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SCP-303 "the Doorman" Addition Concept - Denied


IBePraisin

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Been thinking lately about SCP's that would be cool to see in my opinion, and figured I'd give posting one a go. So here he is SCP-303, also known as "the Doorman":

DESCRIPTION

Witnesses describe SCP-303 as a nude, sexless, emaciated humanoid figure with reddish-brown skin. Instead of normal facial features, its head is dominated by an extremely large mouth, which bears a set of oversized human teeth. It continually vocalizes a wheezing noise, loud enough to be heard from the other side of most solid doors. All individuals who have had encounters with SCP-303 are capable of describing it in full, including individuals who have not physically seen any part of it.

SCP-303 will periodically materialize behind any closed door, hatch, or other entryway barrier opposite a sentient observer, chosen by unknown means. SCP-303 will then remain behind the door for an indeterminate amount of time. Any individual attempting to open the door or barrier experiences intense, paralyzing fear that lasts until SCP-303 dematerializes (either on its own or to avoid being directly seen by another observer). The source of this fear is not clear, but appears to be similar in nature to arachnophobia and ophidiophobia, originating on a pre-conscious, genetic level. [DATA EXPUNGED] analysis indicates that SCP-303 is not, in fact, purposefully inducing fear in the affected individuals.

SCP-303 does not allow itself to come into direct visual contact with any observer, and has never allowed any one individual to view more than 10% of its form. When the door or other entryway barrier is partially or completely transparent, SCP-303 will materialize in an orientation that leaves 10% or less of its body visible, or cause effects of fog or frost on the transparent surface to achieve the same effect. If SCP-303 is approached from a direction in which there is not a solid object or door breaking line of sight, it will dematerialize before direct visual contact is made.

Any electronic or complex mechanical devices that SCP-303 encounters are temporarily disabled. SCP-303 has made no recorded attempt to physically or verbally engage any observer.

 

GAMEPLAY

Playing SCP-303, the player will have a large pool of HP and make use of a SWEP that has three abilities, those being: Toggle Invisibility[Left Mouse Button], Toggle Clipping[Right Mouse Button] & Make Wheezing Sounds[R Key]. Utilizing these abilities SCP-303 Players will roam the facility, materializing behind doors and Wheezing behind them. Other players that are playing Human Characters that hear this Wheezing from the other side of the door will be unable to open the door 303 is occupying until 303 leaves, or until there are 4 or more players trying to get through the door.[A failure to abide by this and knowingly opening a door on 303 would result in a minor FailRP. Nothing to serious as 303 can simply re-position with no harm done. SCP's Can open 303's door, resulting in 303 needing to dematerialize & vacate the area.]

The Player of SCP-303, must make it their goal to never be seen by anyone[Be heard, not seen]. Meaning, it must traverse the map with its invisibility active until it occupies a door, at which moment it can become visible, or "Materialize" until it leaves, or is seen by someone. When seen, 303 must go invisible, or "Dematerialize" and vacate the area.[Players that are OOC, such as Trainees & Trainers who are in the process of doing  their Training can be ignored by 303]

 

!MOTD [SOP RULES CONCEPT]

. 303 Can freely roam the Interior of the Foundation Site, utilizing a movement system similar to that of SCP-343.

. 303 Must remain invisible at all times unless occupying a door, at which point it can "Materialize" until it leaves said door.

. 303 Can only Occupy a door for sixty seconds[one minute] at a time after they start wheezing, before needing to leave said door.

. 303 Can only Claim one door at a time, and must stand Directly Behind said door.

. 303 must "dematerialize" and go invisible if approached from behind, or seen by a Non-OOC player.

. 303 Cannot materialize behind the same door multiple times in a row and must move to different doors throughout the Site. Being required to materialize at a different door for an entire 60 seconds before returning to its previous door.

. 303 is required to be invisible while travelling or moving through the facility, failure to do so is a FailRP.

. 303's doors can be opened by other SCP's as they are are immune to 303's effects. If an SCP opens his door,  303 needs to dematerialize and relocate.

.303's door can be opened instantly by Human players if there are four or more of them trying to get through the door he's occupying. In which instance they all need to be standing by the door before opening it. Once opened, 303 will need to immediately dematerialize and relocate!

. 303's door cannot be opened by Robots as his anomalous effects disable both electronics and complex mechanical devices.

. 303's presence results in electronics not working, thus thermals do not work when a player is close enough to hear 303's wheezing. Given that, Thermals also do not work on 303.

. 303 cannot materialize at Spawn Room Doors, or the D-Block Door. If he does, he can be ignored & the door can be opened.

. 303 can materialize at armory doors once every ten minutes.

. 303 can occupy Containment Cell doors, so long as a the contained SCP cannot see him.

. 303 cannot follow & continually harass a specific individual or group time after time, and is required to seek out different victims. Just like going to different doors, 303 must target one other victim for at least 60 seconds before returning to a previous one.

. 303 can close doors in order to occupy them.

 

SELF BREACHING & CONTAINMENT

. 303 cannot be contained, and has no Containment Cell. It is a free roaming Euclid Class SCP.

 

OVERVIEW & CONCLUSION

SCP-303 is a non-threating SCP that a player will use to disrupt pathways and delay routes that are normally taken. Being a hindrance on quickly traversing the facility. Potentially delaying scientists and D-Class and thus giving other SCP's the few minutes of time they need to breach, Delaying Chaos Raids, or even the MTF's response to said raids.

________________________________________________________________________________________________________________________________________

That's it, what do you all think? Do you think 303 would make a good addition or not? Or are there any tweaks you'd make or anything of the like?

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Edited by IBePraisin
Added the 4+ Players at a Door Counter for 303.
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First off, I think this would be too complex and just lead to people ignoring him. 

Second, this is literally the living, breathing embodiment of body blocking. No one, but 303 himself will enjoy it, especially with no way to easily counter it. 

Third, your rule of, "no targeting" won't work well. Any dedicated CI or MTF could screw over the other side if they wanted. 

Oh, some CI and MTF died in a fight, wouldn't it be a shame if a CI hopped on 303 and blocked the hallway outside of MTF bunks?

Or, hop on the job, wait for a CI raid. Then block the door past Gate A. Then go fuck with D Class or something for a minute. Then go back to the CI (who are probably only in HCZ now) and block the door in front of them. 

Easy way to just fuck over the other side. 

-Support

Current: None

Former: Security Sergeant Major (and SFC), Director of Logistics, Alpha-1 Private First Class, CI Mil Private First Class (and E4 C6), Nu7 Lance Corporal, CI RnD Supervisory Agent (and EOI F3) 

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16 minutes ago, Right Twix Bar said:

First off, I think this would be too complex and just lead to people ignoring him. 

Second, this is literally the living, breathing embodiment of body blocking. No one, but 303 himself will enjoy it, especially with no way to easily counter it. 

Third, your rule of, "no targeting" won't work well. Any dedicated CI or MTF could screw over the other side if they wanted. 

Oh, some CI and MTF died in a fight, wouldn't it be a shame if a CI hopped on 303 and blocked the hallway outside of MTF bunks?

Or, hop on the job, wait for a CI raid. Then block the door past Gate A. Then go fuck with D Class or something for a minute. Then go back to the CI (who are probably only in HCZ now) and block the door in front of them. 

Easy way to just fuck over the other side. 

-Support

This

CI CMDR / CA

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16 minutes ago, IBePraisin said:

@Right Twix Bar Do you think perhaps making it so multiple people can instantly open his door and make him re-locate be more reasonable?

Something like that would be better. It would fix two of the problems I have. 

I'd prefer something like "groups of 4+ people are immune to the effects of 303."

Current: None

Former: Security Sergeant Major (and SFC), Director of Logistics, Alpha-1 Private First Class, CI Mil Private First Class (and E4 C6), Nu7 Lance Corporal, CI RnD Supervisory Agent (and EOI F3) 

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@Right Twix Bar Okay, I'll add that to the concept then! As for the third problem of targeting, I unfortunately have no solution to that as unfortunately Bias is a thing. I suppose an increase to the amount of different victims 303 needs to encounter before returning to past ones would work; however, that would be hard to keep track of I think. 

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6 hours ago, Right Twix Bar said:

First off, I think this would be too complex and just lead to people ignoring him. 

Second, this is literally the living, breathing embodiment of body blocking. No one, but 303 himself will enjoy it, especially with no way to easily counter it. 

Third, your rule of, "no targeting" won't work well. Any dedicated CI or MTF could screw over the other side if they wanted. 

Oh, some CI and MTF died in a fight, wouldn't it be a shame if a CI hopped on 303 and blocked the hallway outside of MTF bunks?

Or, hop on the job, wait for a CI raid. Then block the door past Gate A. Then go fuck with D Class or something for a minute. Then go back to the CI (who are probably only in HCZ now) and block the door in front of them. 

Easy way to just fuck over the other side. 

-Support

Outlined all the possible problems right here.

I just don't think this needs to be in the server, it doesn't even seem like very enjoyable RP for 303 themself.

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15 hours ago, Right Twix Bar said:

First off, I think this would be too complex and just lead to people ignoring him. 

Second, this is literally the living, breathing embodiment of body blocking. No one, but 303 himself will enjoy it, especially with no way to easily counter it. 

Third, your rule of, "no targeting" won't work well. Any dedicated CI or MTF could screw over the other side if they wanted. 

Oh, some CI and MTF died in a fight, wouldn't it be a shame if a CI hopped on 303 and blocked the hallway outside of MTF bunks?

Or, hop on the job, wait for a CI raid. Then block the door past Gate A. Then go fuck with D Class or something for a minute. Then go back to the CI (who are probably only in HCZ now) and block the door in front of them. 

Easy way to just fuck over the other side. 

-Support

- Support

Joined 09/30/2020
Retired 11/12/2022
Former Security SFC || Former MTF Omi9 MSGT || Former CI CPT/MAJ || Former Nu7 LTCOL/VCMDR || Former E11 CPL || Former Maintenance Professional || Former D5 CPT || Former Senior Medic || Former Advanced Researcher |

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On 2/16/2022 at 11:04 AM, Right Twix Bar said:

First off, I think this would be too complex and just lead to people ignoring him. 

Second, this is literally the living, breathing embodiment of body blocking. No one, but 303 himself will enjoy it, especially with no way to easily counter it. 

Third, your rule of, "no targeting" won't work well. Any dedicated CI or MTF could screw over the other side if they wanted. 

Oh, some CI and MTF died in a fight, wouldn't it be a shame if a CI hopped on 303 and blocked the hallway outside of MTF bunks?

Or, hop on the job, wait for a CI raid. Then block the door past Gate A. Then go fuck with D Class or something for a minute. Then go back to the CI (who are probably only in HCZ now) and block the door in front of them. 

Easy way to just fuck over the other side. 

-Support

Exactly what I was thinking, a lot of teaming already occurs daily

| SEC Armored Shield 1LT Wardens WC DHFTO | SVFTO Elite Medic |  SVFTO Maintenance Expert | Xray 42 | E11 CPL | Nu7 CPL | D5 PVT

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