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Bray suggestion - Denied


braymccowan

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What you want to see? - I would like to see gas brought back in for cars 

Why should we add it? - because I feel like that it should be added because it’s more realistic and more fun to have gas because it will feel more real 

What are the advantages of having this? -so people can feel up there car 

Who is it mainly for? -everyone 

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-support. No. It costs to much and It's a hassle. Plus we are trying to limit things to prevent the server from crashing. 

 

Also, Fix the grammar please? 

Edited by Cuke
Needed to add something.

PD MSGT, Ex D5 SFTO MSGT

Im back

 

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+Support
I enjoyed having fuel in the server.
It made it so pursuits could eventually end without shooting or crashing into them and it made you keep an eye on your fuel level so you don't run out.  

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-Support

It caused too many problems and needed a lot of changes that it doesn't support. VCMod's limitations meant that electric vehicles would take multiple hours to fuel, not to mention ALL cars needing you to sit there for 10-20 minutes fuelling. Government officials aren't allowed to be AFK meaning you had to spend 10+ minutes actively pressing keys while staring at your car not playing, and criminals had to stand guard the whole time or their cars would just be stolen. No roleplay or fun was added, it just made everything less fun, forcing you to micromanage fuel levels constantly rather than actually get to play the game. Not to mention VCMod is quite random on when it actually saves your fuel level, meaning sometimes you'll have to sit there and stare for 15 minutes just to start playing... or the fact that if your electric car was stolen and ran out of power you could only recharge it by having staff drag it to the charging station...

The fuel system needs too many changes from the VCMod developers to be properly usable, and it being enabled was a problem that I'm glad we fixed.

Deputy Commissioner of Police

Former SCO19 Chief Constable | Reserve HRT Commander | Reserve FBI Assistant Director

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25 minutes ago, BruceyBoyo said:

-Support

It caused too many problems and needed a lot of changes that it doesn't support. VCMod's limitations meant that electric vehicles would take multiple hours to fuel, not to mention ALL cars needing you to sit there for 10-20 minutes fuelling. Government officials aren't allowed to be AFK meaning you had to spend 10+ minutes actively pressing keys while staring at your car not playing, and criminals had to stand guard the whole time or their cars would just be stolen. No roleplay or fun was added, it just made everything less fun, forcing you to micromanage fuel levels constantly rather than actually get to play the game. Not to mention VCMod is quite random on when it actually saves your fuel level, meaning sometimes you'll have to sit there and stare for 15 minutes just to start playing... or the fact that if your electric car was stolen and ran out of power you could only recharge it by having staff drag it to the charging station...

The fuel system needs too many changes from the VCMod developers to be properly usable, and it being enabled was a problem that I'm glad we fixed.

 

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1 hour ago, BruceyBoyo said:

-Support

It caused too many problems and needed a lot of changes that it doesn't support. VCMod's limitations meant that electric vehicles would take multiple hours to fuel, not to mention ALL cars needing you to sit there for 10-20 minutes fuelling. Government officials aren't allowed to be AFK meaning you had to spend 10+ minutes actively pressing keys while staring at your car not playing, and criminals had to stand guard the whole time or their cars would just be stolen. No roleplay or fun was added, it just made everything less fun, forcing you to micromanage fuel levels constantly rather than actually get to play the game. Not to mention VCMod is quite random on when it actually saves your fuel level, meaning sometimes you'll have to sit there and stare for 15 minutes just to start playing... or the fact that if your electric car was stolen and ran out of power you could only recharge it by having staff drag it to the charging station...

The fuel system needs too many changes from the VCMod developers to be properly usable, and it being enabled was a problem that I'm glad we fixed.

 

Alright im boutta head out

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-support

Made the cybertruck unusable due to the fact fueling was so slow and it burned fuel so fast

Former SCPRP: CI R&D Chief Director of Operations || Research Administrator || RFA Operations Advisory || RRH Analyst Xray 77 || CI General || Senior Event Team || CI Lieutenant Commander || Exemplary Investigator Award Recipient || STF D4 Poseidon PL7 || A1 SPC "Quantum"

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On 6/3/2022 at 3:56 PM, BruceyBoyo said:

-Support

It caused too many problems and needed a lot of changes that it doesn't support. VCMod's limitations meant that electric vehicles would take multiple hours to fuel, not to mention ALL cars needing you to sit there for 10-20 minutes fuelling. Government officials aren't allowed to be AFK meaning you had to spend 10+ minutes actively pressing keys while staring at your car not playing, and criminals had to stand guard the whole time or their cars would just be stolen. No roleplay or fun was added, it just made everything less fun, forcing you to micromanage fuel levels constantly rather than actually get to play the game. Not to mention VCMod is quite random on when it actually saves your fuel level, meaning sometimes you'll have to sit there and stare for 15 minutes just to start playing... or the fact that if your electric car was stolen and ran out of power you could only recharge it by having staff drag it to the charging station...

The fuel system needs too many changes from the VCMod developers to be properly usable, and it being enabled was a problem that I'm glad we fixed.

 

 

Ex: EMS: Captain RRU: Advanced Rapid Response Medic Staff: Senior Moderator 

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+Support 
Pursuits can end without it being a major shoot out or a government official nearly taken them self's out to take out the suspect. 

Previous Positions: Ex-Death Trooper | Ex- Inferno Squad Leader | Retired HRT LT | Retired FBI DCOS | Retired FBI FTO DD | Retired PD Major 

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