Rex Velvet Posted January 28, 2023 Share Posted January 28, 2023 (edited) What are you suggesting? - Fix the lag How would this change better the server? - ppl wouldnt have high ping solely because of the server host. I know this suggestion comes off as crass, but it seems the unbearable lag pushes many ppl away from the server. I dont understand the caveats of the issue, but I am certain someone does. I personally have never played on a server with such high ping on gmod. As someone (an NA based person) who gets 50 ping on European rust servers and 30 in NA, I am certain it isnt an issue on my end. I dont expect the ping to be great on a gmod server or be on par with the ping I receive on other games, but I am almost certain it is possible to improve since I have played on gmod servers with 100+ ppl, many addons, and hosted in europe with less than 100 ping. Are there any disadvantages of making this change to the server? If so, explain. - no Who would this change mostly benefit? - everyone Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - N/A Edited January 28, 2023 by Rex Velvet Link to comment Share on other sites More sharing options...
Nydekore Posted January 28, 2023 Share Posted January 28, 2023 Pft, yeah guys just fix the issue. Turn off the lag. This isn't helpful. Former: Deputy Head of Research | MTF Nu-7 Captain x2 | SCPRP Super Admin | MTF O-1 Major Link to comment Share on other sites More sharing options...
Rex Velvet Posted January 28, 2023 Author Share Posted January 28, 2023 10 minutes ago, Nydekore said: Pft, yeah guys just fix the issue. Turn off the lag. This isn't helpful. I know, its not so much a solution as it is a means of putting it at the top of their priorities to fix Link to comment Share on other sites More sharing options...
Yamato Posted January 29, 2023 Share Posted January 29, 2023 My server browser says i got 17 ping for this server so i thonk i'm good here YamatoNu7 Sergeant Major | Former: RRH Guardian KILO 20 | HTF MSG Inferno 2142 (MK2) Nu-7: CPT, DHBHM, DHCBRN. | D5: MSGT x3 | Sec MSGT. | Moderator |1 Year DHBHM Link to comment Share on other sites More sharing options...
PabloProo123 Posted January 29, 2023 Share Posted January 29, 2023 10 hours ago, Yamato said: My server browser says i got 17 ping for this server so i thonk i'm good here i mean, it can get a little laggy during high player counts Current: |{Clan} U.I.U Junor Agent| |Lead Researcher| Former/Retired: Research Assistant Manager-SCP-RP: Senior Moderator Link to comment Share on other sites More sharing options...
Boesermaster Posted January 29, 2023 Share Posted January 29, 2023 This doesnt sound like a Suggestion but more like a Complaint Link to comment Share on other sites More sharing options...
Rex Velvet Posted January 29, 2023 Author Share Posted January 29, 2023 14 minutes ago, Boesermaster said: This doesnt sound like a Suggestion but more like a Complaint The complaints are in OOC after 2:00 PM MST, and in the suggestion I do acknowledge it comes off as crass as a means to dull any animosity it may give off Link to comment Share on other sites More sharing options...
Avalon Levi Posted January 29, 2023 Share Posted January 29, 2023 18 hours ago, Nydekore said: Pft, yeah guys just fix the issue. Turn off the lag. This isn't helpful. fr remove the lag addon from the server its getting annoying XD "So do not fear, for I am with you; do not be dismayed, for I am your God" ~ Isaiah 41:10Currently: Head Of Research | HOSM Sub-Zero | Ghost OA0 | Emeritus Professor | R.A.U Grand Commissioner Former: Security 1LT | Medical Supervisor | Moderator | Event Team Member Link to comment Share on other sites More sharing options...
Ein Posted January 29, 2023 Share Posted January 29, 2023 The issue of lag isn't the server host, it's the 800 unused custom classes that have several hundred dollar "OOC" playermodels such as Eta-10 having a literal fucking anime girl with jiggle physics. And instead of removing unused CC's, because Gaminglight is a business, they auction off these CC's (and yet somehow 80% of these CC's I still have NEVER seen on the server in over a year of playing). Some of these models literally have missing textures. Honestly I think they just need to put these unused CC's into some sort of archive and if the owner comes back and complains about it then they can just add the CC back to the server. (Although I have no clue how Gaminglight adds CC's, so maybe this just isn't possible) RETIRED Security Colonel / Warden Legate / Juggernaut Enforcer / Research Administrator / M.A.D. Site Operations Chief / RRA Professor / MTF Delta-5 'Front Runners' Captain / Veteran Raptor Operative / Internal Affairs Agency Assistant Director / MTF Nu-7 'Hammer Down' Captain / Covert Agent / Deputy Head Field Training Officer / UN Global Occult Coalition Corporal / Combat Medic Tactical Paramedic / R&D Scientist / Marksman Recon Specialist / MTF Alpha-1 'Red Right Hand' Major / Enforcer Squadron Lead "We are the first line of defense. We are the first responders tasked to save those in danger. We have the responsibility to ensure the safety and well-being of all staff members. Because of that, you are the bravest men I have ever had the honor to serve with.” Link to comment Share on other sites More sharing options...
Boesermaster Posted January 30, 2023 Share Posted January 30, 2023 11 hours ago, Ein said: The issue of lag isn't the server host, it's the 800 unused custom classes that have several hundred dollar "OOC" playermodels such as Eta-10 having a literal fucking anime girl with jiggle physics. And instead of removing unused CC's, because Gaminglight is a business, they auction off these CC's (and yet somehow 80% of these CC's I still have NEVER seen on the server in over a year of playing). Some of these models literally have missing textures. Honestly I think they just need to put these unused CC's into some sort of archive and if the owner comes back and complains about it then they can just add the CC back to the server. (Although I have no clue how Gaminglight adds CC's, so maybe this just isn't possible) Yeah the problem with all the CCs that at this point, most of them are an anominous blob, Becuse most of them are super similar to each other, and after a few days you can’t tell which CC you saw. And which you didn’t. So when one CC comes online, it’s like 3 or 5 came online. So and when now the wrong CC is removed due to inactivity even when wrongful, the Owner has to pay to get it reactivated and get its stuff back, which cost him money. Link to comment Share on other sites More sharing options...
Cosmic Posted January 30, 2023 Share Posted January 30, 2023 Guys please fix lag. how? I don't know I think you gotta flip the lag switch off. 4 EX Head Of Staff SCP-RP | CI will forever be in my heart. 1/15/21 - 8/1/22 (CI CMDR Cosmic ITLY) Link to comment Share on other sites More sharing options...
Avalon Levi Posted January 30, 2023 Share Posted January 30, 2023 7 minutes ago, Cosmic said: Guys please fix lag. how? I don't know I think you gotta flip the lag switch off. Just do it smh, its easy fr fr Ok but seriously, SMT+ is already working into improving the Servers performance, they recently removed like 3 GB? idk exactly but was a lot, so this type of suggestion is kinda pointless, as the time goes on improvements to performance will come. "So do not fear, for I am with you; do not be dismayed, for I am your God" ~ Isaiah 41:10Currently: Head Of Research | HOSM Sub-Zero | Ghost OA0 | Emeritus Professor | R.A.U Grand Commissioner Former: Security 1LT | Medical Supervisor | Moderator | Event Team Member Link to comment Share on other sites More sharing options...
Rex Velvet Posted January 30, 2023 Author Share Posted January 30, 2023 17 minutes ago, Avalon Levi said: Just do it smh, its easy fr fr Ok but seriously, SMT+ is already working into improving the Servers performance, they recently removed like 3 GB? idk exactly but was a lot, so this type of suggestion is kinda pointless, as the time goes on improvements to performance will come. Yeah, server performance somehow got worse after the so called performance update. I would hedge my bets that they removed 3 gb to add 5 gb worth of nonsense. Now regard rule 14 you slum living degenerates. Just -support if you think I mean some lag switch. Dont disregard rule 14!!!!! +support? 2 Link to comment Share on other sites More sharing options...
kari Posted February 2, 2023 Share Posted February 2, 2023 (edited) The ungodly amount of workshop content alone (10GB+ btw) could be a contributor, but I'm contributing it more to specific addons doing unoptimized things with players, memory leak, or something else of the sort. Addons alone being on the server are unlikely to be the major cause, the contents of which and how they are used are more likely to be the case than anything else. As I'm sure we all have seen, it is most common that when the server hits 110+, it begins dying later rather than instantly. I'm not sure if it's a CPU, memory, or any other issue, but I'm positive there's more than a few addons that are doing unoptimized things with players or a massive amount of unnecessary networking. Edited February 2, 2023 by kari Link to comment Share on other sites More sharing options...
Hex-G Posted February 3, 2023 Share Posted February 3, 2023 On 1/29/2023 at 5:20 PM, Ein said: The issue of lag isn't the server host, it's the 800 unused custom classes that have several hundred dollar "OOC" playermodels such as Eta-10 having a literal fucking anime girl with jiggle physics. And instead of removing unused CC's, because Gaminglight is a business, they auction off these CC's (and yet somehow 80% of these CC's I still have NEVER seen on the server in over a year of playing). Some of these models literally have missing textures. Honestly I think they just need to put these unused CC's into some sort of archive and if the owner comes back and complains about it then they can just add the CC back to the server. (Although I have no clue how Gaminglight adds CC's, so maybe this just isn't possible) The issue is how much server content there is in combination with high player count and an unoptimized old engine (Source) the server can tend to die at times. In my personal opinion, if a CC is not played on for a time period of 6 months (possibly less) then it and all its content should be deleted from the server. It could be a case that the data gets stored and the original owner can pay to have it re-added to the server but I think we should have a maximum of 100 CCs. Once those slots are full that is it, no more can be added. This will also drive up price for auctioning new CCs and you can have a condensed market. We also have a map that is close to the theoretical limit to have big and detailed a map can be for GMOD. That causes some more stress on the server. TLDR: Give CCs a 100 number cap. CCs not used for 6 months get deleted until there are only 100 left then they go to auction. Link to comment Share on other sites More sharing options...
Avalon Levi Posted February 3, 2023 Share Posted February 3, 2023 6 minutes ago, Hex-G said: The issue is how much server content there is in combination with high player count and an unoptimized old engine (Source) the server can tend to die at times. In my personal opinion, if a CC is not played on for a time period of 6 months (possibly less) then it and all its content should be deleted from the server. It could be a case that the data gets stored and the original owner can pay to have it re-added to the server but I think we should have a maximum of 100 CCs. Once those slots are full that is it, no more can be added. This will also drive up price for auctioning new CCs and you can have a condensed market. We also have a map that is close to the theoretical limit to have big and detailed a map can be for GMOD. That causes some more stress on the server. TLDR: Give CCs a 100 number cap. CCs not used for 6 months get deleted until there are only 100 left then they go to auction. thats actully a pretty solid idea, + Support. "So do not fear, for I am with you; do not be dismayed, for I am your God" ~ Isaiah 41:10Currently: Head Of Research | HOSM Sub-Zero | Ghost OA0 | Emeritus Professor | R.A.U Grand Commissioner Former: Security 1LT | Medical Supervisor | Moderator | Event Team Member Link to comment Share on other sites More sharing options...
Piller Posted February 14, 2023 Share Posted February 14, 2023 No, the lag is a feature of the Gmod experience. But seriously, since the creation of this post several optimizations have been made that have received very positive feedback. Additionally, when making a suggestion, please try to give solutions, not list problems without any form of plan. Effectively stating "fix the lag" does little to help us do anything. I assure you that we are not sitting here with a lag slider in the Q menu. 2 SCP-RP Head of Staff | Ethics Committee Chairman Former Nu-7 VCMDR l Former GenSec CPT Link to comment Share on other sites More sharing options...
Piller Posted February 14, 2023 Share Posted February 14, 2023 Denied. The SCP-RP SMT has decided against adding this suggestion for performance reasons, the benefit to the server, or another unstated reason. SCP-RP Head of Staff | Ethics Committee Chairman Former Nu-7 VCMDR l Former GenSec CPT Link to comment Share on other sites More sharing options...
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