Jump to content

poopsniffgod

Member
  • Posts

    63
  • Joined

  • Last visited

Everything posted by poopsniffgod

  1. +++++++++++ Many scps are extremely easy to contain and need to be buffed.
  2. What are you suggesting: I am suggesting to integrate SCPs into surface. Surface is pretty underused and can use something to give it more life, its the biggest part of the map yet has the least amount of interaction between it and the players. SCPs main goal is to escape and what do you get once you do? A huge map outside to walk around and the occasional people shooting at you. Not only do I feel that SCPs should get a reward for escaping but I feel as surface needs a slight rework, not anything that requires a map change obviously. [For each of my suggestions I will seperate them from each other] --------------------------- Once SCPs escape I suggest we add a teleport like Dclass had that sends you back to your cell, this would cause a complete RP reset and the SCP in question unless breaches again would not be allowed to just walk out of their broken chamber IF its still broken. Escaping would give the SCP 15 Minute NLR and reward that could be XP or something else, the choice is up to the SMT. I imagine the teleporter would be in a far away place on surface like maybe the top of a mountain or something a little secluded, you can look at Dclass when they had the teleporter as CI base as a reference. Anyways in all my suggestion is to rewards SCPs for escaping because they barely get anything for doing their main goal as an SCP. I can see people argueing that SCPs main goal Isnt to escape but to cause chaos, I understand that point of view from a player standpoint but in a lore and just some players mindsets the main goal of an SCP is to escape. Even if their main goal isnt escape I feel like SCPs should still be rewarded for it and not just wander a wasteland with a few trees and buildings spread around while you wait to be slowly wittled down until you die or get captured again. ------------------------ I'm suggesting surface should be given more life and or even SCPs that spawn their. Surface needs more life badly, its as I said the largest but most underused area on the map. Though its a stretch I'm suggesting that we make some areas on surface actual SCP areas, this could lead to many new rp situations and "missions" for the Site to do. Other than boosting surface life it would create lots of fun for every player, its a big project though, we would have to add new Scps to be on surface in designated areas. Whether it would be a "Raid boss" type thing or an actual SCP who only lives in the Forest/Water that will reek havoc on surface and maybe enter site if the player chooses to, their are dozens of SCPs that could be added that fit this description. I know its a stretch and would take alot of work on the SMTs part but imo it would be worth it as the entire server would love it [At least I think People would like it] ====================================================== How will this negatively affect the server?: SMT would have to do alot of work, at least for the second suggestion. Some new things would also be added and take that as you will. Who would this change mostly benefit? Any branch or player that finds themselves doing things on surface every once and awhile.
  3. What are you suggesting: Bring 457 back with a few changes to fix his main issue. 457 was removed from the server due to lag from his swep, this makes sense and was done because it made sense. A simple fix would be to change his swep into something like 280, he would punch and on landing a punch the sound would be sizzling to mimic the burning that it would do. Fire causes lag so theirs no need to add fire, his model can simply be 457 or something that looks like it. The swep will be a custom one like 280's. In the new map 457 has a chamber anyways so their wont be much actually added, I feel like alot of people miss him somewhat and thats why I am making this suggestion. It will be contained by a fire extinguiser as it was before, like 280 it will be escorted back to its chamber in cuffs. How will this help out the server: Adds another unique scp, would add to RP with new tests and fun containment breaches as always. How will this harm the server: Other than like 1 teaspoon of strain I dont see how this would harm the server.
  4. 966 is already getting a new swep and a health buff. Tho massive plus for everything else.+ suppourt
  5. SECURE. CONTAIN. PROTECT. lore name: Mr Bob Lore Rank: SR [<ENTER_PASSWORD>] [<:✏︎❒︎✠︎◻︎🙵✈︎︎︎🖰︎⚐︎︎🕆︎✞︎🗏︎🕭︎🗏︎✈︎☺︎☜︎⌧︎︎🕆︎❒︎︎︎:>] [ACCESS DENIED] [<ENTER_PASSWORD>] [<:☜︎🖰︎☠︎︎︎⚐︎☞︎︎☜︎︎☠︎︎☟︎✌︎︎⚐︎︎🕈︎⚐︎☞︎︎❄︎☟︎🖰︎☜︎︎︎☠︎☝︎:>] [ACCESS ꓷ̸̡͖̟̮͙̰̜͇̻̺̹̬̼̺̮̫͋͆̀̈́̋̓̀́͐͛̈́̂̏̄͂̿͘Ǝ̸̧̢͖̰͓͇͕̬̲̰̝̺͔̟̝̯̎̆̇͌͂̎͌͋͂̔́̌̚͝͠͝И̷̧͙͖͈͕̳̭̲͖̝͖͔̠͖̮͎͆͋̇̀͑̓͆̉̆̓͗͊̽͑̕͜͠͝Į̵̢̛͇̹͚̫͙͔̻̲͉̦͕͔̗͍̫̊̔̓̾͒̄̽͆́̓̎͆͋͗Ǝ̵̨̡͍̣̥̘̼̜͍͕͍̻̟̟̺̬̈́̈́̀̇̏͊̂̇̐͗̅̅͗͠͝ꓷ̵̢̙̝̬̙̱͙͔̹̜̠̣̗̣̺͋̑̍͊̀̈́͂͛̎͐̄̄̆̿͊] ACCEPTED] -𝕃𝕆𝔸𝔻𝕀ℕ𝔾 DOCUMENT- -----------------------------------------------------------------------------------------------------DESCRIPTION: TERMINATION ATTEMPT/CROSS TEST, [SCP 280 KETER] [SCP 682 KETER]. This Test is being preformed to question 682's adaptability, through its entire time in the Foundation 682 has adapted to and even terminated most things we throw at him. 682 adapts through physical contact as is seen in all of its tests, SCP 280 is not a physical being and does not leave behind any trace of its attacks other than the scars on the victims. The test is meant to see if 280 will bypass 682's adaptability and MAYBE even TERMINATE it due to how its composed. SCP 280 DESCRIPTION: SCP-280 is a black human-shaped mass with two large white eyes on the head and two hands with very long and thin fingers. No feet or legs are visible, as the lower portion of the body appears to fade away several centimeters from the ground. SCP 280 is known to have the ability to phase through objects like a ghost, once exposed to light the object can only be seen in the shadows of things in the area and hides there until the lights are gone. Lights seem to be the only legitimate way to contain SCP 280. Once in contact with any living being SCP 280 will attempt to harm this being in any way it can, SCP 280s fingers are sharp EXTREMELY sharp so sharp it can lop a mans head clean off. 280 seems eto target non vital spots in the body though, almost as if it wants to watch its victim suffer while it bleeds out. Almost no tests between this SCP and other have been conducted due to its danger, their is almost no point into testing 280 with other SCPs as its not interactable in any way other than light. Containment Procedures: SCP-280 is contained by simply keeping the facility lights on, during any interaction with 280 personnel must carry a strong Flashlight and be warry of any dark areas. In the event of an SCP-280 attack, all staff are to power on their flashlights and illuminate the subject under attack. This will cause SCP 280 to flee into a dark corner until the lights are gone. Inferred goggles are useful when interacting with 280 since it allows you to see in the dark better, seeing in the dark allows easier methods of recontainment. SCP 682 DESCRIPTION: SCP-682 has always been observed to have extremely high strength, speed, and reflexes, though exact levels vary with its form. SCP-682's physical body grows and changes very quickly, growing or decreasing in size as it consumes or sheds material. SCP 682 can adapt to EVERY Situation that the Foundation has put it through so far, its been burnt, evaporated, disintegrated, dismembered, etc you name it. 682 adapts to objects that have interacted with its cells, even if you destroy 99% of its body mass it will regrow into something that will counter whatever destroyed it to that point. This affect wares off after a certain period of time though this can take weeks or even months but it will eventually revert to its original form. Containment Procedures: SCP 682's containment chamber is to be filled with hydrochloric acid until SCP-682 is submerged fully, this constantly erodes its skin leaving no way for adaptation, the type of acid may be changed if one day it adapts. Any humans are forbidden from speaking to 682 as it may cause a "Rage State" these flashes of anger seem to give 682 a boost in power and speed allowing it to breach containment. ------------------------------------------------------------------------------------------------------------------------------------------------------ Hypothesis: I think SCP 682 may somehow adapt to 280s intangibility countering it, or maybe 280 will somehow by pass 682s regeneration and be the one to end it once and for all. Requirements: I suggest that if anyone were to copy this test, they should have at least 6 MTF or 8 Security Members. 280 and 682 are going to be in the same chamber so you will have to get 280 into 682s cell which is going to be a little difficult. 12x Night Vision/Thermal Goggles, every personnel in the chamber should have appropriate weapons to hold back 682 and 280 in the event of a breach. A weak light should be placed where personnel inside the chamber are to avoid any danger from 280 as it prefers darker areas to hunt its prey, this will make it focus on 682. --------------------------------------------------------------------------------------------------- Test Start: Once 280 was chased into 682's chamber and the lights were turned off it all went silent, 682 was just staring at 280 studying it. This was cut short however, 280 lunged at 682 at high speeds measured to be at about 27 MPH cutting its stomach wide open like butter. 682 was confused, but in this confusion 280 was unrelenting and kept damaging 682's body. Confusion, to fear, to anger, these were the emotions that 682 was observed to have during the first of 280's attacks. 682 eventually noticed that something was wrong, once it swung its first slash at 280 nothing happened and his claw passed through as if it was hitting air and 280 didn't even flinch. This time of 280 just ripping 682 to shreds lasted much longer than expected, at the 5 minute mark 280 moved on the cutting 682s limbs off, once it reached 8 it decided to go for its insides and couldn't be observed as it was clawing at 682 from the inside. The one thing noticed during this process was that 682 was not healing or adapting to anything 280 was doing to it, 682 was screaming so loud during this that it could be heard at the sites surface or at least echos of its screams. Notes: Me-"Its feeling true fear for the first time, its body isn't adapting like a usually does and that scares it." Notes: Me-"Reminds me of the time they put 096 in a cage with 682, maybe this time it wont be a draw" Unknown MTF-"He deserves this, every second of it. He should feel what he did to all my friends at Site-[REDACTED] 10x over." 682 began to change, unlike other termination attempts instead of creating some sort of counter to it in its body or skin it seemed to not have enough power to generate something strong enough to neutrilize 280 or at least it didnt know how to. 682 began to grow a new set of teeth, keep in mind we are at the 20 minute mark now in the test and 70% of 682s body mass has been seperated from the torso with only its front half being "intact" enough to do anything. These new teeth were a glowing white, and just as 682 formed a full set in knew what to do. 682 lunged at 280 its mouth wide like a alligator ready to take a bite out of its prey. Once the bite was taken 280 instantly was noticed to have a change in how it behaves, it scrambled into the corner at speeds that are machines couldn't register. 280s form had changed as well, its form was 1/3 of its original size and it seemed to be showing some sort of healing factor with its shadows growing back slowly. 682 soon was able to regenerate its lost body parts by eating the cut portions, once it reached a big enough size to tackle something it did. 682 tackled 280 but when 682 opened its eyes it noticed 280 was gone, instead of entering a rage state or anything of the sort 682 seemed relieved that its opponent was gone. It had gone through the scariest 36 minutes of its life and it didn't want to continue. -------------------------------------------------------------------------------------------------------------------------------------------- The aftermath/Conclusion: After the test 682 went to sleep for 157 hours before waking up again, 280 was found in a foundation broom closet regenerating its body. 2 Security members were injured apon finding 280 but their were no Casualtys. The test was a not a failure, though 682 wasn't terminated that wasn't the main goal of the test and we got what we wanted. 682 was tested to see if it could adapt to something it cant even interact with, this shows that we MUST not send it into the sun or a black hole as it will somehow adapt. Another cross test like this between these two will most likely result in a containment breach and or termination of 280 and is not needed. --------------------------------------------------------------- Hey! This is my first test log, sadly I couldn't upload any images into this for some reason but I hope it turned out good.
  6. -/+ Don't really understand exactly what you are suggesting. IF you are just wanting a in game recording software to capture moments just download Medal, theirs no need to add a bodycam system.
  7. In Game Name: Mr Bob Steam ID (STEAM_0:0:000000001): STEAM_0:1:612856717 Discord Name Crasher#4748 When did you start playing on SCP-RP? (Approximately): Began actually playing in 2021, before that it was off and on. Why do you want to join Nu-7? (75 word minimum): MTF seems like a fun branch, I like the idea of containing SCPs and escorting scientists at the same time, like Security but your not cooped up inside Dblock all day with the occasional escort. Its pretty unique to be the front lines in containing SCPs, not alot of branches other then MTF do it so I thought I would give it a try. I want to contain SCPs goin gunz blazin while meeting some cool people to talk to, like anyone else I want to also climb the ranks besides, being a high rank in MTF gives you a good reputation. Also the D-5 model is ugly. If you've been in any other branches, list them and what your ranks are/were. This counts for all servers. (If you haven't been in any branches, exclude this from your application.): Research SR, Purge Trooper NCO can remember the rank, Nova Trooper NCO can remember the rank, Was in maintnence but never got too far. I'm in other branches but not as anything high and mighty, lots of them I just have as the starting rank and if I ever want to start playing them later on. Im only naming the ones worthy of a spot as I'm not counting enlisted ranks. Do you understand to get on at least every other day and keep yourself up to date with Nu-7? We don't treat it like a job here - but we do expect you to be notified and enjoying your time: yep
  8. What are you suggesting: Scp 280 is a cool SCP, does that make him strong on the server? No. This scp gets Recontained minutes after breaching so its pretty weak and you dont see him much, the only time hes viable is during CI raids because they keep lights off and thats pretty short lived. In short his weakness doesnt justify his level requirement, I feel like he should be in the same level catagory as 049 or 173, around level 30 or so. I think level 35 would be perfect, though hes still incredibly weak in both his swep and abilitys in general lowering his requirement will allow it to make sense. While 280 does need a level requirement change, he desperatly needs a rework. His Melee swep is weak with a horrid dmg hitbox to add onto that, he gets easily juked and does almost no dmg with each punch doing about 110 dmg, even a Normal JR does more damage then he does. His model is scuffed, his weapons are weak, he gets recontained in 5 minutes, these are the formula for a hated SCP that nobody wants to play. I hope the SMT can come up with a custom swep that makes him stronger and would justify his spot as an SCP on the server that for some reason had a level requirement of 65 which is higher than 106s level requirement of 45. The model can stay the same, but if you REALLY want to improve this scp than please change this scuffed model into something actually somewhat spooky. Other than him being plain weak he gets recontained VERY fast, since all it takes is a flip of a switch LITTERALY. [I can only recommend the SMT creates a new swep and model as I cannot suggest any. Scp 280 does not have almost any content anywhere so its impossible for me to suggest anything that already exists.] How will this positively affect the server?: IF Smt decide to add a custom swep and model it will increase the number of 280 players and lowering its level requirement will just make double this affect. This will add to RP, as 280 will be here for tests more and stuff like that. How will this will negatively affect the Server: Cant think of anything. ------------------------------------- [edits, but bassicly a response to comments kinda] Almost every Scps Swep is abusable so I dont think thats a thing you can argue for a -/+, 173 swep can even let you go through walls if you use it right. 280 is very weak and many other Scps have abusable sweps just like him, and the level of things you can do with them is something you can argue is worse than 280s swep. For example with shy guy if you simply crouch you can get rage by anyone close to you looking down, or you can just play 106 and leave your cell whenever you want. The point Im making is that almost every SCP swep is abusable so it isn't a valid arguement, I understand your train of thought though. We can compare 106s swep to 280 here, 106 can go through ANY door and go to his own dimension whenever he wants while most of the time killing whoever he takes, while 280 can tp through things and punch people with very little dmg. IT is abuseable but almost every other one is abuseable as well so I don't think this is a viable arguement, A way to fix 280s issue would be by giving him a swep similer to 106 where he can walk through walls but also falcon punch people. Many other scps that have a abuseable swep are much simpler to get, 280 should have his level requirement lowered because hes just plain weak and his title as the level 65 scp hypes him up to much. [These edits are me just explaining how some points people make arent right, this isnt taking away from anyones opinion.]
  9. What are you suggesting?: Dclass as of now are the least playable character in the server, this is because of how difficult it is for Dbois to do anything at all right now. Dbois have almost a zero percent chance of escape, since the vent that leads to the top is the main way to escape its litterally just a funnel thats extremely predictable. The only way out is to hack 2 doors which are extremely easy to door camp, after getting through these 2 doors Escaping isnt impossible, you just have to be playing at 2 AM and then you have a 60% chance of being able to escape. The main reason Dclass are ruined is because of how difficult it is to escape now, you have to cross more than 6 checkpoints and different doors that require being hacked to even get close to escaping, also the like 3 elevators. The process is grueling and 10x harder than before, making the 2k xp reward WORTHLESS. IF you cant make escaping easier than at least boost the XP reward to something worth your while even for higher levels since its that hard. Anyways other than that what other issues are their? Well ima talk about the elephant in the room, The Mines. I dont think I need to argue on to why we need this back lol, just bring it back and if you cant it is what it is but, increase the XP reward for escaping to something higher as now escape is almost impossible. How will this badly affect the server: um, maybe Gensec members will be mad? How is this good?: Will reward Dclass more when they escape which increases rp scenerios and such, other than that it incentivises people to play Dclass. Dbois will be like they were before, not the dbois we wanted but the ones we needed.
  10. What Are you suggeting?: New swep for 1048, this swep would change a player into 1048-A instead of 1048 having to call a sit and TP his freindo towards him. 1048 is SUPER weak in his current state and 1048-A is a joke, please buff 1048-As hp by 1k as he dies extremely fast from players and is not worth the time spent summoning him. I really wish their were better 1048 sweps as this is the only one I can find that improves it by a little bit. I dont think the people running gaming light would put the effort into making their own swep so im not going to go into detail on what and how I would like it to work. Just improve 1048-As hp so he can last 3 more minutes in game, I cant emphisize enough how much 1048 needs a complete overhaul. Other than 1048-A being just extremely weak its main ability just sucks, it takes almost 6 seconds to kill the average combative IF he is standing still which he wont be. Someone with a IQ above 60 will be running and shooting 1048-A which in turn he will be able to do NOTHING as you take knock back when shot and since you have a close range weapon you will most likely die on your first encounter if the person has a gun. The SCP itself in its current state is a waste of space, other than for research doing their tests its useless in any other way, unless you mean sitting outside dblock talking to people which is what you will mostly be doing. The Scps main ability is weaker than the pistol Scientist carry and 1048-A is apparently a Keter, 1048-A has the same if not a little more power as 066 seeing as that you can deal with it in minutes or less. 066 is a whole other scp and a different topic but they are similar, 066 can simply be dealt with by not saying Eric and 1048-A can be dealt with by mag dumping it and forcing it into the nearest wall/hallway. My whole point is that 1048 is useless for other than testing and standing around, I cant really tell you "Oh heres a great swep" because 1048 has almost none. Sorry for going on a rant here, the best suggestion that I can make is to boost 1048-As hp and add his swep thats herehttps://steamcommunity.com/sharedfiles/filedetails/?id=882082976 all this swep does it transform a player into 1048-A, obviously he may only use the swep once he has all 3 ears like the rules say, it stays the same just faster and less bothersome. So its really just a quality of life suggestion. Its out of my power to force anyone to create anything but 1048 needs a complete overhaul or it will stay as this weak and useless SCP that nobody actually plays to play as a SCP. When was the last time you logged on and thought, "Im going to play 1048 today! I will get lots of MTF especially D5 cause yes." no right? cause its unrealistic and nobody really has fun playing 1048-A or 1048 at least until you realise that those 30 minutes of work died in 14 seconds of combat. I could probobly go on and on about this but theirs no point, I dont know if GamingLight really cares enough to create a original swep so this might be a uselss suggestion. At minimum Please buff 1048-A's hp by 1000 minimum and this swep is not needed its just for quality of life, just the HP buff really is tremendously needed Simply put, just buff 1048-As hp. Adding a completely new and unique swep for 1048 is optional but it would make him viable and not just another empty Scp slot. How will this positively affect the server: Will make 1048 a better and more viable scp to play as at least from a SCP standpoint [I mean just killing players for fun] How will this negatively affect the server: Well if you are going to add anything I said here obviously more download time, other than that some people or most people wont want to create a new swep as its too much work for them or they wont bother even caring about it.
  11. What is your in-game name?: Mr Bob What is your steam name?: Poopsniffgod What is your steam ID?: STEAM_0:1:612856717 What is your discord username (Ex: Rookieblue#2667): Crasher#4748 Do you have any other experience with staffing?: (If yes, explain) N/A What date did you start playing on the community? (roughly) Oof hard to say but most likely during 2020 or 2021 What date did you make your forums account? Before playing on The SCP RP server I played the Star wars RP server, I made my forums account on September 29, 2021 How many warnings do you have on all GL servers? None What is your donor rank? (User, Silver, Gold, etc): I dont have one, so User im guessing. Are you a staff member in another community? No sir Have you read the staff handbook? Yes. Timezone: EST What rank are you applying for? Trial Mod Why do you believe that you deserve the rank? (150 Word Minimum): I personally have spent a long time playing on the Gaming light servers, after some time you meet almost every type of person. The ones you argue with or the ones you laugh with, I have enjoyed almost every moment of my time on the server and I would love to just help out others that are trying to have the same fun I did when I was just starting. Playing on Gaming light was a great time but the only downside was whenever someone treats others badly or is just a plain A hole and breaks every rule, Sometimes staff arent their in time and I understand that you cant be their at every moment. I as a player am extremely active and will not go 2 days without playing on the server so this wouldn't be a issue. Though I don't have any exp as a staff member I think I can make up for it with my time as a player and from the things Ive seen and dealt with. I have been called to sits many times and every time the one who ends up with a warn is not me but the person who called the sit. I am extremely good with words and can deal with most people who are angry and calm them down easily. I will be extremely unbiased and pay attention to everyone involved points and listen to them both equally without paying attention to one more than the other. I think I should be staff cause I would be active and treat everyone equally along with being able to talk to people right. ------------------------------------------------------------------------------------------------- Situation Questions [For all of these questions I am assuming in these scenarios that Im a high enough rank to be allowed to ban, kick, warn, jail, etc] Q1: How would you handle someone that is Mass RDMing and when you bring him/her to an admin sit all they do is curse at you? First I would have to gag them and see what they did and talk tot he person that reported them, after verifying that he did Mass RDM it would eventually lead to him being banned as many people would have proof of the person doing this and this person was also cursing at me once I brought him into the sit and that doesnt really help out his case. Q4: There is a player abusing a known bug, and he has been reported to staff. He swears he followed the server rules when you talk with him.: First of all I would have to check in with the person who reported him and see a clip, unless I myself saw it or their were multiple witnesses their isnt a strong case against him. If he admits he did it well he would be warned or banned for exploiting depending on the level of damage this bug can cause the server. -------------------------------------- [You may see some people that posted comments about things that arent here anymore, I fixed a few things I was missing like proof of warns Ect sorry for that.]
  12. What are you suggesting?: Increase XP gain, after level 40 leveling up becomes a challenge and gets slower and slower. After reaching what I would call the higher levels, leveling up becomes very slow and painful, once you reach level 50 is when you start to feel the real pain of needing xp to play your favorite scps or jobs. I think we all can agree that the leveling system is extremley slow later on, this extreme grind for xp gets worse and worse the higher you go. I can see people saying "Well they are very strong scps thats why their so difficult to level up to" but im not saying to remove the entire grind im just saying to make it faster, people shouldnt have to afk for weeks to play a scp. Players should enjoy their time on the server and build enough "XP" from playing not being AFK but from playing the game. The Whole defenition of XP is experience point(s), not AFK points. The player should gain from playing and having fun not being AFK and wasting electricity. For those who say that all you have to do is play the game, you may be right in a litteral sense. But should you be expected to play hundreds of hours just to play a scp in a RP server? Not really, and the main issue is that it takes hundreds of hours to obtain some scps which shouldnt be the case. For my suggestion on a way to xp gain I think a good idea would be to lower the cooldown on each 100 xp and boost it from 100 to 300, and during the xp boosts in the morning or the night to make it 600. Now it doesnt have to be this way, design and change it to your liking. But please boost the xp gain when you are playing because the grind is VERY VERY VERY painful and it shouldnt be this long. How does this positvely affect the server?: Players can gain their favorite jobs faster and play new scps and jsut enjoy their time in general without as much a grind, Afks amounts will boost and more people will play scps, just a all around good thing for the server. How will this negatively affect the server: Cant imagine many reasons why its a bad thing, its not like im saying to completely remove level requirements from the game. This suggestion is so its faster and not as painful a grind. ----------------------------------------------------------------------------------------------------------------------------------- [Edited bits go here] From these replys I see many people assuming that buffing the xp will decrease the amount of afk players, though this is incredibly wrong and it makes me feel as though they didnt even read the post. Im suggesting that they boost the xp gain for afk players and the server in general, this will boost the amount of AFKs and result in people having a better time as they can gain their favorite jobs faster. This is not a huge boost in xp gain nor a life changing suggestion, this will just improve quality of life and nothing more. A 20% boost or 40% boost in xp gain will not result in less afks, it legit doesnt make sense to say this. Server will most likely grow more due to being able to play scps faster and leveling up quicker, both of these are great for the server.
  13. What are you suggesting: Fix the 106 dimension, people have suggested this before but they were denied for "Unspecified" Reasons which is kinda dumb but ok. The issue with 106 is widespread and ruins the entire scp, if it isnt fixed then you may aswell remove him from the game. Scp 106 is not taken seriously anymore, we can tell as he is now called the LCZ teleporter as a nickname. Their is a bug or a intended game design that allows you to escape his dimension 100% of the time. The way this is done is by looking at the roof, the roof of his dimension has triangles that point to where to escape. This bug has resulted in playing as him being pointless and a waste of time. Please fix this bug so I that people can play as 106 again, thank you. How will this negatively affect the server: No way at all, other than some pissed off mtf who cant deal with 106 in 15 minutes anymore. How will this positively affect the server?: Makes 106 a actual playable scp, this is a major issue thats not getting much attention. Due to this you actually are not able to play him as you cant kill any players.
  14. What are you suggesting? SCP 966 has been in the server for a pretty long time and by a long time I mean 5 YEARS in these 5 years multiple Scps sweps and weapons have changed and improved, but a odd thing I have noticed is that SCP 966 is one of the only Scps that have barely been changed in any way other than minor bug fixes. Now you might be thinking that it hasnt changed at all because its simply the perfect SCP with no issues at all, which is incredibly incorrect. An example, if you run into a MTF as 966 and decide to try kill him you will die. Most Mtf carry a decent gun that does about 45 dmg a hit maybe a little less or a little more but around their, as a 966 you have 750 health, 750 divided by 45=16.66666 hits to kill a 966 which with a automatic gun wouldn't take very long and most people know this. Now we can argue that you dont have to attack this Mtf and could just attack a scientist, you could do this but eventually you would have to fight a Mtf anyways. Anything other than a Mtf like a CI, or Security, would be pretty much the same deal with their weapons varying somewhat, still no matter what combatent you are fighting you most of the time will be left at 50 hp or die. Its not always 50 hp sometimes 100 sometimes 200 still you are left near death with no way of doing anything to anyone, This is an example of hp but how much dmg does 966 do? 60 dmg a hit is his average which may seem high on paper but with a 1 seconds cooldown and it being a melee attack its really not good at all, keep in mind that this weapon is called zombie claws v2 which Scp 049-2 also have as their main weapon basically making Scp 049-2 and Scp 966 close to equals which is pretty sad as one is a zombie and another is its own Scp, from what I remember Scp 049-2 has 500 health while 966 has 750, not too big a difference but yes 966 has more health but they have the same movement speed and dmg. I can imagine someone arguing that 966 can be in group of 5s which justifies this weakness but expecting a group of 5 normally random people to have good teamwork is expecting too much. 966s normally split up after breaching and die one by one ussualy by 1 person but sometimes 2. Demanding teamwork from 966s is also tough as 966s cant even see each other because they still havent gotten built in thermals even though many people have made good points on it before, if they cant even see each other how do you expect enough teamwork to combat the 16 bullets it takes to kill you. What im getting at is that Scp 966 is incredibly weak and that your lucky to last 10 minutes if you play like your expected to [Attempting to kill anyone you run into most of the time] This Scp isnt like other scps that have some issues or are somewhat weak. Scp 966 is the weakest Scp on the roster of Scps and I think he should get either a complete rework or improve the hp and change his weapon. How would this change better the server? Scp 966 is really weak and it would help out anyone who plays it have a better time whether it be spooking people or just all out murder. Are there any disadvantages of making this change to the server? If so, explain. Other thank making Mtfs job a little harder it may strain the server a little if you were to add anything which you may not even need to do to fix these issues. Who would this change mostly benefit? People who want to play 966 but their fun gets cut short when they realise they die in 5 minutes ---------------------------------------------------------------------------------------------------------------------------------------------------- [Here is where im putting the edited bits I may continue to edit over time with newer edits.] For the reworked hp I would imagine that a balenced amount would be about 1500-3100 giving the 966 as a player an enjoyable time as you wont die too fast with this hp but its not like your invincible aswell and you have to plan out your attacks, the people shooting at 966 will know to be a little more carefull around him and not go in guns blazing due to his low health. You may dislike this hp because its too high and it on paper to someone may seem op but 966 is a melee silent killer so hes not very strong in close combat against people who know what their doing or just people with guns in general, having this hp balences out that negative. For his new weapon however, after multiple hours of looking and testing I figured this one right here would be perfect:https://steamcommunity.com/sharedfiles/filedetails/?id=2774889731&insideModal=0&requirelogin=1 I dont know its exact dmg but it has a faster attack speed along with the ability to see other 966s without needing thermals which is a HUGE dealbreaker for some people. Now 966 could look at his fellows and have better teamwork along with not accidentaly slapping your friend across the room. Along with a taunting ability for some lols this Swep is just perfect in my opinion. This swep gives 966 his own unique way of scaring people which is something it really is missing as a scp in the server. Hopefully you like the swep as much as I do, If you need me to add anything else just comment and I got it. As for the sweps accessibility it can be configured to your liking if you need it to work with thermals [Obviously] and if it doesnt already you may configure it to your liking. This does not mean that you cant do another swep just change the zombie claws v2 into something stronger or faster, its just that this swep does both and solves the issue of 966 not being able to see each other. The Hp that I put as minimum imo is the best option for a minimum as a buff, but if you want to go higher which I dont think many people would mind, 2000 or 2300 would be good aswell. I put 3100 as a max but I dont think anyone will want that much hp for it, not like 966 doesnt need it but lots of people may complain if hes buffed to 3100 not that I would mind. Most likely my finale edit, was incorrect on scp 049-2s hp I thought it was 500 but it seems it was 1000. This doesnt make the case of 966 being weak any better as the zombies have more hp.
  15. What is your in game name? Crasher What is your SteamID? STEAM_0:1:612856717 What is your current rank? SPC How much time do you currently have on the server? 179 hours How long have you been in Nova? 10 Days How will you assist Nova with this rank? [50+ words] I will try to be as active as I possibly can do trainings, teach people some thing they didnt know, I will try to host decent sims I have some expireience on Nova it was my first battalion on the old server so I hope I can guide newer people to maybe join Nova or just help new guys all together Why do you want to become an NCO? [50+] The reason I want to be an NCO, not to be blunt BUT I have been a SPC for 7-8 days now and still haevent been promoted after being pretty active in my opinion, you can ask most people in Nova about me and they will know who I am especcialy the brunt mac n cheese. Do you have any experience leading / being an NCO? Yes, I was a SFC in Purge and a SGT twice in Purge. What is the purpose/duty of an NCO? [75+] To teach and train people for Nova being a higher ranking member you can guide others and help them with what they need to do if they dont know what to do, which is a commen problem with newer members of Nova. I think the main purpose of NCOs is really to add newer members to battalions and introduce them sims are also an important bit. The duty is bassicly the same as the purpose to add newer members and introduce new people to Nova by doing Tryouts.
  16. What is your In-Game Name: Crasher What is your In-Game Rank: SGT Are you Purge or IQ: Purge What SIM's or Mission's do you want to see in the future: Honestly, I have to say that we as Purge or IQ need more than just interrogation or duels just saying u guys up there in the high command should think of something new. Any Improvement's or suggestion you wish to see the Executive Command Team's do: Be more considerate.
  17. [In game name Crasher] [In game Rank Corparol] Steam [id STEAM_0:1:612856717] [Im Purge] [What sims or Missions do I want to see well I whould like to see more purge only based missions where we have to fight jedi.]
×
×
  • Create New...