ryan2543 NotFound.Tech Posted May 29, 2021 Share Posted May 29, 2021 What are you suggesting? - either increasing the armorkits storage from 75 to 125/150 or making the recharge rate higher so it isn't as bad How would this change better the server? - it will make more people want to play as utility so they use the kit right and make branches like NU7, and Gensec want to request them for assistance Are there any disadvantages of making this change to the server? If so, explain. - people using it more in combat (which rarely happens now but might increase them doing so Who would this change mostly benefit? - utility and bio engineer Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - N/A Link to comment Share on other sites More sharing options...
STONKSMAN Posted May 29, 2021 Share Posted May 29, 2021 +support, makes using the armour kit 100% better and more practical RETIRED Link to comment Share on other sites More sharing options...
[GL] Fizz-y Soda Posted May 29, 2021 Share Posted May 29, 2021 I hate how slow it is right now, but I think it's like that for balancing purposes. If we can get recharged faster, it's easier to get back into combat faster with full armor. This could cause more combat healing to happen. The way it is right now forces to stay in one area while we fix our armor. Waiting for the kit to recharge takes a long time. If it recharged a little bit faster would be great for all branches. More importantly, improve maintenance activity since a lot more people will rely on them. +Support CI CMDR / CA Link to comment Share on other sites More sharing options...
styx Posted May 30, 2021 Share Posted May 30, 2021 (edited) +support it takes 10 secounds to get back to 30 and then you have to wait again. very annoying and time wasted Edited May 30, 2021 by styx Link to comment Share on other sites More sharing options...
Guinea Pig Posted May 30, 2021 Share Posted May 30, 2021 + Support on half of this. I see a speed increase is fine but the other half is a no go for me. [SCP-RP] Retired E-11 COL, HFTO and D4 Head | Former CI MSGT/2LT | Former Alpha-1 "Red-Right Hand" Guardian Delta-9 | Former Nu7 2LT/SM HSU Conscript | Former Om-9 2LT and EXP Seasoned Link to comment Share on other sites More sharing options...
Warren Talos Posted May 30, 2021 Share Posted May 30, 2021 +support for making it only faster since thats all it needs Best Regards From The Middle East CI General The Middle Eastern Prince The Last Oil Bender Link to comment Share on other sites More sharing options...
ryan2543 NotFound.Tech Posted May 30, 2021 Author Share Posted May 30, 2021 Its mostly the spped increase i would like to see the storage of it is only if we cant get the speed increase Link to comment Share on other sites More sharing options...
Ayaya Posted May 31, 2021 Share Posted May 31, 2021 +Support The base charge rate is very slow, so much so that it’s almost not even worth it to wait for the armour to recharge. As long as proper rules are followed (Not Combat healing) I see no problem on increasing the charge. I would also really like to be able to carry 120 or at least 100 armour. At the most it would allow for us to give 2 different people 60% armour immediately. Suggested stats if possible to change them. Recharge time - 3 armour per second Max amount of armour held - 100 or 120 Link to comment Share on other sites More sharing options...
NeoID Posted May 31, 2021 Share Posted May 31, 2021 On 5/29/2021 at 7:48 PM, [GL] Fizz-y Soda said: I hate how slow it is right now, but I think it's like that for balancing purposes. If we can get recharged faster, it's easier to get back into combat faster with full armor. This could cause more combat healing to happen. The way it is right now forces to stay in one area while we fix our armor. Waiting for the kit to recharge takes a long time. If it recharged a little bit faster would be great for all branches. More importantly, improve maintenance activity since a lot more people will rely on them. +Support With Best Regards,CI R&D Deputy Director Of Operations|| - Retired SCP-RP Event Team Leader || Retired SCP-RP Admin || -Retired CI R&D Head of Research|| Link to comment Share on other sites More sharing options...
Southpaw Posted May 31, 2021 Share Posted May 31, 2021 +Support QM Will now be able to be used outside of combat SCP-RP: G.O.C MAJ | Alpha-1 SGT 'Rose' | Strike Team Hammer 'Goose' | Event Team Member Retired: E11 LTCOL | Omi9 MAJ | Nu7 LTCOL | OH3 | Senior Mod | Event Team Member Link to comment Share on other sites More sharing options...
IgnisNuts Posted May 31, 2021 Share Posted May 31, 2021 On 5/29/2021 at 9:52 PM, Warren Talos said: +support for making it only faster since thats all it needs CI CMDRCC: CI Requiem Squad XH-76 Biggest DMC Fan Link to comment Share on other sites More sharing options...
Alexxxx Posted May 31, 2021 Share Posted May 31, 2021 On 5/30/2021 at 1:48 AM, [GL] Fizz-y Soda said: I hate how slow it is right now, but I think it's like that for balancing purposes. If we can get recharged faster, it's easier to get back into combat faster with full armor. This could cause more combat healing to happen. The way it is right now forces to stay in one area while we fix our armor. Waiting for the kit to recharge takes a long time. If it recharged a little bit faster would be great for all branches. More importantly, improve maintenance activity since a lot more people will rely on them. +Support O5 Former: DT CPT , CGO - Tenn Graneet , 31st VCMDR -> Havoc CMDR Link to comment Share on other sites More sharing options...
Loki Himself Posted June 2, 2021 Share Posted June 2, 2021 +Support No downsides to this change CI Military Sergeant Major | CI R&D Assistant Archivist and Lead of Sleuths Link to comment Share on other sites More sharing options...
The Real Slim Nova Posted June 3, 2021 Share Posted June 3, 2021 On 5/29/2021 at 7:48 PM, [GL] Fizz-y Soda said: I hate how slow it is right now, but I think it's like that for balancing purposes. If we can get recharged faster, it's easier to get back into combat faster with full armor. This could cause more combat healing to happen. The way it is right now forces to stay in one area while we fix our armor. Waiting for the kit to recharge takes a long time. If it recharged a little bit faster would be great for all branches. More importantly, improve maintenance activity since a lot more people will rely on them. +Support The picture explains what I am. [DATA EXPU-] Link to comment Share on other sites More sharing options...
a frog Posted June 10, 2021 Share Posted June 10, 2021 On 5/31/2021 at 9:41 AM, Southpaw said: +Support QM Will now be able to be used outside of combat E11 1LT []FORMER CI MAJOR[]Former MTF OMICRON-9 CAPTAIN[]Former Janitorial Low Command[]Former E11 HCMD[Former overseer of D4,Former experimental, Former E4]"The fuck is a ethics committee?" Link to comment Share on other sites More sharing options...
BadTimeInbound Posted June 12, 2021 Share Posted June 12, 2021 +support The armor kit is too slow and too impractical. Link to comment Share on other sites More sharing options...
Blood Stream Posted June 13, 2021 Share Posted June 13, 2021 +support, not going to lie its pretty horribly slow right now, even getting someone to 100 armor takes ages it feel like watching that number fill up to get them more armor Link to comment Share on other sites More sharing options...
ItzGray Posted June 13, 2021 Share Posted June 13, 2021 On 5/29/2021 at 6:48 PM, [GL] Fizz-y Soda said: I hate how slow it is right now, but I think it's like that for balancing purposes. If we can get recharged faster, it's easier to get back into combat faster with full armor. This could cause more combat healing to happen. The way it is right now forces to stay in one area while we fix our armor. Waiting for the kit to recharge takes a long time. If it recharged a little bit faster would be great for all branches. More importantly, improve maintenance activity since a lot more people will rely on them. +Support Current: Former: | RRH Sierra 47 | | E11 LCPL | | MJ | | AR | | Gensec SM | | CI SFC | | CI IA | | M | | Nu7 DHFE Lieutenant Colonel | | HTF A4 Z Viper A4 | | AH1Z Viper | SCP-RP: | Former staff: 6/18/21 -> 11/18/21| | Staff 2x 2/26/22 -> 10/28/22 | | Joined: Apr, 2021~ | Link to comment Share on other sites More sharing options...
Zarl Posted June 13, 2021 Share Posted June 13, 2021 +Support +OMG PLEASE THE ARMOR KIT IS SOOOOOO SLOOOOOW Retired: Nu7 SM Zarl/Head Of Medical Staff Zack/Medic Man Larry/HTF Head ;-; Link to comment Share on other sites More sharing options...
thegameinwolf Posted June 29, 2021 Share Posted June 29, 2021 On 5/29/2021 at 5:48 PM, [GL] Fizz-y Soda said: I hate how slow it is right now, but I think it's like that for balancing purposes. If we can get recharged faster, it's easier to get back into combat faster with full armor. This could cause more combat healing to happen. The way it is right now forces to stay in one area while we fix our armor. Waiting for the kit to recharge takes a long time. If it recharged a little bit faster would be great for all branches. More importantly, improve maintenance activity since a lot more people will rely on them. +Support Link to comment Share on other sites More sharing options...
Rookieblue Posted June 30, 2021 Share Posted June 30, 2021 In Progress! Retired SCP-RP Head of Staff March 3rd, 2019 - December 16th, 2021 Link to comment Share on other sites More sharing options...
Coltable Posted July 2, 2021 Share Posted July 2, 2021 Completed! Link to comment Share on other sites More sharing options...
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