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Money silos


ArmyGuy

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+ Support.

Maybe the money silo time could alter itself based on the amount of people/PD on. For example:

10-20 People: 25 Minutes

20-40 People: 20 Minutes

40-60 People: 15 Minutes

60+ People: 10 Minutes

That would be cool

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+ Support.

Maybe the money silo time could alter itself based on the amount of people/PD on. For example:

10-20 People: 25 Minutes

20-40 People: 20 Minutes

40-60 People: 15 Minutes

60+ People: 10 Minutes

This would be better, the silos are being abused when there’s a low player count  and this would make it better.

This will make it harder to abuse. It should be less profitable to do silos with a low player count, the nerf + this would make the chaos when few people are on much less frequent.

Edited by [AWOL] Jojo
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-support these reasons 

Half the times you got op bases what are hard to raid 

you guys have like 20 people defending it 

if this happens GOV should be allowed to break the NLR only For this Purpose  

                       

                        SWAT PVT Hannah XR39-CPL Hannah King  XC65 - Hannah King 

                                              

  

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Yea also I see the problem of trying to find the silo.  10 min isn't a lot when it can take 5 min or more to find it in the first place

BRONCO

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Valk was not here, fortunetely

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Yea also I see the problem of trying to find the silo.  10 min isn't a lot when it can take 5 min or more to find it in the first place

We could maybe add a rule saying you have to advert the location.

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-support these reasons 

Half the times you got op bases what are hard to raid 

you guys have like 20 people defending it 

if this happens GOV should be allowed to break the NLR only For this Purpose  

PD already breaks NLR. It wont change anything XD

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Yeah I kbow that, but if there is a lot of playerson than it's not worth it 

If the system Carpenter suggested was added it would together with the amount of cash need fix the problem of abuse with low player count. He also suggested that the time is lowered to 10 when 60+ are on.

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If the system Carpenter suggested was added it would together with the amount of cash need fix the problem of abuse with low player count. He also suggested that the time is lowered to 10 when 60+ are on.

10 mins   isn't long enough  maybe put the money higher for it to reach the acceptable waiting period    

                       

                        SWAT PVT Hannah XR39-CPL Hannah King  XC65 - Hannah King 

                                              

  

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+Support

30 min for 100k isn’t worth it at all. Especially with tac teams trying to raid the whole time, When us criminals die, we wait the NLR and still have to get back in with the tac units outside. When gov dies, they break NLR, and we can’t really prove it half the time. All this work and time for 100k isn’t really worth it not is it realistic.

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On ‎6‎/‎24‎/‎2018 at 7:52 AM, Carpenter John said:

+ Support.

Maybe the money silo time could alter itself based on the amount of people/PD on. For example:

10-20 People: 25 Minutes

20-40 People: 20 Minutes

40-60 People: 15 Minutes

60+ People: 10 Minutes

 

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