Jump to content

SCP 610 suggestion to buff it....It do be kinda weak though


ATLAS2130

Recommended Posts

SCP Addition Suggestions

Post name: “SCP Addition - SCP Name”  Scp 610 buff Idea

4. How much health/armor do you think it should have? i think that 610 should a least have more HP around 2000 and at least 125 Armour i also thing the cool down timer should be lowered to 3 minutes and 20 seconds if not 4 minutes and 22 seconds

5. Why should we add this SCP? already on server

6. Basic summary of the SCP: n\c

7. Extra information: the reason why I've suggested this is because 610 currently is kinda not that hard to kill literally easier then a class D class true it as 1000 health but it doesn't matter because it gets utterly destroyed  when you have three or four people from MTF or gensec gun you down 610 is just a class d with a zombie claw swep and infection swep  and 610 as no ranged weapons as it has no  ability to use them

Link to comment
Share on other sites

Im going to suggest something on this topic

While yes it does need a buff, it does not need to be that strong. 2000HP is like a slight bit weaker 076 (Who is already a pain in the ass to kill sometimes) 

Im going to suggest this:

610 getting 1500 HP and 200 AP (Could be lowered at SMT discretion)

A 1-2 Minute cooldown on its swep for infection (It is meant to be a very fast spread in lore.)

Zombie Claws getting a slight buff. Zombie Claws as of now do maybe 50 damage a hit and by the time they can atleast get near killing the person they are attacking, they are dead. Trust me, Zombie claws barely scratch E11 Enlisted. 

As for the 610-2:

A New swep with 3 minute cooldown (Still does same thing) named 610-2

Zombie claws

and maybe 500 HP and 100 AP

SCP-610 is meant to be hard to contain and kill in lore, but we also dont want to make it impossible for MTF to kill them. We dont want it to be too difficult to do now do we? If there is anything else you want to add, please feel free to do so.

 

  • Like 1

SCP-RP: G.O.C MAJ | Alpha-1 SGT 'Rose' | Strike Team Hammer 'Goose'Event Team Member     

Retired: E11 LTCOL Omi9 MAJ Nu7 LTCOL OH3 | Senior Mod | Event Team Member

 

 

Link to comment
Share on other sites

1 hour ago, Southpaw said:

Im going to suggest something on this topic

While yes it does need a buff, it does not need to be that strong. 2000HP is like a slight bit weaker 076 (Who is already a pain in the ass to kill sometimes) 

Im going to suggest this:

610 getting 1500 HP and 200 AP (Could be lowered at SMT discretion)

A 1-2 Minute cooldown on its swep for infection (It is meant to be a very fast spread in lore.)

Zombie Claws getting a slight buff. Zombie Claws as of now do maybe 50 damage a hit and by the time they can atleast get near killing the person they are attacking, they are dead. Trust me, Zombie claws barely scratch E11 Enlisted. 

As for the 610-2:

A New swep with 3 minute cooldown (Still does same thing) named 610-2

Zombie claws

and maybe 500 HP and 100 AP

SCP-610 is meant to be hard to contain and kill in lore, but we also dont want to make it impossible for MTF to kill them. We dont want it to be too difficult to do now do we? If there is anything else you want to add, please feel free to do so.

 

 

Link to comment
Share on other sites

2 hours ago, Southpaw said:

Im going to suggest something on this topic

While yes it does need a buff, it does not need to be that strong. 2000HP is like a slight bit weaker 076 (Who is already a pain in the ass to kill sometimes) 

Im going to suggest this:

610 getting 1500 HP and 200 AP (Could be lowered at SMT discretion)

A 1-2 Minute cooldown on its swep for infection (It is meant to be a very fast spread in lore.)

Zombie Claws getting a slight buff. Zombie Claws as of now do maybe 50 damage a hit and by the time they can atleast get near killing the person they are attacking, they are dead. Trust me, Zombie claws barely scratch E11 Enlisted. 

As for the 610-2:

A New swep with 3 minute cooldown (Still does same thing) named 610-2

Zombie claws

and maybe 500 HP and 100 AP

SCP-610 is meant to be hard to contain and kill in lore, but we also dont want to make it impossible for MTF to kill them. We dont want it to be too difficult to do now do we? If there is anything else you want to add, please feel free to do so.

 

+ Support on this concept. Zombie claws give me a headache. Zombies should be a little more hard to kill when they are, you know. Already dead.

  • Like 1

With Best Regards,
CI R&D Deputy Director Of Operations


|| - Retired SCP-RP Event Team Leader || Retired SCP-RP Admin || -Retired CI R&D Head of Research||

Link to comment
Share on other sites

25 minutes ago, NeoID said:

+ Support on this concept. Zombie claws give me a headache. Zombies should be a little more hard to kill when they are, you know. Already dead.

 

Former CI 1st LT | Former Head Longshot | Former E4 (D4)

Former ma blazzu | Former HLPR Bot aV4

Former SCP-RP Event Team | Former SCP-RP Moderator

Link to comment
Share on other sites

18 hours ago, Southpaw said:

Im going to suggest something on this topic

While yes it does need a buff, it does not need to be that strong. 2000HP is like a slight bit weaker 076 (Who is already a pain in the ass to kill sometimes) 

Im going to suggest this:

610 getting 1500 HP and 200 AP (Could be lowered at SMT discretion)

A 1-2 Minute cooldown on its swep for infection (It is meant to be a very fast spread in lore.)

Zombie Claws getting a slight buff. Zombie Claws as of now do maybe 50 damage a hit and by the time they can atleast get near killing the person they are attacking, they are dead. Trust me, Zombie claws barely scratch E11 Enlisted. 

As for the 610-2:

A New swep with 3 minute cooldown (Still does same thing) named 610-2

Zombie claws

and maybe 500 HP and 100 AP

SCP-610 is meant to be hard to contain and kill in lore, but we also dont want to make it impossible for MTF to kill them. We dont want it to be too difficult to do now do we? If there is anything else you want to add, please feel free to do so.

 

 

O5

 

 

Former: DT CPT , CGO - Tenn Graneet 31st VCMDR -> Havoc CMDR

Link to comment
Share on other sites

18 hours ago, Southpaw said:

Im going to suggest something on this topic

While yes it does need a buff, it does not need to be that strong. 2000HP is like a slight bit weaker 076 (Who is already a pain in the ass to kill sometimes) 

Im going to suggest this:

610 getting 1500 HP and 200 AP (Could be lowered at SMT discretion)

A 1-2 Minute cooldown on its swep for infection (It is meant to be a very fast spread in lore.)

Zombie Claws getting a slight buff. Zombie Claws as of now do maybe 50 damage a hit and by the time they can atleast get near killing the person they are attacking, they are dead. Trust me, Zombie claws barely scratch E11 Enlisted. 

As for the 610-2:

A New swep with 3 minute cooldown (Still does same thing) named 610-2

Zombie claws

and maybe 500 HP and 100 AP

SCP-610 is meant to be hard to contain and kill in lore, but we also dont want to make it impossible for MTF to kill them. We dont want it to be too difficult to do now do we? If there is anything else you want to add, please feel free to do so.

 

 

Former Head of Janitorial | HCZ man geerlvl 70 life wizard | Roblox Clothing Designer 

 

Link to comment
Share on other sites

On 5/19/2021 at 8:24 PM, Southpaw said:

Im going to suggest something on this topic

While yes it does need a buff, it does not need to be that strong. 2000HP is like a slight bit weaker 076 (Who is already a pain in the ass to kill sometimes) 

Im going to suggest this:

610 getting 1500 HP and 200 AP (Could be lowered at SMT discretion)

A 1-2 Minute cooldown on its swep for infection (It is meant to be a very fast spread in lore.)

Zombie Claws getting a slight buff. Zombie Claws as of now do maybe 50 damage a hit and by the time they can atleast get near killing the person they are attacking, they are dead. Trust me, Zombie claws barely scratch E11 Enlisted. 

As for the 610-2:

A New swep with 3 minute cooldown (Still does same thing) named 610-2

Zombie claws

and maybe 500 HP and 100 AP

SCP-610 is meant to be hard to contain and kill in lore, but we also dont want to make it impossible for MTF to kill them. We dont want it to be too difficult to do now do we? If there is anything else you want to add, please feel free to do so.

 

 

MTF Epsilon-11 Commander | Event Team 

Link to comment
Share on other sites

On 5/19/2021 at 12:24 PM, Southpaw said:

Im going to suggest something on this topic

While yes it does need a buff, it does not need to be that strong. 2000HP is like a slight bit weaker 076 (Who is already a pain in the ass to kill sometimes) 

Im going to suggest this:

610 getting 1500 HP and 200 AP (Could be lowered at SMT discretion)

A 1-2 Minute cooldown on its swep for infection (It is meant to be a very fast spread in lore.)

Zombie Claws getting a slight buff. Zombie Claws as of now do maybe 50 damage a hit and by the time they can atleast get near killing the person they are attacking, they are dead. Trust me, Zombie claws barely scratch E11 Enlisted. 

As for the 610-2:

A New swep with 3 minute cooldown (Still does same thing) named 610-2

Zombie claws

and maybe 500 HP and 100 AP

SCP-610 is meant to be hard to contain and kill in lore, but we also dont want to make it impossible for MTF to kill them. We dont want it to be too difficult to do now do we? If there is anything else you want to add, please feel free to do so.

 

 

E11 1LT []FORMER CI MAJOR[]Former MTF OMICRON-9 CAPTAIN[]Former Janitorial Low Command[]Former E11 HCMD[Former overseer of D4,Former experimental, Former E4]
"The fuck is a ethics committee?"

 

Link to comment
Share on other sites

On 5/19/2021 at 12:24 PM, Southpaw said:

Im going to suggest something on this topic

While yes it does need a buff, it does not need to be that strong. 2000HP is like a slight bit weaker 076 (Who is already a pain in the ass to kill sometimes) 

Im going to suggest this:

610 getting 1500 HP and 200 AP (Could be lowered at SMT discretion)

A 1-2 Minute cooldown on its swep for infection (It is meant to be a very fast spread in lore.)

Zombie Claws getting a slight buff. Zombie Claws as of now do maybe 50 damage a hit and by the time they can atleast get near killing the person they are attacking, they are dead. Trust me, Zombie claws barely scratch E11 Enlisted. 

As for the 610-2:

A New swep with 3 minute cooldown (Still does same thing) named 610-2

Zombie claws

and maybe 500 HP and 100 AP

SCP-610 is meant to be hard to contain and kill in lore, but we also dont want to make it impossible for MTF to kill them. We dont want it to be too difficult to do now do we? If there is anything else you want to add, please feel free to do so.

 

 

CI CMDR / CA

lolrip_2_75.png.dc1d08f4d907c816d920de2b5132ac58.png

 

Link to comment
Share on other sites

+ support
610 either goes on a tear or is made completely useless. Its swep takes ages to do anything with, and makes it to where he relies entirely on whatever poor bastard he turns. If they dont know what they are doing, it basically ruins the 610's experience. 

Daddy D Boi |Previously CI SGM XB1 and RAM|Formerly Agent Starboi| CCs: Frank West | Doctor Samuel Hayden | Solid Snake | CI Recon Force | Drip Hank Hill | The O7 Bois (Owner of Sunsetters)
The Femboi With The Fubar

Link to comment
Share on other sites

  • 3 weeks later...
Guest
This topic is now closed to further replies.
×
×
  • Create New...