Komrade Seals Posted December 13, 2019 Share Posted December 13, 2019 NOTE: This suggestion came into my mind when I read Gunther's suggestion for changing the 939 recontainment, so my own proposed changes should in theory go hand in hand with that. What you want to see? - A (near) total overhaul of SCP-939 in the way it is done on the server, to make the SCP more lore friendly with changes such as the following. Adding a third 939 'job' so that the 939's are actually a pack as presented in the lore. If possible, moving all the individual 939's into one containment cell, in keeping with the belief of keeping 'the pack' together. A rule that if the 939's breach, they must stick together and follow the same route. Changing recontainment- Possibly changing the HP (flexible on this) and making the primary method of recontainment termination (like I said, in keeping with @Gunther's suggestion) An alternative recontainment- If a 939 is the lone survivor out of the other two, or is otherwise isolated during a breach, with HP lower then ~1000 (again, flexible with possibilities), then it must be tranquilised as opposed to terminated. Something that may be a little harder to implement yet all the more rewarding- bringing in 939's 'amnestic breath' trait- Reduce the current damage of the 939 bite, and if a player(s) is bitten by a 939 a specified amount of times and live, they pass out with a similar effect to a tranquiliser a moment later. Why should we add it? - In my eyes this will bring more coordination with the 939's in how they work, and again, the simple matter of having it being more lore friendly. 939's are pack predators, and having only two of them with no pack-related mechanics really hurts the way 939 is seen. Adding the third 939 and having the trio cooperate will hopefully reinforce the presentation of the 939's having a distinct characteristic from the other skips. The changes in regards to recontainment should also (in theory) bring more depth to the SCP. Currently recontainment is a simple (if not obnoxiously easy) matter of tranquilising the 939- far too little trouble in regards to dealing with a Keter breach. 939's 'amnestic bite' is the only reasonable, yet at the same time strangely creative way I could think of implementing the amnestic breath characteristic demonstrated in the SCP's wiki article. A justification for the 'passing out' could be the excessive amounts of amnestics taking effect. Adding this is likely to change the way the 939's are played, promoting more 'tactical' thinking and coordination as opposed to an all-out mouse button mash, instead cooperating with the pack and utilising more 'hit and run' attacks in an effort to clear the way to their end goals. What are the advantages of having this? - It will totally change the SCP, and for the better, adding a 3rd 939 and promoting cooperation among them via the rules will make them 'funner' to play as, and making it a 'thinking mans' SCP when it comes to breaches. Who is it mainly for? - 939, and 939 players. Links to any content - N/A Link to comment Share on other sites More sharing options...
Susel Posted December 13, 2019 Share Posted December 13, 2019 You know theres a reason for 939s to be kept apart? Susel - Retired MTF person - "Teamwork makes the dream work" Link to comment Share on other sites More sharing options...
Susel Posted December 13, 2019 Share Posted December 13, 2019 Also Susel - Retired MTF person - "Teamwork makes the dream work" Link to comment Share on other sites More sharing options...
Komrade Seals Posted December 13, 2019 Author Share Posted December 13, 2019 21 minutes ago, Susel said: Also Ah, bollocks. Well looking at it that way it's understandable to keep it as two, and if there is going to be only two then I see no reason to merge the cells into one, though I hope the other changes suggested are still viable. Link to comment Share on other sites More sharing options...
Some Weeb Posted December 13, 2019 Share Posted December 13, 2019 +support so i support the idea but you NEED to follow format buuuuut 939 amnestic breath sounds great SCP-RP - Former: Moderator/ET, Security SFTO SM, Research Researcher, MTF Alpha-1 Sgt, MTF Alpha-1 "Alpha-6", Noob-7 Cpl, D5 RCT, R&D SIN, T-2 Blackjack, HFR, DHBI and E-11 DoFTO HCE SM | Current: CI Military DHLS SFTO SM Imperial-RP - Former - Moderator, Royal Guard Senior Guard, Shadow Guard Lead, Stormtrooper 2LT, 501st MSG Link to comment Share on other sites More sharing options...
Mervin Posted December 13, 2019 Share Posted December 13, 2019 +support I like this idea because its more in line with the lore ~Mervin Link to comment Share on other sites More sharing options...
Ritz Posted December 14, 2019 Share Posted December 14, 2019 -support having to shoot 3 funee dogs that are all roaming in a pack, that have a 1-2 shot swep for all humans sounds like a fun time for MTF Was Nu7 2LT Shot Once Was a Nu7 MSGT also was a CI Captain once Link to comment Share on other sites More sharing options...
Komrade Seals Posted December 14, 2019 Author Share Posted December 14, 2019 1 hour ago, Ritz said: -support having to shoot 3 funee dogs that are all roaming in a pack, that have a 1-2 shot swep for all humans sounds like a fun time for MTF Even if the changes do go through it's looking like it will stay as 2. And yes, the 939 swep does ridiculous damage- hence why in my final suggestion about the amnestic breath/bite, one of the traits of it would be reduced damage. Link to comment Share on other sites More sharing options...
Ritz Posted December 14, 2019 Share Posted December 14, 2019 (edited) Why is that any better than simply dying? A keter bites you, you get tranq'd. Whats going to stop it from simply just killing your tranq'd body. Pretty sure i would be hell to implement as you would need a whole new swep that carries the properties of the tranquilizer gun thats still does a high damage amount. I feel like there is just too much that would need to be changed for this to make sense implementing. Edited December 14, 2019 by Ritz Was Nu7 2LT Shot Once Was a Nu7 MSGT also was a CI Captain once Link to comment Share on other sites More sharing options...
Jakub Posted December 14, 2019 Share Posted December 14, 2019 There really isn't a need for changing how 939 works - support Ex E11 COL, Ex A1 MAJ, Ex AHOTS, Ex Security 2LT, Ex Admin. Current CI 2LT. Link to comment Share on other sites More sharing options...
Igneous Posted December 18, 2019 Share Posted December 18, 2019 Yeah I just don't think that this is beneficial to us at the moment. Personally though, I do think its a cool idea. Link to comment Share on other sites More sharing options...
Igneous Posted December 18, 2019 Share Posted December 18, 2019 Denied. The SCP-RP SMT has decided against adding this suggestion for performance reasons, the benefit to the server, or another unstated reason. Link to comment Share on other sites More sharing options...
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