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Nu-7 Branch Update May 2021


Dang

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=============Nu-7 Branch Update=============
 

Job: MTF Nu-7 Commander 

New Weapons: tfa_barret_m82, tfa_remington870

Remove Weapons: tfa_csgo_awp, tfa_mossberg590

 

HP: 275 ----> 250

Armor: 175 ----> 200

 

=======================================

Job: MTF Nu-7 Officer 

New Weapons: tfa_m16a4_acog

Remove Weapons: tfa_csgo_aug

Armor: 175 ----> 200

Extra: guthscp_keycard_lvl_4
 

=======================================

 

Job: Hammer and Sickle Apex Unit 

HP: 250 ----> 225

Armor: 175 ----> 225

 

=======================================

 

 Job: Hammer and Sickle Shadow Unit 

HP: 275 ----> 225

Armor: 150 ----> 225

Model Path: models/pechenko_121/doomslayer.mdl

Adding model: https://steamcommunity.com/sharedfiles/filedetails/?id=813857713&searchtext=doom+slayer

 

=======================================

 

Removal job: MTF Nu-7 Grenadier

 

=======================================

 

Removal job: MTF Nu-7 Recon Specialist 

 

=======================================

New Job: MTF Nu-7 “Rifle Guardian”

Model path: models/kss/tsremastered/recon_specialist.mdl

Description: The MTF Nu-7 Rifle Guardians are the best-trained riflemen in the facility, making sure no target is left without a bullet through their chest. The Rifle Guardian is equipped with a Deployable Shield to be used as cover during combat.

Salary: 150

HP: 175

Armor: 175 

Job slots: 2
(Level 65+)

New Weapons: tfa_csgo_scar20 - With an increased buff and with the rifle named the “velocity Rifle”, Deployable Shield https://steamcommunity.com/sharedfiles/filedetails/?id=2441216312,weapon_policeshield, tfa_csgo_sawedoff, cross_arms_infront_swep, cross_arms_swep, salute_swep, fas2_ifak, tfa_csgo_flash , tfa_csgo_smoke, weapon_cuff_elastic, guthscp_keycard_lvl_3, keys

Needs /mtf /nu7 /ff /site Comms

 

=======================================

Job: MTF Nu-7 Behemoth

HP: 300 ----> 225

  Armor: 125 ---> 175

Notes: Behemoths overall HP and armor stats of 425 has been nerfed to 400, we gathered that the behemoth class was extremely powerful and needed a minor nerf to help balance the combat.

 

=======================================

New Job: MTF Nu7 “Tactical Response Team”

Model Path: models/auditor/re2/chr_hunk_pmrig.mdl

Description: The MTF Nu-7 Tactical Response Team is equipped with boosters to improve their movement speed. With enhanced mobility and extensive training in combat, this class is the quickest response team we have.

Salary: 150

HP: 200

Armor: 150

Job slots: 4

Increase job sprint speed: 350

 

New Weapons: tfa_csgo_mp7, tfa_csgo_sg556, tfa_csgo_p2000, cross_arms_infront_swep, cross_arms_swep, salute_swep, keys, tfa_csgo_flash , tfa_csgo_smoke, tfa_csgo_e11_smoke, weapon_cuff_elastic, guthscp_keycard_lvl_3

 

Needs /mtf /nu7 /ff /site Comms
 

=======================================

Job: MTF Nu-7 Field Expert 

New Weapons: tfa_csgo_nova

Remove Weapons: tfa_browningauto5

 

  Armor: 150 ---> 175

 

======================================

Job: MTF Nu-7 Containment Specialist 

New Weapons: tfa_csgo_ak47, keys

Remove Weapons: tfa_csgo_galil

 

I hope everybody is happy with the changes and new classes that have been made for the Nu7 Branch Update! If you have any questions or concerns please leave a descriptive response to the post below. 
 

Edited by Dang
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+Support Y E S

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E11 1LT []FORMER CI MAJOR[]Former MTF OMICRON-9 CAPTAIN[]Former Janitorial Low Command[]Former E11 HCMD[Former overseer of D4,Former experimental, Former E4]
"The fuck is a ethics committee?"

 

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+ Support

All good stuff, sad to see recons get removed.

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[SCP-RP] Retired E-11 COL, HFTO and D4 Head  Former CI MSGT/2LT | Former Alpha-1 "Red-Right Hand" Guardian Delta-9 | Former Nu7 2LT/SM HSU Conscript Former Om-9 2LT and EXP Seasoned

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38 minutes ago, Dang said:

New Weapons: tfa_m16a4_acog

the M16 isn't really that good

 

38 minutes ago, Dang said:

HP: 225 ----> 200

Armor: 175 ----> 225

that doesn't make sense...

 

38 minutes ago, Dang said:

HP: 250 ----> 225

Armor: 175 ----> 200

I think both HSU jobs should be just 250 225 like other SF

 

39 minutes ago, Dang said:

Is that even on the workshop? It doesn't show up for me

 

40 minutes ago, Dang said:

Removal job: MTF Nu-7 Grenadier

 

40 minutes ago, Dang said:

Removal job: MTF Nu-7 Recon Specialist 

I personally really enjoy both classes and think they should stay

Other than that I guess +Support, I just feel like some of this stuff severely damages Nu-7

Imperial RP] Ex-Gamemaster| Ex-Starfighter Corps. Officer| Ex-Onyx Squad Officer| Ex-Inferno Squad Squadron Leader| Ex-Shadow Guard Officer VII| INO Chad. 
SCP RP] 
Retired-Nu7 1st Lieutenant| Ex-GENSEC Master Sergeant and Junior Warden| Retired-Chaos Insurgency 1st Lieutenant| Zeta-19| Epic Payday Gang(2nd ever)| Ex-A1 Guardian| Ex-Event Team Member.
"You are a quarter of a million strong, and you shoot well, but what if I showed of with 500,000 men? What would you do?" -Kaiser Wilhelm II "We would shoot twice, and we'd go home" -Swiss Militiaman

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3 minutes ago, Echo Romeo said:

the M16 isn't really that good

 

that doesn't make sense...

 

I think both HSU jobs should be just 250 225 like other SF

 

Is that even on the workshop? It doesn't show up for me

 

 

I personally really enjoy both classes and think they should stay

Other than that I guess +Support, I just feel like some of this stuff severely damages Nu-7

- M16 is very good right now? Maybe you haven't used it since the weapon update has been implemented

- The reason for the different HP and Armor is for creating difference in the two classes and they were already different so we kept the same format for the HP and armor.

- Fixed the model link for some reason it was bugged.

- The grenadier was never used and Recon is being given to E11 whilst we have there scout speed as it makes more sense, Especially that E11 is against snipers all day on surface.

 

 

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-Support

Idk about any balancing but Ithaca eww 

Glad HP/Armor changes are actually happening after however many months on months. 

Nova on FE is whatever. I have been made aware shotguns are still OP.

Why is the only class that's being buffed the commander class.

The rest of the classes get nerfed or mediocre weapons. Why not equivalent weapons or is the servers balancing still the same from when I retired. 

Change the Bar on new Nu7 scout cause unless it was changed it is wack as hell.

Also the new Nu7 scout, that's the wrong smoke. Use the e11 custom one. 

Hope 7101 is doing ok. Glad it wasn't nerfed lol. 

I know I'm retired but I know there's probably people against this.

 

Edited by MattOminigo3
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Grinding with Nu7  |Past SGT in A1, Gensec and CI  Was a great Tech Saved Beanz from doom thrice Didn't save Rang Gets bullied by Surge Loves all in the server

Custom Classes: Spy, D-Class 2304  | CNTN Bot , Raptor Team |Tango - 14, CTF

Retired DoTF

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25 minutes ago, Dang said:

- The reason for the different HP and Armor is for creating difference in the two classes and they were already different so we kept the same format for the HP and armor.

What about Officer though, why is it 200 225 instead of just 225 200 or 225 175 still

Imperial RP] Ex-Gamemaster| Ex-Starfighter Corps. Officer| Ex-Onyx Squad Officer| Ex-Inferno Squad Squadron Leader| Ex-Shadow Guard Officer VII| INO Chad. 
SCP RP] 
Retired-Nu7 1st Lieutenant| Ex-GENSEC Master Sergeant and Junior Warden| Retired-Chaos Insurgency 1st Lieutenant| Zeta-19| Epic Payday Gang(2nd ever)| Ex-A1 Guardian| Ex-Event Team Member.
"You are a quarter of a million strong, and you shoot well, but what if I showed of with 500,000 men? What would you do?" -Kaiser Wilhelm II "We would shoot twice, and we'd go home" -Swiss Militiaman

naruto shippuden GIF

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2 minutes ago, Echo Romeo said:

What about Officer though, why is it 200 225 instead of just 225 200 or 225 175 still

the officer got a 25 buff that why hopefully that answer all your questions you can always pm me on discord if you have any further

Edited by Dang
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void this comment

Edited by Echo Romeo

Imperial RP] Ex-Gamemaster| Ex-Starfighter Corps. Officer| Ex-Onyx Squad Officer| Ex-Inferno Squad Squadron Leader| Ex-Shadow Guard Officer VII| INO Chad. 
SCP RP] 
Retired-Nu7 1st Lieutenant| Ex-GENSEC Master Sergeant and Junior Warden| Retired-Chaos Insurgency 1st Lieutenant| Zeta-19| Epic Payday Gang(2nd ever)| Ex-A1 Guardian| Ex-Event Team Member.
"You are a quarter of a million strong, and you shoot well, but what if I showed of with 500,000 men? What would you do?" -Kaiser Wilhelm II "We would shoot twice, and we'd go home" -Swiss Militiaman

naruto shippuden GIF

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+Support

1 hour ago, Dang said:

 

New Job: MTF Nu7 “Tactical Response Team”

Model Path: models/auditor/re2/chr_hunk_pmrig.mdl

Description: The MTF Nu-7 Tactical Response Team is equipped with boosters to improve their movement speed. With enhanced mobility and extensive training in combat, this class is the quickest response team we have.

Salary: 150

HP: 200

Armor: 150

Job slots: 4

Increase job sprint speed: 350

RIP Scout gaming

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+Support, I like it.

 

  • Retired MTF Nu7 Commander (Lars) / HSU General (Majestic)
  • Retired MTF E11 CPT | SFTO | SCE | SMS | SNM (Lars) / D4 Vanguard (Hypnos)
  • Retired Medical Supervisor | HFW | SFTO | ACM | O5 Logistics | RRH Engineer (Lars/Otter)
  • Retired Maintenace OS | SCS | SFTO - (Lars/Otter)
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  • Former Gensec MSGT (Lars)
  • Former CI SM | Hotshot | Longshot | Sawbones (Dan)
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I just have one question, will the scout job of e11 be changed to TRT  nu7 ?

for everthing else +Support

Edited by MexicanGuy

                Former CI CPT|  Guts Mexican                                                                                                                                                                                                                                       

                                                                                                                                                                            

                              “I will protect those who cannot protect themselves. ”

                               —Second Ideal of the Windrunners

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6 minutes ago, MexicanGuy said:

I just have one question, will the scout job of e11 be changed to TRT  nu7 ?

Yes we did a trade with E11

We gave them our Recon specialist and we got their scout

My reasons are: E11 needs snipers on surface since there's more space and Scout will help us feed SCPs faster and lower the amount of self-breaching that happens

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Admin For SCPRP , Vice Commander In Nu-7.

Former Major/Head FTO In Omicron-9

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2 hours ago, MexicanGuy said:

I just have one question, will the scout job of e11 be changed to TRT  nu7 ?

for everthing else +Support

 

With Best Regards,
CI R&D Deputy Director Of Operations


|| - Retired SCP-RP Event Team Leader || Retired SCP-RP Admin || -Retired CI R&D Head of Research||

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-/+Support

+Support new classes.

+Support FE changes.

-Support HP nerfs.

-Support Nu7 Grenadier removal. 

(too lazy to explain why -support so don't bother trying to ask me why & or explain the nerfs)

 

 

 

 

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 Nuwu-7 CPT ▲ Gensec SGT ▲ Joined during Site 05 ▲"Still waiting for Bread to grant me callsign UWU7

 

 

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-/+Support

+ Support new classes. will be joining them all

+ Support FE changes. 

- some of the health balancing

[SCPRP]: Retired MTF Low Command / Retired CI AIN / D-3351 'Keith Sweat' 

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-/+ Support

While I agree with some of the changes being made to certain jobs, there are still some changes that I don't agree with at all and I believe others would agree with me as well.

+ FE Changes: This was needed for a very long time! I am glad the job is matching up with other jobs in terms of health and weaponry, because it used to be least used job in the branch and the only reason they would hop on it is to conduct necessary repairs when urgently needed.

+ Tactical Response Team: This is a REALLY good idea and a fair trade with E11. As much as I enjoy playing Recon, I have found a lot difficulties mainly due to the limited space I had to work with while inside the facility and hardly able to gain long distance against the enemy as I navigate through the hallways. I personally think that Recon Specialist would be much more useful to the E11 branch as they mainly work on the surface with a lot of space AND a powerful sniper that could be used to identify AND take out targets. As for the formerly known ''Scout'' class which we will be receiving, I think this is a wise choice as we do tend to have a lot things to do on our shoulders such as feeding SCPs, preventing hostage taking or dealing with D block riots when it gets out of control. A speed boost would definitely make our lives easier and allow us to be more efficient.

- Tactical Response Team Weapons: As for the weapons, they're not that great and definitely wouldn't be a good match against CI who are more well equipped with Remingtons which is a shotgun that can be aimed and used with no effort at all. The Tactical Response Squad would still have a hard time getting used to the weapon recoil and adjust to it over time, however, with a shotgun this is not the case because you can simply left click anywhere and you would be guaranteed a hit on your target. I understand that you're trying to minimize jobs from having shotguns and make them unique by using other range of weaponry, but I can assure you that speed alone won't be enough to out do the enemy. The Vector is a really good SMG for close range but it would be really impossible to outgun someone who has a commonly used shotgun or other high tier weaponry mainly due to the fact that the recoil and fire rate are both difficult to control. The bar is also quite weak with little to no potential to be used as a long range weapon due to its recoil. It is decent in medium to close range but then again, a 20 bullet weapon isn't enough to take down the enemy and the reload speed doesn't compensate at all. I am surprised that the bar is actually considered an LMG because it only carries 20 bullets in each magazine when the average LMG carries roughly 120-200 bullets, hence the reason why they're called LMGs.

- Health balancing: The ''health balancing'' doesn't sit right with me, especially the Behemoth nerf. There was no need to change the health of any job in Nu7 due to the CI Branch Update that was introduced a few days ago. The incredible buff most CI jobs have received already balance things out between us, if that's your main concern. There is no need taking it a step further by taking away a percentage of our health and switching it into armour and there is really no point. CI got health, armour AND weapon buffs.

- HSU Jobs: Just going to leave this here...

image.thumb.png.7ad7e709a6a99b154c4d4fb0bf9c68ef.png

Dang I appreciate the time you've put into the branch update and I commend your efforts but from what I am reading here it looks like you're trying to nerf Nu7 rather than balancing it with other branches. You're a great guy Dang and friendly, so I hope there is no hard feelings between us and perhaps we can work together on this if you would allow me to help. Other than that, best of luck and thank you for reading.

Rainbow

MTF Nu7 1LT

Edited by Pog0
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