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Bub

Retired Staff
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Everything posted by Bub

  1. + support We all make mistakes, as long as you learn from them. And since you are convinced that you learned from them i +support you. The app has good answers and you seem to be motivated. Good luck!
  2. I think the unbox market should be returned or there should be a way to sell perma weapons to maybe a npc. I think this should be done since most perma weapons are only possible to get via credits you have to pay for. But since we arent able to sell those to others anymore its litteraly a waste to purchase perma weapons, since if you get the same weapon as you had before you just threw away your money. I think the market system should be returned. Now that high command doesnt get money anymore to give away to command members the economy will drastacly change since there wont be new money added to the server each month. But if this wont work maybe making a npc that you can sell your perma weapons to might be an idea. That way the weapons worth will be decided by smt+ and the economy won't be effected by it. Another thing is that I noticed yesterday that all the weapons and sweps i put on the unbox market didn't return to my inventory when it was removed. I had alot weapons and sweps on the market and they just dissapeared right now. Is it possible to return everything from the market? Besides this, the update is awesome!
  3. What do you want to see?: A store where you can buy weapons for GC. Why should we add it?: Having a weapon store will make combat more exiting and the gc system more usefull. A gun store that has limited and perma weapons for sale would create a whole new market where people can have fun with. You could collect weapons or deal them to earn more money. This will make sure that people can use different weapons if they want to. This will make combat more interesting since people can use new weapons. Since we have many cool weapons in the server that are unused this might bring some exitement for weapon lovers and money maniacs. What are the advantages of having this?: It would create a new market and activities to keep people busy. It might also be more fun in combat to have different weaponry. Who is it mainly for?: This will be mainly for players that like to use different weaponry, collectors of items and for the server to create a possibility for a more solid marketplace then we have now.
  4. Bub

    Afk Jobs. [Closed]

    What do you want to see?: Some sort of afk job that will reward you for being afk on the server. Why should we add it?: Jobs like this will moat likely keep more people on the server at all times. It will be a win win situation where there will be more people on the server wich is benefitial for imperial rp and it will be rewarding for players. What are the advantages of having this?: As stated above it will be good for the the server as well as the members on the server. It could be a job that will give you extra GC and XP. Or maybe a job that will maybe give you keys for unboxing or usefull items. Who is it mainly for?: This will be for the server as well as the players.
  5. It has some nice features, if this would properly work on the server it could be very cool for SF. +support
  6. I think its an cool idea. Especially for special forces i gues. But Im not sure if it would be very practical since offcoarse npc's are very easy to fight against. I will gice it a small +support.
  7. What would you like to see: I think it would be a cool idea to make the light color change to red when defcon 2 is activated. And when defcon 1 is activated the light will start blinking. How would it help the server and/or the player base: It would make the defcon 2 or lower scenarios feel more intense since red is the colour of danger. Do you think this suggestion will help the server as a whole: Yes this change will make on ship events feel more intense since the ship is in serious danger.
  8. Sad to see you go, hope we will see you again in the future!
  9. I noticed when i scrol through my weapons that im having very big FPS drops. Im not sure if this also happens to others but if so it is very anoying in events where the fps is already low and it will almost freeze your screen. I think this should be looked at because it can mess with players their experience on the server if something you use all the time causes such big FPS drops. Video of it happening: https://drive.google.com/file/d/1ElOeVciXb3l5xY9adTOcTSKxexsOHwvx/view?usp=sharing (i love the update, looks fantastic)
  10. Jump trooper rework is something that shock could use right now. +support
  11. It is very usefull for the newer iq members and sonetimes even for the older members when something rare drops.
  12. The application is kinda short with some answers that seems a little bit rushed. But i see you around quite alot and youre are dedicated so you will receive my +support. Good luck!
  13. +support You have the experience and knowledge on how the server works and what the rules are. Good luck Mike!
  14. +support Has experience and is respected by the community. Good luck maverick!
  15. Having close range weapons for medic makes sense! + support
  16. I personally love this idea. The different look will make rescue stand out more. As for now rescue just isn't that exiting with their loadout and what they can do. Switching it to a pararesque squad gives them a new unique quick and very mobile healing posibilitys. I personally really like the model and since the current rescue model is the same as the NCO model it will be more clear who is who. Big + support
  17. +support I havent seen the app before you edited it but it looks good to me now. Described well how to handle the sit. Good luck carl W
  18. +support The weapon is very underperforming and as joint said if never seen anyone use it. As the main weapon of purge it kinda needs this buff.
  19. Weapon Stats Change: Weapon name: DC-15x (path) -> rw_sw_dc15x Which jobs currently have the weapon?: 501st ARC Current: Mag Size: 6 New: Mag Size: 8 Why should this weapon be updated?: As of right now the dc15x Is slightly underperforming compared to other snipers. Increasing the mag size will make the more valuable in combat making sure you don’t run out of ammo as quick as before. ___________________________________________________________________________________________________________________________________________________ Weapon Stats Change: Weapon name: Z6I Path: rw_sw_z6i Which jobs currently have the weapon?: Most heavy sub branches and the command team of those battalions. Current stats: - Damage = 17 New stats: - Damage = 25 Why should this weapon be updated?: With this small buff the weapon might become more of a valuable option for close range combat. Right now the weapon is very weak and underperforming. It makes mobility very slow, it isn’t very accurate and the damage also isn’t great, using an casual e11 would almost be a better choice in combat. I want the Z6I to be valuable in combat for heavy battalions so they actually have a cool weapon that after the buff still isn’t close to being overpowered.
  20. I have posted both these suggestions in 1 post because they share all the weapons/stats requests and the model requests come from the same modelpack. Battalion Name: 501st battalion Job/Class Name: 501st arc trooper Model Path: - Current model: models/player/bunny/imperial_arc/arc_troopers_special_job.mdl - New model: models/player/venator/tk_arc/tk_havoc.mdl from this modelpack https://steamcommunity.com/sharedfiles/filedetails/?id=2521367605 (Same modelpack as the epsilon squadron request) Reason for change: The current model is outdated and should be replaced by something new. This model will fit better because of the quality and color of the armor. Job slots: decreased to 6* - Current loadout: We want the loadout to stay the same but add 1 weapon. - Add: rw_sw_z6i Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): since arc are the special forces of the 501st we want them to have weapons for every range that are also already being used by 501st. the z6 will cover the close range aspect for combat. Health: - Current: 500 - New: 600 Armor: - Current: 150 - New: 200 Reason for health/armor changes: As arc is a frontline specialized sub battalion the amount of health and armor are just not enough at this moment. This small buff will make sure arc can fight on the frontlines without having to worry that they will be taken out quickly. Description (Optional): Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?: Yes with having a new darth vader on the server 501st activity has been extremely good. This update for arc is something 501st have been striving for for a while. Me and the command team have been looking at what changes and additions would be nice for arc without arc being too over powered. Since arc is the favorite sub battalion we want to make sure that this job stays exiting and up to date for everyone that is in 501st. The new model looks better then the current one and has a good amount of bodygroups. This will allow different ranks within arc to look slighty different from each other and makes it easier to see who is who. ___________________________________________________________________________________________________________________________________________________ Battalion Name: 501st battalion Job/Class Name: 501st ARC Epsilon Squadron Model Path: models/player/venator/tk_arc/tk_vertigo.mdl From this model pack https://steamcommunity.com/sharedfiles/filedetails/?id=2521367605 (Same pack as the normal ARC suggested model change) Reason for addition: This new squadron will be the black ops squadron within ARC. This squadron will be what the current ARC members can strive to become. Player slots in game: 4* Weapon Kit: The same as ARC has included the Z6I > rw_sw_z6i and the jetpack starwars_jetpack Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): Health: 600 Armor: 200 Reason for health/armor changes: The epsilon squadron will have the same amount of HP and armor as ARC. Description (Optional): Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?: Yes, this addition will make sure that all ARC troopers have something to strive for within the sub battalion. With this squadron becoming a black ops squad and getting unique tasks it will make sure 501st get new RP possibilities. Only the best of the best will be picked which will encourage the current and upcoming members within 501st to perform the best they can to be able to be picked for this squadron. * If adding Epsilon squadron as a singular job isn’t possible the model could also be added to the normal ARC job, but in that case it would be appreciated that the job slots get increased to 10.
  21. Fantastic job becket! It's amazing!
  22. + support good guy, dedicated, good app. goodluck maroon
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