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  1. So another one falls I guess. Roughly a year and 2/3 have gone by and I'm surprised I stayed this long, and honestly it was never a waste of time in my eyes. IRL when I was still in school this server helped me keep my sanity because if not for this server the only true friends I'd have would amount to a measly two thanks to not fitting in with others, but thanks to this server I did make a couple of new friends that I hang out with and mess around with more than I can with my real life ones. Writing this has me wanting to reflect on my past on the server starting off as a recruit with no mic to becoming a major commanding all aircraft, and then being promoted straight to VCMDR with an inactive co commander which allowed me to run the branch my way. And then event I'm pretty sure high command said fuck and promoted me to Brigadier General. Honestly I planned to resign at Brigadier General with SCOL being my fallback and permanent rank, but then John just decided to remove the rank and so I strived for General. Eventually my time came when scheffer believe I was ready for General. Looking back my path deviated way far from the norm and with no restrictions or discipline I was able to be a semi serious player while also being a minge and honestly I'm glad that didn't change because I feel like I would be friends with some people if I was such a hard ass. However I think I've stalled enough to the part people care about the most is where they sat in my life Scheffer: I'm pretty sure I left off in mind as a asshole who rejected your idea of 1944rp despite being that server's GOA you hand picked and I hope that's not how I'm remembered but as your friendly General capable of lead important discussion and meetings while also being someone you could mess around with. Tumz: Dude gave me to much freedom and that I'm grateful for because otherwise I'm pretty sure someone else would've been in the place I am. Brandon: starting today you are no a junior general [Despite being an older player than I am on the server] but T H E G E N E R A L I hope you continue to lead for a little longer as these people will need someone of high rank to rally to. Androntel: Go find the nearest swimming pool and claim it in the name of the navy and it might come back. Zach: Is more than capable of leading USAF and has more potential than all the past USAF commanders I've seen John: dude forgot I was a trail mod for 3 months which was kinda upsetting not gonna lie To all those not mentioned I'm sorry but I don't feel like there's anything I can say I about you of much importance -USAF General Danny [Callsign: Whiskey-Uniform-Whiskey]
  2. Thanks to the effort of some people military rp might just continue where it left off and since it's been a while here are some reminders to those of you who forgot. 1. US Officer meetings these are still a thing and are held every Thursday at 6:30pm EST and Saturdays 7:00pm EST. You are required to attend one of these once per week or you will be striked & high command is expected to keep track of who attends these meetings. Since this is going up late close to these meetings missing the meetings this week will not result in a strike. If you can't attend these meetings let your high command know. 2.Promotion form if you are a cpt+ without roster access you are expected to fill out a promotion form or you will be demoted. 3.Returning Officers and generals If you are returning without already having submit a resignation you good to come back however if you are returning from a resignation and want an officer rank you speak with LTG+ or let the current high command of the branch you're returning to know your intentions and they with let us know. Brigadier General+ are allowed to come back as Retired Generals this rank does not give them to order anyone around, manage branches, or promote. Please report any abusing retired generals to GEN+ so we can take action. General+ can return as reserve generals or SGEN these people still have authority to promote, lead, and a tiny bit of management authority. (More will be added soon)
  3. Personally I had hope in this server and it truly was fun initially but due to faults in our initial run of the server we've had less people come on to the point where this server is sadly population mimics what it was originally intended to replace. Since this is the case I will be focusing my time on the server I originally came from since I have more time invested into it than this server. 1944rp was a good idea however grabbing attention and placing leadership into players with high rank from other GL servers has caused this server's downfall. I would recommend that zach and Quinn be promoted up to general or GOA seeing as how much time they invest to improving their branches and dedicating their time to the server like no one else I would like to thank management for allowing me to lead this server's military.
  4. Jump start military rp has been rescheduled due to script errors on the day of the event the jump start will happen tomorrow at 6:00 pm EST
  5. What you want to see? - I don't exactly remember what it was called but I believe we should forget about using gmodsuite and return to our original whitelisting system where generals and officers could whitelist for their own branch without requiring the assistance of staff Why should we add it? - Staff isn't always going to be on and it's better that our trusted officers can whitelist rather than them having them tell recruits to come back later which gives them time to find another military rp server Ontop of that it allows our staff to focus on other inportant matters instead of being rushed to whitelist people Finally not all staff has access to all whitelists some can only whitelist to ru us soldier while things like general and commander are kept to super admin+ What are the advantages of having this? - allows us to keep new players People can be trained regardless of timezone differences There is no need to wait for higher staff to get on Who is it mainly for? -
  6. Yes just don't chug all that G fuel IK you be taking before flying to be that good
  7. We're going to try to keep new players on so if you have a custom class try to stick to normal classes so new player feel like they can atleast kill you for 2 days before you shoot them with grenade launchers, Remingtons, and USAS. you can use a custom class if your side is severely out number.
  8. I bet nobody is even going to bother reading this but I believe it is time we jump start military rp In the past from what I've seen summer time is the perfect time to jump start military rp because so many people are home during summer break In the past we've had summer nights where we keep around 45 - 50 players and frankly I'd like to see those nights return On Thursday at around 6:00 EST If you are not busy make an attempt to get on so we can bring some attention to our server. We will be in need of staff on to manage and make sure nobody is minging or disobey the rules so if you still have a military rp staff please get on if you have the time And if you had an officer rank or still do if you did not submit a resignation try to get on so we can manage new recruits This is not a Official thing created by staff but a personal request from someone who hopes to revive military rp again
  9. United States 101st AirBorne “Screaming Eagles” Rendezvous with Destiny Disclosure only within the United States XVIII Airborne Corps Description: We’ll get straight to the point that we are dropping you behind the lines and the second you jump c-47 you are to rely on your fellow brothers in arm to get complete your mission. Support will be limited to you due to the fact that we are dropping into lands uncharted by your other non airborne allies, but with the right training we’ll make sure return home safe and proud. The 101st Airborne is a highly trained and specialized infantry unit. This unit specializes in air assault operations taking place in enemy territories. Strict discipline of soldiers is a requirement. You’ll be depending on you and your fellow 101st Airborne soldiers. Sections: Section One - Rules Importance: Creates an lawful environment where troops will not sully the name of the US Section Two - Ranking / Chain of command & You Importance: In the event that the squad leader has been put in a position unfit to lead it’s import for the 2nd command to take up command in an instant till a new squad lead is appointed Section Three - Goals Importance: Rather than having you running around in open field we’re actually going to have you do something Section Four - Equipment Importance: you need to know what you’ll have to work with so you can plan ahead and use it in an instant instead of scrambling like a baffoon Section Five - Uniform Importance: For identification purposes (You can be warned or demoted for failing to equip the proper body group] You may be tested on these and failure Will Result in exclusion from the 101st airborne Section One - Rules Chain of command will be followed to for the prevention of chaos In the event of the squad leader being unable to perform with their duties command will be transferred to the second highest rank follow by the the radio operator All orders given by the squad leader must be followed or troops will be expelled or striked from the 101st Airborne Squad Leaders may not sacrifice troops their troops Any insubordination is to be reported to the company commander (1LT - Major] after being discussed with the platoon leader [2LT] Squads must be made up of a minimum of 5 Units to evenly disperse assets and allow for more detailed commands Squads may only have 20% of their squad made up of medics to evenly disperse aid to all squads Squads must have at least have one radio service operator to allow communication to high command In the event that radio communications cease command will be transferred to the squad leader & follow chain of command Soldiers must travel together when possible but may disperse on the squad lead’s command to accomplish an objective or to avoid detection Upon Objective completion squad lead must radio back and get into cover to avoid detection while awaiting for further instructions In the event that comms have been taken out of service the squad is to return to base or an FOB to receive further instructions Squad leaders may use their judgement to lead but only in dire or extreme scenarios (EX: Urgent War Objectives such as disruption of large scale enemy movements) Civilians are not to be purposefully shot unless they posses weaponry and are a threat to you or other civilians within allied controlled areas. (ROE) Section Two - Ranking / Chain of the command & you The Structure of command Field Army Commanders General Of The Army General O-10 Corps Commander Lieutenant General O-9 Brigade Commander Major General O-8 Brigade Commanders Brigadier General O-7 Colonel O-6 Battalion Leader Lieutenant Colonel O-5 Company Leader Major O-4 Captain O-3 1ST Lieutenant O-2 Platoon Leader 2nd Lieutenant O-1 Duties for High Command/Officers - Upon arrival to these ranks the recipient is to be treated with respect. On their word you must do as they command. These people are the ones who will set your mission objectives and lead your squad to victory. Communication channels will be set by these officers and until the Communication has been compromised or cease all orders will be given by them are to be followed. In the event that a squad fails to follow orders, disobeys the rules of airborne their squad will be marked as rogue and are to be eliminated by other airborne, infantry, or armor when found or taken back to an fob or base for questioning. Enlisted Ranks Non Commissioned Officers (NCO) Master Sergeant (M/Sgt.) First Sergeant (1st Sgt.) Technical Sergeant (T/Sgt.) Technician Third Grade (T/3 Or TEC3) Staff Sergeant (S/Sgt.) Technician Fourth Grade (T/4 or TEC4) Sergeant (Sgt.) Duties of Non Commissioned Officers - Non Commissioned officers are given responsibilities to relay orders from high command and make sure their squad gets them accomplished. However there may be times as a squad leader where your leadership skills will be put to the test and communication to high command and support will be cut. Your troops will take your word as law till you safely return to an FOB or base camp. Evasion of base camps will be seen as a your squad going rogue Lower Enlisted Technician Fifth Grade (T/5 or TEC5) Corporal (Cpl.) Private First Class (Pfc.) Nothing Private (Pvt.) Duties of Lower Enlisted - Your job is simple, listen to you squad leader, report anything you see, don’t die. In the event that the squad leader 2nd command, and radio operator all die or get captured it is the highest lower enlisted job to return the squad to base and report to the platoon leader what happened so they can be reassigned and if needed set up a rescue operation. Section 3 - Goals As stated in the beginning as airborne you are going to be dropped behind enemy lines in land we haven’t stepped foot in. your job as airborne is the disruption of enemy defenses, and reconnaissance. Sabotage With airborne behind enemy lines we can use this opportunity to go after weak spots in in the enemy's defense. sabotage missions to create windows of opportunity that the enemy will not have time to prepare, so with this in mind there will be times where we want to make sure that you also last long without your cover being blown. On sabotage missions Platoon leaders + can order stealthy sabotage missions to fool the enemy from thinking nothing is wrong. Stealth - Squads must avoid detection at all costs Squad is to remain silent and may only use gestures as a form of communication (Team Chat or Whisper chat) close to hostiles Silencers are equipped on all possible weapons Close Quarters Combat is recommended but not mandatory If caught the mission will go from stealth to loud Loud - Squad leaders can set rules for loud sabotage missions These are to be conducted in a limited time window or as a diversion to save assets Upon completion are to return to base or set up a camp after you can confirm you are no longer being chased (Mission ending is determined by the highest ranking officer) (If Comms are down you must return to base) Reconnaissance The best thing about being behind enemy lines is because they think they’re safe when in reality they’re being watched by a squad of 5+ men who are reporting their every move. As airborne you will be our peeping eyes thanks to the enemy’s lack of awareness. You are to report your findings over radio so that it may be used by the rest of the allies Stay hidden so the enemy doesn’t know when to keep up their guard Silencers are to be equipped and engage hostiles only when necessary When the enemy falls back so do you Have a member of the squad search for the next suitable recon location Squad leaders may spread out troops to cover more area however this isn’t to be done lightly. The only one with a radio is your radio operator make sure they’re in a spot where he’s available to everyone while also being protected When all radio operators in a squad are KIA/MIA the mission will be considered as failed and troops are to return to base or an FOB Support/Reinforcements As an airborne we won’t always have a use for you, but when we don’t you can at least make yourself useful. As airborne you can deploy to any squad’s location in a moment’s notice making you a valuable asset to those who need you Depending on your platoon leader or the squad you deploy to you may be put under their control for the time being till you are dismissed Upon the death of the requesting squad leader’s death command will be transferred to the highest of the two squads till the mission is complete Upon dismissal you are to report straight to an FOB or base camp Failure to follow these goals will result in expulsion from the 101st Airborne Section 4 - Equipment It’s important to know what you’ll be working with once you drop out onto the battlefield. Try to remember what you have available to you when you drop onto the battlefield so you aren’t scrambling at the last second. Rifleman M1A1 Carbine MK2 Grenade M1 Garand Bayonet Medic M1A1 Carbine Infantry First Aid Kit M1 Garand Bayonet Defibulators Autorifleman M1918A2 Bar Kabar (Melee) M18 Smoke Grenade MK2 Grenade Marksman M1A1 Carbine Radio WW2 Artillery Strike Team Leader M3 SMG Kabar (Melee) M18 Smoke Grenade Field Lieutenant M1A1 M1911A1 Kabar Binoculars Field Officer M1928A1 M1912 M1911A1 Kabar MK2 Grenade M18 Smoke Grenade Section Five - Uniform For the purpose of identifications you are to follow uniform code so other troops and command can easily identify your role out on the field. Skins 0 - Any non team leader 1 - Team leaders Camo Only equip camo one if you are trying to hide in lush grass or areas covered with nature as this does block us from seeing if your a Team Leader on your helmet Gear 0 - Rifleman, Medic, Marksman 1 - Auto Rifleman 2 - Ammo Bearers (If ever implemented) 3 - Initial Paratrooping Phase afterwards this is to be changed to your class’s gear 4 - Team Leader, Field Lieutenant, Field Officer Uniform 0 - Rifleman, Marksman, AutoRifleman, Radio Operator, Team Leader, Field Officer, Field Lieutenant 1 - Medic 2 - if you want to act like your a soldier who lost their body we can make that a real thing (KOS) FAK 0 - Rifleman, Marksman, AutoRifleman, Team Leader, Field Officer, Field Lieutenant 1 & 2 - Medic Backpack 0 - Rifleman, Marksman, AutoRifleman, Medic, Team Leader, Field Officer, Field Lieutenant 1 - Radio Operator HeadGear Team Leaders must always have helmet 0 on for identification other jobs may take their helmet off but must equip them when going into combat.
  10. United States Armored Vehicle Division & Air Core The Combat Arm of Decision Disclosure only within the United States Armor Branch & Air Core Description: In this world you are not give that many things to be prideful of, however in the us armor branch you may pride yourself with the fact that you are what stands in the way of entire convoy being blown to bits with a high explosive round. Sections: Section One - Rules Importance: Creates an environment where not just anyone is blown to bits Section Two - Ranking / Chain of command & You Importance: If the commander of your vehicle has been KIA it’s important to know who takes over in a moment’s notice otherwise it’s you who's getting killed rather than the enemy Section Three - Goals Importance: The good people you put your lives on the line to protect built up 300 Billion dollars and altered factories to get you these vehicles and we won’t waste their efforts. Section Four - Vehicles Importance: It’s a good idea that you know the limits of your vehicle before finding it out for yourself out on the field. Section Five - Formations/Convoy Importance: Unlike trucks tanks can take a hit and You may be tested on these and failure Will Result in exclusion from the Armored Vehicle Division Section One - Rules Chain of command will be followed to for the prevention of disorder In the event of the tank commander is KIA the gunner will take command of tank In the event of a car/truck driver is killed the front passenger will take command of the vehicle All orders given by the vehicle commander must be followed or they will receive a strike or jail time by order of the Field LT.+ Any Insubordination is to be reported to the company commander (1LT - Major] after being brought up to the platoon leader [2LT] If available Vehicle commanders may not abandon their crew in the middle of nowhere unless ordered to by Field LT.+ Tank crews must be made of a minimum of 3 Units if possible to evenly distribute the workload in armored fighting vehicles Tanks have a minimum of 3 positions these are Driver, Turret Gunner, Machine Gunner, and Vehicle Commander (Positioned at the top of the vehicle) Vehicle Crew must be in teamspeak to communicate with Field LT.+ Up on the destruction of the vehicle the remaining crew must attempt to return to base to receive a new tank Field LT.+ must set a rally point for the vehicle crew for once their objective is complete. The vehicle must report to that rally point unless instructed by a higher officer or responding to a distress call. If this rule is not follow the tank crew will be marked as rouge and may be hunted by airborne, infantry, or other armored vehicle crews Civilians are not to be purposefully targeted unless they posses weaponry and are a threat to you or other civilians in allied controlled areas. (ROE) Failure to follow these rules will result in a strike or blacklist from AVD Section Two - Ranking/Chain of the command & you The Structure of command Field Army Commanders General Of The Army General O-10 Corps Commander Lieutenant General O-9 Brigade Commander Major General O-8 Brigade Commanders Brigadier General O-7 Colonel O-6 Battalion Leader Lieutenant Colonel O-5 Company Leader Major O-4 Captain O-3 1ST Lieutenant O-2 Platoon Leader 2nd Lieutenant O-1 Duties for High Command/Officers Upon arrival to these ranks the recipient is to be treated with respect. On their word you must do as they command. These people are the ones who will set your mission objectives and lead your squad to victory. In the event that a squad fails to follow orders, disobeys the rules of airborne their squad will be marked as rogue and are to be eliminated by other airborne, infantry, or armor when found or taken back to an fob or base for questioning. Enlisted Ranks Non Commissioned Officers (NCO) Master Sergeant (M/Sgt.) First Sergeant (1st Sgt.) Technical Sergeant (T/Sgt.) Staff Sergeant Technician [S/Sgt/T] Staff Sergeant (S/Sgt.) Sergeant Technician [Sgt/T] Sergeant (Sgt.) Duties of Non Commissioned Officers - Non Commissioned officers are given responsibilities to relay orders from high command and make sure their squad gets them accomplished. However there may be times as a squad leader where your leadership skills will be put to the test and communication to high command and support will be cut. Your troops will take your word as law till you safely return to an FOB or base camp. Evasion of base camps will be seen as a your squad going rogue Lower Enlisted Corporal Technician [Cpl/T] Corporal (Cpl.) Private First Class (Pfc.) Nothing Private (Pvt.) Duties of Lower Enlisted - Your job is simple, listen to you squad leader, report anything you see, don’t die. In the event that the squad leader 2nd command, and radio operator all die or get captured it is the highest lower enlisted job to return the squad to base and report to the platoon leader what happened so they can be reassigned and if needed set up a rescue operation. Section Three - Goals As stated in the beginning, the american people sacrificed a lot of money for this military build up so as a result we are going to have a strict use policy on all motor vehicles out on the field. If you are not using a vehicle for one of these goals you will be striked for unauthorized use of military property. Transport Simple and self explanatory, your job is to transport troops from point A to point B. There are also times where you will be called upon to quickly evacuate troops and possibly civilians. As transports we’d prefer that you stay close to allied spawn so that all allied troops know that you’re active and ready to transport if needed Medivac Medivacs are in high demand for their ability to respond to the most urgent calls for medical support. Try to use gmaps or adverts to communicate where troops need first aid. As a medivac it is considered a war crime should your vehicle be shot by both germans and allied troops (contact staff if this is the case). Keep in mind that you must not abuse medivac for war objectives and your only objective is to transport troops back to back for medical aid if seriously injured if you abuse medivac you will be blacklisted from the job. Logistics Logistics is responsible for the transportation of munitions to the frontlines and wherever else they are needed. Logistics is the blood of the allied forces which keeps it running smoothly. During debriefs ask for PTS to communicate that they will be active during the next war and they can either communicate with you through gmaps or adverts Fighter Pilot Your objective is to achieve and maintain air superiority out on the battlefield. As a fighter pilot you are a valuable to other soldiers of motorized infantry by allowing them to to move freely without worry of airstrikes. Attack Pilot (Donor) As a attack pilot you also have access to missiles which allow you to deal deadly blows to axis troops and heavily armored vehicles. Try to focus on ground troops if allies hold the skies, if they do not try to focus on the luftwaffe. Crewman & Head As crewman you are to take control of armored fighting vehicles which are a valuable tool to push on heavily fortified areas. Both crewman and head crewman have access to the same vehicles but head crewman has more authority of tank crews and can order tanks around in the absence of a field lieutenants and officers. Messenger Pigeon (Donor) As messenger pigeon your job is to provide top secret information to tank crew from base or send requests for reinforcements from vehicle crews. If you are seen minging or refusing to to perform your warning staff may get involved, and you will be striked for job abuse. Section Four - Vehicles This section is to explain which classes get access to certain vehicles in Motorized Infantry Jeeps Transport Logistics Crewman Head Crewman Medivac Truck Transport Logistics Crewman Head Crewman Medivac Dodge Medical Van Transport Logistics Crewman Head Crewman Medivac M8 Tank Transport Logistics Crewman Head Crewman Medivac Churchill MkVII Transport Logistics Crewman Head Crewman Medivac Valentine Mk1 Transport Logistics Crewman Head Crewman Medivac Sherman Tank Transport Logistics Crewman Head Crewman Medivac Section Five - Formation/Convoy Single column - This is the most used formation because it makes it easier for troops to get by obstacles that are in the middle or side of the road. A single column is a straight line, it must be used to its advantage. Double column - This is a formation that is used every now and then, it can let more vehicles get on the road and once but can only work if there is enough space. It should be wide enough for another vehicle to drive between whether it is a tank, a truck, or a motorcycle. VIP Transport - This is to only be used when transporting very import people such as the generals, high command. One armoured car in the front then the vehicle the VIP’s are getting transported in, behind the second car is another armoured vehicle. Both escorts have to be ready for any abushes or attacks. If there is a need for more than two escort vehicles then check with your company leader or higher. Prisoner Transport - This is when you have captured a prisoner for interrogation or a prisoner of war and you have to bring them back to base or your FOB that your stationed in. There is only need for two escorts, one in the front another in the back, behind the prisoners vehicle. The escorts have to be ready for any attacks if the enemies try to get their team member back. Convoys - When in a convoy the company leader will choose what formation and when it will be carried out. When the company leader choses a formation they must tell the battalion leader or higher, if the battalion leader is not available follow the chain of command. During a convoy the drivers must stay in formation, if attacked they may break formation but only if the commander says.
  11. Denied Pestering staff officers isn't a good way to go about receiving this rank.
  12. He's not making the SOP I am Sop should be coming out at the latest Friday
  13. Accepted We have reviewed your app and you will receive the rank of 2nd Lieutenant Due to limited feedback from the community we aren't sure if it's safe to have you above 2nd Lt. on the spot however we won't stop you from progressing up the ranks