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Ardo

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Everything posted by Ardo

  1. What are you suggesting? - 682 increasing its attack speed because you can cheese him by crouch jumping (80% chance of evading 682 attacks) and combo it with bad hitbox reg. To combat this, increasing its attack speed will make you hit them more because your attack is so slow you will missed for like 90% of the time so you rely on luck to hit them. As an SCP main I literally cannot kill MTFs who does that (mostly E-11 do that) making it less fun to play while taking more than 30 minutes to self breach just to get tranq in less than a minute. Also you don't restore 100 HP per bite if people die immediately and its so janky. I am forced to try hard because of this. How would this change better the server? - maybe this will make 682 viable to play and stop people quitting scps because you can only have fun on inactive hours. Are there any disadvantages of making this change to the server? If so, explain. - MTFs so they stopped cheesing most scps Who would this change mostly benefit? - scp-682 Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - None
  2. +support I'm curious what events he is going to do and I'm on it
  3. +support why did the sarkics got a massive nerf in this map
  4. What are you suggesting? - Armorkit adjustment How would this change better the server? - i dont quite find the new buff on armorkit helpful also the armorkit still caps at 75 capacity after using it. so this is my another suggestion. decrease armorkit give from 30 to 10 Are there any disadvantages of making this change to the server? If so, explain. - None Who would this change mostly benefit? - Maintenance Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion -None
  5. What are you suggesting? - Damage buff and increase harpoon ammo How would this change better the server? - I find this scp weak after losing its harpoon and its machete doesn't really give a lot of damage to MTFs as long as they can dodge its swings. Increase machete damage: from 60 to 100 Increase harpoon count: from 1 to 2/3 ammo change harpoon slot from 1 to 3 to make it easier to equip after picking up the harpoon Are there any disadvantages of making this change to the server? If so, explain. - The difficulty of re-containing this scp makes it a bit more challenging for MTFs Who would this change mostly benefit? - SCP 1245-2 Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - None
  6. What are you suggesting? - increasing the regeneration of the armor kit for maintenance How would this change better the server? - the armor in armor kit drains so quickly when many people needed some armor since it gives 25 armor per tick and it only has 75 capacity and it takes too long to regenerate. increase the regeneration from 2 armor per second to 5 armor per second Are there any disadvantages of making this change to the server? If so, explain. - none Who would this change mostly benefit? - maintenance job Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - none
  7. What are you suggesting? - a bit of damage buff for SCP 194. As of now i don't think it is capable of killing a single MTF despite of having a 67 damage (134 dps). you can barely land a shot because of laggy hitboxes. i think you only deal around 30 damage per hit to mtf with having an armor. the only thing i could kill with this SCP is class D personnel. increase swep damage by 20-40 How would this change better the server? - maybe this will help the SCP to have an ability fight back instead of just running away for its life. Are there any disadvantages of making this change to the server? If so, explain. - No. Who would this change mostly benefit? - SCP 194 Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - Not required.
  8. a D-class behind me throw a frag grenade and they shot me to death thinking i was the one who threw it. not pog moment
  9. you dont need to repair their cell actually if someone breaches them cause an MTF can just close it on the other hand its gonna take a lot of work in the rules if we want to make scps easier to self breach.
  10. if you wanna add this then only 1 jeep should be spawn for all 5208 to ride cause i imagine each scp would have individual jeep. if possible i think you should find a mini model one.
  11. i would support this hp buff more because of how easy to deal 500 hp to 939s and since MTFs usually come in groups
  12. i did not think this through lol you all have a valid points
  13. What are you suggesting? - Decreasing the NLR timer for Scps from 15 minutes to 5 minutes 10 minutes (cause 5 minutes is too short) How would this change better the server? - Most Scps have a breach timer of 15 minutes (+additional minutes for breaking the doors) before they can breached while 682 takes half an hour before he can fully breach. At this point Scps already takes too long to breach plus have a long NLR as well. Some Scps are easy to recontained too. So I would like for them to lessen their waiting time so that they can play as Scps again. Are there any disadvantages of making this change to the server? If so, explain. - not sure. Who would this change mostly benefit? - Scps Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - None.
  14. +support for 1st option
  15. 682 doesn't survive multiple waves of MTF as he will only sustain over 2k-3k damage for one wave plus since most people have 300+ ping you cant always kill them even with the long range because of the laggy hitbox of running people and crouch jumping strats.
  16. you could even easily kill 682 having 7500 hp with a micro so why not +support
  17. wait so you need 75+ players to make 1048-A? i thought you can make him at any time after collecting 3 ears?
  18. +support tbh i rarely see anyone use 1048-a and 5 minutes is kinda quite too long before he can protect 1048 again
  19. i suggested hp regen and hp boost for the raptors because if they accidentally hurt themselves they lost so much health. (friendly-fire/crossfired)
  20. What are you suggesting? - HP buff for both scps and speed buff for the scp 1265_A How would this change better the server? - Both scps especially 194 are pretty squishy and easy to kill /recontain after their armor is shredded. So i want to suggest to buff both scps health to sustain more damage because of how quickly for them to die from a group of MTFs, CIs, Armed D-classes and CCs. The effectiveness of killing these scps are increased when people are using shotguns. On the other hand, the raptors needs more speed due to them having the same speed as a human and they will die/suffer a significant amount of damage after attacking the MTFs/Combatants because they are melee fighters. After all they are raptors they run fast. scp 194 - from 225 hp to 425 hp scp 1265_a - from 300 hp to 400 hp - speed improvement - slow hp regeneration (1hp/2s same as 194)(optional) Are there any disadvantages of making this change to the server? If so, explain. - Not sure. Who would this change mostly benefit? - People who own SCPs job pack. Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - none needed
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