Jump to content

TheTrueS0nic

Senior Admin
  • Posts

    15
  • Joined

  • Last visited

About TheTrueS0nic

  • Birthday March 7

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

TheTrueS0nic's Achievements

Apprentice

Apprentice (3/14)

  • Collaborator
  • Conversation Starter
  • One Month Later
  • Dedicated
  • Week One Done

Recent Badges

2

Reputation

  1. I feel like I have to comment at this point. The system I proposed doesn't put a big sign above someone's head like some people pointed out. It would give them a slight outline so that they would stand out from a crowd. It's not that easy to figure out who is AOS when we all basically look the same, at least if we're all in the same battalion. The person that has the AOS knows that and they will flee if approached by any law enforcement units. Though I do agree that it could mess around a bit with the roleplay factor, but you don't just get an AOS placed on you for no reason. We could however just void the outline if it causes too many issues, though I personally don't think it would. Having the list alone would already be good to have an eye out for any active AOS as most people forget about them a lot or arrest someone after the AOS was voided due to death or other reasons. For those who say that it would get abused, people shouldn't falsely place an AOS in the first place. That would be cause for a staff sit.
  2. I'd like to comment on these points as I think that some things may have come across different than what we intended. The risk of it dying out is present with every Battalion and their Sub Battalions, simply because the risk is there doesn't mean we shouldn't try. Especially since there has been a increase of interest in Inferno's return. Inferno as we have it currently planned will only have three positions our Members can hold. Those are Iden Versio, Gideon Hask and Del Meeko. Even with our current low amount of Members, we could still fill it in theory. And the interest in joining ISB has also increased already after making the work on Inferno public. Yes, ISB is not HCOM. Yet out Operations have already caused several incidents of other Battalions not recognizing the authority we hold and thus try to interrupt and attack us during active investigations. Having a Battalion internal guard specifically for cases like this would simply be better. DT aren't always available and if they are, most of the time they are preoccupied with guarding their HCOM VIP. Yes we are mainly roleplay focused, but that doesn't mean that simply because of that we don't deserve to have people within our Battalion that focus on PvP and PvE combat. I appreciate these points, constructive criticism will always be welcome as long as I get to call myself Chief.
  3. Battalion Name: ISB:IA Job/Class Name: Inferno Squad Model Path: (One Whitelist, 3 Models) - models/player/markus/ot_inferno_squad_iden_versio/ot_inferno_squad_iden_versio_playermodel.mdl - models/player/markus/ot_inferno_squad_hask/ot_inferno_squad_hask_playermodel.mdl - models/player/markus/ot_inferno_squad_del/ot_inferno_squad_del_playermodel.mdl Weapon Kit: rw_sw_tl50, rw_sw_dlt19x, rw_sw_dp23, rw_sw_dual_rk3, rw_sw_nade_thermal, keys, rw_sw_bino_dark, dradio, arrest_stick, unarrest_stick, rw_sw_stun_dc15s, weapon_cuff_elastic, cross_arms_swep, cross_arms_infront_swep, garde_a_vousv1.1 (salute), bkeycard, activity_logger Health: 700 Armor: 250 Description: Inferno Squadron, a combat focused unit. Their main purpose is to assist ISB:IA and guard its command team while also undergoing their own operations when needed. This squad has the ability to hack into and destroy enemy installations that may be in their way. Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?: After extensive testing of the weapons, we have come to the conclusion that this set of weapons would be the most balanced for what Inferno Squad is supposed to be. Along with the health and armor, we believe that we hit a good middle ground to make Inferno a strong force to be reckoned with, but not too overpowered. Players have also shown a big interest in the return of Inferno Squad, so we do believe that the addition of Inferno Squad under ISB:IA rule would come with a great benefit to our Battalion, such as players wanting to join who previously never thought of joining ISB:IA. Reason: The reason for this addition is that we in ISB:IA think that it would be nice to have a sort-of Sub Battalion added to our Battalion that is mainly combat focused. Seeing how ISB:IA at its core isn’t supposed to engage in combat, the addition of Inferno Squad under the rule of ISB:IA would enable a select few of our members to fully focus on combat, be it in the front charging with fellow Troopers or all the way at the back, picking out single targets with their sniper rifles. Members of Inferno Squad will still have all the abilities of ISB:IA along with its set of rules and regulations. In addition to those main rules, Inferno Squad will have its own set of rules and regulations along with a very own code of conduct. Approved by: Jabronie | Emperor Palpatine
  4. What do you want to see?: I would like to see a system to make placing an AOS easier, not only in placing it but also in seeing the person that has the AOS placed on. I've seen a system like this before on a different server, and the way it was there was that you would place an AOS via /aos and simply select the person you want to place an AOS on and select a reason. Then this person would be highlighted for all law enforcement battalions in a red outline. The way I would want to see it here is that people can use a command like /aos or /raos to request an AOS, then someone with either the appropriate rank or someone from within a law enforcement battalion would accept or deny the request. The AOS would also expire after the person's death or after a certain amount of time. In addition to this highlighter, it would also be nice to have a list of all the people who are AOS, be it via a list on the HUD or a quick look with the accurate command. Why should we add it?: It's not really something we need but it's something that would be nice to have. Now I know this isn't reason enough, so I will give a proper one. Having a system like this would enable us to spot a suspect from afar, not needing to walk right up to them to see if they really are the person we are looking for. For example a Stormtrooper who is wanted for Murder and is standing in a crowd of several other Stormtroopers. With a system like described above, SHOCK and other law enforcement battalions can spot the suspect and plan a solid arrest with little to none problems like false arrests. What are the advantages of having this?: Same as described above, a big advantage is that we can spot wanted suspects from afar. With other battalions also being able to request an AOS, it would make it easier got have a proper overview of who is AOS. Who is it mainly for?: Basically everyone, but mainly all law enforcement battalions like SHOCK, Naval and ISB
  5. But who do my new Operatives do their first loyalty check on?
  6. +/- Support The arrest itself seemed to be valid as General Theft can be applied for stealing a wallet of a corpse. Coman even confirmed with fellow ISB members in TS if he should go through with the arrest. Why the staff in question decided to go with the unarrest is not clear to me and personally I would've told the IC that the arrest was valid and close the ticket with the evidence provided. Though I do not know if this itself would warrant a staff report as I feel that something as simple as this could've been taken to the DMs to clear up the misunderstandings.
  7. Battalion Name: ISB:Internal Affairs Job/Class Name: ISB Operative Weapon Kit: - Current loadout: rw_sw_dt12, rw_sw_cr2, dradio, arrest_stick, unarrest_stick, weapon_cuff_elastic, activity_logger, cross_arms_swep, cross_arms_infront_swep - Add: rw_sw_dc15se - Remove: rw_sw_cr2 Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): With ISB:IA being considered one of the Special Operations battalions, we would like to have a weapon that is known for quality over quantity. In our opinion, the DC-15SE is just that. It has a moderate fire rate and great accuracy, which are values that really matter within the ISB. ISB typically doesn’t fight in the frontlines, thus the need for a fast pacing weapon like the CR-2 is not needed. Job/Class Name: ISB Agent Weapon Kit: - Current loadout: rw_sw_dt12, rw_sw_cr2, rw_sw_stun_dc15s, dradio, arrest_stick, unarrest_stick, weapon_cuff_elastic, activity_logger, cross_arms_swep, cross_arms_infront_swep - Add: rw_sw_dc15se - Remove: rw_sw_cr2 Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): With ISB:IA being considered one of the Special Operations battalions, we would like to have a weapon that is known for quality over quantity. In our opinion, the DC-15SE is just that. It has a moderate fire rate and great accuracy, which are values that really matter within the ISB. ISB typically doesn’t fight in the frontlines, thus the need for a fast pacing weapon like the CR-2 is not needed. Job/Class Name: ISB Chief Weapon Kit: - Current loadout: rw_sw_dt12, rw_sw_cr2, rw_sw_stun_dc15s, dradio, arrest_stick, unarrest_stick, weapon_cuff_elastic, activity_logger, command_activity_logger, cross_arms_swep, cross_arms_infront_swep, vehicle_spawner_swep - Add: rw_sw_dc15se - Remove: rw_sw_cr2 Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): With ISB:IA being considered one of the Special Operations battalions, we would like to have a weapon that is known for quality over quantity. In our opinion, the DC-15SE is just that. It has a moderate fire rate and great accuracy, which are values that really matter within the ISB. ISB typically doesn’t fight in the frontlines, thus the need for a fast pacing weapon like the CR-2 is not needed.
  8. What do you want to see?: I would like to have a way to get rid of Spice other than taking it myself and then using a kill bind. Why should we add it?: Lately more and more Pyke have gotten then idea to walk up to Troopers and drop tons of Spice in front of them, in hopes that they would accidentally take it and catch the attention of SHOCK or any other law enforcement battalion. In most cases, this works. And in those cases where it doesn't work, the Spice just lays there, unable to be removed unless someone with access with the Delete Toolgun arrives or someone sacrifices themself and takes all the Spice at once and then uses a kill bind. What are the advantages of having this?: With Spice Capsules being destructible, it makes it much easier to get rid of Spice. Especially for Imperial Battalions who don't have access to the inventory. This would enable battalions like SHOCK to get rid of unwanted Spice, especially in situations like described above. Who is it mainly for?: Basically everyone Links to any content: N/A
  9. - Support - Broke ARC SOP several times in the past - Tends to lash out at people disagreeing with him - Disrespected ISB as a whole by saying: "No 'intelligence' division needed" I really hope you have changed after our last interaction and that my points I've listed don't repeat themselves anymore, but as it stands right now I just don't see you as Command material.
  10. Massive Support + Active + Knows his stuff + Great potential + Great effort in making this application
  11. What do you want to see?: I would like for Members of the ISB:IA (Junior Operative+) to be able to change the Defcon Level. Additionally I would also like for Members of the ISB:IA to be able to order in supply shipments. These changes have already been discussed with the ISB:IA Overseer and Admiral Sam. Why should we add it?: Letting ISB:IA be able to change the Defcon and order in supplies seems like a logical change to make, considering that the ISB is still part of the Navy branch. What are the advantages of having this?: The advantage of this change mainly comes for members of the ISB who would now be able to change the Defcon and order supplies in situations when there are no Naval online. The chance of running out of supplies and having no one to change the Defcon is also reduced by having this change done. Who is it mainly for?: ISB:IA Links to any content: N/A
  12. What is your in game rank and name? Chief Petty Officer S0nic What is your STEAM ID? STEAM_0:0:108936989 Names of both Lieutenant Commander+ (MAJ+) that gave you permission to apply? Admiral Sam Agent Kallus/Commander Jax How long have you been in Naval? Around a Month (Joined 23/08/2023) Why do you wish to become a Senior Officer? Simply put, I believe that there is more I can do as a Senior Officer to help out Naval. An example being hosting Simulations and Trainings in order to show Enlisted and NCOs how things are properly done, especially in the Roleplaying aspect of those things. There's also the aspect of handing out promotions to those deserving. I would love to help out those who show great potential by promoting them once theiy're eligible and have shown they deserve one. What are the duties of a Senior Officer? To my knowledge the duties of a Senior Officer include that of an NCO with the addition to oversee the lower ranks and report any misbehaviour shown. But other than disciplining those who misbehave, I believe that it's also a Senior Officer's duty to lead them back to the right track, showing them the Dos and Don'ts in order to prevent future confusion and misbehaviour. A Senior Officer's job is also to teach fresh NCOs how to properly do tryouts and observe them if they seem to struggle with them, helping them where help is needed. How will you assist the battalion as a Senior Officer? I plan on assisting Naval by hosting Simulations and Trainings, mainly with Roleplay in focus as I have seen a couple new Crewmen struggle with the way we do things. With those Trainings and Simulations I aim to teach fresh and old Crewmen how to do things with a bit more Roleplay so the routine tasks around the ship don't become boring. I would also help to obvserve and spot new potential NCOs and preparing them on their way towards becoming an NCO by giving them some tips on how to do things. In addition to that, I would help misbehaving Crewmen and NCOs to get back on track by taking a approach not done by many. Yes, discipline is sometimes neccesary, but I do believe that sometimes taking a less strict approach goes a long way of building mutual respect for each other and preventing future misbehaviour. What qualifies you to be a Senior Officer? I believe what qualifies me is that I am a pretty good judge of people and their character. In the past I have witnessed several situations where I have pointed out someone with a bad character who turned out to only mean harm to those around them. On the other side there have also been many other situations where I pointed out people who showed great potential who then later became great Officers and Command. I've also been High Command in other Communites before, where I helped out those who needed help as much as I was able to.
×
×
  • Create New...