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Everything posted by Hex-G
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Neutral While im not sure how this would be practically added to the server, it would make sense with lore and could be useful if not abused.
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+Support for everything except the longbow. Its a donor weapon, why would I buy a perm weapon if I can just buy them from the armory?
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The only issue with that is that some doors are high level but not high HP like interrogation rooms but other doors like checkpoint doors should be strong while not always a high clearance. In this instance +support though
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I understand your point on cloakers. As to why staff needs to see adverts its a way to clarify any potential issue. If they are raiding without an advert than its a rule break. Same goes for CI. Its a resource for making judgement calls on reports for staff. Anyway Rule 14, Might change to +Support.
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not ACCEPTED We have found you to be too based and overqualified for this position. We would recommend you to consider redeeming your reserves or playing on your CC to make sure STARS does not get sold to Chineseman and turned into another MTF CC. Stinky British Crust o7
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ACCEPTED Your application to SCMD has been accepted! Please see a HCMD member for your training. Welcome to SCMD o7
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ACCEPTED Your application to SCMD has been accepted! Please see a HCMD member for your training. Welcome to SCMD o7
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ACCEPTED Your application to SCMD has been accepted! Please see a HCMD member for your training. Welcome to SCMD o7
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DENIED We appreciate your interest in Senior Command but have decide to deny your application for reasons not given. You may contact HCMD for reasons for your denial but may or may not receive that rational.
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DENIED We appreciate your interest in Senior Command but have decide to deny your application for reasons not given. You may contact HCMD for reasons for your denial but may or may not receive that rational.
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DENIED We appreciate your interest in Senior Command but have decide to deny your application for reasons not given. You may contact HCMD for reasons for your denial but may or may not receive that rational.
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DENIED We appreciate your interest in Senior Command but have decide to deny your application for reasons not given. You may contact HCMD for reasons for your denial but may or may not receive that rational.
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Im gonna break this down into your key points. 1. MTF being in D-Block when it is not code blue or yellow is how things currently are. If there was more to do with GOI and SCPs than MTF would not be in D-block as frequently. 2. It also is not fun for Security to get overpowered by D-Class who are unproportionable strong. The reason site-13's D-Block is much more Security sided is because of how unbalanced site-50's D-Block was towards D-Class. 3. Changing it to Code Black for all MTF to be excessive, however it would be good for MTF and Security HCMD to evaluate their rules for MTF in D-Block and perhaps reform it. 4. D-Class have 2 ways of getting weapons in suppliers and crafting, they don't need an armory. This suggestion is also about a sniper being added to D-Class, which I oppose. Lets not get too off topic -Support
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mostly +Support Making it the same amount of time for both side doors seems a bit strong, I would reduce them both to 150hp each, so that the main door is 240hp and the two sides combined are 300. Significantly less than it currently is but still more time than a single door.
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+ / - Support The Good - Giving Sarkic a good keycard cracker at higher ranks. -Allowing Sarkic (ONLY 1 JOB) to have an armor kit The Bad - Allowing Sarkic to buy thermals in base (if they can get them in EZ from raiding then just do that) - Allowing Sarkic to raid without an advert. (adverting is for staff to know whats going on, if you concern is metagame then come up with a more realistic solution than removing their advert need)
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General Suggestion: Make the game automatically set you to AFK D-class - Denied
Hex-G replied to profredfly's topic in Denied
+ / - Support 1. I don't think this is possible. I know its possible for the job system to kick you off certain jobs for being afk but I don't think it can put you on a job for being afk. It very well may be possible I just don't know. 2. If people are already getting on the server it should not be hard to switch to afk D-Class. I understand if this is in reference to AFK'ing overnight but seems like a poor use of SMT time. TLDR: Not a bad idea, may be hard to implement, more pressing matters leads me away from +Support. -
+Support? I think removing one of the fences would be a good idea, but removing both is not the move.
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-Support D-Class just got a armory buff in what they can make through the mines or buy from suppliers. They are prisoners, there is no real way to explain how they could get a high powered sniper. From a gameplay perspective this would be completely broken. The Thompson Contender does enough damage to Security (especially at lower ranks), giving them anything stronger would make it so D-Class could one shot ANY of the Security jobs.
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+Support He has served a 2 month ban, Either lower it to 4 months or end it entirely if appealed. ET blacklist should remain or be added though.
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+Support Some of these values are a little weird, I would propose: 100 gives $5,000 | 200 gives $12,500 | 300 gives $20,000 | 400 gives $30,000 | 700 gives $50,000 This gives a more balanced distribution where as you collect more trash you are rewarded with more profit per second. I also think generally doubling the payout at the top end of 700 would get more Based Maintenance Activity!
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-Support I have to agree with Ayaya on this one. A lot of these changes not only are extremely CI sided but are either not thought out ideas or just plain unnecessary. Just to be fair Ill give my thoughts on each point as unbiased as I can. 1. Replacing the killhouse elevator with a teleporter seems fine, unnecessary for a solidary update but fine to include in a larger map update. 2. Editing the entrances would be difficult. Gate B is incredibly easy for CI, perhaps too easy. The site itself might be a bit too hard for CI but Gate B is a free entrance into EZ. For the issue of MTF metagaming CI, I find it hard to believe. The only place that MTF spawn is near Gate B is the Site Admin Offices of which 90% of MTF can not access. If MTF is in EZ and not in their spawn it is not metagame to go check the Gate B entrance if they hear it open, that is perfectly within RP. As for Gate A, 6 locked doors and 2 elevators is a lot, perhaps a bit excessive. I would understand removing the lock from 2 of the doors and removing one of the fenced entrance to make it 3 locked doors and 2 elevators. 3. Removing MTF spawn from EZ is not something that can be done. It already makes no sense for a MOBLIE task group to be on site at all but for server purposes it would not work. MTF need access to surface and HCZ pretty easily, them being in EZ only makes sense. If the issue is the metagame, report them to their command/staff WITH PROOF but we could also move their spawn slightly further and Gate B slightly the other way in order to make it more difficult for Metagame. 4. Removing the part of the forest is unnecessary. The point of the forest is for cover and camouflage to people harvesting wood. Reducing the surface assets for server performance is something that could be done and I think that would be a decent use of SMT resources. TLDR: Some of these changes could be done, not all are necessary and some are not possible to implement.
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+Support Seems like a good addition to the server as long as it does not cause lag issues or is difficult to implement.
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Just to restate what I said originally, 1. Suggestions have a format that needs to be filled to formally request a change to the server, make sure you update your original post to fill out the format: 2. An idea to add a job/changes to a job for a single branch should be brought up in that branch specific suggestions area, not on the forums. Also going to CI C&D Gamma Command directly could be an option, just make sure you follow Chain of Command. 3. I don't think you understood my point on your suggestion. R&D already has a cloaking job. Most branches get none or one at most. Giving R&D, a non-combatant branch, a second cloaker class that has the ability to heal and armor themselves is a horribly unbalanced idea. It would be giving one sub-branch a new job while ignoring the other sub-branches. It would also make Ghost unit less attractive as a sub-branch as if you wanted an R&D Cloaker class why would you join ghost unit when you could have a bio cloaker instead? The point is that the suggestion is rather rushed and does not consider the intricacies of branch updates and improvements. No insult intended, just try to talk with your command about these kind of ideas instead of just posting them on the forums without much thought or effort -Support (again)