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Update For 69th Medical Corps [Accepted] [In Progress] [Completed]


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All Changes below have been accepted by Medical Command and discussed with Marshal Commander River.

 

Battalion Name: Medical Corps

Job/Class Name: Medical Commander

Model Path: models/player/banks/mcommander/mcommander.mdl

Current Layout: tfa_nmrih_kknife, rw_sw_bino_dark, keys,  unarrest_stick, wos_inventory, rw_sw_e10, rw_sw_dlt19, weapon_jew_stimkit, weapon_squadshield_arm, garde_a_vousv1.1, dradio, cross_arms_infront_swep, cross_arms_swep, weapon_armorkit, weapon_bactanade, weapon_bactainjector

- Add: 

+ rw_sw_relbyv10 

+rw_sw_tl40

+rw_sw_dp23


- Remove: N/A

 

--------------------------------------------------------------------------------------------------------------------------------------------

Battalion Name: Medical Corps

Job/Class Name: Medical Vice-Commander

Model Path: models/player/banks/mtroopers/mcolonel.mdl

Current Layout: tfa_nmrih_kknife, rw_sw_bino_dark, keys,  unarrest_stick, wos_inventory, rw_sw_e10, rw_sw_dlt19, weapon_jew_stimkit, weapon_squadshield_arm, garde_a_vousv1.1, dradio, cross_arms_infront_swep, cross_arms_swep, weapon_armorkit, weapon_bactanade, weapon_bactainjector

- Add: 

+ rw_sw_relbyv10 

+rw_sw_tl40

+rw_sw_dp23


- Remove: N/A

 

--------------------------------------------------------------------------------------------------------------------------------------------

Battalion Name: Medical Corps

Job/Class Name: Medical Officer

Model Path: models/player/banks/mtroopers/mofficer.mdl

Current Layout: tfa_nmrih_kknife, rw_sw_bino_dark, keys, wos_inventory, rw_sw_e10, weapon_jew_stimkit, weapon_squadshield_arm, garde_a_vousv1.1, dradio, cross_arms_swep, weapon_armorkit, weapon_bactanade, weapon_bactainjector

- Add: 

+ rw_sw_relbyv10 


- Remove: N/A

 

--------------------------------------------------------------------------------------------------------------------------------------------

Battalion Name: Medical Corps

Job/Class Name: Imperial Researcher

Model Path: models/player/scientist.mdl

Current Layout: rw_sw_bino_dark, keys, rw_sw_se14cc, wos_inventory, weapon_jew_stimkit, garde_a_vousv1.1, dradio, weapon_armorkit, weapon_bactanade, weapon_bactainjector

- Add: 

+tfa_nmrih_kknife

+cross_arms_swep


- Remove: N/A

 

--------------------------------------------------------------------------------------------------------------------------------------------

Battalion Name: Medical Corps

Job/Class Name: Medical Rescue Squadron

Model Path: models/player/banks/mtroopers/msergeant.mdl

Current Layout: tfa_nmrih_kknife, rw_sw_bino_dark, keys, wos_inventory, rw_sw_e10, rw_sw_tl40, weapon_jew_stimkit, garde_a_vousv1.1, dradio, weapon_armorkit, weapon_bactanade, weapon_bactainjector, weapon_squadshield_arm, zeus_smokegranade

- Add: 

+cross_arms_swep


- Remove: N/A

--------------------------------------------------------------------------------------------------------------------------------------------

I wish to see these changes to balance out our loadouts. At this moment a Rescue Squadron Trooper can out gun a Officer. The changes for the Vice/Commander has been thought out and during events Vice/Commander have tried to put up a fight and died immediately, and like other battalions Vice/Commanders they also have there sub-battalions which is why the TL-40 is wished to be added. 
 

 

 

 

 

 

〖ImperialRP〗Ex: 69th Medical Corps Commander (4/12/21 - 6/10/21)Senior ModeratorGM0 || Current: N/A || Ph.D. in Minging | ❤️ Medical

"Mmmmm Monkey" ~ Sun Tzu

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Medical ain't really a combat releated regiment but i  can defiantly say medical are often targeted during events, so it can be a bit of a meh when they are in combat, so this would give medical command a fighting chance!

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6 hours ago, jensonbarnes said:

Medical ain't really a combat releated regiment but i  can defiantly say medical are often targeted during events, so it can be a bit of a meh when they are in combat, so this would give medical command a fighting chance!

I "defiantly" agree lol.

+Support

Last-Senior Commander Iden Versio (First IF SharpShooter Overseer, Last Commander ID10,Team Chestbox Gang)

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+Support

Here's a better breakdown as to why medical needs these changes, and do not say "medical is not a combat battalion" because I can go right out and say Havoc isn't either yet their commander has the best weapon out of any other commander, the RT-97c.

Commander/Vice Commander Changes

Every other commander and vice commander job has the TL40 and DP23 so adding these just makes sense. The third gun that is suggested is the Relby-V10, this gun is a semi-automatic sniper rifle that does 50 damage. First let me explain as to why medical should even have a sniper like this, medical's job is to man the mid and back lines during battle meaning they don't get to see much up close action rendering a rifle like the e-10 basically useless. This sniper does not do an overpowered amount of damage and is not perfectly accurate so it would give them a fighting chance while not having to leave their designated battlestation. 

Officer Changes

Currently the medical officer kit only has the e-10 as a main weapon not including permanent pistols. With the addition of the Relby-V10 to the officer kit it would give medical officers a fighting chance to be able to get to wounded troops and do their job to heal them. I am not saying this would be used to main in combat but to cover other medical while tending to troops or to get to troops that need healing.

Imperial Research Changes

The addition of the kit knife and cross arms swep to the Researchers is purely for RP reasons and should've already been in the server, especially the kit knife considering they do experiments and surgeries so I think this one is pretty self explanatory. 

Rescue Squadron Changes

Rescue Squadron is looked up to in medical and more formal than regular troopers, adding a cross arms swep will solidify their stance in the battalion and draw more people to it.

Edited by Polarity
  • Like 2

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3 hours ago, Polarity said:

+Support

Here's a better breakdown as to why medical needs these changes, and do not say "medical is not a combat battalion" because I can go right out and say Havoc isn't either yet their commander has the best weapon out of any other commander, the RT-97c.

Commander/Vice Commander Changes

Every other commander and vice commander job has the TL40 and DP23 so adding these just makes sense. The third gun that is suggested is the Relby-V10, this gun is a semi-automatic sniper rifle that does 50 damage. First let me explain as to why medical should even have a sniper like this, medical's job is to man the mid and back lines during battle meaning they don't get to see much up close action rendering a rifle like the e-10 basically useless. This sniper does not do an overpowered amount of damage and is not perfectly accurate so it would give them a fighting chance while not having to leave their designated battlestation. 

Officer Changes

Currently the medical officer kit only has the e-10 as a main weapon not including permanent pistols. With the addition of the Relby-V10 to the officer kit it would give medical officers a fighting chance to be able to get to wounded troops and do their job to heal them. I am not saying this would be used to main in combat but to cover other medical while tending to troops or to get to troops that need healing.

Imperial Research Changes

The addition of the kit knife and cross arms swep to the Researchers is purely for RP reasons and should've already been in the server, especially the kit knife considering they do experiments and surgeries so I think this one is pretty self explanatory. 

Rescue Squadron Changes

Rescue Squadron is lookup up to in medical and more formal than regular troopers, adding a cross arms swep will solidify their stance in the battalion and draw more people to it.

 

𝐆𝐫𝐚𝐧𝐝 𝐌𝐨𝐟𝐟 𝐓𝐚𝐫𝐤𝐢𝐧 | 𝐒𝐞𝐧𝐢𝐨𝐫 𝐀𝐝𝐦𝐢𝐧 | 𝐅𝐨𝐫𝐮𝐦 𝐃𝐢𝐩𝐥𝐨𝐦𝐚𝐭 | 𝐒𝐞𝐧𝐢𝐨𝐫 𝐆𝐚𝐦𝐞𝐦𝐚𝐬𝐭𝐞𝐫𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐒𝐭𝐚𝐟𝐟

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7 hours ago, Polarity said:

+Support

Here's a better breakdown as to why medical needs these changes, and do not say "medical is not a combat battalion" because I can go right out and say Havoc isn't either yet their commander has the best weapon out of any other commander, the RT-97c.

Commander/Vice Commander Changes

Every other commander and vice commander job has the TL40 and DP23 so adding these just makes sense. The third gun that is suggested is the Relby-V10, this gun is a semi-automatic sniper rifle that does 50 damage. First let me explain as to why medical should even have a sniper like this, medical's job is to man the mid and back lines during battle meaning they don't get to see much up close action rendering a rifle like the e-10 basically useless. This sniper does not do an overpowered amount of damage and is not perfectly accurate so it would give them a fighting chance while not having to leave their designated battlestation. 

Officer Changes

Currently the medical officer kit only has the e-10 as a main weapon not including permanent pistols. With the addition of the Relby-V10 to the officer kit it would give medical officers a fighting chance to be able to get to wounded troops and do their job to heal them. I am not saying this would be used to main in combat but to cover other medical while tending to troops or to get to troops that need healing.

Imperial Research Changes

The addition of the kit knife and cross arms swep to the Researchers is purely for RP reasons and should've already been in the server, especially the kit knife considering they do experiments and surgeries so I think this one is pretty self explanatory. 

Rescue Squadron Changes

Rescue Squadron is lookup up to in medical and more formal than regular troopers, adding a cross arms swep will solidify their stance in the battalion and draw more people to it.

 

 

Imperial RP | Ex Nova VCMDR Morpheus | Ex LTSL Val Kaiyo 

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7 hours ago, Polarity said:

+Support

Here's a better breakdown as to why medical needs these changes, and do not say "medical is not a combat battalion" because I can go right out and say Havoc isn't either yet their commander has the best weapon out of any other commander, the RT-97c.

Commander/Vice Commander Changes

Every other commander and vice commander job has the TL40 and DP23 so adding these just makes sense. The third gun that is suggested is the Relby-V10, this gun is a semi-automatic sniper rifle that does 50 damage. First let me explain as to why medical should even have a sniper like this, medical's job is to man the mid and back lines during battle meaning they don't get to see much up close action rendering a rifle like the e-10 basically useless. This sniper does not do an overpowered amount of damage and is not perfectly accurate so it would give them a fighting chance while not having to leave their designated battlestation. 

Officer Changes

Currently the medical officer kit only has the e-10 as a main weapon not including permanent pistols. With the addition of the Relby-V10 to the officer kit it would give medical officers a fighting chance to be able to get to wounded troops and do their job to heal them. I am not saying this would be used to main in combat but to cover other medical while tending to troops or to get to troops that need healing.

Imperial Research Changes

The addition of the kit knife and cross arms swep to the Researchers is purely for RP reasons and should've already been in the server, especially the kit knife considering they do experiments and surgeries so I think this one is pretty self explanatory. 

Rescue Squadron Changes

Rescue Squadron is lookup up to in medical and more formal than regular troopers, adding a cross arms swep will solidify their stance in the battalion and draw more people to it.

Agreed it would help if medical and help themselves once things go crazy and show the true strength of medical

"Even the good leaders make poor decisions, it's the best leaders that take responsibility for them." - Kratos

 

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21 hours ago, Polarity said:

+Support

Here's a better breakdown as to why medical needs these changes, and do not say "medical is not a combat battalion" because I can go right out and say Havoc isn't either yet their commander has the best weapon out of any other commander, the RT-97c.

Commander/Vice Commander Changes

Every other commander and vice commander job has the TL40 and DP23 so adding these just makes sense. The third gun that is suggested is the Relby-V10, this gun is a semi-automatic sniper rifle that does 50 damage. First let me explain as to why medical should even have a sniper like this, medical's job is to man the mid and back lines during battle meaning they don't get to see much up close action rendering a rifle like the e-10 basically useless. This sniper does not do an overpowered amount of damage and is not perfectly accurate so it would give them a fighting chance while not having to leave their designated battlestation. 

Officer Changes

Currently the medical officer kit only has the e-10 as a main weapon not including permanent pistols. With the addition of the Relby-V10 to the officer kit it would give medical officers a fighting chance to be able to get to wounded troops and do their job to heal them. I am not saying this would be used to main in combat but to cover other medical while tending to troops or to get to troops that need healing.

Imperial Research Changes

The addition of the kit knife and cross arms swep to the Researchers is purely for RP reasons and should've already been in the server, especially the kit knife considering they do experiments and surgeries so I think this one is pretty self explanatory. 

Rescue Squadron Changes

Rescue Squadron is looked up to in medical and more formal than regular troopers, adding a cross arms swep will solidify their stance in the battalion and draw more people to it.

 

~With Care, Seaman 
Retired Grand Moff Tarkin
 Retired Head Gamemaster

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On 5/15/2021 at 5:58 AM, jensonbarnes said:

Medical ain't really a combat releated regiment but i  can defiantly say medical are often targeted during events, so it can be a bit of a meh when they are in combat, so this would give medical command a fighting chance!

+Support

Agree with this ^ we (when I was medic) are the targets or Event Characters all the the time and have to walk a long way to get back into action.

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  • Beckett changed the title to Update For 69th Medical Corps
  • Manager

ACCEPTED

We have decided to only agree to give you the cross arms swep where suggested

 

*SMT reserves the right to reverse this decision at any time, even after the suggested contents addition to the server*

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