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  1. What would you like to see: Alongside the Bulk Delete Option for the Gear Inventory, I would love to see a feature where we can set a certain rarity of gear to be automatically deleted or bulk delete a certain rarity instantly instead of manually clicking each gear (considering if you have a full inventory of Commons) How would it help the server and/or the player base: It would save people a lot of time and would honestly be more flush to remove gear inventory overflows. Do you think this suggestion will help the server as a whole: Yes.
  2. What do you want to see?: As we know Tank has a supply run thing they can complete as kind of an RP situation, Now I'd like to propose a Pyke Version, Spice Smuggling. It would be a simple addition I believe and add more things for pyke to do. Why should we add it?: I personally believe that adding this would add another RP or PvP scenario between Pyke and Imperials. This would also allow Pyke to have something else to do while no events or raids is going on. Imperials would have the ability to stop the smuggling run and create new things for the server to do. It would almost be the supply run raid pyke's can do but now imperials can. I'm not sure if tank receives reward or incentive to do those runs but that would be a nice piece to it. What are the advantages of having this?: Increase Activity within Pyke or even Imperials who try and stop it. Give Tank/SCT the ability to have more reasons to do patrols on Tat than just to do it and have no outcome besides walking around the planet. Who is it mainly for?: Pyke mostly, however Imperials have the ability to stop the drugs from being smuggled. Links to any content: It would be the exact same system tank uses, but now available to Pyke.
  3. are you having trouble even if you are trying to find something on the map or want to state your location? This is the suggestion I have should help. It's just a recommendation to make either a grid system for the map or make coordinance like "Where are you?" "I'm at -235, 63" "Copy heading to you." this helps make the map more probable when you are outside of the base or something like that, and/or in an odd position.
  4. So it would be great if we put the Sith Code in the Temple on one of the walls and i found a good spot for the code were we could put it. beside the initiate and iq bunks which will be good for new members who become IQ
  5. What do you want to see?: Changing the permissions around and allowing Game masters to target staff members (or at least up to a certain point) when it comes to HPing, giving weapons etc Why should we add it?: i've found its been a reoccuring issue whenever im trying to get a staff member to participate in an sim or something we get a GM, and then we have to get someone of a higher rank within staff to target that one specific person and if we cant then we're just out of luck and they cant join in at all. What are the advantages of having this?: Allows staff members to participate like a normal person Who is it mainly for?: Gamemasters and The IMPrp Staff Team Links to any content: N/A
  6. What would you like to see: I would like to see the ability to drain the rations bar as part of the ship info feature since Ammo can be drained by just shooting your weapon, and Fuel can be drained by Hyperspacing and Flying Ships (at-least to what I have heard) In my eyes to how this would work would be similar to the sorts of how the maintenance panels work have interact-able panels in the Cantina that allows us to 'eat the rations' and it could either heal you for 10% of your health or give you 1.2x speed boost for a short duration and the cooldown between each rations interact would be 5-10 minutes so people can't just spam and drain the rations meter constantly and with each interact it would take about 50 - 100 rations each time from the meter. How would it help the server and/or the player base: If this were to get implemented I think I would overall give rations another reason to be ordered and something else that makes it important to keep on-top of, not to mention some certain roles like to eat and having this feature would not only create RP scenarios for those characters but also give RP for everyone during events or even passively during non-event hours to keep the rations up and could possibly create RP in the sense of "Save the Rations" etc. Not to mention my current position (Ninth Sister) entails the jokes of being 'fat' and 'eats all the rations' and if this gets added I know I'll be able to use this feature and encourage others after me to use this feature as a way of RP and can inherently be able to turn into small passive or combat events. Do you think this suggestion will help the server as a whole: I do believe it would honestly help the entire server to ensure that rations are kept up not just ammo and fuel but also allows for more RP and gives the server a unique insight curve on how RP would happen than others. And additionally could give GM's some passive/combat event ideas to use with this. If more information needs to be discussed, feel free to contact me through Teamspeak or Discord
  7. Just a simple script to have Regeneration turned off by a press of a check mark. this way it can be fair for those who do or don't have regen during tournaments and SIM/Tryouts.
  8. Other Suggestion Format: What do you want to see?:I want to replaced the current lightsaber with the new one [look at links] Why should we add it?:it brings new form to light saber combatant and from what I Have played with is REALLY fun What are the advantages of having this?:better sabers and saber battles also blocking shit Who is it mainly for?:IQ|Custom classes|RG Links to any content:https://steamcommunity.com/sharedfiles/filedetails/?id=2837856621&searchtext=LSCS https://steamcommunity.com/sharedfiles/filedetails/?id=2927058104&searchtext=LSCS https://steamcommunity.com/sharedfiles/filedetails/?id=2854309230&searchtext=LSCS
  9. What do you want to see?: A medals System like the one you can get on the gmod store but make a custom one as it will be optimized for the server better Why should we add it?:i believe this would help the server a lot as it will add something to work for other than ranking up What are the advantages of having this?: It would make people more engaged and over all help all the regiments Who is it mainly for?: all Links to any content: https://www.gmodstore.com/market/view/medals-reward-medals-3d2d-show-hide-medals-authorize-staff There is the concept but make a custom one for Gl for only medals
  10. What do you want to see?: After a player is arrested deleted all their spawned entities (specifically jetpacks) and tactical insertions. Why should we add it?: Minging players and other people allergic to role play will use jetpacks and tacs to avoid the arrest system and therefor commit crimes without fear of prosecution. What are the advantages of having this?: It would prevent jetpack battalions and CC's from breaking out of jail instantly. Who is it mainly for?: Shock, ISB:IA and Naval (though it would improve the quality of RP across the ship)+ Links to any content: N/A
  11. What do you want to see?: ISD Shields - For example like the charging console, with Status of shields, and buttons like "Recharge Shields", "Power Up Shields", " Power Down Shields " ( As well during auto events have them be able to damage the shields. Hyperspace Console - Have a console where there would be button like "Powering Up Hyperdrives", " Charge Hyperdrives", " Initiates Hyperdrives " Status: More range of status around the ship with a holo-table or a console that shows the status of the Ship, Like " Main Hanger Bay % 95 " etc for the ship and be able to dispatch repair units or engineers to that location to repair it. Why should we add it?: More options for the ISD, With showing more roleplay that can be given. What are the advantages of having this?: More roleplay behind it instead of having to /roll Who is it mainly for?: Naval Roleplay Links to any content: N/A ( Told to give for summer projects so here is one )
  12. I was thinking yearly (maybe more often than that), we could have an award ceremony (Golden Gaminglight is just an idea please comment below if you got something better). This would be a bunch of categories that either high command or the command team of each battalion could vote on. [Example] The 501st of the year - This would be voted on by the 501st Vice Commanders and the 501st Commander. - They would all discuss who has made the biggest effort or biggest change in the battalion that lead to an overall net positive. - This could be one of them if the command team overall believes the award should go to them. - This could also go to non-active players from the previous year and may draw them back to playing. I believe this would not only highlight the gaming light imperial roleplay community, but also inspire other players to put their all into the battalion. Please comment below if you have any other ideas that could expand this idea. Other ideas: - We could have someone special be the MC (Owner of the server or head admin) - More awards that are non-battalion specific: Best Roleplayer/Biggest Casino fiend - Red Carpet or something that could be a passive event before.
  13. What would you like to see: I'd like to suggest that each battalion command be granted access to the Lethal Bass base map before its official release. This early access will allow battalion commanders and their teams to familiarize themselves with the map and make necessary updates to their Standard Operating Procedures (SOPs). How would it help the server and/or the player base: Efficiency and Preparedness: Granting battalion commands early access to the base map enables them to update their SOPs accordingly. This saves time and prevents confusion during actual gameplay, as each battalion will have a clear understanding of their responsibilities and objectives within the Lethal Bass map. Smooth Coordination: By having prior knowledge of the map layout and key locations, battalion commands can strategize and coordinate their actions more effectively. This will enhance teamwork and collaboration among the battalions, leading to improved overall performance. Streamlined Training: Early access to the base map allows battalion commanders to incorporate specific training sessions tailored to the Lethal Bass environment. This ensures that battalion members are well-prepared, minimizing the learning curve once the map is released and optimizing the training efficiency. Enhanced Roleplay Experience: With advanced knowledge of the base map, battalion commands can develop immersive roleplay scenarios that are closely tied to the unique features and characteristics of Lethal Bass. This will enrich the roleplaying experience for both the participating battalions and the wider player base. Do you think this suggestion will help the server as a whole: Yes, I believe this suggestion will greatly benefit the server as a whole. Providing battalion commands with pre-release access to the Lethal Bass base map empowers them to optimize their strategies, train their members effectively, and enhance their roleplay experiences. It promotes a smoother and more organized gameplay environment, leading to increased player satisfaction and engagement.
  14. What would you like to see: I would wish to see a medical tent in the town of Lothal as that could increase RP between the criminal jobs and medical, so we could go down from the imperial base at the medbay to the town and set up a station in the tent for things like civilian/criminal checkups or blood drives. I just want a medical tent in the town mainly for increasing RP with other jobs like civilians or criminals/Pykes, as it also does make some sense for medical to have a station in a public domain “controlled” by the empire How would it help the server and/or the player base: It could make more RP activities for the battalions/jobs that are out of the imperial base like Pykes, which could make them stay on the jobs more to participate in the RP Do you think this suggestion will help the server as a whole: Yes, though this will mainly help medical, this will increase the RP possibilities that could occur at the town
  15. What would you like to see: Have the ISD hologram that's in bridge in ATC too so Navy doesn't have to run back and fourth to check if something is closed or open, especially moonpool How would it help the server and/or the player base: Helps out Navy in ATC a ton Do you think this suggestion will help the server as a whole: It'll help Navy doing ATC and it'll help with events with infiltrators, just a quality of life thing overall
  16. The GM ISB and Dark Trooper jobs / whitelists are made up of the same group of people, currently totaling 13 members. They have been given their own dedicated area of the map for their bunks, which is almost completely redundant as there is nothing that they truly use them for. Actual regiments use their bunks for things such as weekly meetings, trainings, tryouts, and other similar activities. This is simply not the case with the GM team, they will almost always not be on the respective admin jobs at the time of those meetings, and don't have the standard activities that actual RP regiments have. I understand the map is brand knew and not everything is set in stone, but the fact that they have been given their own section (let me reiterate once again that it is only 13 people) whilst the entirety of the Naval Branch totaling 49 members from Navy/SF/ISB Internal Affairs, and 25 Deathtroopers, for a total of 74 people share a single bunks space. All of these regiments host some forms of activities that would benefit by having their own space available, but all 74 people who are actively engaging in Roleplay are crammed into the same space given to a measly 13. There are plenty of other options for bunk spaces for the ISB or Dark Troopers (across from IC bunks at the SOC room for example) that would not intrude on the regiments that are engaging in RP regularly (Not just the one person who hops on ISB every so often). Personal Suggestions for Alternatives: 1.) Place ISB/Dark Troopers in the Open Bunk Slot across from IC. They have the high clearance level like IC and would be granted access to the Special Ops center and such. They have access to ships (and Dark Troopers Rocket Boots) so getting to the base wouldn't be too troublesome for them. (The only reason I am not suggesting DT bunks be moved here is it would be an extremely long run / walk for your average trooper just to make it to a VIP.) 2.) Moving ISB/Dark Trooper bunks to one of the available spots in the General Bunks area. Whilst, yes, DT bunks or any of the Naval regiments could be moved there as well, doing it this way allows the branch to be in one centralized spawn location just as it has been prior. 3.) Adding a keypad to one of the houses in the town and having that serve as the ISB GM bunks, it gives them their own section, and it wouldn't be uncommon from an RP standpoint for an occupational force to take over a local building for some form of forward operations / data intelligence gathering. Once again I'd like to address and ackowledge that this map and everything is brand new and not set in stone as of yet, but I genuinely believe that this change would benefit the Naval branch by giving them more space and room to perform their RP work without stepping on each other's toes. The GM team deserves the perks like being able to be on the ISB / Dark Trooper jobs, but previously they had the Pandora which allowed them to have their own personal section. With the current setup they are taking more space than is given to an entire RP branch when I believe some of these other alternatives could prove to benefit and satisfy all parties involved.
  17. What would you like to see: Outside of the imperial base to be PVP/PVE oriented, maybe the addition of them weird flags that you can capture too. To make it as fun as possible no NLR would be better than waiting like 10 mins to kill someone since that's a bit bent tbh How would it help the server and/or the player base: Constant Fun 24/7 as PVP can be easily accessed, the PVP could be Imperials vs them pyke mfs and criminals. Do you think this suggestion will help the server as a whole: Very fun PVP that can be accessed by anyone at anytime would help the server shit tons
  18. What would you like to see: From my current time playing the base map I saw a problem with the elevator teleport system. It takes a fair bit to long to teleport with the elevators. Trying to travel around the map in a good period of time would be nice instead of waiting 30-45 secondes just for one elevator. How would it help the server and/or the player base: Well for example if shock need to get to town fast they dont haft to wait to long of a period just to reach the area there are meant to go. Do you think this suggestion will help the server as a whole: yes it will give players a quicker time to go around the map.
  19. What would you like to see: I would like to see turrets around the ship so that naval could shot them down for event kinda simliar t o how naval did with bridge in the isd. How would it help the server and/or the player base: Well it would help naval have a job because at current moment many naval don't see any purpose of naval in the server so maybe it would encourage naval to get more active. Do you think this suggestion will help the server as a whole: Yes because it would increase rp in the server and better help a battalion. By creating somthing to do.
  20. What would you like to see: The height of the DB stage reduced far enough to where people can line up close to the stage to hear and see the members who are on the stage. How would it help the server and/or the player base: Make Debriefs a whole lot more interesting where normal non-command members can see the stage banter. Also it would make the Debriefs easier to do without the use of voice amps. Do you think this suggestion will help the server as a whole: Yes as it effects the whole server, minus pykes I guess.
  21. What would you like to see: an underground sewer system How would it help the server and/or the player base: we see on the show Star Wars Rebels that Lothal has a sizable underground sewer system. I believe adding this would give Pykes a unique area to operate and give us some cool RP scenarios as well as generally give more to the atmosphere and the potential of the map. Do you think this suggestion will help the server as a whole: Yes, absolutely.
  22. What do you want to see?: I wish updated medical bays props, because currently it isn't very good for medical rp. Why should we add it?: It will help medical with their RP, because currently we don't have scales, blood testers or desks for the front and the back and we require them for checking the blood, weight and giving out medication and lolipops. Also having separate rooms for experiments and surgery/recovery is better than having 2 surgery rooms, I know we can't fit a bacta tank there but we can add props to make it more laboratory type area. And for the holotable in the front you can put the DNA sample into a slot to enter the holo table which it would then put up a hologram of the DNA along with any other important information I.E. an image of whomever's blood [if they're in the imperial system] and other statistics etc.. and having a normal blood tester in the back/downstairs for redacted check ups so no one walks in on someone scanning purge DNA or something. What are the advantages of having this?: It gives more rp to medical and makes the medical bay less bland and sameish area. Who is it mainly for?: medical Links to any content: I made a normal and lite version, if you want to choose one over the other. [Note the parts about the integration room were made before they were made.] Both images were made by Kavis
  23. What would you like to see: Tank Trooper don't currently have a bunk we were just put in ST Bunks. I would like to a bunk in town for tank trooper and the reason for this is tank goal is going to be heavy patrol/transporting for this I think tank should have a bunk on the surface so we can be to do this job quickly and effectively with no wait for the Troopers that my need transporting/help on their patrols. How would it help the server and/or the player base: It would make it easier for the player base to get around faster so tank can respond quickly if transport is needed and all in make tank trooper job easier when come to time take to respond to a request. Do you think this suggestion will help the server as a whole: Yes, it will make it easier for people not have to wait for transports around this big map. it would save on response time.
  24. What would you like to see: Adding Forward operating bases outside the compound that can also be captured, via the flag How would it help the server and/or the player base: Adding F.O.B.s outside of the compound will allow players to do something else other than capture the flags and patrolling while on the base. At the same time the area outside the compound it straight up empty. so by adding maybe 2-3 of those F.O.B.s will give both Empire/Criminals something to fight over rather than just the flags inside the city. it will give almost every regiment something do when there are no events going on. There is more I could think of when it comes to how the server will benefit from this but I don't want to write an essay for it Do you think this suggestion will help the server as a whole: I do believe it will help the server greatly in regards of keeping people busy and retaining numbers when there are no events taking place at that time
  25. What would you like to see: The additions of sniper towers within the city How would it help the server and/or the player base: With the new map coming out, most of the player base has been localized more or less within the inner city. To my knowledge ST and Tank are to be patrolling the inner city. the base jobs and ST and Tank can get the job of patrolling the city done fine, but the case is the opposite for Scouts. By adding sniper towers in the city will allow Scout and pretty much every other job to be able to supervise the city efficiently and effectively as it would play into their game of long range units. Along with that it will give the players in the sniper tower a much faster response time to report what's happening and in fire fights as well Do you think this suggestion will help the server as a whole: This will give any recon job or any job with a sniper to be able to be proficient when it comes to being a long range class.
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