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Showing content with the highest reputation on 11/29/2021 in all areas
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In Game Name: blooddragon Steam ID: STEAM_0:1:124788492 Squadron you are Applying for (Guardian, Engineer, Analyst): Guardian Current RP Ranks Held: E11 CPT If applying for Guardian preferred O5 to guard: 05-5 How many Warns do you have? (With Screenshot Proof) none Why do you want to join the Red Right Hand team: Its something I wanted to try before and never really had the courage to do so until now, I want to try something new and try for something with good rp experience. Why should we accept you: as a command of e11 I had to go through discipline and training, I've also have some good combat skills and have been able to deal with multiple things at once and my activity is ok (have to be command in two different servers), I also had to deal with problems on the way to where I am now.2 points
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Your name: Sigma Your Discord ID name (EX: Igneous#3706): TrinityTrials#5246 Your Discord ID code (EX: 204661777512923136): (Cannot find it) Which discord server were you banned on? ImperialRP What was the reason for your ban (if you know it)? I have 0 clue why I was banned, or If im actually even banned at all, because the invites simply don't work for me for some reason Why do you deserve to be unbanned? It has been a VERY long time since I have been banned, and the reason must have been so minute that I don't even remember. I would really like to get back into ImperialRP but as I have been banned from the ImperialRP discord, I cannot. (I am not banned from the server or the Main Gaminglight discord)1 point
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What bug is occurring?: Stabbing the wall with a trench knife and quickly looking over at someone causes them to take damage. I've heard of dclass exploiting this against Gensec. It's hard to replicate but with some practice I don't doubt people use this as a silent kill method Is it tied to a specific job, swep, player model, etc?: bf4_knife_trench and bf4_knife_shank Has it only occurred once, or is it continuous?: Continuous Please provide screenshots or a short video of the bug in action:1 point
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The Z-6I Rotary Blaster Cannon has a noticeable bug on its fire-rate following the initial burst. I am unsure if this is intentionally bugged or something that has not been fixed. If it is intentional, I have thought of a series of nerfs to justify having a weapon such as this on the server in its "un-bugged state." Z-6I (Current State) RPM: initial RPM of 1200 that decreases to 300RPM Damage: 18 Mobility: 100% Z-6I (Potential Change) RPM: 900 RPM Fixed Damage: 15-17 Mobility: 60-70% at the maximum I believe the above change limits the potential for something too overpowered if this weapon were it to be added back without limitations being placed. The potential changes instead potentially add back a Heavy Support weapon into RP and combat that could be of more use than just raw DPS. After discussion with other command teams that have used this and other rotary cannon variants, they have requested to amend this post to include the Z-6 and the Z-2. (I don't believe I am leaving any of them out).1 point
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Multiple suggestions for Shore listed below. I believe ST and Shore is in need of a revamp or rework to bring it up to date with the rest of the server. Changing the Job section name for Shore, I believe, makes it look more appealing for someone who may want to join. Battalion Name (F4 job listing): ST: Shore Troopers (As named on server) New Battalion Name (F4 job listing): ST: Shoretrooper Corps Job/Class Name: Shoretrooper: Trooper Change name to: Shoretrooper Reason for name change: Having the Job section name ST: Shore Troopers and having "Shoretrooper:" is a little redundant. These name changes clean up the listings and make it look cleaner/more appealing/professional. Weapon Kit: E-22, DH-17A Current loadout: Binoculars (white), E-22, DH-17A Add: Binoculars (desert) (rw_sw_bino_desert) Add: E-11 (rw_sw_e11) Add: Scatter Shotgun (rw_sw_scattershotgun) Remove: DH-17A (rw_sw_dh17a) Remove: Binoculars (white) (rw_sw_bino_white) Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): I believe the changes listed above are fair. The Training Guide has been made a bit harder for applicants to get into the battalion for this very reason. The DH-17A is a weapon that I do not believe adds any strength to the class. The removal of that and addition of the Scatter Shotgun adds a stronger defensive feature to the class that it did not have before. The Shoretrooper Corps is a defensive frontline specialized battalion. Their weapons and armor reflect as much. These changes above and below reflect what myself, ST CMDR Grim, and AHC think is the best course for Shore. Additionally, the E-11, in lore, was a weapon that all Shore had in their immediate arsenal. The Binocular change is just an aesthetic change that fits Shore more appropriately due to the color scheme of their armor. Health: - Current: 200 - New: 250 Armor: - Current: 125 - New: 150 Reason for health/armor changes: I understand the Shoretrooper base class is an entry level job in an entry battalion, but with the changes to the training guide I believe the small buff to HP and Armor are warranted. Drawing inspiration from my Havoc battalion update from a couple months ago. Shore is a defensive frontline specialty, and I believe it would be best that the entry class has a little more HP/Armor to better suit their role as the frontline defense. Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?: Explanations will be given at the end of the post. Job/Class Name: Shoretrooper: Specialist Changes: Removal of Class/Job Reasoning: Specialist does not have a purpose in the current line up of Shore. Having 5 total jobs for Shore, I believe, stretches the regiment too thin. Simplifying the job list will help with this. Job/Class Name: Shoretrooper: Sergeant Change name to: Shoretrooper Heavy Reasoning for Name and Job Change: The models in use on Sergeant and Specialist are the same. The actual NCO model is on the CQB class which is further down this post. The Sergeant Job being renamed to Heavy seemed a logical choice due to its higher HP. The model is perfect due to the issue in Lore for armor patterns. This model fits the specialty armor and would work well as the subclass for Shore. Weapon Kit: E-22, DH-17A, DLT-19 Current Loadout: Binoculars (White), DH-17A, E-22, DLT-19 Add: Binoculars (Desert) (rw_sw_bino_desert) Add: Z-6I (rw_sw_z6i) Add: Scatter Shotgun (rw_sw_scattershotgun) Remove: DH-17A (rw_sw_dh17a) Remove: Binoculars (White) (rw_sw_bino_white) Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): The Scatter Shotgun change is directly reflected in the Shore mission calling. Defensive Frontline Force. They are given the tools to hold at short to medium ranges while Scouts attack or defend from afar. Additionally, for Heavy, the Z-6I fits the mission calling extremely well with Heavy troopers as the support members of the Shoretrooper Corps. With the greater hp, armor, and weapons to represent the calling, Heavy troopers will be a force to be feared and instrumental to their comrades in the heat of battle. Health: - Current: 300 - New: 300 or 350 Armor: - Current: 125 - New: 200 Reason for health/armor changes: These HP and Armor changes best reflect what I believe Shore Heavy should be. The increased HP/Armor will better improve the Heavy in both their ability to complete their assigned tasks and their presence on the battlefield. The subclass will be, on average, a little harder than normal to get into in order to justify these increases. Job/Class Name: Shoretrooper: CQB Change name to: Shoretrooper Squad Lead Reason for name change: When Shore was initially implemented, the CQB class was the NCO subclass. The model in use on this class reflected as much. The change from CQB to Squad Lead reflects the ranking structure that Grim and myself would like it to change to. Something more streamlined and lore friendly. Squad Lead job is the NCO+ job for the Shoretrooper Corps. Weapon Kit: E-22, DH-17A, Scatter Shotgun Current Loadout: Binoculars (White), DH-17A, E-22, Scatter Shotgun Add: Binoculars (Desert) (rw_sw_bino_desert) Add: E-11 (rw_sw_e11) Add: DLT-19 (rw_sw_dlt19) Add: Cross Arms Swep (Behind back) (cross_arms_swep) Optional Add: RK3 (rw_sw_rk3) Remove: DH-17A (rw_sw_dh17a) Remove: Binoculars (White) (rw_sw_bino_white) Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): In the Shoretrooper Corps, the Squad Lead job is a frontline command class. Its job is to be no less in the heat of the battle than the rest of their lower ranked comrades. As so, the job should sport a sufficient deal of strength in order to better lead their troops. For the addition of the DLT-19, both Grim and myself wanted a weapon similarly found on the Heavy class. Something not overpowered but useful and would be shown as a sort of progression out of the subclass and into the NCO job. The addition for the RK-3 is a progressionary weapon. The Dual RK-3 is found on the next job up in rank, so, in carrying, would show a representation of status or rank. Health: - Current: 225 - New: 350 or 400 Armor: - Current: 150 - New: 150 Reason for health/armor changes: The increase HP/Armor should be representative of a NCO+ job. Armor that does not overreach beyond the Heavy job makes sense. Heavy should be clear and defined as having the most armor to fulfill their support role. Squad Lead fulfills a similar role from a leadership position, though not to as much of an extreme. The HP increase we view as necessary since this NCO job takes such a frontline position. This would allow them to more effectively lead their troops in combat. Job/Class Name: Shoretrooper: Captain Change name to: Shoretrooper Captain Reason for name change: Removal of the colon to match new job names. Weapon Kit: E-22, DH-17A, TL-50, Dual RK-3, Scatter Shotgun Current Loadout: Cross arms, Cross arms in front, Binoculars (white), E-22, DH-17A, TL-50, Dual RK-3, Scatter Shotgun Add: Binoculars (desert) (rw_sw_bino_desert) Add: Hunter Shotgun (rw_sw_huntershotgun) Add: DLT-19 (rw_sw_dlt19) Remove: Binoculars (white) (rw_sw_bino_white) Remove: TL-50 (rw_sw_tl50) Remove: Scatter Shotgun (rw_sw_scattershotgun) Remove: DH-17A (rw_sw_dh17a) Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): The addition of the Hunter Shotgun to the Shoretrooper Captain job shows a natural progression to the uppermost job of the sub regiment. With the possible addition of the Scatter Shotgun to the other classes, the Captain job should have that upgrade to its kit. Something visibly different from the lower classes. The DLT-19 addition is for the same reasons as the Squad Lead addition, since Shore is a very frontline-centric class. With the removal of the TL-50, even though it's well-used on the job, it just seems out of place with the other Shore kits in game. The addition of the DLT-19 would replace it. Health: - Current: 350 - New: 400 or 450 Armor: - Current: 200 - New: 200 Reason for health/armor changes: With the armor already being high, I believe there is no need to change it. The HP change I view as necessary due to the potential HP changes to the classes below it. The small HP buff would allow this frontline lead job to lead to a better extent and mirror HP similar to that of a frontline officer and lead job. Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?: After careful consideration, all of the listed changes are believed to be both fair and balanced. The Stormtrooper/Shoretrooper Corps has been long overdue for much needed adjustments. This, as well as, other planned changes, if accepted, will ideally straighten out a lot with the ST/Shore Battalions and give it a specific function. Over the last several months, Shore has undergone changes without any real direction being given. The changes listed above straighten all this out and put the Shoretrooper Corps on a definitive path on the server. I believe, with the ever-changing meta and additions, that these suggestions are not only fair but also needed. All of these changes have been thoroughly vetted and thought through by myself (Bear), ST CMDR Grim, among all AHC, and other various people. These changes will benefit the battalion and the server by strengthening their jobs and the battalion as a whole.1 point
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I know this is very sudden and not expected but because of some personal problems I have to do this. I want to say thank you to everyone for giving me the most fun 4-5 months of my life. I will never forget you guys. Thank you for all the amazing opportunities you guys have given me. Bon - Thank you for always helping me and for being a good friend. The only problem is you are British. Pepper - Thank you for always being there and helping me when I needed it. You have been an amazing friend to me. Bop - Thank you for all the help and pushing me to do my best RP wise. Thank you for all the laughs and fun times. You are kinda a idiot though Keegan - Thank you for helping me while I was Shock Commander. You are weird kinda like Bop Bear - Go to work Dead - I’m the real blanker trooper. Also you are a cringe osu player Starch - you may be top GL donator but you are a really stupid boomer Lucifer - I’m not giving you my money Chico - you are a minge Grim - never let a droid Rick roll you Donovan - DO YOU NEED SOME STIMMIES Fred - It was an honor serving by you sir If you don’t see your name here I’m sorry. There were so many great people I’ve met and the list would go on forever. Love y’all1 point
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My bad! I was at school when I made this edit and didn’t have access to a word counter easily. Will be fixed within the hour. alright all fixed Kieran1 point
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My bad! I was at school when I made this edit and didn’t have access to a word counter easily. Will be fixed within the hour.1 point
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As a branch leader, I do agree with it being difficult to leave criticism about us. Nobody wants to say the wrong thing and get put on a DNP or worse. Unanimous forms would be an excellent solution. +Support1 point
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+Support Bear and I have worked tirelessly for months on both these changes as well as other miscellaneous tweaks to Stormtroopers as a whole. All of our work on Shoretroopers has lead up to this post. Not only does it give Shoretroopers a definitive role on the server, that being defensive frontline as a dual DPS/Tank as opposed to "just a better Stormtrooper" that they were before, but it also completely rebalances their loadouts in a way that makes sense and will help them fill out their newly-assigned role. Everything you see has been thought over more times than I can count, both by myself and by Bear.1 point
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He was once a General of Army & was a member of HC. Krug First Purge Commander -> Admiral WiN 31st/Havoc SNR Commander -> Admiral Seaman SF SNR Commander -> Admiral Not going to leave a -/+ Support, just leaving a simple response as I found this funny.1 point
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+Support Is very active on Maintenance and always helps out new people on the branch knows the SOP well and would make an amazing command1 point
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One thing I would like you point out is that in Question 4: You said you received 0 strikes in your time in Maintenance. However, you did receive a strike from Dumptruck 13 days ago. Though it is appealed. I won't specify the strike but you should probably edit that in. (Ex: 1 Strike) It's fine if you thought it meant "Total strikes you have now"1 point
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Personally I’ve had a fair share of interactions with you where I’ve walked away feeling you were being vindictive or stubborn. You seem to not like change or advancement which is fine if that’s your choice but it’s not something the server needs as a whole. Also for the claims that you get on walk around or interact often is a lie I have rarely seen you on during peak hours and I work 5 days a week. Under the last Tarkin (Mikey) you seemed to have adopted his was of doing things ie. messing around the entire time playing, taking long to respond, AFKing on the server but not being on job ever, and showing extreme bias towards your way of doing things. Overall you need much much more time and advancement to get this position -Support.1 point
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-Support Not active, sure your battlemetrics are insane but I have never seen you walking around the ship interacting, you are always AFK Or doing an event then proceeding to AFK Again, uncool. No idea what you have done since becoming HCOM, If someone could tell me one thing I would be grateful. Sorry if I am being naive I believe if you became GAT, you would be the same as every other GAT/Vader and be inactive, par Lucifer, I personally would love an active GAT that was interactive with people and didn't get on once a fortnight.1 point
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