ripjaw56789 Posted May 13, 2021 Share Posted May 13, 2021 (edited) What are you suggesting? - Visible NLR Timers How would this change better the server? - Would actually provide a timer of your NLR left/a zone that prevents you from breaking NLR Are there any disadvantages of making this change to the server? If so, explain. - None I can think off Who would this change mostly benefit? - Everyone Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - I have not been able to find anything that would fit the description outside of NLR zones which only give the timer near the zones. Edited May 13, 2021 by ripjaw56789 IFN.GG Fixing/Corrections Link to comment Share on other sites More sharing options...
Its Buck Posted May 13, 2021 Share Posted May 13, 2021 +support yes RETIRED SCP-RP:Delta-5 CPT | Deputy Head G9| Medical DHFW Doctor. | E11 1LT | Head Ranger | D4 Vanguard FF5 | RnD EOI V3 Canibal ImperialRP: MC 1LT Bacon 3817 | DT SGT FF5 Link to comment Share on other sites More sharing options...
Zack Morden Posted May 13, 2021 Share Posted May 13, 2021 (edited) +Support Yes No longer will people have to set up timers or remember how long NLR is yes please (Changed -/+ to +) Edited May 13, 2021 by KCM/SM Zack Morden Former RESEARCH Manager Zack Morden FORMER SECURITY 2LT JFTO Zack Morden Change is a good thing Link to comment Share on other sites More sharing options...
Guinea Pig Posted May 13, 2021 Share Posted May 13, 2021 (edited) + Support 4 minutes ago, KCM/SM Zack Morden said: Also can this be even possible to code? Yes this is probably programmable as it would just be a small text bar. Edited May 13, 2021 by Guinea Pig [SCP-RP] Retired E-11 COL, HFTO and D4 Head | Former CI MSGT/2LT | Former Alpha-1 "Red-Right Hand" Guardian Delta-9 | Former Nu7 2LT/SM HSU Conscript | Former Om-9 2LT and EXP Seasoned Link to comment Share on other sites More sharing options...
Chief_ Posted May 13, 2021 Share Posted May 13, 2021 19 minutes ago, KCM/SM Zack Morden said: +Support Yes No longer will people have to set up timers or remember how long NLR is yes please (Changed -/+ to +) I agree. But for me it’s +/- support. as i fell this could cause lag to the server with it running code for all players when they die. Also won’t the timer just be a universal one of 3 minutes? And then what about when d-class don’t have nlr and die a ton during riots constantly resetting the timer. In the end is a good idea. But if it’s going to affect server performance then no. Head Admin SCP-RP || Event Team Overseer || Ethics Committee || Ex Security FTO 1LT || Ex Security Warden || Ex CI R&D Senior Agent || UMC Guest [LVL 0] || Former Research Researcher || Former DORSU || Former DOC || Former LCZ Manager || I aM sPeCiAl || Link to comment Share on other sites More sharing options...
ripjaw56789 Posted May 13, 2021 Author Share Posted May 13, 2021 3 minutes ago, Chief_ said: I agree. But for me it’s +/- support. as i fell this could cause lag to the server with it running code for all players when they die. Also won’t the timer just be a universal one of 3 minutes? And then what about when d-class don’t have nlr and die a ton during riots constantly resetting the timer. In the end is a good idea. But if it’s going to affect server performance then no. To this I have a response, from another server (Not naming which) They have an NLR timer thats not triggered by Class D. However theres works with zones due to diff NLR Rules (But it shows it could be possible to eliminate the issue of it being done for D Class) Link to comment Share on other sites More sharing options...
NeoID Posted May 13, 2021 Share Posted May 13, 2021 +Support Good Idea, 100% for it, thing is that yes, we will have new performance issues if it’s constantly having to track 100 players timers. Heres my solution for it, don’t put down a timer per say, but instead, have a Timestamp of your last death appear say under your Connection Ping. With Best Regards,CI R&D Deputy Director Of Operations|| - Retired SCP-RP Event Team Leader || Retired SCP-RP Admin || -Retired CI R&D Head of Research|| Link to comment Share on other sites More sharing options...
Mind Stone Posted May 13, 2021 Share Posted May 13, 2021 +/- Support This has been suggested and denied before. The addition of this would most likely cause lag. Branches have different NLR (e.x: Security has 2 minute NLR and MTF has 3 minute NLR). Overall, it would be convenient but could cause issues. Retired LCZ Manager : Pingas Link to comment Share on other sites More sharing options...
MexicanGuy Posted May 13, 2021 Share Posted May 13, 2021 30 minutes ago, NeoID said: +Support Good Idea, 100% for it, thing is that yes, we will have new performance issues if it’s constantly having to track 100 players timers. Heres my solution for it, don’t put down a timer per say, but instead, have a Timestamp of your last death appear say under your Connection Ping. Former CI CPT| Guts | Mexican “I will protect those who cannot protect themselves. ” —Second Ideal of the Windrunners— Link to comment Share on other sites More sharing options...
Alexxxx Posted May 13, 2021 Share Posted May 13, 2021 3 hours ago, NeoID said: +Support Good Idea, 100% for it, thing is that yes, we will have new performance issues if it’s constantly having to track 100 players timers. Heres my solution for it, don’t put down a timer per say, but instead, have a Timestamp of your last death appear say under your Connection Ping. O5 Former: DT CPT , CGO - Tenn Graneet , 31st VCMDR -> Havoc CMDR Link to comment Share on other sites More sharing options...
Cloaker Posted May 13, 2021 Share Posted May 13, 2021 (edited) +Support This would be amazing, I think I remember +supporting to old suggestion. This would only be clientside so there wouldn't be any server lag from it, also from other servers that I've seen do this most of them don't count down the NLR but count up starting from 0 from the last time you died so no matter what job you're on you'll know when your NLR is up. Edited May 14, 2021 by Cloaker local teenage father :3 Retired: ci ddop cloaker s1mp Ex Senior Moderator Ex Event Team Link to comment Share on other sites More sharing options...
Chief_ Posted May 13, 2021 Share Posted May 13, 2021 7 hours ago, ripjaw56789 IFN.GG said: To this I have a response, from another server (Not naming which) They have an NLR timer thats not triggered by Class D. However theres works with zones due to diff NLR Rules (But it shows it could be possible to eliminate the issue of it being done for D Class) Ight Still as I said up above. As long as we don't get bad lag i'm good with this. Head Admin SCP-RP || Event Team Overseer || Ethics Committee || Ex Security FTO 1LT || Ex Security Warden || Ex CI R&D Senior Agent || UMC Guest [LVL 0] || Former Research Researcher || Former DORSU || Former DOC || Former LCZ Manager || I aM sPeCiAl || Link to comment Share on other sites More sharing options...
Nenea Tanti Posted May 13, 2021 Share Posted May 13, 2021 7 hours ago, Mind Stone said: +/- Support This has been suggested and denied before. The addition of this would most likely cause lag. Branches have different NLR (e.x: Security has 2 minute NLR and MTF has 3 minute NLR). Overall, it would be convenient but could cause issues. MTF Epsilon-11 Commander | Event Team Link to comment Share on other sites More sharing options...
Rangiatea Posted May 14, 2021 Share Posted May 14, 2021 Denied. The SCP-RP SMT has decided against adding this suggestion for performance reasons, the benefit to the server, or another unstated reason. "A good soldier obeys without question. A good officer commands without doubt." Link to comment Share on other sites More sharing options...
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