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Pills

Retired Staff
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Everything posted by Pills

  1. no reserves because you are not allowed to leave R&D....
  2. +Support Less people complaining about 173 not waiting blink timer, cooler swep, and helps out the worst euclid on the server
  3. +Support Make the unkillable lizard actually scary
  4. +Support I believe that the half-life Medkit wouldn't be able to heal my 20 bullet wounds and 8 broken bones. Would mostly definitely increase roleplay and provide a dependency on medical jobs.
  5. people say I switched up but then proceed to not tell me how... I feel the exact same
  6. Please speak to R&D Gamma Command before trying to add any jobs to R&D. Branch Updates may only be done by the head of branch.
  7. +Support Like I said on the TTK nerf, 1.5 is fire. 1.25 wouldn't be too bad.
  8. Pills

    Real OGs?

    nah, best thing ever
  9. Pills

    Jrshafer app

    Accepted Join the Discord, then go to #member-self-roles. Click on the far right reaction for the "Requesting CI Tags" role. <--- It should look like this Go into #Requesting-FTO and follow the format and you will get a FTO as soon as possible to train you If you need any help DM me on Discord Dr. Pills#5405, Good Luck!!
  10. -support I really dont want ooc and comms having emoji spammed, or emojis in general. I'm personally very against emojis being used at all.
  11. NO MANNNNN peace yo
  12. -Support I personally like the fast and realistic TTK. Combat would not take "2 seconds longer", it could be the difference between if you live or not. It gives more time to run away and promotes running straight in until you're low then running back to heal. I think that you should have to plan your attack rather than just run in head first with no severe consequences.
  13. +Support Slow to respond, too mingy, and general unfit for the position. I might also note that he is also VERY inactive....
  14. Chaos Insurgency Branch Update ================================================================== Job Update ================================================================== Dr. Maynard HP: 100 -> 150 Access to /delta /rnd ================================================================== Job Addition ================================================================== Praxede’s Fist: Apollo HP: 200 Armor: 200 Description: With leftover supplies from Foundation warehouse raids, a robot was born. Designed by R&D’s best agents, and scraps from previous mechs... Praxede’s Fist: Apollo units. Guards to the Chaos Insurgency and their personnel. They serve to protect high-rank operatives and agents during raids and tests. They also serve to help escort SCPs and hostages. Salary: $200 Slots: 4 Model path: models/dizcordum/faze_pilot.mdl Adding weapon: tfa_svu, tfa_deagle, tfa_1987winchester, tfa_blast_ar15_50, weapon_hdevice, tfa_csgo_smoke, tfa_csgo_flash, elixir_inventory Access to /rnd Workshop links: Model AR-15 AR-15 stats Accuracy: 4 | 0 Firerate: 700 RPM Mobility: 89% Damage: 45 Range: 0.56K Stability: 70% CI Joint Job: Praxede's Fist: Apollo (SOP and Details) ================================================================== Job Update ================================================================== CI Shades Task Force E4 Adding weapons: tfa_blast_ash12, tfa_csgo_g3sg1 Removing weapons: tfa_m16a4_acog, tfa_psg1 Access to /delta /rnd ================================================================== Job Update ================================================================== CI Shades Task Force Venatoris New Name: CI Shades Task Force Trauma Unit HP: 250 -> 200 Armor: 225 -> 200 Adding weapons: gl_armorkit, tfa_blast_ash12 Removing weapons: iw_trek50, tfa_m16a4_acog Access to /delta /rnd Needs the ability to spawn armor charges Workshop: Ash-12 Ash-12 Weapon Stats Accuracy: 2 | 0 Fire rate: 700 RPM Mobility: 93% Damage: 48 Range: 0.6k Stability: 70% (Magazine is 20 bullets) Gun is based of the Volk ================================================================== Job Update ================================================================== CI General Access to /gamma /delta /rnd CI Gamma Command Access to /gamma /delta /rnd CI R&D Gamma Command Access to /gamma /delta /rnd CI Senior Delta Command Access to /delta /rnd CI Delta Command Access to /delta /rnd CI R&D Inspector Access to /delta /rnd CI R&D Archivist Access to /delta /rnd CI R&D EOI Operative Access to /delta /rnd CI R&D Beta Agent Access to /rnd CI R&D Alpha Agent Access to /rnd CI R&D BioEngineer Access to /rnd CI R&D Sawbones Engineer Access to /rnd CI R&D Agent Ivanov (Gold+) Access to /rnd CI R&D Ghost Unit (Lvl: 65) Access to /rnd Adding /gamma -> [GAMMA-COMMS] Adding /delta -> [DELTA-COMMS] /rnd [RND-COMMS] Approved by the following High Command Utility HCMD: Stolas, Ezekiel, Proredfly, Ayaya D5 HCMD: GameHunter, Shadows Nu7 HCMD: J0LT!!!!!!!!!, Der E11 HCMD: Goat, Bones Security HCMD: Alpha, Drizzle Site Administration: O5-3 “The Scientist” (Weiss), O5-1 “The Founder” (Alexx), Site Director Toasty, HCZ Manager Ozzie, LCZ Manager Mind, DoRS HexG, DoL Spixe - CI Gamma Command
  15. +Support Stopped his minging within the past month and has experience in old A1 and other SF. Great command, and fit for this position. Best of luck!
  16. +Support Great member of CI, fit for this position. Best of luck!
  17. +Support can't wait to not be able to see!!!
  18. Please speak with Military Gamma Command, Kiwi or myself would be more than glad to look into this.
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