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Phillers

Retired Staff
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Everything posted by Phillers

  1. Alright. I'm going to go through this step by step, and for starters I'll also show my POV of this event. My POV : https://medal.tv/clips/70974439/d1337DDSJicP?invite=cr-MSxCWGgsNjY3NjUzNyw I'll use timestamps from my video instead of his, for clarity. 00:00 - 00:05 : Me standing around, nothing of interest. 00:05 - 00:12 : I give the first warning that he violated one of his SOP rules, as he left the door in D-Block intersection open. 00:12 - 00:28 : I try to drag his attention, to make sure he realises that I am trying to warn him. 00:28 - 00:32 : Savage says, and I quote "I don't give a fuck." Savage says that he was joking in this statement. I believe it to be understandable to anyone watching this clip that the way he chose to convey this information was not very joke-like. After that, I move to arrest him. 00:32 - 00:49 : I arrest Savage, and get arrested in turn by Nu7. Now, Savage says that he was closing the door as I arrested him. For clarification, I was not originally reffering to the door to D-Block itself, but rather the door in D-Block intersection. I believe this might have been a bit of a miscommunication due to when savage could see my first bind. Either way, I was already arresting him by the time he had closed the door. Alright, so to simplify all of that into a simple chain of events : Savage leaves a door open, violating his SOP rules. > I decide to warn him to close this door > I try to drag his attention by smashing the barricades, and single tapping himself a few times > He turns around, says "I don't give a fuck" > I go to arrest him > He closes the door just as I arrest him. That's the whole initial section of the clip. Now, let's take a look at the second section. This part starts at roughly 01:15 of Savage's clip. It shows MTF releasing me, and me promptly trying to arrest the individual who cuffed me. Now, if we take Savage's opinion on this topic (SCP-912 can only enforce MOTD rules) then by his own admittance I would have all the reasoning I would need to arrest that individual, as per MOTD SCP-912 cannot be cuffed. If we take my opinion, which I confess is largely based upon 912 lore and less so MOTD, 912 is an anomaly which largely acts like a member of law enforcement. I believe that any member of law enforcement who was just assaulted and tied up would attempt to arrest his assaulter as soon as he is able to. Because of that, I attempted to detain the individual who cuffed me. After this point, the clip turns slightly hectic. However, every individual who was stunned/attacked with a baton after this point did one of the following : - Tried to cuff me - Stunsticked me - Attacked me in whichever way (Hard to see, but the Field Experts slapped me with their flashlights) All 3 of those would give me sufficient reasoning to respond with force, as per previously established reasonings. As I think is easily visible in this part of the clip, I was actively trying to get out of that situation as I no longer believed anyone was getting any form of enjoyment out of it. That all out of the way, let's take a look at all the rule infractions Savage claims I commited. "along with the fact that 912 can only arrest gensec/mtf who are rulebreaking, and forgetting something in the SOP is not an MOTD rulebreak, 912 is not able to enforce this. " 912's MOTD rules state the following : "SCP-912 may attempt to arrest rulebreakers and bring them to GENSEC or MTF personnel." I took that to mean SOP rule breaking. Not MOTD rule breaking. I simply think it is way clearer and more logical that that line of the rulebook refers to SOP's, and not to MOTD, 912 being a Law-Enforcing SCP after all. I checked with Dang on this, and while I fully understand if he wishes to clarify his ruling on this matter after this report, he agreed with that. You violated an SOP rule, and then flaunted it in my face that you would not follow it even after being notified of doing so. I had no way whatshowever to know that you were joking, or that you were intending to go close the door. Also, the whole argument that "912 should enforce MOTD, not SOP" is moot irregardless, due to rule 2 of the general rules which states : "Do not FailRP, which is doing things that would be unrealistic, or not consistent with what your character would do. This includes failing to follow orders from those who outrank you, failing to comply with department SOP, or failing to follow job specific rules" So even IF I had to enforce MOTD, I would still have been allowed to arrest you for the SOP violation. " Moreover, he was going against MTF orders even though in the MOTD says "SCP-912 must comply with any orders given to it by GENSEC or MTF personnel." " Those of you who have seen the clip will notice that nowhere during this entire situation was I given ANY orders by GENSEC or MTF personnel. If I was given orders, I would have complied with them as I am required to per MOTD, but alas, I wasn't. "Not only that, but it also clearly states that "Intentionally interrupting, minging, ruining, or disrupting events is prohibited," which cuff-minging would fall under as it's a form of minging." I do not believe that there was any member of the event team hosting an event that included you. Because of that, this rule does not apply. I also think that saying cuff minging (Which, for clarity, I did not do. All of my arrests had reasons behind them that hold up in RP.) is a bit of a stretch. Now, I would kindly like to remind everyone seeing this post of one simple thing : This report is based off of CURRENT motd. Not what we think MOTD should be, or what we wish it was. According to current MOTD, I did not violate any of the rules. If you have a suggestion for a rules-change in light of this report, take it to the suggestions section of the forums, not here. Besides ALL of the above, this sit was already handled in game by a staff member. I will be editing in below this to give replies to what others have said, as to prevent clutter in the comment section.
  2. I'd like this idea, but I think it would make it a little bit *too* easy, unless the cooldown is really long.
  3. I appreciate your input, however I feel the need to re-iterate my point that this suggestion is related to what happens when people are called out, not what happens before that. Besides that, I believe that those few pathfinders that pulls that off are the outliers, rather then the norm.
  4. In short : Yes. I'm going to be entirely fair with you, I forgot about the dolos. Best situation I think would be to just nerf it's health/armour. I think this would definetely make the dolos a more formiddable threath to MTF though. I think the way that you solve this problem is the same way it is fixed currently : You have to call staff if you think they are AFK somewhere. Outside of this, I think it's fair to lower the 966 slots to 2, as this would be a quite significant buff to them.
  5. Okay okay, I know a lot of you just read that title and are currently thinking : "Phill what the absolute fuck are you thinking" And, trust me, I understand those thoughts. Just bear with me here and follow along with what I have to say. So, you read the title. I want to get rid of all the rules regarding Thermals, namely : Now, there are 3 mechanical/rule changes that I believe should go alongside this. 1. You can shoot people who are cloaked. 2. All classes capable of cloaking get a slight HP/Armour nerf, to accomodate the now increased difficulty of killing them. 3. SCP-966 has it's breach timer increased. Now, how will this improve the server? Well for starters, it will make playing as a cloaking class a hell of a lot more enjoyable. You will actually be able to be "Sneaky" instead of a single MTF/CI spotting you, calling you out, activating thermals and then keeping them on for the next hour while they hunt you down. Because let's be fair here, while the rules say that you have to call of thermals as soon as the reason for them being on is handled, in practice that is simply never done. This results in that the second a cloaker is spotted, they will have to decloak untill someone forgets to report them because "Oh hey we put on thermals 20 minutes ago and didn't turn them off yet!" Alongside this, it will make hunting cloakers more enjoyable. Currently, when MTF/CI knows that a cloaker is around them they have to first type out the thermals message before they can do anything. If you get rid of thermals, that problem is null and void. You think there's a cloaker nearby? Okay, spray the room. Search it. Figure out if there really is one or if it was just 079 fucking with the doors. This gives you a lot more usage of tactics made to specifically counter cloakers. Third major improvement is that it will pretty much make thermals sits a complete thing of the past. No longer will you be forced to argue with people in OOC or be pulled into a staff sit after calling thermals. And then, downsides. There are a few, ofcourse. The main one is that people will have to get used to the change. Second to that is that friendly fire will be a tadbit more common, but that can be prevented if people start communicating better. Okay, all of that out of the way. Let me take a moment to answer some questions that I am sure will come up in the comments if I don't adress them here. "How will we get rid of cloakers if we cannot call thermals?" Okay this one is the easiest to answer, namely : You shoot them. In the face. Prefferably with an LMG, or from multiple people to make your life a bit easier. Cloakers might be invisible, but they sure as hell are not invincible to a FMJ round going through their skulls. So, you think there's a cloaker somewhere in a room? Layer it with bullets. Just light that room up. If the cloaker is lucky, they can dodge the shots. Otherwise, their dead. If they can escape, that's unfortunate for the hunter, but fortunate for the cloaker. It'll make playing as a cloaker much more enjoyable because you can actually try to find nooks and corners to hide in, instead of just having thermals be called and being forced to fight. It enables escape as a valueable option. "But what about metagame!?" Question in return : How? Metagame used to be a big issue back in the day regarding cloakers because you could see a level floating above people's heads all the time. That feature has since been removed, the only way I can think of right now to metagame is checking the tab menu to see if there is a cloaker on and acting in response to that (Which, BTW, already happens currently.) But with this rulechange, the only way to metagame in such fashion is to light up every room you come across. Fancy chap who is willing to burn 2 mags of ammo on every room they enter in the site. "But it has always been this way, why change it now?" Because I have faith that this will be an improvement to how it is done now. If we never changed anything to the server rules we would still be stuck with the rules from when the server was founded. And I know, trust me, that this is a major change. But I really think it will be a change for the better. "What if the cloakers are on surface, or some other large area?" Then it will be a lot harder to kill them. A cloaker caught in a tight confines area like LCZ will be easily dispatched, while a cloaker in D-Block, Medbay, or any other large area with lots of obstacles will be a lot harder to catch. I think this is not a downside in any shape, it creates versatile scenario's requiring different tactics. There is no longer a single tactic, namely : Calling thermals. "What about 966?" I propose that thermals will remain a thing when it comes to checking 966's CC, but ONLY for checking it's CC. For all other purposes, the same rules will apply to 966 as they do to any other cloakers. This will make 966 a lot more enjoyable to play as 966's will actually be a threath around the facility, and them breaching is not resolved within 5 minutes but will probably be a lingering danger around the site for a while. "So, how exactly will this change situations?" I'm just going to paint a scenario here. CURRENT: Imagine, you are a CI Infiltrator, currently stalking through the facility. You are being carefull to open/close doors with nobody nearby, but sadly you eventually fail and a MTF operative sees a door open infront of him, with nobody behind him. MTF Calls thermals instantly, you are forced to decloak in the middle of LCZ, and are pretty much dead within a minute because of the sheer overwhelming force that you are faced with. There is no chance to escape, you are pretty much forced to fight untill you are dead. CHANGED : Imagine that you are an MTF operative patrolling HCZ. You see a door open infront of you, with nobody else nearby. This causes you some concern, as it means a infiltrator may be nearby. First thing you do is pull your rifle off safety and layer shots into the area surrounding that door. Your shots didn't hit anything, but you can't be sure that the cloaker is not still around. Maybe they ran off already, or maybe they were just standing right around the corner and your shots missed their target. You have to quickly call out that there is an infiltrator, and get some backup here to help you out. Currently, you are starting to methodically spray bullets into area's where you think the cloaker may be hiding, but as time drags on it becomes harder and harder to be sure if the cloaker is still even present. It's hard to determine if he is currently in the same room as you, or already halfway across the site. The cloaker escaped, for now. But you know that he is in HCZ. The hunt is on. Okay, my storytelling may certainly be lacking, but I hope that it somewhat sets the scene for what you can expect with this change. I believe that the secondary scenario is significantly more enjoyable for both parties involved. It makes infiltrators infiltrators again, instead of just combatants that have a gimmick that is usefull for all but 9 seconds. I would love to hear everyone's opinions on this in the comments, and am more then willing to answer any questions people might have. Apologies for spelling mistakes in advance, there will probably be a few in this hunk of text I just made. Also : Actual format, because... yea. What are you suggesting? - Getting rid of thermals. How would this change better the server? - More enjoyable RP surrounding cloakers. Are there any disadvantages of making this change to the server? If so, explain. - Take time to get accustomed, might bring along some friendly fire. Who would this change mostly benefit? - Cloakers, MTF, CI, 966 players. Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - N/A
  6. -Support. Honestly, why do we even still have the "No E-11 in D-Block" rule? It just results in E11 sitting right outside of D-Block in a better defensible position.
  7. Made in cooperation with Rock : https://docs.google.com/presentation/d/1VgjrGP-x8Ol47fgmPzNodHay6aD8JidImJ2SpS5Qa8I/present?slide=id.ge983d504a2_0_119
  8. What do ya'll think "Attack" means? To tickle them? Why would 912 only be allowed to deal damage in self defence? He's an anomaly that's known for being easy to trigger a violent response from if you attempt to violate any sort of law.
  9. Context : We had an anomalous pot of soup. Don't ask why. It's a bit of a meme, but I considered it wortwhile the effort to make a quick log out of it. https://docs.google.com/presentation/d/1lRXb9YA_U4BROd8uGknoZ1WLe93NH7Fs3Pc9KHeTXAw/present?slide=id.ge983d504a2_0_119
  10. +Support. Let me be clear in stating that I think you are bulshitting and rules-lawyering here, but that you are doing so successfully. I propose this rule is simply changed to state "Observed" instead of specifying that it has to be F/CI forces.
  11. https://docs.google.com/presentation/d/1jKWZIxugMaMIDqIxS43SA_DJS18CxP1ZKFdHq3aPENM/present?usp=sharing PS : It's a slideshow, you can keep clicking
  12. -Support. 912 is one of the few safe class SCP's that actually gets to do some sort of RP around the site. Changing the rule in such a way would make it so 912 is purely beneficial to the foundation in any kind of firefight, and would lower the amount of actual RP the job gets. I don't think that 912 should be purely cooperative with the Foundation. SCP-912 is just that, a SCP, not a buffed up GENSEC with a police baton. EDIT : Oh BTW, if 912 is annoying you, just get literally any GENSEC of MTF to tell it to leave. It'll have to abide by their orders.
  13. -Support. Someone's gonna get kicked while doing something completely innocent. Besides that, this is not needed, just call staff to handle the situation.
  14. I think that the excuse of "It was crossfire, I didn't intend to hit them" is a very legitimate thing in a messy combat scenario in D-Block or LCZ, where there are often firefights between MTF & CI with a lot of non-combatant bystanders nearby. You were shooting (And apparently also throwing grenades) in a confined space with no reasoning nor need to do so. Not only does that violate Nu7 SOP, it was just a dumb decision.
  15. Phillers

    R&D App.

    In-game Name: Phill SteamID: STEAM_0:0:86507562 DiscordID: Wolfy#8895 What division do you want to join (Military or R&D): R&D How would you rank your knowledge of the lore? : 9/10 Why should you be in Chaos Insurgency? (75 word minimum) : There are a few very simple reasons why I believe I should be be in the chaos insurgency, namely the following : - I have a lot of experience with SCP lore. - I have a lot of experience on the server itself (Just look at the signature for the list) - I tend to be an alright chap to be around - I occasionally make some quality research documents - I'd be available during times where the majority of RnD is not. What is something that sets you apart from other applicants? : Asfar as I can tell, there are no current other applicants, so I cannot really answer this question. How active can you be? few hours every couple of days. Do you have both Teamspeak and Discord: Yes.
  16. -Support. To be clear, I think that this sort of behavior is in violation of the rules, namely the one that states : But here's the thing: That rule has been getting constantly violated by pretty much everyone that can construct anything using props. Asfar as I can see, there are no written down rules as to what is and isn't acceptable to build. The exact type of constructions I see in these screenshots I have seen countless times before, and they were not reported then. Now, people might say that Danny has crossed a line by building so much, but to those I ask : Where is that line drawn? I don't think it's fair to punish someone for a rule that is generally unclear and poorly enforced by staff.
  17. I'm sorry, but how did he take his own sit? He saw a situation while he was on the administration job and took care of it. Irregardless of if the decision he made in the end was the correct one, he did not take his own sit.
  18. -Support, quite sure this would be stupidly difficult to code in in the first place, and second off it would make it impossible for someone to know if they were just RDM'd by a team-mate or killed by the SCP, resulting in needless sits.
  19. +Support, makes sense because 912 pretty much *has to* initiate combat before he can cuff anyone, due to him having to smash em with the baton.
  20. Yea, if this is all that happened I'm a tadbit confused on how you used this information for an advantage.
  21. https://drive.google.com/file/d/1ei_576aPspWRCkSAGb9SSJW7CLkSIl_y/view?usp=sharing
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