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Found 20 results

  1. Battalion Name: Tank, Sub Branch: Shore Job/Class Name: Shore Trooper Heavy Weapon Kit: - Current loadout: bkeycard / rw_sw_bino_white / rw_sw_k16 / keys / rw_sw_e22 / wos_inventory / garde_a_vousv1.1 / cross_arms_swep / cross_arms_infront_swep / dradio / rw_sw_z6i / deployable_shield - Add: rw_sw_dispencer_allammo - Remove: N/A Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): As a Heavy Unit Shore is the only Heavy class without a Ammo Crate, We believe this will allow tank to play the Support role better as a Heavy.
  2. What do you want to see?: I want to see Purge changing their current electro weapons to ones similiar to the pyke staff Why should we add it?: The electroweapons currently are almost useless against fighting Jedi even tho this is Purges main purpose, having electroweapons as lightsabers without force powers made to look like the current electro weapons would give Purge more of an advantage when handling jedi, it would also give Purge more variety in how they could confront a jedi. What are the advantages of having this?: It will allow for more dueling within the Temple, where even purge can be able to face off with other IQ or RG and duel, bringing in more for them to do, ofcourse damage wont need to be high, but giving them this would give them more of a chance. Who is it mainly for?: Purge Links to any content: N/A
  3. Other Suggestion Format: What do you want to see?: A SF Mission system {Like IQ mission system} Why should we add it?: The addition of a mission system to Starfighters could significantly enhance the roleplay experience. At this moment, Starfighters really don’t have any real reason to be in the air except for events and some minor missions. This addition can provide Starfighter members with an objective to follow and accomplish, and we would gain more engagement from our pilots. This mission system not only adds more depth to the roleplay, but helps to promote teamwork and enhances our pilots flying skills. The mission system would create a more immersive, and enjoyable gameplay experience for the members of SF. What are the advantages of having this?: This system can offer numerous advantages such as keeping players engaged and active in the server, encouraging teamwork and cooperation which will foster a more healthy community within Starfighters. A mission system such as this can greatly assist the Starfighters in both player counts, and in morality. The system could include missions of the following types, Standard air to air combat, Air to air combat with a ship that SF must protect from the enemy ships, Supply runs, Close Air Support , etc. Who is it mainly for?: Starfighters
  4. What do you want to see?: A new bomb system introduced Why should we add it?: This bomb system is way more customizable and more immersive. What are the advantages of having this?: If this were to be added this could help improve the RP of the serve. This bomb system allows people to watch as a member of there battalion defuses a bomb in live action. This one is way more customizable and way more optimized. This has been used on other servers ive played on and it's a really cools system Who is it mainly for?: Any bomb defusing battalions Links to any content:https://osiris-scripts.dev/b/Y79dj
  5. What would you like to see: I'd like to suggest that each battalion command be granted access to the Lethal Bass base map before its official release. This early access will allow battalion commanders and their teams to familiarize themselves with the map and make necessary updates to their Standard Operating Procedures (SOPs). How would it help the server and/or the player base: Efficiency and Preparedness: Granting battalion commands early access to the base map enables them to update their SOPs accordingly. This saves time and prevents confusion during actual gameplay, as each battalion will have a clear understanding of their responsibilities and objectives within the Lethal Bass map. Smooth Coordination: By having prior knowledge of the map layout and key locations, battalion commands can strategize and coordinate their actions more effectively. This will enhance teamwork and collaboration among the battalions, leading to improved overall performance. Streamlined Training: Early access to the base map allows battalion commanders to incorporate specific training sessions tailored to the Lethal Bass environment. This ensures that battalion members are well-prepared, minimizing the learning curve once the map is released and optimizing the training efficiency. Enhanced Roleplay Experience: With advanced knowledge of the base map, battalion commands can develop immersive roleplay scenarios that are closely tied to the unique features and characteristics of Lethal Bass. This will enrich the roleplaying experience for both the participating battalions and the wider player base. Do you think this suggestion will help the server as a whole: Yes, I believe this suggestion will greatly benefit the server as a whole. Providing battalion commands with pre-release access to the Lethal Bass base map empowers them to optimize their strategies, train their members effectively, and enhance their roleplay experiences. It promotes a smoother and more organized gameplay environment, leading to increased player satisfaction and engagement.
  6. What would you like to see: I would wish to see a medical tent in the town of Lothal as that could increase RP between the criminal jobs and medical, so we could go down from the imperial base at the medbay to the town and set up a station in the tent for things like civilian/criminal checkups or blood drives. I just want a medical tent in the town mainly for increasing RP with other jobs like civilians or criminals/Pykes, as it also does make some sense for medical to have a station in a public domain “controlled” by the empire How would it help the server and/or the player base: It could make more RP activities for the battalions/jobs that are out of the imperial base like Pykes, which could make them stay on the jobs more to participate in the RP Do you think this suggestion will help the server as a whole: Yes, though this will mainly help medical, this will increase the RP possibilities that could occur at the town
  7. What would you like to see: Have the ISD hologram that's in bridge in ATC too so Navy doesn't have to run back and fourth to check if something is closed or open, especially moonpool How would it help the server and/or the player base: Helps out Navy in ATC a ton Do you think this suggestion will help the server as a whole: It'll help Navy doing ATC and it'll help with events with infiltrators, just a quality of life thing overall
  8. The GM ISB and Dark Trooper jobs / whitelists are made up of the same group of people, currently totaling 13 members. They have been given their own dedicated area of the map for their bunks, which is almost completely redundant as there is nothing that they truly use them for. Actual regiments use their bunks for things such as weekly meetings, trainings, tryouts, and other similar activities. This is simply not the case with the GM team, they will almost always not be on the respective admin jobs at the time of those meetings, and don't have the standard activities that actual RP regiments have. I understand the map is brand knew and not everything is set in stone, but the fact that they have been given their own section (let me reiterate once again that it is only 13 people) whilst the entirety of the Naval Branch totaling 49 members from Navy/SF/ISB Internal Affairs, and 25 Deathtroopers, for a total of 74 people share a single bunks space. All of these regiments host some forms of activities that would benefit by having their own space available, but all 74 people who are actively engaging in Roleplay are crammed into the same space given to a measly 13. There are plenty of other options for bunk spaces for the ISB or Dark Troopers (across from IC bunks at the SOC room for example) that would not intrude on the regiments that are engaging in RP regularly (Not just the one person who hops on ISB every so often). Personal Suggestions for Alternatives: 1.) Place ISB/Dark Troopers in the Open Bunk Slot across from IC. They have the high clearance level like IC and would be granted access to the Special Ops center and such. They have access to ships (and Dark Troopers Rocket Boots) so getting to the base wouldn't be too troublesome for them. (The only reason I am not suggesting DT bunks be moved here is it would be an extremely long run / walk for your average trooper just to make it to a VIP.) 2.) Moving ISB/Dark Trooper bunks to one of the available spots in the General Bunks area. Whilst, yes, DT bunks or any of the Naval regiments could be moved there as well, doing it this way allows the branch to be in one centralized spawn location just as it has been prior. 3.) Adding a keypad to one of the houses in the town and having that serve as the ISB GM bunks, it gives them their own section, and it wouldn't be uncommon from an RP standpoint for an occupational force to take over a local building for some form of forward operations / data intelligence gathering. Once again I'd like to address and ackowledge that this map and everything is brand new and not set in stone as of yet, but I genuinely believe that this change would benefit the Naval branch by giving them more space and room to perform their RP work without stepping on each other's toes. The GM team deserves the perks like being able to be on the ISB / Dark Trooper jobs, but previously they had the Pandora which allowed them to have their own personal section. With the current setup they are taking more space than is given to an entire RP branch when I believe some of these other alternatives could prove to benefit and satisfy all parties involved.
  9. What would you like to see: Outside of the imperial base to be PVP/PVE oriented, maybe the addition of them weird flags that you can capture too. To make it as fun as possible no NLR would be better than waiting like 10 mins to kill someone since that's a bit bent tbh How would it help the server and/or the player base: Constant Fun 24/7 as PVP can be easily accessed, the PVP could be Imperials vs them pyke mfs and criminals. Do you think this suggestion will help the server as a whole: Very fun PVP that can be accessed by anyone at anytime would help the server shit tons
  10. What would you like to see: From my current time playing the base map I saw a problem with the elevator teleport system. It takes a fair bit to long to teleport with the elevators. Trying to travel around the map in a good period of time would be nice instead of waiting 30-45 secondes just for one elevator. How would it help the server and/or the player base: Well for example if shock need to get to town fast they dont haft to wait to long of a period just to reach the area there are meant to go. Do you think this suggestion will help the server as a whole: yes it will give players a quicker time to go around the map.
  11. What would you like to see: I would like to see turrets around the ship so that naval could shot them down for event kinda simliar t o how naval did with bridge in the isd. How would it help the server and/or the player base: Well it would help naval have a job because at current moment many naval don't see any purpose of naval in the server so maybe it would encourage naval to get more active. Do you think this suggestion will help the server as a whole: Yes because it would increase rp in the server and better help a battalion. By creating somthing to do.
  12. What would you like to see: The height of the DB stage reduced far enough to where people can line up close to the stage to hear and see the members who are on the stage. How would it help the server and/or the player base: Make Debriefs a whole lot more interesting where normal non-command members can see the stage banter. Also it would make the Debriefs easier to do without the use of voice amps. Do you think this suggestion will help the server as a whole: Yes as it effects the whole server, minus pykes I guess.
  13. What would you like to see: an underground sewer system How would it help the server and/or the player base: we see on the show Star Wars Rebels that Lothal has a sizable underground sewer system. I believe adding this would give Pykes a unique area to operate and give us some cool RP scenarios as well as generally give more to the atmosphere and the potential of the map. Do you think this suggestion will help the server as a whole: Yes, absolutely.
  14. What do you want to see?: I wish updated medical bays props, because currently it isn't very good for medical rp. Why should we add it?: It will help medical with their RP, because currently we don't have scales, blood testers or desks for the front and the back and we require them for checking the blood, weight and giving out medication and lolipops. Also having separate rooms for experiments and surgery/recovery is better than having 2 surgery rooms, I know we can't fit a bacta tank there but we can add props to make it more laboratory type area. And for the holotable in the front you can put the DNA sample into a slot to enter the holo table which it would then put up a hologram of the DNA along with any other important information I.E. an image of whomever's blood [if they're in the imperial system] and other statistics etc.. and having a normal blood tester in the back/downstairs for redacted check ups so no one walks in on someone scanning purge DNA or something. What are the advantages of having this?: It gives more rp to medical and makes the medical bay less bland and sameish area. Who is it mainly for?: medical Links to any content: I made a normal and lite version, if you want to choose one over the other. [Note the parts about the integration room were made before they were made.] Both images were made by Kavis
  15. What would you like to see: Tank Trooper don't currently have a bunk we were just put in ST Bunks. I would like to a bunk in town for tank trooper and the reason for this is tank goal is going to be heavy patrol/transporting for this I think tank should have a bunk on the surface so we can be to do this job quickly and effectively with no wait for the Troopers that my need transporting/help on their patrols. How would it help the server and/or the player base: It would make it easier for the player base to get around faster so tank can respond quickly if transport is needed and all in make tank trooper job easier when come to time take to respond to a request. Do you think this suggestion will help the server as a whole: Yes, it will make it easier for people not have to wait for transports around this big map. it would save on response time.
  16. What would you like to see: Adding Forward operating bases outside the compound that can also be captured, via the flag How would it help the server and/or the player base: Adding F.O.B.s outside of the compound will allow players to do something else other than capture the flags and patrolling while on the base. At the same time the area outside the compound it straight up empty. so by adding maybe 2-3 of those F.O.B.s will give both Empire/Criminals something to fight over rather than just the flags inside the city. it will give almost every regiment something do when there are no events going on. There is more I could think of when it comes to how the server will benefit from this but I don't want to write an essay for it Do you think this suggestion will help the server as a whole: I do believe it will help the server greatly in regards of keeping people busy and retaining numbers when there are no events taking place at that time
  17. What would you like to see: The additions of sniper towers within the city How would it help the server and/or the player base: With the new map coming out, most of the player base has been localized more or less within the inner city. To my knowledge ST and Tank are to be patrolling the inner city. the base jobs and ST and Tank can get the job of patrolling the city done fine, but the case is the opposite for Scouts. By adding sniper towers in the city will allow Scout and pretty much every other job to be able to supervise the city efficiently and effectively as it would play into their game of long range units. Along with that it will give the players in the sniper tower a much faster response time to report what's happening and in fire fights as well Do you think this suggestion will help the server as a whole: This will give any recon job or any job with a sniper to be able to be proficient when it comes to being a long range class.
  18. What would you like to see: Adding an Engine core somewhere on the map, and having it to where base lights can be toggled on or off like they have it on most Star Wars RP servers. How would it help the server and/or the player base: For GMs having one more tool to make the map darker would be very nice I would imagine, especially if they are trying to do something spooky. As well it would give the base another important point for GMs to target cause currently there isn't really anywhere important in the base if the GMs wanted to target anywhere specific. Do you think this suggestion will help the server as a whole: As stated before the light toggle tool could be a very powerful tool for GMs to use in attempts to make spooky maps. In addition, the point of interest it would add to the base would be somewhat helpful in defining moments for Storyline events or even Defcon 1s because it could give GMs a specific place to target. As well the Engine Core on the old map was usually maintained by Tank troopers and Imperial Commandos with some sweet engineering Passive RP which we really haven't had since the map switch, and if we could get some passive RP like that I think it would greatly help these battalions.
  19. What would you like to see: I would like to see an Armory added to the map, I feel like it would make sense for the ISD to have a designated armory room given that it's literally a warship. How would it help the server and/or the player base: Well I feel it would/could be used to create some more passive/active RP scenarios within the ISD. Plus I'd imagine that there's a way to make it so that you can pay credits to have it dispense ammo somehow. Or you could have it so that you can pay to have it refill your armor to max, but make it worth like 100k GC or something that way you still have the incentive to visit medics for armor. It could also be made so that you can buy, sell, and/or trade weapons in the room. For example you could make it so that a Naval officer could go in and purchase an E11 for like 1,000 credits or so. Or trade a DC17 or another pistol. Do you think this suggestion will help the server as a whole: I feel it could have potential to help the server as a whole. To be honest I am not even sure if it would, like I said it might help generate more passive RP at the very least. I just thought it would be a cool idea so I figured I'd suggest it and see what happens.
  20. What do you want to see? I would like to see that the Forward Operating Bases need to be taken over before becoming territory to the empire or criminals Why should we add it?: It will allow the player base to raid the F.O.B.s with the need for a player to start it, think of it as a raid. If its possible, Ideally it would work best if players that are raiding enter a certain distance the raid will begin and then the player base will need to fight through X amounts of waves and then maybe a final boss [would seem fitting for the conclusion of a raid, but if its not possible then its whatever]. Once completed the Forward Operating Base will be under the control of whichever faction took it over. What are the advantages of having this?: This will give player base the ability to raid a base with an enemy presence without the need of GMs or any form of initiation. Same time with this addition, I am hopefully that this will be another way to retain server number during both off hours and in between events. Who is it mainly for?: This will be usable by everyone as the NPCs within the F.O.Bs will be hostile to everyone Links to any content: I have not found anything on the workshop, but I hope to god this is something that can be coded in or something
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