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CI R&D Branch Update [Completed]


NeoID

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R&D Branch Update:

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Name of Job: CI R&D Gamma Command

Job Model (Model Paths):
models/player/suits/male_01_shirt_tie.mdl
models/player/Suits/male_01_closed_coat_tie.mdl
models/player/Suits/male_02_closed_coat_tie.mdl
models/player/Suits/male_03_closed_coat_tie.mdl
models/player/Suits/male_04_closed_coat_tie.mdl
models/player/Suits/male_05_closed_coat_tie.mdl
models/player/Suits/male_06_closed_coat_tie.mdl

Job Description: N/A 

Job Weapons: weapon_doom3_flashlight

Remove Job Weapons: tfa_nmrih_maglite

Job Salary: N/A

Job HP: 175

Job Armor: 150

Extra Info (Ex. Workshop link for models):
Model already on Server
LOWER JOB SLOTS TO 3

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Name of Job: CI R&D Delta Command

Job Model (Model Paths): N/A

Job Description: N/A 

Job Weapons: weapon_doom3_flashlight

Remove Job Weapons: tfa_nmrih_maglite

Job Salary: N/A

Job HP: N/A

Job Armor: N/A

Extra Info (Ex. Workshop link for models):
N/A
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Name of Job: CI R&D Beta Agent

Job Model (Model Paths): N/A

Job Description: N/A 

Job Weapons: weapon_doom3_flashlight

Remove Job Weapons: tfa_nmrih_maglite

Job Salary: 125

Job HP: N/A

Job Armor: N/A

Extra Info (Ex. Workshop link for models):
N/A
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Name of Job: CI R&D Alpha Agent

Job Model (Model Paths): N/A

Job Description: N/A 

Job Weapons: weapon_doom3_flashlight

Remove Job Weapons: tfa_nmrih_maglite

Job Salary: N/A

Job HP: N/A

Job Armor: N/A

Extra Info (Ex. Workshop link for models):
N/A
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Name of Job: CI R&D Field Researcher

New Name: CI Field Researcher

Job Model (Model Paths): N/A 

Job Description: N/A 

Job Weapons: weapon_doom3_flashlight

Remove Job Weapons: tfa_nmrih_maglite

Job Salary: N/A

Job HP: N/A

Job Armor: N/A

Extra Info (Ex. Workshop link for models):
N/A

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Name of Job: CI Bio-Engineer

Job Model (Model Paths):
models/ninja/hazmat.mdl


Job Model Removal (Model Paths):
models/nova prospekt/group22/player/group22scientist.mdl

Job Description: N/A 

Job Weapons: weapon_doom3_flashlight, tfa_mp7

Remove Job Weapons: tfa_bizonp19

Job Salary: N/A

Job HP: N/A

Job Armor: N/A

Extra Info (Ex. Workshop link for models):
https://steamcommunity.com/sharedfiles/filedetails/?id=123522934&searchtext=Hazmat

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Name of Job: CI Sleuth (Level 65)

Job Model (Model Paths):
models/bread/bo2_sealscp_masked.mdl

Job Description: N/A 

Job Weapons: weapon_doom3_flashlight, ztm_trashcollector, tfa_nmrih_sledge, weapon_hdevice_pro, cross_arms_swep, weapon_physcannon

Remove Job Weapons: weapon_hdevice

Job Salary: 150

Job HP: 125

Job Armor: 100

Extra Info (Ex. Workshop link for models):
N/A
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Edited by NeoID
  • Like 1

With Best Regards,
CI R&D Deputy Director Of Operations


|| - Retired SCP-RP Event Team Leader || Retired SCP-RP Admin || -Retired CI R&D Head of Research||

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1 minute ago, The Apple said:

Doom Flashlight go brrrrrrrr +Support

Sleuths getting some cool ass stuff

 

[SCP-RP] Retired E-11 COL, HFTO and D4 Head  Former CI MSGT/2LT | Former Alpha-1 "Red-Right Hand" Guardian Delta-9 | Former Nu7 2LT/SM HSU Conscript Former Om-9 2LT and EXP Seasoned

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+Support
I see this update pretty good if I do say so myself, the new flashlights would be a lot better to use then those (stinky) maglites. Sleuth's are gonna get a pretty decent buff, Bios getting that pretty sweet MP7 with the new model, Field Research gonna get a name that fits with the other subs, and everything else would be nice.

Former Chaos Insurgency Deputy Director of Operations Vindertech
still cringe man

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-Support doom flashlight too op. Would make CI mil useless because RnD could out damage them.

Being serious, looks cool. +Support

  • Laughing 1

Current: None

Former: Security Sergeant Major (and SFC), Director of Logistics, Alpha-1 Private First Class, CI Mil Private First Class (and E4 C6), Nu7 Lance Corporal, CI RnD Supervisory Agent (and EOI F3) 

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I dont know man.

Doom Flashlight would murder all of E11 in a flash

+Support

  • Laughing 1

SCP-RP: G.O.C MAJ | Alpha-1 SGT 'Rose' | Strike Team Hammer 'Goose'Event Team Member     

Retired: E11 LTCOL Omi9 MAJ Nu7 LTCOL OH3 | Senior Mod | Event Team Member

 

 

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Just now, Southpaw said:

I dont know man.

Doom Flashlight would murder all of E11 in a flash

+Support

Don’t fuck with the Science Team 😈

  • Laughing 1

With Best Regards,
CI R&D Deputy Director Of Operations


|| - Retired SCP-RP Event Team Leader || Retired SCP-RP Admin || -Retired CI R&D Head of Research||

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On 4/20/2021 at 9:40 PM, Right Twix Bar said:

-Support doom flashlight too op. Would make CI mil useless because RnD could out damage them.

Being serious, looks cool. +Support

 

  |  Former Nu7 IFE IRCN IBHM SGT  | Former Security JFTO SM | Former JWD Warden | Former A1 SF 2LT| Former RRH Guardian Zulu 1                                                                      

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  • 2 years later...
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