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General Suggestion - Increasing CI's raid timer - Denied


Kvist

Do you agree with this suggestion?  

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  1. 1. Do you agree with this suggestion?

    • Yes
      3
    • No
      35


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What are you suggesting? - Doubling CI's current raid timer from 10 minutes to 20 minutes. However, if a senior CI rank is online (this can be discussed), then the timer can go down to 15 minutes.

How would this change better the server? - It would give some breathing room for those who want to focus more on roleplaying as opposed to constantly shooting it out.

Are there any disadvantages of making this change to the server? If so, explain. - People enjoy a good shootout and I can definitely see discontent arising from their corner.

Who would this change mostly benefit? - Research and GENSEC staff, who often bear the brunt of CI's raids. GENSEC directly because they die over and over, and Research indirectly because they aren't able to carry out their tests.

Look, I'm not opposed to the idea of people shooting at each other in a roleplay server. Garry's Mod is based off of Half Life 2, which is an FPS. Everybody enjoys a shootout. However, 10 minutes is ridiculous.

Edited by Kvist
Changed 'doubling' to 'increasing' in topic title
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We get perms for 10 minute cooldowns once in a blue moon. 15 minutes is the standard, and with changes in how codes effect research, a code black doesn't technically stop them from doing anything at any rank. Also, the 15 minutes does not include the time the raid takes, and however much time it takes us to either A: get ready for the next or B: not bother and decide to go for another one. 

Daddy D Boi |Previously CI SGM XB1 and RAM|Formerly Agent Starboi| CCs: Frank West | Doctor Samuel Hayden | Solid Snake | CI Recon Force | Drip Hank Hill | The O7 Bois (Owner of Sunsetters)
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-Support

The timer is only 10 mins when given perms.  It is normally 15 mins. Just because Research and Gensec get destroyed in the morning does not mean the same during on/active hours.

Former:

𝐒𝐢𝐭𝐞 𝐃𝐢𝐫𝐞𝐜𝐭𝐨𝐫 - 𝐒𝐢𝐭𝐞 𝐀𝐝𝐦𝐢𝐧𝐢𝐬𝐭𝐫𝐚𝐭𝐢𝐨𝐧

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40 minutes ago, Pills said:

-Support

The timer is only 10 mins when given perms.  It is normally 15 mins. Just because Research and Gensec get destroyed in the morning does not mean the same during on/active hours.

 

54 minutes ago, Ya Boi Sawrunner said:

We get perms for 10 minute cooldowns once in a blue moon. 15 minutes is the standard, and with changes in how codes effect research, a code black doesn't technically stop them from doing anything at any rank. Also, the 15 minutes does not include the time the raid takes, and however much time it takes us to either A: get ready for the next or B: not bother and decide to go for another one. 

 

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12 minutes ago, Kvist said:

None of what either of you are saying is reflected in the rules, and it's missing the point anyways. My suggestion is that 20 minutes should be the standard.

That is still way too long. Since you can have your raid end in 1 minute or 13 minutes depending on how much people are, skill levels of people, etc. 

Edited by Pills
spelling error

Former:

𝐒𝐢𝐭𝐞 𝐃𝐢𝐫𝐞𝐜𝐭𝐨𝐫 - 𝐒𝐢𝐭𝐞 𝐀𝐝𝐦𝐢𝐧𝐢𝐬𝐭𝐫𝐚𝐭𝐢𝐨𝐧

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1 hour ago, Kvist said:

None of what either of you are saying is reflected in the rules, and it's missing the point anyways. My suggestion is that 20 minutes should be the standard.

-Support 20 minutes is way to long and unnecessary 

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-Support

Raids is the only thing that keeps Military active because it's what military does and 20 minutes is way to long.

Edited by Alexxx

O5

 

 

Former: DT CPT , CGO - Tenn Graneet 31st VCMDR -> Havoc CMDR

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18 minutes ago, Pills said:

That is still way too long. Since you can have your raid end in 1 minute or 13 minutes depending on how much people are, skill levels of people, etc. 

Twenty minutes is too long?? Raid the Foundation, reap your rewards from said raid (a captured SCP, Foundation member, etc.) and then roleplay based off of that. Or if the raid failed, roleplay the aftermath.

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23 minutes ago, Kvist said:

Twenty minutes is too long?? Raid the Foundation, reap your rewards from said raid (a captured SCP, Foundation member, etc.) and then roleplay based off of that. Or if the raid failed, roleplay the aftermath.

Well, If MTF aren't able to defend their foundation that's the outcome.

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O5

 

 

Former: DT CPT , CGO - Tenn Graneet 31st VCMDR -> Havoc CMDR

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-Support 

3 raids per hour?

hell no..

                Former CI CPT|  Guts Mexican                                                                                                                                                                                                                                       

                                                                                                                                                                            

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                               —Second Ideal of the Windrunners

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- Support
Uneeded. 15 minutes is enough + we tried something like increasing the raid timer based on people that were in the raid but it got really annoying and people got bored of waiting whenever there was more than 10 people. 

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Joined 09/30/2020
Retired 11/12/2022
Former Security SFC || Former MTF Omi9 MSGT || Former CI CPT/MAJ || Former Nu7 LTCOL/VCMDR || Former E11 CPL || Former Maintenance Professional || Former D5 CPT || Former Senior Medic || Former Advanced Researcher |

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2 minutes ago, MexicanGuy said:

-Support 

3 raids per hour?

hell no..

Probably like 1 or 2 because itll be like 10-15 minutes before everyone dies in the raid then the timer starts

idk im 2LT ok bye

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-support

People get bored from 15 mins alone im basically sleepin by 20

Resigned CI CMDR Gar  | Former E11 SGT Gar | RRH Guardian Yankee 42 | Former D5 CPL Gar (one of the first) A1 Steak Sauce I Farmer Gar

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 -Support. 

 

This would Kill Activity in not one. Not two, but 4 Branches. That being:

 

- CI Miltary (Do I really need to explain why?)

 

- CI R&D (Retrieval would be heavily decreased. Resulting in less R&D to Operate)

 

- MTF E11 (Foundation Threat Factors would become lessoned, resulting in less E11 being able to enter the Facility more frequently)

 

MTF NU7 (This would result in NU7 spending a vast majority of time standing around doing nothing. Other then recontain SCPs, they’re a Military force to oppose CI as well)

 

Thats not even considering Gensec getting even more bored then they already are, and Maintenance would have less things to fix. No lights, teslas and whatnot. CI plays a factor in activities most Branches on the Server use to Operate. Server has a Combat side, and an RP side. If you’d rather not “Shoot it out” then I recommend joining a more RP focused Branch

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CI R&D Deputy Director Of Operations


|| - Retired SCP-RP Event Team Leader || Retired SCP-RP Admin || -Retired CI R&D Head of Research||

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1 minute ago, NeoID said:

 -Support. 

 

This would Kill Activity in not one. Not two, but 4 Branches. That being:

 

- CI Miltary (Do I really need to explain why?)

 

- CI R&D (Retrieval would be heavily decreased. Resulting in less R&D to Operate)

 

- MTF E11 (Foundation Threat Factors would become lessoned, resulting in less E11 being able to enter the Facility more frequently)

 

MTF NU7 (This would result in NU7 spending a vast majority of time standing around doing nothing. Other then recontain SCPs, they’re a Military force to oppose CI as well)

 

Thats not even considering Gensec getting even more bored then they already are, and Maintenance would have less things to fix. No lights, teslas and whatnot. CI plays a factor in activities most Branches on the Server use to Operate. Server has a Combat side, and an RP side. If you’d rather not “Shoot it out” then I recommend joining a more RP focused Branch

 

 CI Military Sergeant Major CI R&D Assistant Archivist and Lead of Sleuths

 

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  • Kvist changed the title to General Suggestion - Increasing CI's raid timer
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