Boesermaster Posted March 10, 2023 Share Posted March 10, 2023 What are you suggesting? - Return the TTS to 0.85 since 1.5 is way to hight to be any sort of reasonable, people shouldnt die from 5 Bullets, and guns or deal over 1000 Damage. With 1 Hit. How would this change better the server? - Would make combat more smoothly, and give Medics people to heal. And give armor to. Are there any disadvantages of making this change to the server? If so, explain. - Combat would take 2 seconds longer. Who would this change mostly benefit? - All Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - Link to comment Share on other sites More sharing options...
Pills Posted March 10, 2023 Share Posted March 10, 2023 -Support I personally like the fast and realistic TTK. Combat would not take "2 seconds longer", it could be the difference between if you live or not. It gives more time to run away and promotes running straight in until you're low then running back to heal. I think that you should have to plan your attack rather than just run in head first with no severe consequences. Former: 𝐒𝐢𝐭𝐞 𝐃𝐢𝐫𝐞𝐜𝐭𝐨𝐫 - 𝐒𝐢𝐭𝐞 𝐀𝐝𝐦𝐢𝐧𝐢𝐬𝐭𝐫𝐚𝐭𝐢𝐨𝐧 Link to comment Share on other sites More sharing options...
IgnisNuts Posted March 10, 2023 Share Posted March 10, 2023 -Support This current TTK is fucking awesome!!! Every weapon is good, and it feels way more realistic than it was beforehand. This gives way more thought into your gun fights than just hold W, and win. Also this gives way more importance to the healer branches as they are the difference between you getting one tapped or not. Not to mention me personally, I don't want to go back to shooting people with nerf darts. CI CMDRCC: CI Requiem Squad XH-76 Biggest DMC Fan Link to comment Share on other sites More sharing options...
Ein Posted March 10, 2023 Share Posted March 10, 2023 -Support I have to agree with Pills and Ignis here, I love high TTK because it incentivizes strategy and gives every weapon a chance to shine now (I'm hoping this will give shotguns some much needed new light in the meta of M16A4's, F2000's, and FG-42's) RETIRED Security Colonel / Warden Legate / Juggernaut Enforcer / Research Administrator / M.A.D. Site Operations Chief / RRA Professor / MTF Delta-5 'Front Runners' Captain / Veteran Raptor Operative / Internal Affairs Agency Assistant Director / MTF Nu-7 'Hammer Down' Captain / Covert Agent / Deputy Head Field Training Officer / UN Global Occult Coalition Corporal / Combat Medic Tactical Paramedic / R&D Scientist / Marksman Recon Specialist / MTF Alpha-1 'Red Right Hand' Major / Enforcer Squadron Lead "We are the first line of defense. We are the first responders tasked to save those in danger. We have the responsibility to ensure the safety and well-being of all staff members. Because of that, you are the bravest men I have ever had the honor to serve with.” Link to comment Share on other sites More sharing options...
kari Posted March 10, 2023 Share Posted March 10, 2023 (edited) -Support I love the new TTK, but I do think that snipers shouldn't instakill everyone with a headshot. But this TTK should stay. Edited March 10, 2023 by kari Link to comment Share on other sites More sharing options...
Pure Posted March 10, 2023 Share Posted March 10, 2023 9 minutes ago, Ein said: -Support I have to agree with Pills and Ignis here, I love high TTK because it incentivizes strategy and gives every weapon a chance to shine now (I'm hoping this will give shotguns some much needed new light in the meta of M16A4's, F2000's, and FG-42's) Retired Nu-7 Vice Commander Pure Link to comment Share on other sites More sharing options...
Cecil Stedmen Posted March 10, 2023 Share Posted March 10, 2023 32 minutes ago, IgnisNuts said: -Support This current TTK is fucking awesome!!! Every weapon is good, and it feels way more realistic than it was beforehand. This gives way more thought into your gun fights than just hold W, and win. Also this gives way more importance to the healer branches as they are the difference between you getting one tapped or not. Not to mention me personally, I don't want to go back to shooting people with nerf darts. New TTK is Fire AF -support Former SCPRP: CI R&D Chief Director of Operations || Research Administrator || RFA Operations Advisory || RRH Analyst Xray 77 || CI General || Senior Event Team || CI Lieutenant Commander || Exemplary Investigator Award Recipient || STF D4 Poseidon PL7 || A1 SPC "Quantum" Former ImperialRP: Naval Captain || Security Director || GM VI Former PoliceRP: EMS Captain || RRU Rapid Response Team Manager || FBI Assistant Director Link to comment Share on other sites More sharing options...
K I W I Posted March 10, 2023 Share Posted March 10, 2023 -Support Shooting someone in the head 10 times to kill them isn't fun | EX CI General | | Ex Lead Admin | | The best Fruit to exist | Link to comment Share on other sites More sharing options...
CyanicZed Posted March 10, 2023 Share Posted March 10, 2023 -Support Utilize cover and stop depending on your armor goober Former D5 MAJ | Former CI MAJ | Former G.O.C. CMDR What the hell is a D5 HCMD secretary Link to comment Share on other sites More sharing options...
Boesermaster Posted March 10, 2023 Author Share Posted March 10, 2023 42 minutes ago, IgnisNuts said: -Support This current TTK is fucking awesome!!! Every weapon is good, and it feels way more realistic than it was beforehand. This gives way more thought into your gun fights than just hold W, and win. Also this gives way more importance to the healer branches as they are the difference between you getting one tapped or not. Not to mention me personally, I don't want to go back to shooting people with nerf darts. Today, 3 People, were one Tapped, by an CI. As i stood beside them as a Medic. When someone is One shooted, which now happens even more often. There is nothing for me to do when they are dead. With a TTK this hight. We must give all Medics a Defib. Since otherwise they have no use. As example, A Sniperwhich previoulsy did 150 Damage per Shot, only Killed Operatives. Now it deals 290 Damage. It one tappes almost everything there is. It makes Combat an absolut Shit show. Since everyone just dies. And Medics. Just can stand there be like : Jup he died. Link to comment Share on other sites More sharing options...
kari Posted March 10, 2023 Share Posted March 10, 2023 5 minutes ago, Boesermaster said: Today, 3 People, were one Tapped, by an CI. As i stood beside them as a Medic. When someone is One shooted, which now happens even more often. There is nothing for me to do when they are dead. With a TTK this hight. We must give all Medics a Defib. Since otherwise they have no use. As example, A Sniperwhich previoulsy did 150 Damage per Shot, only Killed Operatives. Now it deals 290 Damage. It one tappes almost everything there is. It makes Combat an absolut Shit show. Since everyone just dies. And Medics. Just can stand there be like : Jup he died. Your main point is snipers, so make a suggestion to nerf snipers. Link to comment Share on other sites More sharing options...
Boesermaster Posted March 10, 2023 Author Share Posted March 10, 2023 3 minutes ago, kari said: Your main point is snipers, so make a suggestion to nerf snipers. Snipers benefit the most from a hight TTS since TTS increases the Damage of each bullet with a multiplier. With a 100 damage base sniper without our TTS but now just the 1.5 TTS is 150 Damage. If we would decrease the Accuracy of Snipers , they would suffer much worse from it, since bullets would just fly to no where. And they would fly into the same territory of Shotguns. Link to comment Share on other sites More sharing options...
kari Posted March 10, 2023 Share Posted March 10, 2023 Just now, Boesermaster said: Snipers benefit the most from a hight TTS since TTS increases the Damage of each bullet with a multiplier. With a 100 damage base sniper without our TTS but now just the 1.5 TTS is 150 Damage. If we would decrease the Accuracy of Snipers , they would suffer much worse from it, since bullets would just fly to no where. And they would fly into the same territory of Shotguns. you realize they can just decrease sniper damage by 50% and it'd be the same as previously, right? you're opting to nerf tts (an amazing general change) because of a few OP guns. it's better to nerf those specific guns than TTK Link to comment Share on other sites More sharing options...
Piller Posted March 10, 2023 Share Posted March 10, 2023 2 hours ago, Boesermaster said: Who would this change mostly benefit? - All Going by the comments, this is inaccurate. Regardless, this change has been implemented roughly three hours ago and you posted this about two hours ago. I find it hard to believe that in one hour you gave it enough of a chance to warrant a suggestion to revert it. Please try to actually give new features a chance before immediately suggesting to revert it. SCP-RP Head of Staff | Ethics Committee Chairman Former Nu-7 VCMDR l Former GenSec CPT Link to comment Share on other sites More sharing options...
Piller Posted March 10, 2023 Share Posted March 10, 2023 Denied. The SCP-RP SMT has decided against adding this suggestion for performance reasons, the benefit to the server, or another unstated reason. SCP-RP Head of Staff | Ethics Committee Chairman Former Nu-7 VCMDR l Former GenSec CPT Link to comment Share on other sites More sharing options...
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