PandaInShitpostLand Posted January 26, 2020 Share Posted January 26, 2020 13 hours ago, Gamer6 said: Yeah in console it filled with "error with 087 staircase" hmmm, there are 2 site-05 map addons you have to install, one the map itself, and the other the mapping for the map, The God Gamer of the Shitpost Squadron Link to comment Share on other sites More sharing options...
PandaInShitpostLand Posted January 26, 2020 Share Posted January 26, 2020 (edited) On 1/22/2020 at 9:03 AM, Hoovy said: There's very little room after the airlock for GENSEC to set anything up. if I remember correctly, the Hallways are extremely tight Edit: There's also very little to stop them from coming back over and over, aka what the elevator does. There's very little room after the airlock for GENSEC to set anything up. if I remember correctly, the Hallways are extremely tight.yes, however, if we were to incorporate mining back into the mix, or give the D-Class (like janitorial) a vacuum and an automated system for money, it would quell some riots, as D-Class will be focused on making money, this also will have more gensec as D-class will be encouraged to not only riot and to join gensec as it isnt "Make sure D-Class dont have fun simulator 2020" Mtf will be more rewarding than "Make sure D-Class AND scps dont have fun simulator 2020" and the servers D-Class will diminish a bit, events will be needed into the mix every once in a while, but a main goal of a D-Class is to get to the armory and escape, lots of D-Class are greedy, so having... lets say 3 miners, 5 civil miners, and 5 cleaners would be helpful.Edit: There's also very little to stop them from coming back over and over, aka what the elevator does.We could incorporate the use of fading doors, on a set and stone time limit, like a 30 second time to open, and it stays open for 20 seconds. roughly like the elevator in D-Block. also allowing Gensec and mtf to build custom firing lines or checkpoints would quench it, and make the riots more fun for all D-Class, with plans, and less like "rush them and hope they are brain dead sim" Edited January 26, 2020 by Panda0Playz The God Gamer of the Shitpost Squadron Link to comment Share on other sites More sharing options...
Orange 🍊 Posted January 31, 2020 Share Posted January 31, 2020 I might just return if we give this a try +Support Link to comment Share on other sites More sharing options...
Dang Posted February 3, 2020 Share Posted February 3, 2020 On 1/19/2020 at 11:44 PM, Bionicle said: +support In my opinion, this map would be very beneficial to the server, and I personnaly feel that this map is getting boring. Link to comment Share on other sites More sharing options...
Neo Posted February 4, 2020 Share Posted February 4, 2020 Yeah, the map we are on is dry. SCP-RP Moderator | CI LTCOL Boozle LC32 Link to comment Share on other sites More sharing options...
HamsterOfTF2 Posted February 8, 2020 Share Posted February 8, 2020 On 1/19/2020 at 7:17 PM, [GL] Inaccurate said: -Support Map Changes are the easiest way to kill a server policerp went from 2 maps in about 3 or 4 weeks, were not dead +support current map looks like old cb tbh Link to comment Share on other sites More sharing options...
Corners Posted February 8, 2020 Share Posted February 8, 2020 15 minutes ago, HamsterOfTF2 said: policerp went from 2 maps in about 3 or 4 weeks, were not dead +support current map looks like old cb tbh Loves Corners, Corner. Corner. Former Imperial Commandos VCMDR Fixer Link to comment Share on other sites More sharing options...
Seeker (Tavdogg1) Posted February 8, 2020 Share Posted February 8, 2020 14 hours ago, HamsterOfTF2 said: policerp went from 2 maps in about 3 or 4 weeks, were not dead +support current map looks like old cb tbh There are three types of people... There are hunters... There are prey... And then I, Alex B, comes back after so long to Security with the new name of Seeker that nobody remembers me anymore, but I don't care and I just want to shoot D-Class. Link to comment Share on other sites More sharing options...
Igneous Posted February 10, 2020 Share Posted February 10, 2020 I've already gone over this with the staff team, and many players on the server, but I'll type out my response to this suggestion on here aswell. At this time, we are not going to be changing our permanent map to Site 65. With that being said, I do understand the want for something fresh. Believe me, I have been playing on the server for longer than every single person (except for Mike). So I've come to a conclusion that I believe is the best alternative. We are going to attempt to customize our current map, SCP Site 05. What I mean by this, is we are going to attempt to fix/change things we do not currently like about the map. I've already had High Command and SMT write down everything that they could think of about what to change on a document, and I've begun going through that list. I need everybody to understand though, that this is an extremely time-consuming, expensive, and long-lasting project. There is not a current timeline on it. The document that I have to make needs to be extremely specific, as the mapper needs to know exactly what to do. And with the number of changes that we are looking to make, it is going to be a long process. So please be patient, and just know that it is in the works! I'll do my best to keep you guys updated! 1 1 Link to comment Share on other sites More sharing options...
Igneous Posted February 10, 2020 Share Posted February 10, 2020 Denied. The SCP-RP SMT has decided against adding this suggestion for performance reasons, the benefit to the server, or another unstated reason. Link to comment Share on other sites More sharing options...
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