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Found 11 results

  1. What do you want to see?: I would like to see us add a sub branch for the Pyke Syndicate which will be the Pyke Sentinels. These troopers will act as Pyke Heavy's/Guard/Melee Specialist. As of right now in Pyke we have Spice Refiners and I figured it would be nice to see Pyke have a combat based sub branch. During RP you will mainly see them guarding command and or high priority business such as Pyke refining or dealing spice. During times of combat you will see them as Pyke's enforcers in the battle field helping Pyke take control with Heavy weaponry. They will also gain access to the Pikes Staff so the can act as Pyke's counter to IQ as IQ has been seen as there biggest challenge. As well they would in a way act as Pyke's elite troopers. They would get opportunities to get special orders, for example Pyke's take ISD's bridge while Sentinels target the ER. Though the big things I am suggesting for this sub class is for a couple of custom items to be developed into the server. One being a custom model and the other being a custom weapon which ill post the pictures in here. For the model its obvious we don't have it in the server. For the weapon, I spoke with HC we figured if we add the lore weapon they used it would bring more appeal to the class. I was thinking it would be nice to have it be a heavy hard hitting weapon compared to the light weight weapon the other Pyke's use. Here is the kit I am proposing: Health: 850 Armor: 250 Weapons: - The heavy sentinel blaster (will be proposed to be added into server) - rw_sw_huntershotgun - sw_pyke_a180 - weapon_pyke_electro_staff Why should we add it?: We should add this for many reason though the biggest thing to mention is the need of variety within the sub classes for Pyke. As mentioned before, right now Pyke's have Spice Refiner which is purely RP based. It has been expressed to me plenty of times how Pyke wanted something to bring in more attention to the combat side of Pyke. This will bring a lot more attention to Pyke as this will fill a empty part of its untapped potential. This will also help with the balancing between the Empire and the Criminals as Sentinels will allow us to stand a chance to IQ. What are the advantages of having this?: The main advantage of this sub branch is the huge gap of potential this class be beginning to fill with Pyke. This will add potential to there Combat appeal. This will also bring in more encourage Pyke to be more heavy in combat. Also with Sentinels becoming Melee Specialist it will help Pyke gain some "Anti-IQ" tactics. Who is it mainly for?: This Sub Branch will be for the Pyke Syndicate. Links to any content: Model: https://www.pinterest.com/pin/635640934883269783/ Weapon: https://starwarscardtrader.fandom.com/wiki/Pyke_Sentinel's_BlasTech_A-300_Blaster_Rifle_-_Solo:_A_Star_Wars_Story_-_Gear_%26_Gadgets
  2. What do you want to see? A division of janitors, An Enlisted Janitor whitelist, a spawn in the final row of vacant bunks, and options for the janitor player models, such as the ability to wear a skirt. Why should we add it? Due to the fact that many people think its addition would be cool, provide a passive role-playing option, and maintain the excitement of climbing the ranks. What are the advantages of having this? The advantages of having this include having a team of janitors who are proficient at their jobs, reliable, and attentive to directions. Another benefit is that if the user likes to play passive rp frequently, this is for them. Who is it mainly for? This is mostly for those who want a long-term passive rp experience. ECT I want to include an enlisted part even though it should be an open battalion. I'm willing to manage this, and I've already set up a Discord server and a roster. I also created a training manual. --------------------------------------------------------------------------------------------------------------------------------------------- Link to Proof its Wanted-https://www.dropbox.com/scl/fi/hdhgfu253q5mx9rqcrnhx/proof-1.png?rlkey=64ef5949e4gdt8zhcnp164ilp&dl=0-----https://cdn.discordapp.com/attachments/1131672144150024364/1131751393351454784/IMG_3203.jpg Link to Photos of my Progress to Make it Happen-https://www.dropbox.com/scl/fi/44gw6tmnpxlhzuln883hs/66.png?rlkey=2gofny0umeast4l2lrd5jjamr&dl=0-----https://www.dropbox.com/scl/fi/tkrmdby7d8crhwvjpuiop/55.png?rlkey=e60m3ajncxwfpxs2db3f9y6zi&dl=0-----https://www.dropbox.com/scl/fi/qspjiphe8mf34a0s5wrhc/44.png?rlkey=80cyaftjhubdkdhwo3o5z7vzg&dl=0-----https://www.dropbox.com/scl/fi/ywe1n83xhrtynyjhxlfcr/33.png?rlkey=olm0ucp16koe80yhoy5bb3j93&dl=0-----https://www.dropbox.com/scl/fi/jmg6wed734iotafsdzw4w/22.png?rlkey=btk8ctcuuhws4gnz67nwqqvdd&dl=0-----https://www.dropbox.com/scl/fi/vxjkh6rkw0sgk5uzhccrv/11.png?rlkey=2tl957mbthwyb2lyqs5t9l7wn&dl=0 Disclaimer the server no longer has gaming light logo or name these images were taken before the change Remember These Documents Are Not Official They Are Examples
  3. Battalion Name: 501st Adding Job: Job/Class Name: Task Force 99: Misty Slots: 1 Job Scale: 1 Model: Loadout: DC15x (rw_sw_dc15x), Dual RH17 (rw_sw_dual_dh17a), TL40 (rw_sw_tl40), smoke grenade (zeus_smokegranade), Cross Arms (cross_arms_swep), Cross Arms Front (cross_arms_infront_swep), Binoculars Dark (rw_sw_bino_dark), Jetpack (starwars_jetpack), DP23 (rw_sw_dp23), Deployable shield (deployable_shield) Health: 700 Armor: 100 Reason for HP/Armor: Since this job is a member of an Elite Unit within 501st, we believe that it should have the ability to have a higher amount of HP compared to the other 501st jobs. Reason for Loadout: This job is meant to be the sniper and leader of the squad, hence why they are being given a jetpack to get to high advantage points with the DC15x and more HP than the others. They will also be getting the standard 501st gun(the TL40 and DP23 since they are the squad lead) and a secondary pistol(the dual Rh17), this is because of some instances where they can't rely on their sniper in close combat situations, so instead they can rely on the standard issued 501st guns and a backup gun increase the chance to reload does not occur. Adding Job: Job/Class Name: Task Force 99: Shrap Slots: 1 Job Scale: 1 Model: Loadout: DLT-19 (rw_sw_dlt19), Dual RH17 (rw_sw_dual_dh17a), DP-23 (rw_sw_dp23), Thermal det (zeus_thermaldet), , Cross Arms (cross_arms_swep), Cross Arms Front (cross_arms_infront_swep), Binoculars Dark (rw_sw_bino_dark), Deployable shield(deployable_shield), E-60r(rw_sw_e60r) Health: 650 Armor: 100 Reason for HP/Armor: Since this job is a member of an Elite Unit within 501st, we believe it should have higher HP relative to the other 501st jobs. Reason for Loadout: This job is meant to be the main demolition expert for the Unit. This job should have a variety of explosive weapons(the thermal det and E-60r), and decent mid to close-range weaponry(the DLT-19, DP23, and the Dual RH17) as the only thing really to defend themselves decently in a close-to-mid-range battle will be the DLT19 Adding Job: Job/Class Name: Task Force 99: Mic Slots: 1 Job Scale: 1 Model: Loadout: E-22 (rw_sw_e22), Dual RH17 (rw_sw_dual_dh17a), TL40( rw_sw_tl40), DP23(rw_sw_dp23) Cross Arms (cross_arms_swep), Cross Arms Front (cross_arms_infront_swep), Binoculars Dark (rw_sw_bino_dark), Hacking tools(hack_enabler), smoke grenade(zeus_smokegranade) Health: 650 Armor: 100 Reason for HP/Armor: Since this job is a member of an Elite Unit within 501st, we believe it should have higher HP relative to the other 501st jobs. Reason for Loadout: This job is meant to be the main Tech specialist of the group, hence why they don't have much fire power compared to the other members but they are equipped with more tactile things like smoke grenades and hacking tools to assist in being able to hack the terminals. Adding Job: Job/Class Name: Task Force 99: Zuke Slots: 1 Job Scale: 1.065 Model: Loadout: Z-6I (rw_sw_z6i), Dual RH17 (rw_sw_dual_dh17a), TL40 (rw_sw_tl40), DP23( rw_sw_dp23), Heavy Shield (heavy_shield), Cross Arms (cross_arms_swep), Cross Arms Front (cross_arms_infront_swep), Binoculars Dark (rw_sw_bino_dark), Portable Turret(lfs_portableturret) Health: 750 Armor: 250 Reason for Job Scale: Within lore Zuke is very tall and chunky(due to his armor), so we believe he should be just a tad bit taller than the other troops while also not being ridiculously tall as it doesn't block/doesn't stop them from going through doors. Reason for HP/Armor: Since this job is a member of an Elite Unit within 501st, we believe it should have higher HP relative to the other 501st jobs. Reason for Loadout: This job is meant to be the main Breacher/Heavy specialist of the squad. This job should have decent heavy weaponry as well as a specialized Heavy weapon to take down large groups of enemies and a tool to help breach. Description (Optional):Task Force 99, also known as SCAR Squadron, is an elite squad in the 501st Legion of the Galactic Empire. They are comprised of members with various sets of skills and are comprised of the most skilled in their respective areas. Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?: Yes, we believe this is a fair change to 501st. We believe that these changes are fair, and will not throw off the server power balance. This update will encourage enlisted to be more active and go up the ranks to be a part of this unit, not only giving them arc to join once hitting NCO but also a specialized squad that would be set apart from the rest of 501st.
  4. What do you want to see?: Make it to where if someone has resigned or has been removed from your battalion and they rejoin. That it does not move them from removed/resigned to private. This makes it harder on command and makes it a hassle to add a previous member of said battalion to the roster. Making it to where the battalion roster ONLY shows players specific hours on the lets say DT jobs where it only shows how many hours are on that battalion. Why should we add it?: All of these changes would be a QOL update to the roster and it make it way easier on commands side of things as well as the players. These changes will make the roster system 5x Better then it currently is What are the advantages of having this?: Makes it easier on command to update their roster with less hassle. Alongside this it shows officers to keep an eye on them. If we add the ability to completely remove comments it would be amazing rather then it just showing it crossed out and if your back on the main page it still shows they have that comment on them. if we make It to where it shows battalion specific hours instead of hours on every job it makes it easier to track and way easier on the command side of things. Who is it mainly for?: Battalion Command Links to any content: N/A
  5. Battalion Name: IQ Job/Class Name: The Emperor's Chosen Model Path: - New model: "models/stras/inquisitor_guard.mdl" https://steamcommunity.com/sharedfiles/filedetails/?id=2865117993&searchtext=inquisitor Weapon Kit: - Add: weapon_lightsaber_personal (Personal Saber) rw_sw_dc17s (Pistol) rw_sw_a180s (Sniper rile for long range assassination) rw_sw_bino_dark (Long range micro-binoculars for scout and surveillance) Health: - New: 2200 HP Armor: - New: 200 Armor Reason for health/armor changes: Based on the mid-point of Lord and Overseer job HP Lord Base HP: 1500 (Max Skill About 2000) Overseer Base HP: 2500 (Max Skill About 3000) Description (Optional): As the Empire solidified its grip on the galaxy, the emperor recognized the potential of repurposing the skills of the Jedi Temple Guard for his own designs. Thus, he orchestrated the formation of The Emperors Chosen, a specialized and secretive group that would report directly to him. These former Temple guards, whose numbers are uncertain but believed to be between 15 and 20, they are now operating in the shadows, organized into covert cells that avoid getting detected. Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?: I believe this will benefit the server as a whole mostly because it will help boost the activity of the IQ branch since it will be a new sub branch. They could also assist the ISB:IA in regards to force/saber users going rouge or having dangerous ideals against the Empire. They also will work in the shadows as ideal assassins because of the weapons they will be assigned to help them in their operations.
  6. What do you want to see?: The ability to obtain proficiency mods through missions and bosses and/or the implementation of wiltos crafting and the ability to get them through that. Why should we add it?: it would give IQ something more to work towards. Once most IQ get their prefer hilts and smithed crystals theirs not much more for IQ to work towards in regard to their light sabers. This would give more veteran IQ something to work towered to continue to better their light saber. What are the advantages of having this?: Gives IQ more things to do and work towards. Who is it mainly for?: IQ Links to any content: N/A
  7. What do you want to see?:I think it would be great for CC's that are linked to a battalion to be able to be added to the Face Scanner related, like a shock cc having access to brig Why should we add it?:i think it should be added because without it, it would hinder the ability for people to their job What are the advantages of having this?: people on cc's would not have to swap to a battalion job that the cc is linked to everytime they want to open a door Who is it mainly for?:people that own CC's
  8. What do you want to see?: Rename Bounty Hunters that are under the Citizens and Criminals section to hitman. Why should we add it?: It can be confusing for new players as bounty hunters under Citizens and Criminals are not allowed on ship unless raiding but bounty hunters under Galactic Hunters are allowed on ship. What are the advantages of having this?: Less confusing for new players. Who is it mainly for?: Everyone Links to any content: N/A
  9. Branch: Naval I know that I am not on the server much anymore but I thought it would be a cool idea to have maybe an officer + have the capability of requesting air bombardments on a set marker that they could place on their datapad, or a separate one that could open up the minimap. This could use the ammo that the ship uses and what not, I was thinking that it's more so on the side of Navy requesting bombers to deliver a crippling blow to a target because sometimes SF won't be on all the time and this might push some to want to get to the higher ranks. In a way, it could work like the turbo laser where the bombings have designated spots such as a spawn, and if it's on a cooldown it wouldn't be abused.
  10. What do you want to see?: More custom Body groups and Models for Mandalorian bounty hunters. Why should we add it?: It shows more Diversity to Mandalorians as they have been shown to have different preferences and can be shown in events as the models have a lot of variety and body groups/customization and CC that don’t have the Imperial insignias (this may also make sure that there are no mistakes if you are going after an enemy and the bounty hunter who is not an event character gets killed and such. What are the advantages of having this?: more Characters for events followed by having different Mandalorians Who is it mainly for?: Event Characters, GMs, And the bounty hunter level job Links to any content: https://steamcommunity.com/sharedfiles/filedetails/?id=2325158904
  11. Battalion - Stormtroopers Link to current models that are requested to be replaced - The models being replaced are the Gaminglight Stormtrooper models, there is no link. Content size - 139.760 MB Link to new models - (https://steamcommunity.com/sharedfiles/filedetails/?id=2807310910) How would this benefit the server? - On the overall server side of things, I believe that the updated enlisted model that is included in the addon not only may enhance overall appeal but also present a more polished image for newcomers, making a better first impression on them. If the new pack is larger in size, do you believe the benefits exceeds the risk of adding more content to the server and why? - The current Stormtrooper models appear outdated with lower-resolution textures and limited bodygroupers customization. These new models rejuvenate the Stormtrooper aesthetic, potentially attracting new players to the battalion and boosting overall player interest, as emphasized in the previous response with the new enlisted model. Job Name - Stormtrooper Current model - models/gaminglight/imperial_troopers/stormtrooper/stormtrooper_enlisted.mdl New model - models/bunny/stormtrooper_revamp/stormtrooper_trooper.mdl Reason for change - Compared to the current enlisted model, this new model presents a more sophisticated appearance with noticeably higher-resolution textures, resulting in an overall improved aesthetic. Description - The new enlisted model offers enhanced textures and improved light reflection, as well as hand models for weapons (Features that are shared with all other Stormtrooper models in this addon). Additionally, it includes a blaster holster on the belt. Job Name - Stormtrooper NCO Current model - models/gaminglight/imperial_troopers/stormtrooper/stormtrooper_officer.mdl New model - models/bunny/stormtrooper_revamp/stormtrooper_sergeant.mdl Reason for change - The current NCO model differs from the enlisted model by featuring only a single pauldron. In contrast, this new NCO model incorporates all the enhancements of the previously mentioned new enlisted model, along with multiple distinctive bodygroupers options that give it a noticeably different appearance. Description - The Sergeant model boasts a wide array of bodygroupers options, encompassing a backpack, ammo satchel, belt holster, and multiple colored pauldron choices. Job Name - Stormtrooper Captain Current model - models/gaminglight/imperial_troopers/stormtrooper/stormtrooper_command.mdl New model - models/bunny/stormtrooper_revamp/stormtrooper_officer.mdl Reason for change - The current captain model is virtually indistinguishable from the current NCO model, differing only in the color of the single pauldron. In contrast, this new captain model introduces a kama, as well as a cape for senior officers, providing it with a distinct appearance separate from the new NCO model. Description - This model shares the same bodygroupers options as the Sergeant model, with the inclusion of a Kama and Cape. Job Name - Stormtrooper Vice Commander Current model - models/gaminglight/imperial_troopers/stormtrooper/stormtrooper_commander.mdl New model - models/bunny/stormtrooper_revamp/stormtrooper_officer.mdl Reason for change - Like the NCO and Captain models, the current Vice Commander model shares an identical appearance, with the sole distinction being the red pauldron. The Captain and Vice Commander will both share the same new models, primarily because various bodygroupers options can be used to distinguish their ranks. The cape will be exclusively worn by senior officers. Description - This model is the same as the previous one. Job Name - Stormtrooper Commander Current model - models/gaminglight/imperial_troopers/stormtrooper/stormtrooper_commander.mdl New model - models/bunny/stormtrooper_revamp/stormtrooper_commander.mdl Reason for change - The Vice Commander and Commander currently utilize identical models. This new model only differs from the previous new Vice Commander model by including an additional, distinct pauldron. This addition serves as a means for distinguishing between the Vice Commander and Commander, should the current Commander choose to utilize it. Description - This model retains all the previous bodygroupers options while introducing an additional pauldron unique to the commander. Do you believe these changes are fair to the battalion it is responsible for and will benefit the server, if so, why? - The current Stormtrooper models are notably outdated, featuring lower-resolution textures and limited customization options within the bodygroupers. These new models bring a revitalized appearance to the Stormtroopers and offer the regiment a fresh and appealing look that could be enticing to new players. Moreover, the new enlisted models not only look more appealing overall but also provide an improved presentation for newcomers, enhancing the initial impression for new players.
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