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Salt Salamander

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  1. -Support * Low Effort App * RECENT disciplinary Action * Answer to #5 Is vague and what is described is already the duty of a competent officer * Constantly in Conflict With Other Command Members and Community Members
  2. Job/Class Name: Medical Assault Unit [T1] Weapon Kit: -Current Loadout rw_sw_dlt19 / rw_sw_dp23 / rw_sw_tl50 / rw_sw_e11 / rw_sw_e11_noscope / rw_sw_se14cc / rw_sw_nade_bacta -Add: deployable_shield / rw_sw_dispencer_allammo / rw_sw_rk3_dual /rw_sw_e11t / rw_sw_tl40 -Remove: rw_sw_tl50 / rw_sw_e11 / rw_sw_e11_noscope / rw_sw_se14cc Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions) TL50 → TL40 because its just a simple revising to the gun we currently use as we switched it off the other jobs a while ago and it would make more sense for it to match with our other jobs and arsenal providing consistency E-11 Variants → E11T because it fits the imagine of an assault unit better than having the weapons standard ST’s are equipped with, allowing them to distinguish themselves as an effective assaulting unit SE14cc → Dual RK3’s it provides diversity in MC’s side arm arsenal as well as fitting AUT’s front line role with an effective side arm that suits the unit’s CQC and Assault style. Deployable Shield: to provide a more consistent hard cover for protecting other MC during their field operations, protecting friendly personnel and for using as cover to reach those who die on the front lines of a mission. Ammo Dispenser: -adds something for AUT to make it worth joining as there are currently only 4 who even have the cert -increases MC support capability -reduces MC's reliance on the chance of a heavy from another battalion in order to be effective with our bacta grenades in the field -helps other units in the field by adding another job that can provide ammo as they run out often Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so why? They will benefit the server as it means the MC corps have a more versatile class that can assist them through more ways on the battlefield and provide a wider range of support more effectively. It’s also fair because this update to the kit is purely to bring the gear of AUT up to date aswell as providing more defensive capabilities and another kind of support being brought to the frontlines. Internally it also provides incentive to join the underused certification. Cleared and Accepted by General Harry and HCOM Team.
  3. Virus/Bacteria Experiment Name: Rust Scale Leading Researcher(s): Salt Assisting Personnel: N/A Lethality Designation: [A] Absolution / [H] Hashasshin Virus Shape: Complex Purpose: to target Hostile elements or a Populace who have a large percentage of their group(s) being Reptilian based life forms and "pacify" them. Infection Method: Spore Inhalation, Skin Contact and Consumption of Contaminated Water/Food Symptom(s): Cough, Scale Irritation, Increased Appetite, Weakening of Bones, Advancing Fatigue, Blindness, Later In Infection Cycle: Fusing With Material Within Contact, Advanced Apraxia, Trachea Collapse. Life Cycle: After Infection of the host a cyst forms within or attached to the brain within Hour One, after this the behavior of the afflicted becomes "Erratic, Extremely Paranoid, Reckless and Anti Social" After 2 Hours the host begins to feel the affects of extreme hunger, fatigue and sight/motor function begins to become more imposing. Additionally Yellow-Beige discolourment appear on scales around limbs and neck. 2.5-3 Hours All symptoms that weren't previously afflicting the victim suddenly come down like a hammer hitting them all at once reducing them to a dead/dying mess attached to something with the discolouration spreading and eventually covering every scale on the victim. After Death: After the victim is diseased the discolourment of the scales begins to harden. Internally Liquefactive Necrosis is rapidly liquifying everything under the scale plates, reducing them to a blue tinted oil like substance. Another cyst develops in the throat area which begins constructing capsules that leak from the head with the liquid, inside the capsules are spore's containing viral DNA/RNA of "Rust Scale" which detonate and become air borne after contact with open air. TEST DEPLOYMENTS: Acting on intel provided by locate garrison's a Tie Reaper provided by ISB's A.W.R Division was loaded with a squadron of 69th Pararescue personnel and covertly deployed in the area, soon reaching the target vessel using jetpacks. Upon reaching the ship they scanned for the closest air duct to the hull plating and inserted a energy syringe (typically used for breaching chitin shells) They injected in "Rust Scale" which immediately spread throughout the vents. To avoid compromising themselves or the ship's integrity the energy syringe was boosted to the point where on exit of the hull it sealed it due to the pure heat. Within four hours the ship went silent and a probe droid was sent in, All pirates exhibited advanced infection signs and were non responsive. Test was deemed a success. Conclusion Weapon developed, stockpiled and ready for deployment at the authorization of SHC+ HEAVILY recommended that incendiary weapons or ordinance be on standby to cleanse the area.
  4. ABSOLUTELY NOT. this is unforgivable.
  5. +Support -Has the background to be effective in the position -Actively engages with all ranks and members of DT -Entirely knowledgeable about all elements of the battalion
  6. +Support -TX0 keeps calling me short ;( -would keep the DT height standard consistent
  7. -Support In my opinion as a Senior Officer within IQ you should already be capable of answering most questions within your own battalion and should already be taking initiative within the officer corp aswell by ensuring and assisting them in their duties. for the answer the question 5 it seems a bit vague on the purpose and duties of a command member and the first two points are arguably already your duty as a Senior officer Claims to be active everyday but isn't reflected on roster reasons to "trust you as commander" doesn't seem to hold a lot of content or identifiable reasons +Support * Dedicated time and effort to the IQ/Purge battalions * Making an effort to improve * Clean History of warnings
  8. 1) What is your IGN? (In Game Name) : MC Vice Commander Salt 1784 2) What Regiment are you applying for? Medical Corps 3) Why do you want to be a commander of this branch? I Believe I have what it takes to take the next step in my leadership journey within the medical corp and continue to coordinate and organize efforts to improve activity, member count, lead officers and NCO's aswell as over all lead MC into the future of the server in a positive and productive manner. as a commander I believe I have alot of potential to bring to the table and set a example for those aspiring leaders within not just MC but in other battalions aswell. Through upholding standards and working increasingly cooperatively with our very strong officer corp to both learn and teach each other on how to improve the battalion and mend any issues we may cross. Secondarily I intend to step-up in the commander position to improve cooperation and relations with other battalions weather that be through small battalion check-ups all the way up to full on joint operations in missions & events 4) How much game time do you have on the server? 46Days and 11 Hours, 9.5 months being involved with the community. 5) What is the Main Purpose of a commander for a branch? The main purpose of being the commander of a battalion is to function as the "face" of the battalion, in my opinion there are three main purposes of a commander which cover the varieties of duties. 1st of course is in document affairs ensuring that they are all up to date, reasonable and purposeful aswell as being fun for both those learning and teaching it so it doesn't turn into a pain to follow whatever type of document's they are, whether it be Tryouts or SOP's and Guidelines and coordinating solutions with VCMDR's and Overseers. 2nd, leading the battalion in day to day operations and problem solving conflict's where they arise, may they be foreign or domestic to the battalion and deescalating such situations through words while remaining understanding and unbiased to either side as well as setting examples to officers on how to handle such conflicts. aswell as organizing activities and officer efforts for the day I.E Flag-ups, Trainings and officer tasks while still leaving room for them to do their own thing and engage and build bonds with other MC. Thirdly and Finally I believe another main component to being a battalion commander is leading by example and establishing an environment of trust, responsibility and standards of conduct. A responsible leader has potential to inspire others to get involved with the RP, Operations and community of a battalion by actively engaging with others through positive interactions and through the conduct of the officers under their command. I Believe I exhibit these qualities and will excel as an addition to the commander team of GL. 6) Why should we trust you to be a commander? : Ever since I was an officer I have displayed nothing but dedication to the future development and innovation to help improve the RP experience and relations from MC. I have over come hurdles and difficulties and come out the other side with a higher knowledge and standard of what it takes to be a command member. I have managed my duties responsibly and without fail throughout my entire MC career and I'm more dedicated than ever to bring the battalion to full strength and firing on all cylinders. I have developed multiple relationships with others throughout the server and have established a mutual respect with them which in turn has improved battalion relations already. I am ready and have shown myself to be responsible in my duties and balance my time effectively between real life, MC and my other DT life in which I am a Senior Officer and lead Seeker Company. Additionally I've always assisted people to the full limit of my abilities if they've ever come to me with an issue or question and on multiple occasions I have given them advice on matters. 7) How often can you be Online? : Easily 3-4 hours per day at the least as well as being available around the clock on discord 8; Do you have any Warnings? (What for?) : Clear History in all aspects. No Bans, Warnings, or even Strikes/PT within the battalion.
  9. -Support -Frequently Disrespects other's -Caused Issues With ISB relations -Allegedly Broke ARC Sop? -Mingy like behaviour -Previous misconduct experiences in other battalions in past -Only people +supporting him are exclusively 501st Members (biased) -Seen patronizing own men -Hostile leadership
  10. ^Permission Granted by General Talren^ (forgot to add this)
  11. Job/Class Name: Medical Pararescue Division Weapon Kit: -Current Loadout: rw_sw_dlt19s / rw_sw_dp23 / rw_sw_tl40 / rw_sw_se14cc -Add: rw_sw_nade_bacta -Remove: N/A Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions) The Bacta Grenade would make an amazing addition to para rescue’s kit and allow them to reach their full potential as combat medics and help them serve their purpose as healers faster and more effectively in an environment where they quickly and frequently find themselves outnumbered and overwhelmed by injured personnel. Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so why? It’ll improve the experiences of both medics and their patients. I believe these changes are entirely fair for these jobs to have as it only improves the capacity of which medics can perform their duties Job/Class Name: Medical Assault Unit [T1] Weapon Kit: -Current Loadout rw_sw_dlt19 / rw_sw_dp23 / rw_sw_tl50 / rw_sw_e11 / rw_sw_e11_noscope / rw_sw_se14cc -Add: rw_sw_nade_bacta -Remove: N/A Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions) Serving as medicals assault unit their primary objectives are usually being at the very heart of the fighting where they quickly and frequently find themselves outnumbered and overwhelmed by injured personnel and they need a quick solution to heal multiple troopers and continue the engagement, improving the experience of not only the medic because they no longer have to wait 2-4 minutes healing each person in the middle of a firefight but also improving the experience of the troopers who can return to battle faster and continue their experience in whatever sim/event. Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so why? It’ll improve the experiences of both medics and their patients. I believe these changes are entirely fair for these jobs to have as it only improves the capacity of which medics can perform their duties Job/Class Name: Medical Officer Weapon Kit: -Current Loadout: rw_sw_dlt19s / rw_sw_dp23 / rw_sw_tl40 / rw_sw_se14cc -Add: rw_sw_nade_bacta -Remove:N/A Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions) As senior medical it would only make sense that they have access to more specialized equipment to utilize on the field and to expand their understanding of it so they can help others who don't understand it. Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so why? It’ll improve the experiences of both medics and their patients. I believe these changes are entirely fair for these jobs to have as it only improves the capacity of which medics can perform their duties Job/Class Name: Medical Vice Commander Weapon Kit: -Current Loadout: rw_sw_dlt19s / rw_sw_dp23 / rw_sw_tl40 / rw_sw_se14cc / zeus_smokegranade -Add:rw_sw_nade_bacta -Remove: zeus_smokegranade Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions) As medical command it would only make sense that they have access to the full spectrum of equipment in MC’s armory. Additionally would enable them to do their job as effectively as AUT & Para. For the Removal of the Smoke Grenade it just doesn't make sense as to why MC command need it. Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so why? It’ll improve the experiences of both medics and their patients. I believe these changes are entirely fair for these jobs to have as it only improves the capacity of which medics can perform their duties Job/Class Name: Medical Commander Weapon Kit: -Current Loadout: rw_sw_dlt19s / rw_sw_dp23 / rw_sw_tl40 / rw_sw_se14cc / zeus_smokegranade -Add:rw_sw_nade_bacta -Remove: zeus_smokegranade Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions) As medical command it would only make sense that they have access to the full spectrum of equipment in MC’s armory. Additionally would enable them to do their job as effectively as AUT & Para. For the Removal of the Smoke Grenade it just doesn't make sense as to why MC command need it. Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so why? It’ll improve the experiences of both medics and their patients. I believe these changes are entirely fair for these jobs to have as it only improves the capacity of which medics can perform their duties
  12. +Support -Adds distinction between Seeker and Standard DT -Creates visual variety within the DT ranks -(Also looks amazing)
  13. APPLICATION ACCEPTED BY MC COMMAND Welcome to the Officer Corps.
  14. -/+ Support -Support Vague app, doesn't really go into detail Feels like did the bare minimum required for an application /Feels rushed +Support Has dedication to the battalion Proven leadership capable of running SO
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