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Everything posted by Sixx
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What bug is occurring? The Overseers Office keypad is Level 3 when it should be Level 4 Is it tied to a specific job, swep, player model, etc? No Has it only occurred once, or is it continuous? Continuous Please provide screenshots or a short video of the bug in action:
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What bug is occurring? The Security Training Room keypad doesnt have a keycard level Is it tied to a specific job, swep, player model, etc? No Has it only occurred once, or is it continuous? Continuous Please provide screenshots or a short video of the bug in action:
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+Support Shheeeeshhh, that new pistol though
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Security Branch Update Created by HOS Sixx, DHOS Mind, and DHOS Georgie -------------------------------------------------------------- Job Update -------------------------------------------------------------- Job Name: Security Officer Adding: tfa_usp Removing: tfa_csgo_p250 -------------------------------------------------------------- Job Update -------------------------------------------------------------- Job Name: Security Lance Corporal Adding: tfa_usp Removing: tfa_csgo_p250 -------------------------------------------------------------- Job Update -------------------------------------------------------------- Job Name: Security Corporal Adding: tfa_usp Removing: tfa_csgo_p250 -------------------------------------------------------------- Job Update -------------------------------------------------------------- Job Name: Security Junior NCO Job Pay: $110 -> $125 -------------------------------------------------------------- Job Update -------------------------------------------------------------- Job Name: Security Senior NCO Adding: tfa_csgo_galil Removing: tfa_csgo_sg556 Job Pay: $120 -> $150 -------------------------------------------------------------- Job Update -------------------------------------------------------------- Job Name: Security Riot Control Job HP: 125 -> 150 Adding: tfa_csgo_revolver, tfa_csgo_flash -------------------------------------------------------------- Job Update -------------------------------------------------------------- Job Name: Security Sniper Adding: guthscp_keycard_lvl_3 Removing: guthscp_keycard_lvl_2 -------------------------------------------------------------- Job Update -------------------------------------------------------------- Job Name: Security Wardens Operative Job Slots: 7 -> 15 Adding: aw_imr, weapon_doom3_flashlight, tfa_csgo_flash, tfa_model500 Removing: tfa_ak47, tfa_csgo_deagle, tfa_nmrih_maglite Adding Models: models/player/n7legion/security_suit.mdl, models/player/n7legion/security_suit_soldier.mdl Steam Workshop Content: IMR -------------------------------------------------------------- Job Update -------------------------------------------------------------- Job Name: Security Wardens Overseer Adding: aw_imr, weapon_doom3_flashlight, tfa_browningauto5 Removing: tfa_l85, tfa_nmrih_maglite, tfa_mossberg590 Steam Workshop Content: IMR -------------------------------------------------------------- Job Update -------------------------------------------------------------- Job Name: Security Heavy Adding: tfa_m60 Removing: tfa_m249lmg -------------------------------------------------------------- Job Update -------------------------------------------------------------- Job Name: Security Juggernaut (Level 55+) Adding: tfa_m249lmg, tfa_tec9, tfa_csgo_flash Removing: tfa_m60, tfa_csgo_cz75 -------------------------------------------------------------- Job Update -------------------------------------------------------------- Job Name: Security Light Weight (Level 100+) Job AP: 150 -> 125 Adding: tfa_csgo_flash -------------------------------------------------------------- Job Update -------------------------------------------------------------- Job Name: Security Warrant Officer Adding: tfa_scar, weapon_doom3_flashlight Removing: tfa_csgo_sg556, tfa_nmrih_maglite Job Pay: $125 -> $150 -------------------------------------------------------------- Job Update -------------------------------------------------------------- Job Name: Security Low Command Adding: weapon_doom3_flashlight Removing: tfa_nmrih_maglite Job Pay: $150 -> $175 -------------------------------------------------------------- Job Update -------------------------------------------------------------- Job Name: Security Senior Command Adding: weapon_doom3_flashlight, tfa_csgo_nova Removing: tfa_nmrih_maglite, tfa_mossberg590 Job Pay: $150 -> $200 Job Description: Level 4 personnel of the foundation. They are primarily tasked with ensuring that Class-D are acting accordingly. The ranks of Major, Lieutenant Colonel, and Colonel are considered Senior Command. -------------------------------------------------------------- Job Update -------------------------------------------------------------- Job Name: Security High Command Adding: weapon_doom3_flashlight, tfa_browningauto5, tfa_csgo_awp Removing: tfa_csgo_nova, tfa_intervention Job Pay: $200 -> $250 -------------------------------------------------------------- Job Update -------------------------------------------------------------- Job Name: Director of Research & Security Adding: weapon_doom3_flashlight, tfa_browningauto5, tfa_m16a4_acog Removing: tfa_mossberg590, tfa_l85 Job Pay: $265 -> $300 Adding Model: models/player/nick/scp/site_director/sd.mdl, models/player/Suits/male_07_closed_coat_tie.mdl -------------------------------------------------------------- Job Addition -------------------------------------------------------------- Job Name: Security Wardens Exspira Adding: tfa_vikhr, tfa_nmrih_sledge, tfa_ins2_ksg, guthscp_keycard_lvl_4, tfa_csgo_frag, tfa_csgo_smoke, cloaking-2, keys, weapon_doom3_flashlight, weapon_m9, gl_medkit, weapon_scpcodes, weapon_cuff_elastic, cross_arms_infront_swep Job Health: 175 Job Armor: 150 Job Pay: $175 Job Slots: 2 Adding Model: models/player/n7legion/advanced_suit_elite.mdl Job Description: Level 4 Personnel of the Foundation. Exspira's are tasked with Reconnaissance and CQC combat. They are also able to cloak in an effort to escape combat whenever necessary to preserve their findings to report back to their command. These Wardens are selected by the Head Warden. Steam Workshop Content: KSG, Cloak, and Model -------------------------------------------------------------- Job Removal -------------------------------------------------------------- Job Name: Security Wardens Initiate Note: If you have any problems feel free to contact me on discord, Sixx#9148. Additionally, I've spoken to Nu7, E11, D5 and the DoTF about the new Warden job and they all are cool with it.
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STABBBYYYY! Ketchup Boy! Tunnel Snake!
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General Suggestion - SCP-912 Combat Cuffing !motd clarification
Sixx replied to Zombinator's topic in Completed
+Support Makes sense. -
General Suggestion - Clarity of the spawn in lower Dblock - Denied
Sixx replied to Pope Mobile Door Gunner's topic in Denied
GenSec should not be shotting D-Class in the spawn cells unless they are not AFK and Shooting GenSec CI Isn't allowed in Lower D-Block, MTF May enter Lower D-Block to get D-Class for SCP Self-Breaches, and GenSec may enter Lower D-Block to goto the Sniper tower or during Full-Lockdown. GenSec can kill D-Class while in Lower D-Block if that D-Class has a gun out or is trying to kill them or is inside the sniper tower. I believe there is/was a suggestion already on the forums to clarify this. -------------------- +Support What I said above is to what I know the rules to be with Lower D-Block and if this isn't clarified in the MOTF then there might be more problems. Also people fix your suggestion to follow the actual suggestion format. -
+Support The evidence is clear and it is clearly an ALT Account.
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-Support D-Class pro was nerfed WITH Security, its fine as is and literally has 0 NLR, that job with like a Legend Weapon or Trench Knife is pretty damn good. Also if you didn't know most jobs were only reduced by 25Hp and 25Ap and this is exactly what happened to Sec and D-Class pro.
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This is more of a bug report as I belive SCPs aren't allowed to use donator weapons. Either Or, +Support
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If there's evidence of this or names send it my way on Discord, Sixx#9148
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What are you suggesting? - Nerf Weapons that WERENT nerfed in the global weapon nerf. This includes the Trench Knife, Golf Club, Frying Pan, and basically any of those Legend weapons. They should be nerfed by 40% of their Damage like every other weapon. How would this change better the server? - Make it fair for Security with the current global nerf as they are stupidly broken rn. Are there any disadvantages of making this change to the server? If so, explain. - People upset that their favorite weapon is getting the same treatment as the other weapons Who would this change mostly benefit? - Security, Nu7, E11, D5, and Utility Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - No Note: Again, Im requesting ONLY that weapons that HAVE NOT BEEN NERFED in the GLOBAL WEAPON NERF to be nerfed EQUALLY. Weapons that I know of that havent been nerfed are primary melee weapons since multiple of them aren't TFA and include the Gold Club, Frying Pan, Trench Knife, and More.
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Noted! Since your a WO your TP will be paused until you get back from LOA, after which you will finish the rest of it you have left.
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+Support It does 13 DMG, Lmaoooooo. Security Enlisteds shitty pistol does more.
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This is a very good point ^, They want us to slowly Re-buff our classes for the future to help encourage activity, we can't really do that with how weak the weapons are. I belive a slight weapon nerf is needed but not by how much they did, they nerfed it by 40%.