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General Suggestion - MOTD Changes on MTF Raids


NeoID

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 What are you suggesting? -  The current wording of the rules are too vague, specifically with starting negotiations before a raid, and too many people get in trouble, or get in arguments with CI because of a misunderstanding of the wording. Which is currently:

Mobile Task Forces are permitted to raid the Chaos Insurgency base. For a raid to be authorized, one of the following must be satisfied:

Actionable intelligence that CI have captured a SCP and CI refuse negotiate its release, or negotiations have failed.

Actionable intelligence that CI have captured Foundation Personnel and refuse to negotiate their release, negotiations have failed, or the captured personnel is Level 4 or above.

MTF Stealth Operatives and Pathfinders may be used to infiltrate the CI base to confirm the presence of SCPs or Foundation Personnel.

This constitutes the beginning of the raid. If the Stealth Operatives and Pathfinders are killed or voluntarily leave the base the raid is concluded and the raid cooldown timer begins.

Upon the presence of SCPs or Foundation Personnel being confirmed the main body of MTF forces may move in at the direction of their raid leader, pursuant to SOP guidelines.

MTF Stealth Operatives and Pathfinders are prohibited from terminating a hostage or SCP until the main body of the MTF forces arrive.

A raid is concluded once all MTF personnel either are killed or voluntarily leave the CI base. At this point a 10 minute raid cooldown timer begins.A member of MTF must state in MTF

Comms: "MTF Raid  Beginning" at the start of the raid.

If there are less than 6 CI military personnel online this must instead by adverted.

A member of MTF must state in MTF Comms: "MTF Raid Concluded" at the end of the raid.

 

However, with how SCPs/Hostages currently behave when being captured/escaped the foundation, it should be reworded to accommodate the complications that have arose under these rules. I understand that a suggestion is currently up to prevent SCPs from being able to enter CI base, but this will still minimalize issues even further, rules should state the following: 

Mobile Task Forces are permitted to raid the Chaos Insurgency base. For a raid to be authorized, the following must apply:
-Raid must be authorized, and lead by a WO+

- Actionable intelligence that CI have captured a SCP or Hostage. (Such as a living whiteness to the SCPs/Hostages arrest, Stealth OPs in CI base, or scouts spotting them on surface with the SCP/Hostage)
- Negotiations must be attempted if the goal is an SCP/Hostage. (Unless the Hostage is of Level 4 Clearance)
- After the first Negotiation attempt is sent to CI, MTF must wait 5 minutes, if CI fails to respond to the request, they may raid, however, once negotiations start, a price must be agreed on that satisfies both branches.

Once a negotiation price is agreed upon by any MTF person(s) over Open Comms, they must meet with CI to exchange the SCP or Hostage, they may not attempt to raid, or alter the price after any MTF person(s) has said yes to a price.

MTF Stealth Operatives and Pathfinders may be used to infiltrate the CI base to confirm the presence of SCPs or Foundation Personnel, if actionable intelligence is uncertain/unconfirmed.


This constitutes the beginning of the raid. If the Stealth Operatives and Pathfinders are killed or voluntarily leave the base the raid is concluded and the raid cooldown timer begins.

Upon the presence of SCPs or Foundation Personnel being confirmed the main body of MTF forces may move in at the direction of their raid leader, pursuant to SOP guidelines.


A raid is concluded once all MTF personnel either are killed or voluntarily leave the CI base. At this point a 10 minute raid cooldown timer begins. A member of MTF must state in MTF

Comms: "MTF Raid  Beginning" at the start of the raid.

If there are less than 6 CI military personnel online this must instead by adverted.

A member of MTF must state in MTF Comms: "MTF Raid Concluded" at the end of the raid.


A simple fix, but I believe it should resolve a much more stable rule on what MTF must do before preforming a raid. Which will prevent CI and MTF from arguing in OOC, and accusations being tossed at both sides.

How would this change better the server? - Minimalized complications post-MTF raids.

Are there any disadvantages of making this change to the server? If so, explain. - Absolutely not

Who would this change mostly benefit? - MTF, CI, Staff

Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - N/A

Edited by NeoID

With Best Regards,
CI R&D Deputy Director Of Operations


|| - Retired SCP-RP Event Team Leader || Retired SCP-RP Admin || -Retired CI R&D Head of Research||

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On 5/9/2021 at 6:54 AM, NeoID said:

A simple fix, but I believe it should resolve a much more stable rule on what MTF must do before preforming a raid. Which will prevent CI and MTF from arguing in OOC, and accusations being tossed at both sides.

+Support

                Former CI CPT|  Guts Mexican                                                                                                                                                                                                                                       

                                                                                                                                                                            

                              “I will protect those who cannot protect themselves. ”

                               —Second Ideal of the Windrunners

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6 hours ago, Bread said:

Seems good, maybe should add something for when no WO+ are on. (Which isn't very common, but it happens from time to time.) Behemoths are next to lead raids.
+Support.

As well if no Beh/WO+ Is on allow Hsu and D4 to lead

[SCP-RP] Retired E-11 COL, HFTO and D4 Head  Former CI MSGT/2LT | Former Alpha-1 "Red-Right Hand" Guardian Delta-9 | Former Nu7 2LT/SM HSU Conscript Former Om-9 2LT and EXP Seasoned

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19 hours ago, Bread said:

Seems good, maybe should add something for when no WO+ are on. (Which isn't very common, but it happens from time to time.) Behemoths are next to lead raids.
+Support.

 

Deputy Head of Security Executive Event Team | Admin | Forum Diplomat 

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On 5/10/2021 at 4:16 PM, Bread said:

Seems good, maybe should add something for when no WO+ are on. (Which isn't very common, but it happens from time to time.) Behemoths are next to lead raids.
+Support.

 

 

 

 

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On 5/16/2021 at 3:58 AM, Tusk said:

Please Change WO+ to WO+/BHM+, as Behemoths can also host raids. Other than that, +Support

 

 

  • Retired MTF Nu7 Commander (Lars) / HSU General (Majestic)
  • Retired MTF E11 CPT | SFTO | SCE | SMS | SNM (Lars) / D4 Vanguard (Hypnos)
  • Retired Medical Supervisor | HFW | SFTO | ACM | O5 Logistics | RRH Engineer (Lars/Otter)
  • Retired Maintenace OS | SCS | SFTO - (Lars/Otter)
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  • Former Gensec MSGT (Lars)
  • Former CI SM | Hotshot | Longshot | Sawbones (Dan)
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