Jump to content

Patooti Fruity

Member
  • Posts

    21
  • Joined

  • Last visited

About Patooti Fruity

Recent Profile Visitors

813 profile views

Patooti Fruity's Achievements

Apprentice

Apprentice (3/14)

  • First Post
  • Collaborator
  • Conversation Starter
  • Reacting Well
  • Week One Done

Recent Badges

2

Reputation

  1. true but new players wouldn't come into contact with the SCP much, and it's kind of their fault if they don't read the rules, I don't think it's too complicated tbh
  2. Name (What it is on the Roster): Patooti Rank? SGt SteamID: STEAM_0:0:41691670 What server is your activity majority based on (EU or US)? not much past few days, just started college again How is your activity in Gensec (Good, poor, ect) same as above
  3. no it was deleted for being put in the wrong section I thought
  4. Your SteamID: STEAM_0:0:41691670 The admin's name in-game: Boris The admin's steam name (If you know it): [GL] Bor I think What warning did you receive: "MRDM (Killing 4 E11 with their keycards out) Evidence of the warn (REQUIRED): https://gyazo.com/275d01446bc1190b0c4efc5deae8db3e Why do you think this warn was false: Boris was unaware of a recent rule change, she has admitted to it being a false warn Any extra information:
  5. Once again this specific addon only provides as an example of a variety of addons we could use, it does not have to be this one in particular.
  6. only problem with this is that it would consistently be a 50/50 chance which, in my opinion, is a bit too op. 70+ for example would mean you only have a 30% chance of succeeding, which seeing as how powerful this could be, is a bit more balanced.
  7. Your In-game: Patooti Your SteamID: STEAM_0:0:41691670 The admin's name in-game: Boris The admin's steam name (If you know it): (GL) Bor What warning did you receive: Killing 4 MTF without weapons out as abel Evidence of the warn (REQUIRED): https://gyazo.com/548a85f32708416213bf255b9e2355d3 Why do you think this warn was false: Abel rule change that Boris was not aware of, I saw single person with a gun and so entered rage as Abel and killed everyone near them. (You may only draw your weapon when you see a humanoid armed with a weapon. You then enter a rage state. While in a rage state you may kill anyone in the immediate vicinity of the armed humanoid that triggered the rage state. This includes personnel who are unarmed) Any extra information: Boris admitted it was a false warn
  8. Thank you for the input, these are all extremely valid points for the development team to consider if they choose to implement this.
  9. Probably a way to get it auto spawned, if really required you could add the entity to the F4 menu of the classes with thermals. This addon is also merely an example of many potential addons you could use in replacement.
  10. Remember this: all that has been said are only my personal opinions on the SPECIFICS of the mechanic, this mechanic could be heavily altered and changed to be almost nothing similar to what I have suggested. If it is suggested it will likely be altered after implementation if found to be too weak or powerful, and will probably undergo changes during the process.
  11. I'm not going to make this long winded seeing as it's a simple and pragmatic suggestion What you want to see? - Working "Thermals" Why should we add it? - Current "thermals" rely on the flashlight/shadow bug, or for the invisible person to uncloak in the vicinity of the person with thermals, either way it's unreliable, buggy and borderline abusive What are the advantages of having this? - mentioned above Who is it mainly for? - All classes that currently have thermals Links to any content - https://steamcommunity.com/sharedfiles/filedetails/?id=869110496&searchtext=thermal as an example but I'm sure there are many options and variants I suggest that MTF still have to advert to activate thermals and to make it against the rules to have it active 24/7 seeing as it would essentially make the cloaking swep useless otherwise
  12. What you want to see? - 035 should be given the ability to influence people into helping him, 035 would have to roll after attempting to influence & get above a 65 for a successful influence. Influencing should be prohibited in combat (warnable for failRP) and if found to be too powerful, should have either a timer, a rule change or a maximum amount of people you can have under influence (eg 1 or 2). Other people that find someone that has been successfully influenced can subsequently Arrest/KOS the influenced person, influenced people should be able to (discretely) integrate themself into normal groups of people undetected and would lose influence if 035 has been TERMINATED. -035 must be in direct line of sight to influence. -D-Class should be able to be influenced more easily (eg. only have to roll 50 or higher) Why should we add it? - In lore, the 035 mask can influence people to its will and so it would be cannon friendly. it would also add a lot of incentive to play an otherwise underwhelming SCP and encourage researchers to test on him more (035 is never tested on) What are the advantages of having this? - fresh take on an old SCP, more likely to have people playing, large variety of research RP opportunities (testing extent of control with variables such as range, amnesics, time, how it conflicts with 049, ect.) Who is it mainly for? - SCP 035-1 however it also offers a lot of opportunities for research and interesting RP Links to any content - N/A (rule change) please keep in mind that if this seems to powerful, multiple aspects of this idea could be altered heavily, this is more of a general guideline as to a good direction for SCP 035-1 to go.
×
×
  • Create New...