ATLAS2130 Posted May 19, 2021 Share Posted May 19, 2021 SCP Addition Suggestions Post name: “SCP Addition - SCP Name” Scp 610 buff Idea 4. How much health/armor do you think it should have? i think that 610 should a least have more HP around 2000 and at least 125 Armour i also thing the cool down timer should be lowered to 3 minutes and 20 seconds if not 4 minutes and 22 seconds 5. Why should we add this SCP? already on server 6. Basic summary of the SCP: n\c 7. Extra information: the reason why I've suggested this is because 610 currently is kinda not that hard to kill literally easier then a class D class true it as 1000 health but it doesn't matter because it gets utterly destroyed when you have three or four people from MTF or gensec gun you down 610 is just a class d with a zombie claw swep and infection swep and 610 as no ranged weapons as it has no ability to use them Link to comment Share on other sites More sharing options...
Southpaw Posted May 19, 2021 Share Posted May 19, 2021 Im going to suggest something on this topic While yes it does need a buff, it does not need to be that strong. 2000HP is like a slight bit weaker 076 (Who is already a pain in the ass to kill sometimes) Im going to suggest this: 610 getting 1500 HP and 200 AP (Could be lowered at SMT discretion) A 1-2 Minute cooldown on its swep for infection (It is meant to be a very fast spread in lore.) Zombie Claws getting a slight buff. Zombie Claws as of now do maybe 50 damage a hit and by the time they can atleast get near killing the person they are attacking, they are dead. Trust me, Zombie claws barely scratch E11 Enlisted. As for the 610-2: A New swep with 3 minute cooldown (Still does same thing) named 610-2 Zombie claws and maybe 500 HP and 100 AP SCP-610 is meant to be hard to contain and kill in lore, but we also dont want to make it impossible for MTF to kill them. We dont want it to be too difficult to do now do we? If there is anything else you want to add, please feel free to do so. 1 SCP-RP: G.O.C MAJ | Alpha-1 SGT 'Rose' | Strike Team Hammer 'Goose' | Event Team Member Retired: E11 LTCOL | Omi9 MAJ | Nu7 LTCOL | OH3 | Senior Mod | Event Team Member Link to comment Share on other sites More sharing options...
Gamersquadman Posted May 19, 2021 Share Posted May 19, 2021 1 hour ago, Southpaw said: Im going to suggest something on this topic While yes it does need a buff, it does not need to be that strong. 2000HP is like a slight bit weaker 076 (Who is already a pain in the ass to kill sometimes) Im going to suggest this: 610 getting 1500 HP and 200 AP (Could be lowered at SMT discretion) A 1-2 Minute cooldown on its swep for infection (It is meant to be a very fast spread in lore.) Zombie Claws getting a slight buff. Zombie Claws as of now do maybe 50 damage a hit and by the time they can atleast get near killing the person they are attacking, they are dead. Trust me, Zombie claws barely scratch E11 Enlisted. As for the 610-2: A New swep with 3 minute cooldown (Still does same thing) named 610-2 Zombie claws and maybe 500 HP and 100 AP SCP-610 is meant to be hard to contain and kill in lore, but we also dont want to make it impossible for MTF to kill them. We dont want it to be too difficult to do now do we? If there is anything else you want to add, please feel free to do so. Link to comment Share on other sites More sharing options...
NeoID Posted May 19, 2021 Share Posted May 19, 2021 2 hours ago, Southpaw said: Im going to suggest something on this topic While yes it does need a buff, it does not need to be that strong. 2000HP is like a slight bit weaker 076 (Who is already a pain in the ass to kill sometimes) Im going to suggest this: 610 getting 1500 HP and 200 AP (Could be lowered at SMT discretion) A 1-2 Minute cooldown on its swep for infection (It is meant to be a very fast spread in lore.) Zombie Claws getting a slight buff. Zombie Claws as of now do maybe 50 damage a hit and by the time they can atleast get near killing the person they are attacking, they are dead. Trust me, Zombie claws barely scratch E11 Enlisted. As for the 610-2: A New swep with 3 minute cooldown (Still does same thing) named 610-2 Zombie claws and maybe 500 HP and 100 AP SCP-610 is meant to be hard to contain and kill in lore, but we also dont want to make it impossible for MTF to kill them. We dont want it to be too difficult to do now do we? If there is anything else you want to add, please feel free to do so. + Support on this concept. Zombie claws give me a headache. Zombies should be a little more hard to kill when they are, you know. Already dead. 1 With Best Regards,CI R&D Deputy Director Of Operations|| - Retired SCP-RP Event Team Leader || Retired SCP-RP Admin || -Retired CI R&D Head of Research|| Link to comment Share on other sites More sharing options...
Blazzy Posted May 19, 2021 Share Posted May 19, 2021 25 minutes ago, NeoID said: + Support on this concept. Zombie claws give me a headache. Zombies should be a little more hard to kill when they are, you know. Already dead. Former CI 1st LT | Former Head Longshot | Former E4 (D4) Former ma blazzu | Former HLPR Bot aV4 Former SCP-RP Event Team | Former SCP-RP Moderator Link to comment Share on other sites More sharing options...
Alexxxx Posted May 20, 2021 Share Posted May 20, 2021 18 hours ago, Southpaw said: Im going to suggest something on this topic While yes it does need a buff, it does not need to be that strong. 2000HP is like a slight bit weaker 076 (Who is already a pain in the ass to kill sometimes) Im going to suggest this: 610 getting 1500 HP and 200 AP (Could be lowered at SMT discretion) A 1-2 Minute cooldown on its swep for infection (It is meant to be a very fast spread in lore.) Zombie Claws getting a slight buff. Zombie Claws as of now do maybe 50 damage a hit and by the time they can atleast get near killing the person they are attacking, they are dead. Trust me, Zombie claws barely scratch E11 Enlisted. As for the 610-2: A New swep with 3 minute cooldown (Still does same thing) named 610-2 Zombie claws and maybe 500 HP and 100 AP SCP-610 is meant to be hard to contain and kill in lore, but we also dont want to make it impossible for MTF to kill them. We dont want it to be too difficult to do now do we? If there is anything else you want to add, please feel free to do so. O5 Former: DT CPT , CGO - Tenn Graneet , 31st VCMDR -> Havoc CMDR Link to comment Share on other sites More sharing options...
enuz 💣 Posted May 20, 2021 Share Posted May 20, 2021 18 hours ago, Southpaw said: Im going to suggest something on this topic While yes it does need a buff, it does not need to be that strong. 2000HP is like a slight bit weaker 076 (Who is already a pain in the ass to kill sometimes) Im going to suggest this: 610 getting 1500 HP and 200 AP (Could be lowered at SMT discretion) A 1-2 Minute cooldown on its swep for infection (It is meant to be a very fast spread in lore.) Zombie Claws getting a slight buff. Zombie Claws as of now do maybe 50 damage a hit and by the time they can atleast get near killing the person they are attacking, they are dead. Trust me, Zombie claws barely scratch E11 Enlisted. As for the 610-2: A New swep with 3 minute cooldown (Still does same thing) named 610-2 Zombie claws and maybe 500 HP and 100 AP SCP-610 is meant to be hard to contain and kill in lore, but we also dont want to make it impossible for MTF to kill them. We dont want it to be too difficult to do now do we? If there is anything else you want to add, please feel free to do so. Former Head of Janitorial | HCZ man geer | lvl 70 life wizard | Roblox Clothing Designer Link to comment Share on other sites More sharing options...
Nenea Tanti Posted May 20, 2021 Share Posted May 20, 2021 On 5/19/2021 at 8:24 PM, Southpaw said: Im going to suggest something on this topic While yes it does need a buff, it does not need to be that strong. 2000HP is like a slight bit weaker 076 (Who is already a pain in the ass to kill sometimes) Im going to suggest this: 610 getting 1500 HP and 200 AP (Could be lowered at SMT discretion) A 1-2 Minute cooldown on its swep for infection (It is meant to be a very fast spread in lore.) Zombie Claws getting a slight buff. Zombie Claws as of now do maybe 50 damage a hit and by the time they can atleast get near killing the person they are attacking, they are dead. Trust me, Zombie claws barely scratch E11 Enlisted. As for the 610-2: A New swep with 3 minute cooldown (Still does same thing) named 610-2 Zombie claws and maybe 500 HP and 100 AP SCP-610 is meant to be hard to contain and kill in lore, but we also dont want to make it impossible for MTF to kill them. We dont want it to be too difficult to do now do we? If there is anything else you want to add, please feel free to do so. MTF Epsilon-11 Commander | Event Team Link to comment Share on other sites More sharing options...
a frog Posted May 25, 2021 Share Posted May 25, 2021 On 5/19/2021 at 12:24 PM, Southpaw said: Im going to suggest something on this topic While yes it does need a buff, it does not need to be that strong. 2000HP is like a slight bit weaker 076 (Who is already a pain in the ass to kill sometimes) Im going to suggest this: 610 getting 1500 HP and 200 AP (Could be lowered at SMT discretion) A 1-2 Minute cooldown on its swep for infection (It is meant to be a very fast spread in lore.) Zombie Claws getting a slight buff. Zombie Claws as of now do maybe 50 damage a hit and by the time they can atleast get near killing the person they are attacking, they are dead. Trust me, Zombie claws barely scratch E11 Enlisted. As for the 610-2: A New swep with 3 minute cooldown (Still does same thing) named 610-2 Zombie claws and maybe 500 HP and 100 AP SCP-610 is meant to be hard to contain and kill in lore, but we also dont want to make it impossible for MTF to kill them. We dont want it to be too difficult to do now do we? If there is anything else you want to add, please feel free to do so. E11 1LT []FORMER CI MAJOR[]Former MTF OMICRON-9 CAPTAIN[]Former Janitorial Low Command[]Former E11 HCMD[Former overseer of D4,Former experimental, Former E4]"The fuck is a ethics committee?" Link to comment Share on other sites More sharing options...
[GL] Fizz-y Soda Posted May 25, 2021 Share Posted May 25, 2021 On 5/19/2021 at 12:24 PM, Southpaw said: Im going to suggest something on this topic While yes it does need a buff, it does not need to be that strong. 2000HP is like a slight bit weaker 076 (Who is already a pain in the ass to kill sometimes) Im going to suggest this: 610 getting 1500 HP and 200 AP (Could be lowered at SMT discretion) A 1-2 Minute cooldown on its swep for infection (It is meant to be a very fast spread in lore.) Zombie Claws getting a slight buff. Zombie Claws as of now do maybe 50 damage a hit and by the time they can atleast get near killing the person they are attacking, they are dead. Trust me, Zombie claws barely scratch E11 Enlisted. As for the 610-2: A New swep with 3 minute cooldown (Still does same thing) named 610-2 Zombie claws and maybe 500 HP and 100 AP SCP-610 is meant to be hard to contain and kill in lore, but we also dont want to make it impossible for MTF to kill them. We dont want it to be too difficult to do now do we? If there is anything else you want to add, please feel free to do so. CI CMDR / CA Link to comment Share on other sites More sharing options...
Ya Boi Sawrunner Posted May 26, 2021 Share Posted May 26, 2021 + support 610 either goes on a tear or is made completely useless. Its swep takes ages to do anything with, and makes it to where he relies entirely on whatever poor bastard he turns. If they dont know what they are doing, it basically ruins the 610's experience. Daddy D Boi |Previously CI SGM XB1 and RAM|Formerly Agent Starboi| CCs: Frank West | Doctor Samuel Hayden | Solid Snake | CI Recon Force | Drip Hank Hill | The O7 Bois (Owner of Sunsetters) The Femboi With The Fubar Link to comment Share on other sites More sharing options...
Rangiatea Posted May 30, 2021 Share Posted May 30, 2021 In Progress! "A good soldier obeys without question. A good officer commands without doubt." Link to comment Share on other sites More sharing options...
Coltable Posted June 20, 2021 Share Posted June 20, 2021 Completed! 1 Link to comment Share on other sites More sharing options...
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