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Sgt. Salvador

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About Sgt. Salvador

  • Birthday 09/29/1998

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  1. Grammar & Spelling: 10/10 - Little to no grammatical errors or spelling errors, very nice. Lore/Idea: 9/10 - IIRC, the only thing anomalous about 527 is the fish head. Other than that, there's nothing else. I won't take off more than a point due to the fact that nothing says it can't steal souls either. Length & Format: 8/10 - Nice format n a good length. I'd say needs a little more though, on both. The format was a little hard to read and kind of hurt my eyes though that might just be me, so I won't be too harsh on this. Just find a better font that isn't so rough I suppose. Remember -- Feel free to add details that didn't happen! Tests don't need to be word-for-word on in-game events. Overall Grade: 9/10 - A very interesting concept of SCP-527 being able to 'steal souls'. I like the idea. Keep up the great work Lobster!
  2. Grammar & Spelling: 8/10 - Grammatical errors and spelling errors are present, though can read past them without thought. Though, for the length, these were pretty easy to spot for me. Lore: 9.5/10 - Nothing that I cannot point out that isn't lore-friendly, besides maybe SCP-079 being turned off at all. Length & Format: 7/10 - Extremely short, but the format holds it up a bit more. Details are always a nice touch. Overall Grade: 7/10 - Nice log, though its length prevents it from being higher. Make sure you read through your document a few times before posting so you catch any grammatical errors. It can also help you think of more stuff to put in, to increase the length a little.
  3. https://docs.google.com/document/d/1XmW7d9isDz7uQgvboMqSvLiY1F_f-vrqy88_rjqWNO4/edit?usp=sharing
  4. Grammar & Spelling: 9/10 - Little to no errors, the only thing that bothers me is the lack of the - in the SCP names, such as SCP-173, SCP-513-1. There's always a - after SCP, when referring to an object. Lore: 8.5/10 - The SCP descriptions and explanations were precise, though SCP-173 kills by snapping the neck at the base of the skull, or by strangulation. Length & Format: 7/10 - The length could've been better, a lot of it was spacing. Like I always say on this section when I grade- details, details, details. It doesn't have to be 100% accurate to the test that happened in-game. You can add extra details, that didn't really happen, to spice up the document and make it a better read. On the format side, the format was a bit basic, though the images were a nice touch. That font hurts my eyes. Overall Grade: 8/10 - A nice document though it needs some work. A few changes to details, the format, and some refreshing on lore, and you could easily make a 10/10 document. Keep up the great work, can't wait to see your next few! Good luck!
  5. Grammar & Spelling: 9/10 - Did not notice any spelling errors, only minor grammatical errors. Lore: 8/10 - Giving this some leniency due to it being an in-game test as well as there being little information on SCP-343. SCP-343 does show some suspicious behavior and can easily be guided to a "Cure for the Scarlet King"-type deal. Though SCP-343 does not show any 'ill' feelings toward humans, which is the reason for this score. Idea: 9/10 - Always nice having a little interview with an SCP. Personally, 343 interviews are my favorite due to the freedom you can have with it. Interesting about asking 343 if they're from the Abrahamic religions. Not a 10, due to it only being an interview. Maybe you could've added some more, perhaps utilizing items from each faith, to see if 343 has an odd reaction to any of them? Length & Format: 5/10 - Simply could've been longer. More details, such as how 343 moved, the tones of his voice, etc. It doesn't have to be a word-for-word, action-by-action recreation of the in-game test. You can add some extra details that didn't happen, just to make it a better read. Just remember though, quality over quantity. As for the format, it's rather basic. Look at some of the other test logs, especially the highly graded ones, and take notes of those formats. Obviously don't just plagiarize them. Feel free to ask to use another's format if you want to. Overall Grade: 7/10. Length & format are the deciding factor for this grade. Details are a great way to add length and more for the reader to imagine. Rather good though, just some details and a better format! Great job overall though! Keep it up!
  6. https://docs.google.com/document/d/1_0DzayaE5SyO26eAxvC6N9xUA8RIvXr39r3Q7JN8Ox4/edit?usp=sharing
  7. In Game Name: Sgt. Salvador - RAS Salvador Steam ID: STEAM_0:0:27835911 Squadron you are Applying for (Guardian, Engineer, Analyst): Analyst Current RP Ranks Held: Research Assistant Supervisor If applying for Guardian preferred O5 to guard: N/A If applying for Analyst, please link notable test-logs here: How many Warns do you have? (With Screenshot Proof) 0 Why do you want to join the Red Right Hand team?: I wish to join the RRH because I want to expand my testing capabilities even more, as well as expand the analyst squadron. I've been asked a few times to apply, but I've always been hesitant because of a few reasons. Since then, things have changed and I am more interested in RRH and being a part of it. Becoming part of the analyst squadron will help me develop new ideas and new RP experiences for both Research, RRH, and those affiliated. Why should we accept you?: I should be accepted because I have experience in testing as well as experience out of GL in positions of importance, things equivalent to Guardians, and those they protect. I understand the importance of RRH and each of their squadrons, and I want to be a part of the ones that specialize in the testing and understanding of SCPs. I feel I should be accepted because the analyst squad needs more Research members, and an experienced Research Command member would be a great addition.
  8. GRADING -- 7/10 Lore: ???/10 - Um... hm... okay. Layout: 8/10 - Like the layout, a bit short though. Cutting off in the top, could be fixed by adding extra spaces. Could use some more images, more details on what was said, etc. It doesn't have to be exactly with what happened in the game. You can be creative with it. Idea: 6/10 - Mhm... giving cocaine to a hyper-lethal, unpredictable entity doesn't seem like the best idea to me, but at least it went well. I don't think we'll be giving cocaine to 049 to try and restrain him though. Interesting idea. Ethical? Who am I to say? Grammar: 8/10 - Minor grammar mistakes, no visible spelling mistakes. Notes: Try to keep the tests ethical. Don't just drug up the SCP and see what happens. Stuff like "Could we hook 096 up to a treadmill and power the facility." or "Can we utilize 173's extremely high speeds somehow.", stuff like that.
  9. GRADING -- 6/10 Lore: 6/10 - SCP-049 doesn't 'infect' those it touches. It only can create SCP-049-2 via performing its own 'surgery' of some type on a dead body. Only then will that dead body become SCP-049-2 Layout: 9/10 - I like the layout, though it could use a bit more. Some extra images to help with immersion, a few more notes with a picture, stuff like that. Idea: 5/10 - You tried to get 049 mad by shouting, throwing stuff at it, and attacking it...? Why...? Grammar: 8/10 - Minor grammar mistakes, no visible spelling mistakes. Notes: Try to research the SCP you're testing on more thoroughly, that way you can get an idea of what it does, its motives (if you can discern them), how they act, etc., otherwise-- good document! Definitely can use work, but that can be easily achieved!
  10. Roster Name: Salvador Steam ID: STEAM_0:0:27835911 Current Rank: Lead Researcher Activity Level (Out of 10): 7/10 Notes: A guy walks into a bar. "Ow."
  11. Name: Drake Salvador SteamID: STEAM_0:0:27835911 Current Rank: Lead Researcher Time in Research (Estimate): 99% of my time on GL SCPRP. Why do you believe you should be in Research Command? (100 word requirement): I believe that I should be Research Command because I am bringing back experience and a fresh mindset, different from my previous time in R.C. I also feel I should be in Research command due to the apparent void in command slots, so I may also encourage others to strive for the top in Research and become command one day themselves. I came back to GL for many reasons. Most of them personal, but the rest are because of me wanting to see Research succeed as a Branch. The amount of change I have seen since I've been gone is awesome, from the R.A.U., to the enlisted ranks. All of these changes can help Research flourish if treated right. I wish to continue helping the branch thrive even more. What can you bring to the table that others can't? (100 word requirement): As I've said before, I don't like placing myself above other players for my own benefit, though I can bring years of experience with Garry's Mod and it's players, as well as years of experience within staff positions in communities and high-ranking positions within the games of those communities. These positions vary greatly, from the Leader of the Red Army in a Metro 2033 RP Server, to a Sectoral Leader in HL2RP, and the staffing positions go from Co-Owner to trial moderator in various communities over the past 10 years. I can bring an amount of experience and mindset that is hard to find in Garry's Mod nowadays. I can also bring new ideas to Research, even if they end up not working out or being practical, and with a new perspective on Research after a few months of being gone, I'd love to try and work with Research Command again to bring up the quality of RP and the Branch itself. What would you do to better Research and increase activity? (100 word requirement): Though my activity won't be the same as when I first joined GL, I can still dedicate enough time to better research and increase activity. Be it hosting mass tests more often, encouraging tests and to AFK for levels if they can't get RAU, encouraging enlisted to attend meetings, and just being a person that hopefully everyone likes. Doing these things and more will help Research develop further and become more popular to the players who are joining in every day. D-Class seeing Research every day, pulling their friends deeper into the foundation, only to return back, speaking of having to deal with a statue that only moves if you look away, or having a close-encounter with a Plague Doctor who kills you with one touch, these are just a few things that get people to join Research. Hearing the tests they do and the fact that they can use D-Class to test, they're just reasons and motivation to join Research. I can think of more ways over time to give them even more reasons to join.
  12. I'm actually the one who was the RIS unit, and I was helping MTF take 4 D-Class to 939. The MTF had said before that it was his second trip back to 939 because one of the D-Class had killed themselves on the elevator, so I offered to help take two of the four to 939's chamber for him. As I started to move toward HCZ, one (or both) of the two I had kept attempting to close doors on the way there, so I blind folded both of them. As we approached 432 CP, the reporter (sddride) stated that he was going to make this difficult for me, so I said "That's fine, you can do that. It's my job to transport you so I know how to do that." When we got into HCZ through the elevator, the two D-Class got stuck in the elevator's doorframe as they both got wedged in the doorway when I attempted to pull them out. Apparently one of them had been spamming E this entire time, so the elevator kept going up n down for around 3 minutes, with me and (I believe) an MTF standing there watching them go up n down over and over. I was laughing because it was pretty funny to see two blindfolded Class-D wedged in an elevator that won't stop cycling. I was never disrespectful nor was I treating any D-Class like shit, though I guess that's up to a debate of perspective. I never INTENTIONALLY disrespected anyone or treated anyone like shit. Anyways, moving on, as we were sprinting across the acid bridge, I turned back and saw you essentially flying through the air for a split second before you come crashing down, taking fall damage. Not wanting to let you die there and trying to wrangle you away from the edges of the bridge, I kept sprinting further down the hall. Moments later, I turn a corner and look back to see if you get stuck on the HCZ hallway corner, and you're dead. I didn't see how he died as he had died far behind the corner. You claimed you died to 008 testing but 008 doesn't have any effect outside of Event Team iirc. And no, it was not 610, as the way you described it made it sound like 008 clearly. As we were brought into the sit, it devolved into a sort of argument between you n me, during that time Vox was checking the logs and saw that you died by suicide, via Fall Damage as they said. That's my side of the story. -SUPPORT
  13. What are you suggesting? - Removing SCP-082 from Silver+ to Level 50 or Level 75. How would this change better the server? - This change would bring more activity to SCP-082, which was supposed to bring a bigger impact than the SCP it replaced, which it is failing to do so from what I've heard. This SCP is ignored in preference to most of the other Silver+ jobs such as SCP-682. Lowering the job requirements to Level 50 or Level 75 would bring more activity into this SCP, and thus more activity opportunities for all branches. MTF & Gensec for escorting, Research for... researching, Maintenance for fixing its destruction (plus RP chances to fix its broken furniture), and Medical for the RP they could get from it. This could also be another reason for players to AFK more, giving even another interesting SCP to play as once they reach a certain level. Are there any disadvantages of making this change to the server? If so, explain. - None, aside from the possible abuse of the SCP, but that comes with every single one of them, eventually. Who would this change mostly benefit? - No one in specific. It'd benefit every player.
  14. https://docs.google.com/document/d/1YIG27p38O1wLo0F6uNgGDeRED0jwItCexwkSfFN10eQ/edit?usp=sharing
  15. Sad to see you go Adams, and as soon as I get back. Hope you can come back later with a refreshed approach and feel for it like I did. Good luck with your future endeavors. See you later man.
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