help research and utility become more active as it will switch the focus on the server from combat to more of a RP server, more so then it is as it's only shoot basically. -A way for minges to be firmly and quickly punished for doing something against RP, as I've never seen someone punished for doing/saying something redacted since A1. I'm also not just talking about "oh he said funny 05 time for a strike." but actually get dealt with in a RP scenario and if needed go through formal punishments. I'm honestly yet to see someone get formally interrogated besides a few slayers doing it in omicron, besides that never really seen a HSU do it or RRH. -An increase in activity in security. As security enlisted would want to reach SGT to attempt to join A1 and possibly stay if they like the branch. -Again with RP. The more RP the better the outlook is for the entire server as is shifts everything from holding M1 and crouch jumping to actually having to make stuff and be creative with your RP and server experience, what a lot of people find hard is to make your own fun, but with this it can help people do that. To which will be really good for the server to add something new to each individual player everyday. For people to express themselves creatively using their RP. Also you don't need much SCP knowledge to do this RP. It's just thinking of things to say and saying it. -It can help MTF deal with CI. As of recent CI has been kicking MTF ass. Just yesterday CI was spawn camping E11 base for around an hour or more with ease. This shouldn't happen to any combatant branch. Disadvantages: -It could be abused and can make people power hungry. This is what helped cause the removal of A1 in the first place but I feel if better management and keeping a close eye on enlisted and command would be an easy solution to this. -It can remove activity from other MTF branches or just fail like Omicron. But I feel like there is a strong player base of older members on the server who would join in a heartbeat and help run it and show enlisted what it used to be, removing the branches inactivity. But I feel E11 would be hit harder then A1 as E11 is suppose to be the big daddy of MTF but the addition of A1 could remove that feeling and make them more inactive, this will definitely show in the first week or so but I think E11 will be fine as long as they remain as the stronger class. -Their job is mainly to deal with RP scenarios in which may or may not happen to often. But again I feel if they are re-added it will bring back a new age of RP that the server lost. -It can impact CI activity in a negative way but I feel they have more than enough ability to counter this. Again I feel this will be like E11 where activity will drop the first week or so but will get back to normal after the initial surge of the new branch. Overall I think the advantages outweigh the disadvantages as the disadvantages can be sorted out and fixed. Who would this change mostly benefit? - It would benefit foundation branches, mainly those in LCZ, while MTF gets something new and fun but another branch to compete activity and training with. While CI gets hit the hardest with a new MTF branch as well a new competitor for trainee's. Some information for those who weren't around for A1 - A1 was a heavy RP MTF branch whose main focus was escorting high ranking officials as well maintaining information protection. If information was leaked the person who leaked it will either be killed while running away or be interrogated for information. They were the elite of the elite and even with a code of silence, their names and ranks were REDACTED and could only be called by their callsign. They would walk around with their escort wherever they went and if they weren't doing that then they were patrolling HCZ and LCZ. They would also set up checkpoints to ask for peoples ID's to check for spies. They made sure SCP's were fed when Nu7 had to deal with something as well CI, mainly protecting LCZ from threats such as CI and such. Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - https://steamcommunity.com/sharedfiles/filedetails/?id=2166196354 - A1 interrogation specialist taking me somewhere, took a photo because of his eyes lol. https://gaminglight.com/forums/topic/54451-alpha-1-branch-update-accepted/ - This is the last A1 branch update and would be used as reference if this were to be accepted. All the model paths and such will be the same but with some weapon changes for the new server meta and so on. End Note - I know this will probably not get accepted due to the recent removal of omicron and A1 was already removed once. But I feel it was a major mistake removing A1, as it removed so much that I loved about the server and I'm yet to see it return if not worsen, the RP I used to enjoy. I feel many people feel the same and want to see it return but I also know some are hesitant and some will denounce it with no chance of convincing otherwise but I feel this will be a major improvement on the server. It will give back our once lost RP and give more respect to those branches who do enjoy RP. Extra Note - Please actually go through and read this. It's not like the old A1 where you walk around guarding people. This new A1 is more focused on internal affairs. Such as keeping information secret, dealing with issues generally around the site, keeps mass test more secured, and anything related to internal affairs you can thing of. While still being able to guard if requested by high officials. Super Important Note - Omicron died because it was a rip off of Nu7. A1 was active even until it was replaced. It wasnt replaced due to activity issues it was replaced for their role. So saying "omicron died so this will to" doesnt mean anything. Omicron died because it replaced a good branch and didnt live up to A1.
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Due to lack of ranking structure document (at least as far as I could find) I have compiled a complete ranking structure. NOTE: This does not include special forces or any custom jobs within Omi9. Recruit, Private, Private First Class, Specialist, Corporal, Sergeant, Staff Sergeant, Master Sergeant, Sergeant Major, Warrant Officer, 2nd Lieutenant, 1st Lieutenant, Captain, Major, Lieutenant Colonel, Colonel, Vice Commander, Commander. Shortened: RCT, PVT, PFC, SPC, CPL, SGT, SSGT, MSGT, SM, WO, 2LT, 1LT, CPT, MAJ, LTCOL, COL, VCMDR, CMDR. Shoutout to @Guinea Pig (again lol) for helping compile the list.) Edit: Mistakes pointed out by @Right Twix Bar @Rangiatea
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<::Accessing MTF Functionary Information::> <::Loading in SITE--X Locked Proxy Server::> <::Error...Error....Data Located::> !Warning, this file requires a Level 4 Clearance of a Mobile Task Force Commander to access! Unauthorized access will result in disciplinary action such as: Demotion, Reassignment, Transfer to Class-D Personnel, or Termination. <::Name:[ERROR][Found File Name] [Kirill Karo] <::Age[Fatal Error] [STABILIZING ERROR] 25 <:: Nationality Russian <::Branch MTF Nu7 (Hammer Down) <::Branch Current Ranking : 1LT (First Lieutenant) Sub Division Ranking Head Close Range Specialist Standard Field Expert <::Speaks French ,English and Russian <::Pre Foundation Information <:: REQUIRING [05] Clearance Authorization [Accepted] Gun Store Head Manager, Bodyguard, [Error] [Repaired Error] Tactical Firearms Instructor <:: Family History REQUIRING [05] Clearance <::Family Status:[Detected One Alive][Detected Three Deceased] Medical Record: AB+ Blood , Previous Fractured jawline SPECIALTIES Expert Close Range Specialist Shotgun (Close Range) Snipers ( Long Distance) Rifles (Medium To long) Psychological Record Kirill seems to be very out-going an willing to speak but very passive aggressive as well seems to be very blunt getting straight to the point, He as well has a very sarcastic nature an seems to joke to much even if the situation is very serious NOTE : Seems he cannot handle certain situations an using sarcasm/Jokes to cope with painful interactions When put out in the field for the first time he seemed very excited to work within a new group of faces an different backgrounds ready to get to the point on combating Chaos Insurgency REQUIRING 05 TEAM CLEARANCE NOTE : Will continue editing medical records or psychological records or normal data when more data arises
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Game Name: Security OFC Below Steam ID: STEAM_0:0:115344893 Your Discord ID/Name? (Example of One: [GL] Mike#2480): Below_Mediocre#1993 How Many Warns do Have? (Server Warns Not Mil RP or Imp RP just SCP-RP: None, I think. Why would you like to join MTF Nu7 "Hammer Down?" (125 Words Minimum): I would like to join the Mobile Task Force Unit Nu-7 designated 'Hammer Down' because I would love to be a part of the community that makes up their ranks. I would also like to become more of an elite combatant within the Foundation and help out with stuff like breaches, large scale riots, Chaos Insurgency Raids... etc, etc. You are an Nu7 Enlisted Standing in your bunks and a Nu7 Officer (2LT) Begins to Diss and Argue with other MTF and CI. Who would you report them to?: I would report the 2nd LT for immaturity to an individual higher than the rank of 2nd LT. If you have received a strike in another Branch: How long ago was it and why? (If you haven't don't fill this part out): I was striked for Research for something I don't remember, and don't remember when. What other branches have you been a part of, if you are still in them what rank are you in the other branch?: I'm currently in GENSEC, as an Officer. Do you agree to be active and be dedicated to play on Nu7 for at least an Hour a day (If possible?): Yes. Did anyone recommend you for Nu7? (If not just say No): Stoopid and Kindred.
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https://docs.google.com/document/d/16GqY5x2QUmONUGty4_r93Sg4WcmG5lK7fujAUYnm5UE/edit
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https://docs.google.com/document/d/1IdWzCD2Evqx-9wcqGaOFjTve9YkCxTtCypEfJlBAFuA/edit
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task force name: MTF Omega-7 ("Pandora's Box") what do they do in the rp:use humniod scps scuch as 076-2 and 6208 to help the site,only to use more dangerous humanoid scps in dire situations 5 people: commander medic scp manger meat wall agent what dose each one do? commander:commands the task force medic:heals only the task force agents and not the scps scp manger: makes promises to do something for the scp if they help (such as giving d class) meat wall: is the tankys of the group but only has 250 200, agent:the main fighter stats: commander:200hp 150 ap medic: 150 hp 50 ap scp manger: 100hp 100 ap meat wall: 300 hp 150ap agent: 125 hp 100 ap weapons: commander: vector,csgo desert eagle,and the scar (level 4 key card) medic: csgo desert eagle,med kit (level 3 key card) scp manager: nothing (level 3 card) meat wall: uzi (level 3 card) agent: auger,colt 18 (level 3 card) weapons they all share restraints,tranquilizer defcon rules: defcon 5,no scps are needed to be used defcon 4: no scps to be used defcon 3: only 5208 and any other humanoid scps that are safe or euclid defcon 2: keters are allowed to be used but this can be very risky defcon 1: time to run blacklisted scps: 049 096 106 457 scps they can use and why: 343 as a scout 547 as scout 5208 as solider 076 as a tank/warrior promises they can make to scps 343:none 547:3 fish 5208:1 d class per 5208 076: 3 challengers rules cant enter lcz at defcon 5 must ask premission to enter lcz from command at defcon 4 may enter lcz at defcon 3 cant enter d block unless its to grab a scp or d class armory restrictions: same as e11 spawn: mtf bunks nlr:3 min i think that is all,please tell me what you think
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MTF Omicron-9 Regiment Update The following regiment update is a result of a few weeks of discussion along with in depth observation and testing in regards to things that need to be fixed or adjusted. Some of the details will be included in this post so that others can see the changes that have been requested and why they have been. Those involved in discussion in regards to the branch update understand that balance is key, and while there has been some improvement requested, there has also been deterioration made as well. While some the changes that are listed below may be significant in some degrees, myself, along with a couple of SMT members and fellow MTF and CI personnel, have deemed it necessary for a rework of HP/AP stats for our regiment due to the significant disadvantage and imbalance in combat scenarios, being as how we are a combatant branch but lack the protection needed as one. Some other general additions are posing sweps! This adds formality to debriefs, meetings and otherwise more serious RP scenarios. These posing sweps will remain in white so they are distinguishable from weaponry. This document has been approved for posting by VCMDR Rektify and CMDR Blackbeard of the MTF Omicron-9 Regiment. This request is subject to change should the need for one arise. Key: Default MTF Equipment | SWEPs | Utility | Requested Weaponry __________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________ Name of Job: MTF Omicron-9 Combat Operative (Name changed from MTF Omicron-9 Soldier) Job Model (Model Paths): models/killzone/pm/pm_soldier_2.mdl Job Description: MTF Omicron-9 Combat Operatives are held to a high standard and are trusted to ensure the safety of the Foundation and its Facilities from hostile personnel who originate from Chaos Insurgency, Global occult Coalition, and other GOIs labeled by the Foundation. They are genetically enhanced personnel who are able to withstand even the harshest of mental and physical torture, abuse or otherwise, making them ruthless in their day to day operations. Job Weapons: weapon_m9 | weapon_keycard_level3 | weapon_cuff_elastic | dradio | salute | tfa_csgo_smoke | tfa_csgo_flash | tfa_csgo_fiveseven | tfscpsl_e11 Job Salary: 150 Job HP: 125 Job Armor: 125 Extra Info (Ex. Workshop link for models): The E-11 SIR proved to be a competent contender to replace the current operative AR, that being the 9mm AS VAL. While having a lower rate of fire, it makes up for this with a 30 round mag capacity along with a non invasive scope that is centered and ready to be used for stable CQB and medium ranged operation making it a good weapon to train with for both indoor and outdoor PT's. The E-11 SIR is equivalent to the M4A4 in regards to combat performance. The enlisted and command members agreed that most operatives who have been newly enlisted are not seasoned enough to use the AS Val to its full potential despite it being a very powerful weapon in combat, and that only veterans would be able to use it to its full potential, thus the need for change. [HP/Armor changed from 175 | 50] _______________________________________________________________________________________________________________________________ Name of Job: MTF Omicron-9 Genetic Specialist (Name change from MTF Omicron-9 Medic) Job Model (Model Paths): models/killzone/pm/pm_scientwithglass.mdl | models/killzone/pm/pm_scient.mdl Job Description: MTF Omicron-9 Genetic Specialists are personnel who have undergone years of Advanced Genetic Modification and Medical training to ensure the survivability of their fellow comrades. While the source of their training is unknown as well as the extension of how advanced their skill is, it is known that whoever trained them has since cut direct ties from the Facility they are stationed at. Genetic Specialists wield their shotgun and trusty Field Medical Kit at their side at all times… Sometimes to save lives, you have to be the one who takes them. Job Weapons: weapon_m9 | weapon_keycard_level3 | weapon_cuff_elastic | dradio | salute | cross_arms_swep | cross_arms_infront_swep | fas2_ifak | tfa_csgo_smoke | tfa_glock | tfa_ithacam37 Job Salary: 185 Job HP: 150 Job Armor: 115 Extra Info (Ex. Workshop link for models): Needs the ability to purchase Medical Supplies in F4 menu for $10 due to this being a Medical Staff based class. Members felt the Genetic Specialists needed a shotgun based more around the art of self-defense rather than PVP, their duty is to stay alive and only engage if need be. While it may have a slight increase in ranged accuracy in comparison to the previous shotgun, the slower rate of fire and reload make ammunition management a must, forcing them to use each shot wisely in comparison to the reckless use of the Winchester 1887 despite it’s damage advantage. $20 salary increase | Felt this was needed because they play a very important role for the survivability of all members of the regiment more so than general operatives. Will encourage the utilization of the Medical based operatives. [HP and Armor changed from 175 | 25] _______________________________________________________________________________________________________________________________ Name of Job: MTF Omicron-9 Juggernaut Job Model (Model Paths): models/killzone/pm_hazmat2.mdl Job Description: MTF Omicron-9 Juggernauts are operatives who specialize in frontline combat engagement whether it be offense or defense. Their genetic modification and enhancements are much stronger and more resilient than their comrades in all fashions, making them some of the strongest operatives stationed at any Foundation based Facility. They are expected to be able to operate under the most stressful of combat and lockdown scenarios without hesitation or flaw with whatever weaponry they are supplied with. Job Weapons: weapon_m9 | weapon_keycard_level3 | weapon_cuff_elastic | dradio | salute | cross_arms_infront_swep | cross_arms_swep | tfa_csgo_smoke | tfa_csgo_flash | tfa_csgo_frag | tfa_model500 | tfa_m3 | tfa_l85 Job Salary: 165 Job HP: 225 Job Armor: 225 Extra Info (Ex. Workshop link for models): The majority of operatives from this division have deemed it necessary for a change of primary due to the overall lack of effectiveness seen from the M60 LMG. They understand all the sacrifices and possible disadvantages they will be making in regards to firearm advantage due to them wanting to switch to an AR based platform rather than another LMG. They’d much rather have a weapon of average effectiveness rather than the bulky, slow M60 that fails to perform. They believe they will be able to support to a better degree with the platform change. [HP and Armor changed from 300 | 125] _______________________________________________________________________________________________________________________________ Name of Job: MTF Omicron-9 Recon Specialist (Name changed from MTF Omicron-9 Heavy Sniper) Job Model (Model Paths): models/killzone/pm_sniper.mdl Job Description: MTF Omicron-9 Recon Specialists are personnel who excel in the art of marksmanship and reconnaissance. They are armed with a military grade .50 Barret, and due to their genetic enhancement they are able to wield this weapon as if they had their entire lives with no affect to their mobility. Their duty is to scout out enemies without detection and report it back to the Foundation, and put a bullet in those they are assigned, or deemed a threat to MTF personnel. Job Weapons: weapon_m9 | weapon_keycard_level3 | weapon_cuff_elastic | dradio | salute | cross_arms_swep | cross_arms_infront_swep | tfa_csgo_smoke | tfa_barret_m82 | tfa_mp5 Job Salary: 165 Job HP: 150 Job Armor: 125 Extra Info (Ex. Workshop link for models): While the Mag-7 was an outstanding performer in regards to raw damage output and suppression, operatives in this division often felt overwhelmed when dealing with more than one insurgent in CQB, especially since they are almost always armed with an automatic firing weapon while they were equipped with a slow firing shotgun. They also felt outmatched at medium range due to the inaccuracy of the shotgun. It was decided that an SMG for efficient self defense was needed in the event that enemies got too close for comfort. [HP and Armor changed from 200 | 50] _______________________________________________________________________________________________________________________________ Name of Job: MTF Omicron-9 Experimental Forces (Name changed from: MTF Omicron-9 Experimental Unit OM9) Job Model (Model Paths): models/pechenko_121/doomslayer.mdl | models/pm/pm_armadillo.mdl Job Description: [DATA EXPUNGED BY REQUEST OF SITE ADMINISTRATION] Job Weapons: weapon_m9 | weapon_keycard_level5 | weapon_cuff_elastic | dradio | salute | cross_arms_swep | cross_arms_infront_swep | tfa_csgo_smoke | tfa_csgo_flash | tfa_csgo_frag | tfa_csgo_deagle | tfa_aw50 | tfa_vikhr | tfa_nmrih_chainsaw Job Salary: Same Job HP: 275 Job Armor: 125 Extra Info (Workshop link for models): The decision to remove the FG42 and replace it with the AK based Vikhr was a difficult one to make due to it being an overall excellent weapon. While the Vikhr has identical damage output, it also has significantly lower fire rate but makes up for this with a 30 round magazine and an ironsight that is non-invasive to peripheral vision. We want to keep our Experimental operatives on their toes and not being overpowered, we don’t want their work to be too easy for them to perform, hence the request for the downgrade. As for the SL8 DMR, it proved to be too unstable for any sort of effective use in any scenario, it was unused due to its terrible performance. It’s been requested for it to be changed for a standard .50 cal for general ranged operation. Needs the ability to change DEFCONS [NO HP/AP CHANGES REQUESTED] _______________________________________________________________________________________________________________________________ Name of Job: MTF Omicron-9 Explosive Engineer (Name changed from: MTF Omicron-9 Explosive Specialist) Job Model (Model Paths): models/killzone/pm/pm_pyro.mdl | models/killzone/pm/pm_rifleman_support2.mdl | models/killzone/pm/pm_rifleman_support2_fur.mdl Job Description: MTF Omicron-9 Explosive Engineers specialize in demolition and breaching tactics, and while they may not be the strongest of personnel in the regiment, their engineering of explosives have proven to be quite lethal in combat, whether they are detonated head on through firearms and throwable utility or planted detonative explosives that they are provided with. Job Weapons: weapon_m9 | weapon_keycard_level3 | weapon_cuff_elastic | dradio | salute | cross_arms_swep | cross_arms_infront_swep | m9k_sticky_grenade | m9k_m79gl | m9k_suicide_bomb | weapon_slam | tfa_csgo_usp | tfa_fal Job Salary: $165 Job HP: 175 Job Armor: 175 Extra Info (Ex. Workshop link for models): A simple change in pistol was requested due to the raging bull being too ineffective overall as a sidearm. Also a general model change to fit the regiments aesthetic and to avoid confusion with E-11 Ordnance Specialists. [NO HP/AP CHANGES REQUESTED] _______________________________________________________________________________________________________________________________ Name of Job: MTF Omicron-9 Officer Job Model (Model Paths): models/helghast1/player/pm_infantry.mdl | models/helghast1/player/pm_security.mdl | models/helghast1/player/pm_soldier3.mdl | models/armacham/security/guard_5.mdl | models/armacham/security/guard_4.mdl Job Description: MTF Omicron-9 Officers are Level 4 personnel of the Foundation, they also represent the Low Command for the MTF Omicron-9 Operatives stationed at Site 05. Their primary task is to ensure that proper security protocols are being met to ensure the strictest of operational security in the Facility, and upholding said security to the best of their ability, no matter the threat. They may organize squadrons and leave the Facility if proper intel has been collected in regards to the whereabouts of GOI’s, and SCP’s or Personnel they may have captured, in an attempt to terminate said GOI, if deemed necessary, or retrieve Foundation property. Job Weapons: weapon_m9 | weapon_keycard_level4 | weapon_cuff_elastic | dradio | salute | cross_arms_swep | cross_arms_infront_swep | tfa_csgo_smoke | tfa_csgo_frag | tfa_f2000 | tfa_csgo_usp Job Salary: 200 Job HP: 200 Job Armor: 150 Extra Info (Ex. Workshop link for models): While the M14sp is a very powerful rifle to be had, it proved to be more fitting for Marksmen to use as a DMR for ranged operation, and being as how our Officers are not designated Marksmen, it was deemed that the weapon would not fit the needs of the low command officers in general combat. Another addition was the USP, a standard pistol for most operatives in MTF and CI based factions that has been proven to be trustworthy in CQB. Models with insignia have also been requested, each rank will have a designated model that will be utilized hence the need for 3 of them, along with 1 other model for training. Abuse or misuse of models will result in punishment in accordance to SOP Punishment Guidelines. Level 4 Keycard requested for PK/Interrogation room access being as how officers were classified as Level 4 Clearance personnel before this update, but only provided with a Level 3 card. 2 FTO Models have been requested due to the instance of Hostiles engaging personnel who are being trained, causing a deal of inconvenience in and out of RP and training for the interacting factions. [HP and Armor changed from 225 | 75] _______________________________________________________________________________________________________________________________ Name of Job: MTF Omicron-9 Commander Job Model (Model Paths): models/killzone/pm/pm_rifleman2_fur.mdl | models/pm/pm_armadillo.mdl | models/armacham/security/guard_5.mdl | models/armacham/security/guard_4.mdl Job Description: MTF Omicron-9 Commanders are Level 4 personnel of the Foundation, they also represent the High Command for the MTF Omicron-9 Operatives and Officers stationed at Site 05. Their primary task is to ensure that proper security protocols are being met to ensure the strictest of operational security in the Facility, and upholding said security to the best of their ability, no matter the threat. They may organize squadrons and leave the Facility if proper intel has been collected in regards to the whereabouts of GOI’s, and SCP’s or Personnel they may have captured, in an attempt to terminate said GOI, if deemed necessary, or retrieve Foundation property. Job Weapons: weapon_m9 | weapon_keycard_level4 | weapon_cuff_elastic | dradio | salute | cross_arms_swep | cross_arms_infront_swep | tfa_csgo_smoke | tfa_csgo_flash | tfa_csgo_frag | tfa_csgo_awp | tfa_m16a4_acog | tfa_csgo_deagle Job Salary: Same Job HP: 300 Job Armor: 150 Extra Info (Ex. Workshop link for models): The decision to remove the FG42 was made due to balancing reasons, and while it may be a very competitive weapon in combat being as how it can kill efficiently, we do not feel that it is necessary for the excessive firepower, nor do we feel that it is fair due to it outperforming most weaponry provided to MTF personnel. While the M16A4 Acog is still a powerful weapon in the right hands, it’s more balanced than the FG42 in regards to fair combat, and on top of that it is easier and more stable to control, making it a deadly weapon to those who are able to wield it properly. 2 FTO Models have been requested due to the instance of Hostiles engaging personnel who are being trained, causing a deal of inconvenience in and out of RP and training for the interacting factions. Ability for Site Lockdown perms has been requested. [NO HP/AP CHANGES REQUESTED]
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What you want to see? - I wish to see SCPs be able to breach Easier instead of waiting an eternity to breach because they are getting instantaneously stopped by MTF. I wish for the breach times to either be lowered or make it some way that the SCP's can breach faster. Why should we add it? - Not many SCP's are able to breach unless not many MTF's aren't paying attention. Usually MTF's just instantly feed the SCP's and they aren't even given a chance when they are trying to breach. This causes people to hop instantly off SCP's, not many are seen played for this exact reasonl What are the advantages of having this? - There will be more active SCPs causing both MTF's to have something to do, and SCPs even looked highly upon to play way more often. We get to see more people enjoying being an SCP and cause people to play them more as a result. Who is it mainly for? -SCPs AND MTFs get to do more and enjoy their time on the server.
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What you want to see? - E11 Specialised Breacher job. This job could have items such as satchel charges and a shotgun / close range oriented loadout potentially another model Why should we add it? - One job we don't have is a breacher. Since we do a lot of quick response which is often up close and personal. What are the advantages of having this? - Fits our job role as well as combat type the best since we do a lot of close quarters breaching and clearing Who is it mainly for? - Enlisted and officers in E11
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It seems that the Nu7 Medic class no longer spawns with the medkit as it should so hopefully that is fixed as well