Spaghetti Posted May 14, 2021 Share Posted May 14, 2021 All Changes below have been accepted by Medical Command and discussed with Marshal Commander River. Battalion Name: Medical Corps Job/Class Name: Medical Commander Model Path: models/player/banks/mcommander/mcommander.mdl Current Layout: tfa_nmrih_kknife, rw_sw_bino_dark, keys, unarrest_stick, wos_inventory, rw_sw_e10, rw_sw_dlt19, weapon_jew_stimkit, weapon_squadshield_arm, garde_a_vousv1.1, dradio, cross_arms_infront_swep, cross_arms_swep, weapon_armorkit, weapon_bactanade, weapon_bactainjector - Add: + rw_sw_relbyv10 +rw_sw_tl40 +rw_sw_dp23 - Remove: N/A -------------------------------------------------------------------------------------------------------------------------------------------- Battalion Name: Medical Corps Job/Class Name: Medical Vice-Commander Model Path: models/player/banks/mtroopers/mcolonel.mdl Current Layout: tfa_nmrih_kknife, rw_sw_bino_dark, keys, unarrest_stick, wos_inventory, rw_sw_e10, rw_sw_dlt19, weapon_jew_stimkit, weapon_squadshield_arm, garde_a_vousv1.1, dradio, cross_arms_infront_swep, cross_arms_swep, weapon_armorkit, weapon_bactanade, weapon_bactainjector - Add: + rw_sw_relbyv10 +rw_sw_tl40 +rw_sw_dp23 - Remove: N/A -------------------------------------------------------------------------------------------------------------------------------------------- Battalion Name: Medical Corps Job/Class Name: Medical Officer Model Path: models/player/banks/mtroopers/mofficer.mdl Current Layout: tfa_nmrih_kknife, rw_sw_bino_dark, keys, wos_inventory, rw_sw_e10, weapon_jew_stimkit, weapon_squadshield_arm, garde_a_vousv1.1, dradio, cross_arms_swep, weapon_armorkit, weapon_bactanade, weapon_bactainjector - Add: + rw_sw_relbyv10 - Remove: N/A -------------------------------------------------------------------------------------------------------------------------------------------- Battalion Name: Medical Corps Job/Class Name: Imperial Researcher Model Path: models/player/scientist.mdl Current Layout: rw_sw_bino_dark, keys, rw_sw_se14cc, wos_inventory, weapon_jew_stimkit, garde_a_vousv1.1, dradio, weapon_armorkit, weapon_bactanade, weapon_bactainjector - Add: +tfa_nmrih_kknife +cross_arms_swep - Remove: N/A -------------------------------------------------------------------------------------------------------------------------------------------- Battalion Name: Medical Corps Job/Class Name: Medical Rescue Squadron Model Path: models/player/banks/mtroopers/msergeant.mdl Current Layout: tfa_nmrih_kknife, rw_sw_bino_dark, keys, wos_inventory, rw_sw_e10, rw_sw_tl40, weapon_jew_stimkit, garde_a_vousv1.1, dradio, weapon_armorkit, weapon_bactanade, weapon_bactainjector, weapon_squadshield_arm, zeus_smokegranade - Add: +cross_arms_swep - Remove: N/A -------------------------------------------------------------------------------------------------------------------------------------------- I wish to see these changes to balance out our loadouts. At this moment a Rescue Squadron Trooper can out gun a Officer. The changes for the Vice/Commander has been thought out and during events Vice/Commander have tried to put up a fight and died immediately, and like other battalions Vice/Commanders they also have there sub-battalions which is why the TL-40 is wished to be added. 〖ImperialRP〗Ex: 69th Medical Corps Commander (4/12/21 - 6/10/21), Senior Moderator, GM0 || Current: N/A || Ph.D. in Minging | I Medical "Mmmmm Monkey" ~ Sun Tzu Link to comment Share on other sites More sharing options...
RobertoManjini Posted May 14, 2021 Share Posted May 14, 2021 +support dont see anything wrong with this and its not a big change EX-Star fighter Marshall EX-NCM Secretary FAV SMT-bop Link to comment Share on other sites More sharing options...
Jaeger. Posted May 14, 2021 Share Posted May 14, 2021 26 minutes ago, robertomanjini said: +support dont see anything wrong with this and its not a big change Former: Grand Inquisitor | Lead Admin Link to comment Share on other sites More sharing options...
JustMe. Posted May 15, 2021 Share Posted May 15, 2021 14 hours ago, robertomanjini said: +support dont see anything wrong with this and its not a big change R. MC EMS LTCOL Ex. Medical Vice-Commander"Cringe." Link to comment Share on other sites More sharing options...
jensonbarnes Posted May 15, 2021 Share Posted May 15, 2021 Medical ain't really a combat releated regiment but i can defiantly say medical are often targeted during events, so it can be a bit of a meh when they are in combat, so this would give medical command a fighting chance! (ImperialRP Ranks)ImperialRP EX Naval MO Lieutenant|EX Havoc 1st Lieutenant| Ex Seventh Sister (Divisions)ImperialRP Senior Gamemaster-retired Gamemaster Of Month For January 2021| Forums Diplomat-retired ImperialRP Senior Admin-retired Link to comment Share on other sites More sharing options...
SawickM Posted May 15, 2021 Share Posted May 15, 2021 6 hours ago, jensonbarnes said: Medical ain't really a combat releated regiment but i can defiantly say medical are often targeted during events, so it can be a bit of a meh when they are in combat, so this would give medical command a fighting chance! I "defiantly" agree lol. +Support Last-Senior Commander Iden Versio (First IF SharpShooter Overseer, Last Commander ID10,Team Chestbox Gang) Founder of the Gaminglight Christian Alliance Ex-Super Admin SawickM/Forum Diplomat/Support Link to comment Share on other sites More sharing options...
Polarity Posted May 15, 2021 Share Posted May 15, 2021 (edited) +Support Here's a better breakdown as to why medical needs these changes, and do not say "medical is not a combat battalion" because I can go right out and say Havoc isn't either yet their commander has the best weapon out of any other commander, the RT-97c. Commander/Vice Commander Changes Every other commander and vice commander job has the TL40 and DP23 so adding these just makes sense. The third gun that is suggested is the Relby-V10, this gun is a semi-automatic sniper rifle that does 50 damage. First let me explain as to why medical should even have a sniper like this, medical's job is to man the mid and back lines during battle meaning they don't get to see much up close action rendering a rifle like the e-10 basically useless. This sniper does not do an overpowered amount of damage and is not perfectly accurate so it would give them a fighting chance while not having to leave their designated battlestation. Officer Changes Currently the medical officer kit only has the e-10 as a main weapon not including permanent pistols. With the addition of the Relby-V10 to the officer kit it would give medical officers a fighting chance to be able to get to wounded troops and do their job to heal them. I am not saying this would be used to main in combat but to cover other medical while tending to troops or to get to troops that need healing. Imperial Research Changes The addition of the kit knife and cross arms swep to the Researchers is purely for RP reasons and should've already been in the server, especially the kit knife considering they do experiments and surgeries so I think this one is pretty self explanatory. Rescue Squadron Changes Rescue Squadron is looked up to in medical and more formal than regular troopers, adding a cross arms swep will solidify their stance in the battalion and draw more people to it. Edited May 16, 2021 by Polarity 2 ^-^ | Former: 501st Commander | Senior Admin | Senior Gamemaster | ^-^ Link to comment Share on other sites More sharing options...
mikey! Posted May 16, 2021 Share Posted May 16, 2021 3 hours ago, Polarity said: +Support Here's a better breakdown as to why medical needs these changes, and do not say "medical is not a combat battalion" because I can go right out and say Havoc isn't either yet their commander has the best weapon out of any other commander, the RT-97c. Commander/Vice Commander Changes Every other commander and vice commander job has the TL40 and DP23 so adding these just makes sense. The third gun that is suggested is the Relby-V10, this gun is a semi-automatic sniper rifle that does 50 damage. First let me explain as to why medical should even have a sniper like this, medical's job is to man the mid and back lines during battle meaning they don't get to see much up close action rendering a rifle like the e-10 basically useless. This sniper does not do an overpowered amount of damage and is not perfectly accurate so it would give them a fighting chance while not having to leave their designated battlestation. Officer Changes Currently the medical officer kit only has the e-10 as a main weapon not including permanent pistols. With the addition of the Relby-V10 to the officer kit it would give medical officers a fighting chance to be able to get to wounded troops and do their job to heal them. I am not saying this would be used to main in combat but to cover other medical while tending to troops or to get to troops that need healing. Imperial Research Changes The addition of the kit knife and cross arms swep to the Researchers is purely for RP reasons and should've already been in the server, especially the kit knife considering they do experiments and surgeries so I think this one is pretty self explanatory. Rescue Squadron Changes Rescue Squadron is lookup up to in medical and more formal than regular troopers, adding a cross arms swep will solidify their stance in the battalion and draw more people to it. 𝐆𝐫𝐚𝐧𝐝 𝐌𝐨𝐟𝐟 𝐓𝐚𝐫𝐤𝐢𝐧 | 𝐒𝐞𝐧𝐢𝐨𝐫 𝐀𝐝𝐦𝐢𝐧 | 𝐅𝐨𝐫𝐮𝐦 𝐃𝐢𝐩𝐥𝐨𝐦𝐚𝐭 | 𝐒𝐞𝐧𝐢𝐨𝐫 𝐆𝐚𝐦𝐞𝐦𝐚𝐬𝐭𝐞𝐫 | 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐒𝐭𝐚𝐟𝐟 Link to comment Share on other sites More sharing options...
Ocean Posted May 16, 2021 Share Posted May 16, 2021 7 hours ago, Polarity said: +Support Here's a better breakdown as to why medical needs these changes, and do not say "medical is not a combat battalion" because I can go right out and say Havoc isn't either yet their commander has the best weapon out of any other commander, the RT-97c. Commander/Vice Commander Changes Every other commander and vice commander job has the TL40 and DP23 so adding these just makes sense. The third gun that is suggested is the Relby-V10, this gun is a semi-automatic sniper rifle that does 50 damage. First let me explain as to why medical should even have a sniper like this, medical's job is to man the mid and back lines during battle meaning they don't get to see much up close action rendering a rifle like the e-10 basically useless. This sniper does not do an overpowered amount of damage and is not perfectly accurate so it would give them a fighting chance while not having to leave their designated battlestation. Officer Changes Currently the medical officer kit only has the e-10 as a main weapon not including permanent pistols. With the addition of the Relby-V10 to the officer kit it would give medical officers a fighting chance to be able to get to wounded troops and do their job to heal them. I am not saying this would be used to main in combat but to cover other medical while tending to troops or to get to troops that need healing. Imperial Research Changes The addition of the kit knife and cross arms swep to the Researchers is purely for RP reasons and should've already been in the server, especially the kit knife considering they do experiments and surgeries so I think this one is pretty self explanatory. Rescue Squadron Changes Rescue Squadron is lookup up to in medical and more formal than regular troopers, adding a cross arms swep will solidify their stance in the battalion and draw more people to it. Imperial RP | Ex Nova VCMDR Morpheus | Ex LTSL Val Kaiyo Police RP | PD CPL | Ex EMS EMT | Ex DOC CO | Bappo Family Link to comment Share on other sites More sharing options...
JokerFormerBoss Posted May 16, 2021 Share Posted May 16, 2021 7 hours ago, Polarity said: +Support Here's a better breakdown as to why medical needs these changes, and do not say "medical is not a combat battalion" because I can go right out and say Havoc isn't either yet their commander has the best weapon out of any other commander, the RT-97c. Commander/Vice Commander Changes Every other commander and vice commander job has the TL40 and DP23 so adding these just makes sense. The third gun that is suggested is the Relby-V10, this gun is a semi-automatic sniper rifle that does 50 damage. First let me explain as to why medical should even have a sniper like this, medical's job is to man the mid and back lines during battle meaning they don't get to see much up close action rendering a rifle like the e-10 basically useless. This sniper does not do an overpowered amount of damage and is not perfectly accurate so it would give them a fighting chance while not having to leave their designated battlestation. Officer Changes Currently the medical officer kit only has the e-10 as a main weapon not including permanent pistols. With the addition of the Relby-V10 to the officer kit it would give medical officers a fighting chance to be able to get to wounded troops and do their job to heal them. I am not saying this would be used to main in combat but to cover other medical while tending to troops or to get to troops that need healing. Imperial Research Changes The addition of the kit knife and cross arms swep to the Researchers is purely for RP reasons and should've already been in the server, especially the kit knife considering they do experiments and surgeries so I think this one is pretty self explanatory. Rescue Squadron Changes Rescue Squadron is lookup up to in medical and more formal than regular troopers, adding a cross arms swep will solidify their stance in the battalion and draw more people to it. Agreed it would help if medical and help themselves once things go crazy and show the true strength of medical "Even the good leaders make poor decisions, it's the best leaders that take responsibility for them." - Kratos Link to comment Share on other sites More sharing options...
Manager Beckett Posted May 16, 2021 Manager Share Posted May 16, 2021 Hmm, format? 1 Link to comment Share on other sites More sharing options...
Seaman Posted May 16, 2021 Share Posted May 16, 2021 21 hours ago, Polarity said: +Support Here's a better breakdown as to why medical needs these changes, and do not say "medical is not a combat battalion" because I can go right out and say Havoc isn't either yet their commander has the best weapon out of any other commander, the RT-97c. Commander/Vice Commander Changes Every other commander and vice commander job has the TL40 and DP23 so adding these just makes sense. The third gun that is suggested is the Relby-V10, this gun is a semi-automatic sniper rifle that does 50 damage. First let me explain as to why medical should even have a sniper like this, medical's job is to man the mid and back lines during battle meaning they don't get to see much up close action rendering a rifle like the e-10 basically useless. This sniper does not do an overpowered amount of damage and is not perfectly accurate so it would give them a fighting chance while not having to leave their designated battlestation. Officer Changes Currently the medical officer kit only has the e-10 as a main weapon not including permanent pistols. With the addition of the Relby-V10 to the officer kit it would give medical officers a fighting chance to be able to get to wounded troops and do their job to heal them. I am not saying this would be used to main in combat but to cover other medical while tending to troops or to get to troops that need healing. Imperial Research Changes The addition of the kit knife and cross arms swep to the Researchers is purely for RP reasons and should've already been in the server, especially the kit knife considering they do experiments and surgeries so I think this one is pretty self explanatory. Rescue Squadron Changes Rescue Squadron is looked up to in medical and more formal than regular troopers, adding a cross arms swep will solidify their stance in the battalion and draw more people to it. ~With Care, Seaman Retired Grand Moff Tarkin Retired Head Gamemaster Link to comment Share on other sites More sharing options...
Manager Beckett Posted May 17, 2021 Manager Share Posted May 17, 2021 You forgot to include the '- Current loadout:' for each of the job you are wanting to change. 1 Link to comment Share on other sites More sharing options...
Henderson Posted May 25, 2021 Share Posted May 25, 2021 On 5/15/2021 at 5:58 AM, jensonbarnes said: Medical ain't really a combat releated regiment but i can defiantly say medical are often targeted during events, so it can be a bit of a meh when they are in combat, so this would give medical command a fighting chance! +Support Agree with this ^ we (when I was medic) are the targets or Event Characters all the the time and have to walk a long way to get back into action. SCP-RP | Epsilon-11 "Nine-Tailed Fox" Former CE LCPL | Former Medical RFM Ex-Medic | Former Senior Researcher | Former Maintenance Journeyman | Former CI PVT | Guest General Security Officer | Former Guest MTF Nu-7 Guest Agent ImperialRP | Former Gamemaster I | Former Moderator | Current MC SFC, Senior Research & AUO | Navy Former Mideshipman | SF Former Senior Pilot | Purge HVY Former CSM & SPC | IQ Former Lord I, Former Apprentice II | Former Royal Guard IV, Royal Guard CDT I | Havoc Former LCPL | Former Shock Specialist | Former IC 2LT & Gren Link to comment Share on other sites More sharing options...
Manager Beckett Posted May 27, 2021 Manager Share Posted May 27, 2021 ACCEPTED We have decided to only agree to give you the cross arms swep where suggested *SMT reserves the right to reverse this decision at any time, even after the suggested contents addition to the server* Link to comment Share on other sites More sharing options...
Emoo Posted May 28, 2021 Share Posted May 28, 2021 In Progress This suggestion is now under review and is in the works of being implemented 『Retired Head of Staff on ImperialRP』 Link to comment Share on other sites More sharing options...
Emoo Posted August 30, 2021 Share Posted August 30, 2021 Completed! This suggestion is now in the server 『Retired Head of Staff on ImperialRP』 Link to comment Share on other sites More sharing options...
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