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Zug

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  1. In-Game Name: Zug Steam Name: [GL] Zug SteamID: STEAM_0:0:591841627 What is your discord username (Ex: Jayden#9452): Darkzugzwang#0106 What is your staff rank in Gaminglight? Senior Admin How often are you on Teamspeak? I want to say I am Teamspeak a lot as I am required to when I am on the server, and I play on the server a lot. How often do you use Discord? I am on Discord a lot as long as I am on my computer, I have it open. Why would you like to be a member of the Support Team? (150 word minimum)? I would like to become a Support Team Member as I would like to help out the Discord Servers and Teamspeak and make sure that there is nothing inappropriate or anything breaking the Discord/Teamspeak Rules. I would also like to join the Support Team to help grow the community and help anyone that might be struggling to understand something within the Teamspeak or Discord as I do see this happen quite a bit, but Support Team is on top of it. Another reason I wish to be a part of the Support Team is to gain more experience with Staff and learn more about this amazing server. The final reason out of my many reasons I want to be a Support Team Member is because it is an amazing team to join, and I would love to job it to just help out and make sure someone isn't waiting too long to get their question answered about the Teamspeak/Discord. That's why I would like to join the Support Team. How would you greet someone that has a problem in one of our tickets, or support channels? I would most likely greet someone that has a Ticket or is in one of our Support Channels in this manner. "Hello, I am Zug one of the Support Team Members on Gaminglight, how can I help you?"
  2. +/- Support + Very Active + Dedicated to Naval + Understands the position + Wants to help Shock - Very Short Application
  3. +/- Support + Understands the position + Wants to help medical + Dedicated - Some Answers are a little short
  4. We need a trilogy for Darth Zefer
  5. Zug

    Freyja's NCO App

    Denied You may reapply in 2 Weeks+
  6. Accepted Talk to a MAJ+ for Training within a week.
  7. Accepted Talk to a MAJ+ for Training within a week.
  8. + Support + Great Application + Active + Knows what they are doing + Experience + Amazing person
  9. + Support + Great Application + Active + Has experience + Dedicated
  10. Nice Job, hope to see more experiments from you.
  11. I will make sure no one forgets the furries
  12. Accepted Talk to a MAJ+ for Training within a week.
  13. Battalion Name: 69th Medical Corps -------------------------------------------------------------------------------------------------------------------------------------------------------------- Job/Class Name: Medical Commander → 69th Medical Commander Model Path: - Current model: models/player/banks/mcommander/mcommander.mdl - New model: models/player/banks/mcommander/mcommander.mdl Reason for change: Medical Command would like to have one job so Officers can use the current Vice Commander Model, NCOs can use the current Officer Model and Rescue Squadron can keep the current one they have as they shared one with NCOs and it can be sometimes confusing to have two jobs with the same model. Weapon Kit: - Current loadout: rw_sw_bino_dark Tfa_nmrih_kknife keys unarrest_stick wos_inventory rw_sw_dlt19 rw_sw_tl40 rw_sw_dp23 weapon_jew_stimkit weapon_squadshield_arm garde_a_vousv1.1 dradio cross_arms_swep cross_arms_infront_swep weapon_armorkit weapon_bactanade weapon_bactainjector - Add: rw_sw_se14cc weapon_bacta_grenade zeus_smokegranade - Remove: weapon_bactanade Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): Bacta Grenade: There is an alternate version of the Bacta Grenade that does not reset people's health to their "Bacta Max" and rather creates blue smoke that regenerates health on all standing within its AOE for the duration. This regen also includes the ability to over heal. This makes a viable tool to assist in point defense while eliminating the issues that make our current Bacta Grenade banned from use. Adding SE-14c to Medical Command: All other NCO+ and sub-regiment jobs have this pistol, so it doesn't make sense for the Commander job to not possess it. Adding Smoke Grenade to Medical Command: Rescue squadron possesses the Smoke Grenade. As a Medical Commander should be experienced in all of the regiment's equipment and tactics lore wise, it would make sense for the Medical Command job to possess this. Health: - Current: 500 HP - New: 550 HP Armor: - Current: 100 Armor - New: 100 Armor Reason for health/armor changes: Needs a boost as other jobs hp is going up. Description (Optional): N/A -------------------------------------------------------------------------------------------------------------------------------------------------------------- Job/Class Name: Medical Vice Commander → 69th Medical Vice Commander Model Path: - Current model: models/player/banks/mtroopers/mcolonel.mdl - New model: models/player/banks/mtroopers/mcolonel.mdl Reason for change: N/A (Same Model) Weapon Kit: - Current loadout: rw_sw_bino_dark Tfa_nmrih_kknife keys unarrest_stick wos_inventory rw_sw_dlt19 rw_sw_tl40 rw_sw_dp23 weapon_jew_stimkit weapon_squadshield_arm garde_a_vousv1.1 dradio cross_arms_swep cross_arms_infront_swep weapon_armorkit weapon_bactanade weapon_bactainjector - Add: rw_sw_se14cc weapon_bacta_grenade zeus_smokegranade - Remove: weapon_bactanade Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): Bacta Grenade: There is an alternate version of the Bacta Grenade that does not reset people's health to their "Bacta Max" and rather creates blue smoke that regenerates health on all standing within its AOE for the duration. This regen also includes the ability to over heal. This makes a viable tool to assist in point defense while eliminating the issues that make our current Bacta Grenade banned from use. Adding SE-14c to Medical Command: All other NCO+ and sub-regiment jobs have this pistol, so it doesn't make sense for the Commander job to not possess it. Adding Smoke Grenade to Medical Command: Rescue squadron possesses the Smoke Grenade. As a Medical Commander should be experienced in all of the regiment's equipment and tactics lore wise, it would make sense for the Medical Command job to possess this. Health: - Current: 450 HP - New: 500 HP Armor: - Current: 100 Armor - New: 100 Armor Reason for health/armor changes: Officers/NCOs are going up Description (Optional): N/A -------------------------------------------------------------------------------------------------------------------------------------------------------------- Job/Class Name: Medical Officer → 69th Medical Officer Model Path: - Current model: models/player/banks/mtroopers/mofficer.mdl - New model: models/player/banks/mtroopers/mofficer.mdl Reason for change: N/A (Same Model) Weapon Kit: - Current loadout: rw_sw_bino_dark Tfa_nmrih_kknife keys wos_inventory rw_sw_dlt19 rw_sw_tl40 weapon_jew_stimkit weapon_squadshield_arm garde_a_vousv1.1 dradio cross_arms_swep weapon_armorkit weapon_bactanade Weapon_bactainjector rw_sw_e11 rw_sw_e11_noscope rw_sw_se14cc - Add: weapon_bacta_grenade - Remove: weapon_bactanade Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): Bacta Grenade: There is an alternate version of the Bacta Grenade that does not reset people's health to their "Bacta Max" and rather creates blue smoke that regenerates health on all standing within its AOE for the duration. This regen also includes the ability to overheal. This makes a viable tool to assist in point defense while eliminating the issues that make our current Bacta Grenade banned from use. Health: - Current: 350 HP - New: 400 HP Armor: - Current: 100 Armor - New: 100 Armor Reason for health/armor changes: Needs more hp as NCOs hp is increasing and they need more to heal people. Description (Optional): N/A -------------------------------------------------------------------------------------------------------------------------------------------------------------- Job/Class Name: Medical Sergeant → 69th Medical Sergeant Model Path: - Current model: models/player/banks/mtroopers/msergeant.mdl - New model: models/player/banks/mtroopers/msergeant.mdl Reason for change: N/A (Same Model) Weapon Kit: - Current loadout: rw_sw_bino_dark Tfa_nmrih_kknife keys wos_inventory rw_sw_tl40 weapon_jew_stimkit garde_a_vousv1.1 dradio cross_arms_swep weapon_armorkit weapon_bactanade Weapon_bactainjector rw_sw_e11 rw_sw_e11_noscope rw_sw_se14cc rw_sw_dp23 - Add: Tfa_nmrih_kknife weapon_bacta_grenade - Remove: weapon_bactanade Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): Bacta Grenade: There is an alternate version of the Bacta Grenade that does not reset people's health to their "Bacta Max" and rather creates blue smoke that regenerates health on all standing within its AOE for the duration. This regen also includes the ability to overheal. This makes a viable tool to assist in point defense while eliminating the issues that make our current Bacta Grenade banned from use. Adding Kitchen Knife to NCO - The Kitchen knife is primarily used for Surgery RP for both Researcher and Rescue. Outside of Sub-regiments, NCOs are often looked to as assistants for these operations and would benefit from this mainly RP weapon. Health: - Current: 200 HP - New: 300 HP Armor: - Current: 100 Armor - New: 100 Armor Reason for health/armor changes: Has same amount of Health as Enlisted/Reaseracher needs more. Description (Optional): N/A -------------------------------------------------------------------------------------------------------------------------------------------------------------- Job/Class Name: Medical Trooper → 69th Medical Trooper Model Path: - Current model: models/player/banks/mtroopers/mtrooper.mdl - New model: models/player/banks/mtroopers/mtrooper.mdl Reason for change: N/A (Same Model) Weapon Kit: - Current loadout: rw_sw_bino_dark keys wos_inventory weapon_jew_stimkit garde_a_vousv1.1 dradio weapon_armorkit Weapon_bactainjector rw_sw_e11 rw_sw_e11_noscope - Add: N/A - Remove: N/A Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): N/A Health: - Current: 200 HP - New: 200 HP Armor: - Current: 100 Armor - New: 100 Armor Reason for health/armor changes: N/A (Same Health/Armor) Description (Optional): N/A -------------------------------------------------------------------------------------------------------------------------------------------------------------- Job/Class Name: Imperial Researcher → 69th Medical Research Division Model Path: - Current model: Models/Player/Scientist.mdl - New model: Models/Player/Scientist.mdl Reason for change: N/A (Same Model) Weapon Kit: - Current loadout: rw_sw_bino_dark keys wos_inventory weapon_jew_stimkit garde_a_vousv1.1 dradio cross_arms_swep weapon_armorkit weapon_bactanade weapon_bactainjector Tfa_nmrih_kknife rw_sw_se14cc rw_sw_cr2c - Add: weapon_bacta_grenade - Remove: weapon_bactanade Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): Bacta Grenade: There is an alternate version of the Bacta Grenade that does not reset people's health to their "Bacta Max" and rather creates blue smoke that regenerates health on all standing within its AOE for the duration. This regen also includes the ability to overheal. This makes a viable tool to assist in point defense while eliminating the issues that make our current Bacta Grenade banned from use. Health: - Current: 300 HP - New: 300 HP Armor: - Current: 100 Armor - New: 100 Armor Reason for health/armor changes: N/A (Same Health/Armor) Description (Optional): N/A -------------------------------------------------------------------------------------------------------------------------------------------------------------- Job/Class Name: Medical Rescue Squadron → 69th Medical Rescue Squadron Model Path: - Current model: models/player/banks/mtroopers/msergeant.mdl - New model: models/player/banks/mtroopers/msergeant.mdl Reason for change: N/A (Same Model) Weapon Kit: - Current loadout: rw_sw_bino_dark Tfa_nmrih_kknife keys wos_inventory rw_sw_tl50 weapon_jew_stimkit weapon_squadshield_arm garde_a_vousv1.1 dradio cross_arms_swep weapon_armorkit weapon_bactanade Weapon_bactainjector rw_sw_e11 rw_sw_e11_noscope rw_sw_se14cc zeus_smokegranade - Add: weapon_bacta_grenade rw_sw_t21 - Remove: weapon_bactanade Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): Bacta Grenade: There is an alternate version of the Bacta Grenade that does not reset people's health to their "Bacta Max" and rather creates blue smoke that regenerates health on all standing within its AOE for the duration. This regen also includes the ability to overheal. This makes a viable tool to assist in point defense while eliminating the issues that make our current Bacta Grenade banned from use. Adding the T21: Most medical have an LMG and medical command believe that they should get one as they are one of our attacks/heavy units. Health: - Current: 350 HP - New: 350 HP Armor: - Current: 125 Armor - New: 150 Armor Reason for health/armor changes: Need more shield as they need to heal the most people when in battle and defended when doing surgeries in battle Description (Optional): N/A -------------------------------------------------------------------------------------------------------------------------------------------------------------- Job/Class Name: Medical Assault Trooper [T1] → 69th Medical Assault Unit [T1] Model Path: - Current model: models/player/player/banks/mtroopers/massault.mdl - New model: models/player/player/banks/mtroopers/massault.mdl Reason for change: N/A (Same Model) Weapon Kit: - Current loadout: rw_sw_bino_white keys wos_inventory rw_sw_dlt19 rw_sw_tl40 weapon_jew_stimkit weapon_squadshield_arm garde_a_vousv1.1 dradio cross_arms_swep weapon_armorkit weapon_bactanade Weapon_bactainjector rw_sw_dp23 - Add: rw_sw_e11 rw_sw_e11_noscope rw_sw_se14cc weapon_bacta_grenade rw_sw_tl50 - Remove: rw_sw_tl40 Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): Bacta Grenade: There is an alternate version of the Bacta Grenade that does not reset people's health to their "Bacta Max" and rather creates blue smoke that regenerates health on all standing within its AOE for the duration. This regen also includes the ability to overheal. This makes a viable tool to assist in point defense while eliminating the issues that make our current Bacta Grenade banned from use. Adding E-11 (no scope), E-11, and SE-14c to Medical Assault Unit [T1]: These are staple medical weapons that should be added to the Donor rank as well. Changing TL-40 with TL-50: TL-50 is more of a faster shooting gun and is more meant for a run and gun and that is what Assault Unit is. Health: - Current: 350 HP - New: 350 HP Armor: - Current: 100 Armor - New: 100 Armor Reason for health/armor changes: N/A Description (Optional): N/A -------------------------------------------------------------------------------------------------------------------------------------------------------------- Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?: For changes to the Medical Command job: The Commander has a more rounded weapon loadout and is able to assist employ additional tactics from Rescue during combat. Bacta Grenade for: NCO - A new piece of tactical equipment for fresh NCO's who haven't yet joined a sub regiment. Research - While they don't get into combat much, the new Bacta Grenade can be used (SPARINGLY!!!) for RP situations involving gaseous elements. i.e. Testing gases or gas grenades, air purification, etc. Rescue - As a Front-line unit, the new Bacta Grenade is great for Rescue to use for assisting advance forces that get bogged down in standoffs with unfavorable terrain/cover Officer - As elite and experienced veterans of the Corps, Officers should have a wide range of tactical tools at their disposal Command - Same as the Officer, but to a far higher degree. Job Name Changes: Medical Trooper -> 69th Medical Trooper - We want to standardize and sophisticate the job names with our prideful regimental number. (The same change will be done for the NCO, Officer, and Command jobs.) Imperial Researcher -> 69th Medical Research Division - The term "Division" gives an extra level of namesake sophistication to the Researcher job while still standardizing the name with the others Medical Rescue Squadron -> 69th Medical Rescue Squadron - The standardization of the regiment number in the name gives an additional sense of Rescue being a special wing of Medical Medical Assault Trooper [T1] -> 69th Medical Assault Unit [T1] - The term "Unit" conforms better with the collective theme of the sub-regiment names, as we are planning to convert the Assault Unit into a sub-regiment in the future. Health/Armor Change: This is so we don't die as fast when healing others and also so NCOs and Enlisted don't have the same Health.
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