What you want to see? - 035 should be given the ability to influence people into helping him, 035 would have to roll after attempting to influence & get above a 65 for a successful influence. Influencing should be prohibited in combat (warnable for failRP) and if found to be too powerful, should have either a timer, a rule change or a maximum amount of people you can have under influence (eg 1 or 2). Other people that find someone that has been successfully influenced can subsequently Arrest/KOS the influenced person, influenced people should be able to (discretely) integrate themself into normal groups of people undetected and would lose influence if 035 has been TERMINATED.
-035 must be in direct line of sight to influence.
-D-Class should be able to be influenced more easily (eg. only have to roll 50 or higher)
Why should we add it? - In lore, the 035 mask can influence people to its will and so it would be cannon friendly. it would also add a lot of incentive to play an otherwise underwhelming SCP and encourage researchers to test on him more (035 is never tested on)
What are the advantages of having this? - fresh take on an old SCP, more likely to have people playing, large variety of research RP opportunities (testing extent of control with variables such as range, amnesics, time, how it conflicts with 049, ect.)
Who is it mainly for? - SCP 035-1 however it also offers a lot of opportunities for research and interesting RP
Links to any content - N/A (rule change)
please keep in mind that if this seems to powerful, multiple aspects of this idea could be altered heavily, this is more of a general guideline as to a good direction for SCP 035-1 to go.