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Donny Core

Head Admin
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Everything posted by Donny Core

  1. Agree to all of this! Solid candidate! Good luck!
  2. +Support Good Leader Solid App Good drive Responsible Good Luck!!
  3. -Support I believe you need a little bit more time to learn the ins and outs of the server, and 3 days isn't enough in my opinion. This comment made can be seen as very egregious and cocky, as you are implying that your drive isn't there. Nobody NEEDS the staff rank, but it really isn't needed to be written. You also say you do not deserve the rank. Good luck!
  4. Gonna miss you buddy. You've been an amazing buddy of mine, and I hope your future travels fire you well!
  5. HUGE +Support They have always been off the main area of the map They would thrive in the canyons Are MUCH different from ST's in both functionality and how they operate GOOD LUCK!
  6. Low playtime, but I feel that can be remedied with how well he does in game. Overall +support.
  7. +Support Does his best when he can Supports the Naval branch in all manners Knows the naval job well -Support Low Playtime Kind of a mingey app Overall +Support Good luck!
  8. I am going to genuinely miss you brother. Vode An.
  9. Great member of Pyke and Great Criminal!!! Good luck!
  10. I see good stuff from you in game, and hope to see you succeed!
  11. Battalion Name: Imperial Commandos Job/Class Name: Boss Weapon Kit: - Add: Fortification Tablet Booster Bacta Kit - Remove: Dual E-11 Bacta Kit Job/Class Name: Sev - Add: Fortification Tablet Job/Class Name: Fixer - Add: Fortification Tablet Job/Class Name: Scorch - Add: Fortification Tablet - Remove: Thermal Detonator 2 Job/Class Name: Imperial Commando Officer - Add: F-187 Fusion Cutter Fortifications Tablet Job/Class Name: Imperial Commando Demolitions - Add: Fortifications Tablet Job/Class Name: Imperial Commando Scout Sniper - Add: F-187 Fusion Cutter Fortifications Tablet Job/Class Name: Imperial Commando Trainee - Remove: DC-17 Side Arm(Red) cc2018_dc17ms_red DC-17m Rifle(Red) cc2018_dc17m_red Job/Class Name: Omega Squad Niner - Add: Thermal Detonator Flashbang Fortification Tablet Deployable Shield - Remove: DC-17m Anti-Armor(Red) cc2018_dc17maa Smoke Grenade Heavy Shield Bacta Kit Job/Class Name: Omega Squad Darman - Add: Deployable Shield Fortification Tablet - Remove: Heavy Shield Armor Kit Job/Class Name: Omega Squad Atin - Add: Booster Bacta Kit Squad Shield Activator Fortification Tablet - Remove: Heavy Shield Job/Class Name: Omega Squad Fi - Add: Fortification Tablet Cross Arms SWEP Cross Arms(Infront) SWEP Deployable Shield - Remove: Heavy Shield Booster Bacta Kit Job/Class Name: Crimson Squad Reaper - Add: Fortification Tablet Deployable Shield - Remove: DC-17m Anti-Armor(Red) Heavy Shield Job/Class Name: Crimson Squad Gren - Add: Deployable Shield Fortification Tablet Job/Class Name: Crimson Squad Maroon - Add: Fortification Tablet Deployable Shield Flashbang - Remove: Heavy Shield Armor Kit Job/Class Name: Crimson Squad Blu - Add: Smoke Grenade Armor Kit Fortification Tablet Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): This change is to catch IC up to general times and provide some updating. I have also added Fortification Tablets to all squads as we are one of the Engineer Battalions of the ISD and need to be able to build formations for protection. I have also replaced all handheld shields with the Deployable ones to ensure further protection, and tactics! Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?: I believe these changes are fair, as they allow more of IC to do more engineer RP with building more items and defenses, and the weapons are much earned as we have the same weapons for a very long time, with little to no changes at all.
  12. App could be a little longer, but I have seen good things in game from you! Good luck!
  13. You have potential! Just need to work on the app a bit more and volunteer for some Ground Command!
  14. Gonna miss you buddy! Good luck on your future endeavors!
  15. We'll miss ya buddy, but welcome to the Imperial Commando life! Hope you have fun with us!
  16. This says it all! I have known him for a while and feel he would be a positive addition to the Command Team!
  17. What do you want to see?: I want to see Imperial Commandos/ Engineers have access to the Ammo Dispenser entity. Why should we add it?: It would allow more people to spread the ammo, and allow more Engineer RP chances! What are the advantages of having this?: More ammo spread, more RP! Who is it mainly for?: The whole server!
  18. In-game name: Core SteamID: STEAM_0:0:78643653 Current RP rank on StarWarsRP: Commander How long have you been Gamemaster: Almost 3 Months Have you received any strikes (please give reasons if applicable): 1 on GM for using * command. I have never used it since and it was a lapse of judgement that will never happen again. How much time do you have on the server?: 12 weeks according to the in-game tracker. How well do you know the LORE?: I know most of the lore up to episodes 7, of which I have seen the movies, but have not followed the lore after much. The Old Republic Lore is not one of my strong suits either. Why do you WANT to become a Senior Gamemaster?: I want to become a Senior Gamemaster to further my paths within Staff and help assist my fellow gamemasters with training and other questions and tasks they would like to know! I would like to grow further and use my skills and time to further the growth of the server! I want to help the server get more new members with the quality of events and always staying busy. I most importantly want to give EVERY player a satisfying experience when on the server and give them moments they will remember while keeping lore standards. Why should you be trusted to be a Senior Game Master?: I should be trusted because I am an Admin on the staff side, and have been for about a month now, and I have proven my trust to the community and the GM team as a whole for someone who can give advice, and have NEVER and WILL NEVER do anything to harsh the experience of the community and the players of the servers. I also am a Forums Diplomat and have been trusted with the integrity of the Forums, and provide any assistance on there as needed. I am also a Commander of the Imperial Commando battalion and have been for 5+ months and have put my all into it to have it thrive and prosper and have had no strikes as a Commander for anything. Have you mastered ULX?: I believe I have. The commands are simple to understand for me, and I use them effortlessly during events. Are you experienced with planning Mega Events?: Yes. I have hosted one Mega on the server already that went well. Give an example of a mega event: BELOW. Gaseous Abomination The Plot: The world of Vanqor is taken over by a weird form of brain rot, and it's taking over the civilians and wildlife, and it's the Imperials job to take it over, but they must first take control of the air above on the ISD as creatures known as Purrgil who are attracted to the Clouzen 36 gas put into orbit around the planet by the mastermind in charge of the operation, a living ex-Kamino scientist named Lowry Hurn, who was banished by the lead scientist for his excessive studying of gasses and hyperspace. There will be many obstacles, such as a gas and chemical leaking ship, many Purrgil, especially around the ship, and a whole area with creatures only IQ can kill. Part One: On Ship- A man is seen who calls himself Hurn connects to the ISD Naval Holotable. His large blue head tells you he is a Durian. He tells you that he requires your assistance on Vanqor as he says droids are infesting the area. You then hear a loud creature in the background in which he apologizes and says please hurry and it cuts off. After this, weird Droids start to flood into MHB and the Courtyard, from an unknown ship, and start to attack the ISD relentlessly. Their intentions are unknown, but after the battle, they start to decay in an unnatural sense! The naval start to fix all systems damaged and hyperspace to Vanqor cautiously. Part Two: Outside of ISD (In Hyperspace)- We go through hyperspace, and it all seems to go well until we hit the planet in which an unknown gas is detected on the Naval computers, and shortly after, weird beings start to appear, hostile and angry and start to attack the ship and attempt to come in by flying, these are the Purrgil, horribly mutilated and more robot than creature anymore. The battle is long and drops the ISD out of hyperspace into deep space. Once they fight off this menace, we finish the hyperspace to the planet of Vanqor after all systems are nominal. We then fly into transports and go onto planet. Part Three: Vanqor(Off-Map)- We arrive to be greeted by droids, who have already built a small scout encampment. They’re ordered to head out to find the scientist but as they get close to the giant ship, chemical waste, and gas are surrounding it, as well as the beasts they saw on the ISD, but in higher numbers, making it impossible to enter without IC/Engineers , and an FPK sign will be put up to enforce this. The caves are going to be filled with invisible stridors, and hopefully it will be obvious it's for IQ since only IQ can kill them. Also, possible Holocrons for IQ here. You will find inside the ship the doctor and alot of booby traps, giving EOD work. Once they get to the doctor, they find him protected by another invisible stridor, a Purrgil, and you find him behind a rayshield with a code. He’s pacing back and forth, almost sickly, as if somethings wrong and he’s acting crazy. Medics will find out he has Brainrot type A if they try to examine him well enough. The code can be persuaded if they can talk Hurn down, or it can be found in the Jedi Caves in some rocks. Once they get in, they realize the room is filled with the same gas as outside, except in containers with explosives on them, and one false shot will murder the room, and Hurn has the deadmans switch to them all. The ending is decided by the others and their actions. How active can you be: I can be on at least 1 to 2 hours most days. Particularly in the evening hours.
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