Tania Posted August 29, 2021 Share Posted August 29, 2021 On 8/24/2021 at 8:34 PM, DooM Guy said: -SoupD-Class already hit the floor faster than a dead fly so increasing the limb damage is gonna make it harder. Also 19 rounds into a scavengers leg is nothing. I've mag dumped 150 50 in the leg thousands of times and they only took like 20dmg lol "Osu! Fucking Pro" Link to comment Share on other sites More sharing options...
Kvist Posted August 29, 2021 Share Posted August 29, 2021 (edited) On 8/22/2021 at 7:53 AM, Kvist said: I guess my question instead is if D-Class are somehow more damage resistant than other classes. Do any other classes or models share this 'limb damage' resistance outside of D-Class? Seems like my question has been answered here. This limb resistance needs to go, no class whatsoever should have something like this in a roleplay server. The arguments about how GenSec already has so many advantages against D-Class are missing the point entirely: they are not supposed to be equal in capability. And I get weeb's point about the amount of resources and time this can take, though I'm of the opinion if the powers that be had the ability to put it in, they can take it out too. Edited August 29, 2021 by Kvist Double-reply 1 Link to comment Share on other sites More sharing options...
Fieryphonix Posted August 29, 2021 Share Posted August 29, 2021 On 8/21/2021 at 1:33 PM, Dang said: - support I don't think this is needed in my opinion because security and MTF both got weaponry and Armor/hp buffs on there most recent branch updates, which i think is plenty of fire power to keep D-block under control. [Retired] CI RND CDOP Fiery Former: Security CPL | Delta-5 RCT | CI Military SGM Link to comment Share on other sites More sharing options...
Orange 🍊 Posted August 30, 2021 Share Posted August 30, 2021 -Support People fighting Class D are just as capable to crouch jump. Limb damage has allowed for the much higher health pools and higher damage output changes to catch up a little to the unchanged Class D HP/Armor. Link to comment Share on other sites More sharing options...
Cosmic Posted August 30, 2021 Share Posted August 30, 2021 -Support Don't mean to sound rude on anything but making a suggestion to buff your bad aim doesn't sound the best 2 2 EX Head Of Staff SCP-RP | CI will forever be in my heart. 1/15/21 - 8/1/22 (CI CMDR Cosmic ITLY) Link to comment Share on other sites More sharing options...
Zack Morden Posted August 30, 2021 Share Posted August 30, 2021 On 8/22/2021 at 12:05 AM, Crazyhorse said: -Support If they increase limb damage to ALL classes, then +Support but until thne -Support Former RESEARCH Manager Zack Morden FORMER SECURITY 2LT JFTO Zack Morden Change is a good thing Link to comment Share on other sites More sharing options...
Kvist Posted August 31, 2021 Share Posted August 31, 2021 12 hours ago, CI Cosmic said: -Support Don't mean to sound rude on anything but making a suggestion to buff your bad aim doesn't sound the best Okay so I'm assuming we need to start qualifying any suggestions concerning PVP balancing with our CS:GO ranks. Does OP need to smoke you in R6:S to make his suggestions more valid? In fact, why stop there? Any suggestions concerning building requires a Fortnite montage by the poster to be considered. Debate the substance of OP's points and stop attacking him. Link to comment Share on other sites More sharing options...
Veesus Posted September 1, 2021 Share Posted September 1, 2021 Messing with limb damage might help the match up a bit but I think there are some glaring issues with hitboxes in general that need to be addressed first: Some models don't have their hitboxes classified correctly. They are all specified as "generic" which means they do one to one damage. This means they don't get any damage multipliers from headshots, or any damage nullifiers on limbs. A lot of issues with low damage even after pumping an entire mag into a D-Class are frankly just down to hitreg. So +/- NEUTRAL I think rebalancing hitbox damage should definitely be addressed in some manner, but a lot of other things need to be addressed along side it. Link to comment Share on other sites More sharing options...
Warren Talos Posted September 1, 2021 Share Posted September 1, 2021 -support d class get dunked on by gensec alot of times but the thing is they are going to get fucked way harder against mtf and it will make new players leave the server since they cant escape or do something fun and new players leaving the server effects every branch on the server since its a potential Good member but overall i think this is a bad idea let them have fun a little bit Best Regards From The Middle East CI General The Middle Eastern Prince The Last Oil Bender Link to comment Share on other sites More sharing options...
Some Weeb Posted September 1, 2021 Share Posted September 1, 2021 On 8/31/2021 at 3:53 AM, Kvist said: Okay so I'm assuming we need to start qualifying any suggestions concerning PVP balancing with our CS:GO ranks. Nobody is comparing anything to CSGO. I will conduct a investigation later on today with gensec concerning the D class models. SCP-RP - Former: Moderator/ET, Security SFTO SM, Research Researcher, MTF Alpha-1 Sgt, MTF Alpha-1 "Alpha-6", Noob-7 Cpl, D5 RCT, R&D SIN, T-2 Blackjack, HFR, DHBI and E-11 DoFTO HCE SM | Current: CI Military DHLS SFTO SM Imperial-RP - Former - Moderator, Royal Guard Senior Guard, Shadow Guard Lead, Stormtrooper 2LT, 501st MSG Link to comment Share on other sites More sharing options...
Some Weeb Posted September 2, 2021 Share Posted September 2, 2021 (edited) 3 hours ago, Some minge said: Nobody is comparing anything to CSGO. I will conduct a investigation later on today with gensec concerning the D class models. Conclusion I tested the models on ET and the d-class limb damage literally does MORE than headshot damage. So this is more than likely what's referred to as a "Skill issue" This suggestion therefore has been falsified however a headshot hitbox does need to be added. -Support for limb damage increase as it is completely false +support to a new d class headshot hitbox Edit: We dug a little bit further and found that this was a specific d-class model that had the issue models/player/kerry/Class_D_5.mdl Edited September 2, 2021 by Some minge SCP-RP - Former: Moderator/ET, Security SFTO SM, Research Researcher, MTF Alpha-1 Sgt, MTF Alpha-1 "Alpha-6", Noob-7 Cpl, D5 RCT, R&D SIN, T-2 Blackjack, HFR, DHBI and E-11 DoFTO HCE SM | Current: CI Military DHLS SFTO SM Imperial-RP - Former - Moderator, Royal Guard Senior Guard, Shadow Guard Lead, Stormtrooper 2LT, 501st MSG Link to comment Share on other sites More sharing options...
Cuz L0g1c Posted September 3, 2021 Share Posted September 3, 2021 On 8/21/2021 at 2:45 AM, Domo775 said: -support just get headshots like one of your ex majors Bruh you did them dirty -SUPPORT W̵̠̽O̶̤̐̎͠R̷̨̯͇̘̓̓̐̚Ķ̶̨͙̌͗͋̐ ̷͎̻͈͘H̵̦̝̅́͝Ä̶̱̽R̷̔͊̀͜͠D̷̲̠̱͛͘ ̵̹̞͖͍̽͂Í̶̛̠́̎ͅÑ̶̟͈ ̸̭̖̋̀S̸̞̯͔̈́̍̈̽͜I̵̞̹̓͌̈́Ḹ̴͕̤̠̃Ë̶̘́͑Ṋ̵̰̞̀̏̄́C̸̼̱̏̑Ě̸͕̕͝ ̸͚͊͐͘Á̵̩̂̃N̶̩̦̈́Ḑ̷̲̣͐͐ ̷̨̣͇̄L̴̢̳̰̀̃E̸̙͗̏̕T̵̜́͛̿ ̴̝̯̠̐̇́S̸̠̣͋̆U̶̳̖̹̐C̶͙̩̽C̶̩̻̍̕E̷͈͖̓̈S̴͖͎̆͒͆͜S̸̥̞̗̠̀͌ ̶̫̩̬͂͛͝M̵͇̗͙͗͝͝A̶̛̬̦̾̿K̴̨̙̍ͅͅE̴̠͇̮͐͗́ ̵̳̲̅͑͝T̴͙͙̀̈́ͅH̶̢̎͛̈́̿E̴͈͖̹̔̂͝ ̴̹̯͓̂̈́N̶̦͌͒̔̎Ȍ̸̘͝I̴̭̠̅ͅS̸̭̼͋̕Ë̵́ A̵̙̥̭̠̓̅̎͘͝ͅ1̵̢̙̲̰̦̞͆͊ ̴̝̏́͑͂͝N̴̨͊̍o̸̖̦̬̅̑̇̍͠m̶̖̃a̸͉̤̜̪̘͑͌͝ḑ̶̘̣̬͇̈́ ̵͈̤̪͇̉͋̓̾Ỉ̴͓͔͍̻͖͕́͆͂̕͝ / Ş̵̧̛͙̙̼̌́͑̐͠T̶̢͔̫̿̓̿̅F̷̟̗̅̄̚ͅ ̷̝̈́̏̀̾̔̑D̸̰̓̾͌͝͝4̵̠̼̓̅̆͝͠ ̷̭̺͎̇H̸͚͖͇̃̀̋͘a̷̛͎͉̦̦̐̽́̑d̷̨͖͋e̵͍͒͆ś̵͈̪͓̞ ̸̣͉̄Ḍ̸̓I̶̩͖̖̟̯͒3̵̨̡̩͇̏̏ Link to comment Share on other sites More sharing options...
Geeko Posted September 4, 2021 Share Posted September 4, 2021 Sorry but -support, the limbs aren't meant to deal much damage compared to the torso and head, so just focus aim there. 1 R&D Chief Inspector and Poop Inspector Link to comment Share on other sites More sharing options...
Coltable Posted September 4, 2021 Share Posted September 4, 2021 In Progress! Link to comment Share on other sites More sharing options...
Coltable Posted September 4, 2021 Share Posted September 4, 2021 Completed! 1 Link to comment Share on other sites More sharing options...
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