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NeoID

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Everything posted by NeoID

  1. Name of Job: CI R&D Ghost Unit Job Model (Model Paths): models/kuma96/marinewetsuit_male/marinewetsuit_male_pm.mdl models/kuma96/marinewetsuit_female/marinewetsuit_female_pm.mdl Extra Info (Ex. Workshop link for models): https://steamcommunity.com/sharedfiles/filedetails/?id=1478904572&searchtext=Soldier (For Context. Previous Model was broken. Rendering on it was shit. Looked like something on my PS2. Rendering on the model was broken too. Keeps on T-Posing.)
  2. Yeah. No. Totally. And there could definitely be a rule put in place for it maybe only being able to raid with Sarkics if a certain amount of MTF are on. It also doesn't have cuffs, or keycard. So say all Sarkics are killed, essentially, this will just serve as a breach until MTF finish it off.
  3. Oh yeah. About that. Heres a Audit Side log from it. Sums up the toughness. I was going to say tougher but ehhhh needs to be fair SCP-058 was first encountered at Site ██ as it came out of [DATA EXPUNGED]. SCP-058 was extremely hostile and appeared to be very agitated. Initially SCP-058 attacked Site ██, which resulted in the death of ██ faculty and ██ Agents. SCP-058 went on to attack the nearby town of ███████████, resulting in the death of over [REDACTED] citizens and the destruction of seventy percent (70%) of the surrounding buildings. Post-Breach analysis determined a majority of the deaths are attributable to fire and fire-related injuries, resulting from a wide spread of "stinger fluid" by SCP-058 from a large structure. This is also blamed for a majority of structural damage. █████████ by SCP-058 accounts for only 8% of total deaths, with major evidence [DATA EXPUNGED] SCP-058 was finally contained after being crushed and incapacitated by a large amount of masonry from a building that had collapsed on top of it. SCP-058 was then extracted and transported to ████████ by Agents and MTF teams. SCP-058 was contained at ████████ for three weeks, during which it made minimal attempts to move, attributed both to physical damage and bloating from █████████ during the initial breach incident. Testing during this period was limited, with SCP-058 still maintaining a high threat level even in its impaired state. SCP-058 breached containment on ██/██/████ during an attempted transfer to an SCP Containment Site, causing multiple deaths and injuries. SCP-058 was eventually incapacitated by Agent ██████, who managed to subdue SCP-058 by running it over with an M1 tank, pinning it beneath the armored vehicle. SCP-058 was subsequently secured and transported to Armed Bio-Containment Area 14.
  4. 1. Name of the SCP you would like added: SCP-058 "HEART OF DARKNESS" 2. Link(s) to player models: https://steamcommunity.com/sharedfiles/filedetails/?id=2509724092&searchtext=SCP-058 (The walking animation only works when holding a Crowbar. Might need fixed, but it looks fine regardless) 3. Link(s) to SWEPs: https://steamcommunity.com/sharedfiles/filedetails/?id=1270163008&searchtext=Ghost (Night Shade) (Night Shade causes Damage upon impact, range, and damage may need lowered.) 4. How much health/armor do you think it should have? 2000 HP 255 Armor 500 Sprint Speed 5. Why should we add this SCP? Sarkic's are lacking an update. Been the same deal for some time now. All the other jobs/branches are getting more advanced, and powerful. I think it's a better time then any to give Sarkic's a new toy. SCP-058, for anyone who has ever read the article is a very interesting, and loved, yet dangerous SCP. It's better then previous SCPs that just wander, and it has potential to bring a newer, more exotic aspect to Sarkic's in-game. 6. Basic summary of the SCP: SCP-058, is a Bovine Heart, with 4 legs, and 4 tentacles. SCP-058's tentacles can be "whipped" to a distance of 3.2 m (10.5 ft) at speeds in excess of 320 km/h (200 mph). SCP-058 is extremely hostile and will use every opportunity afforded to it to inflict damage on its surroundings. SCP-058 has been shown to be highly resilient to trauma, and should be approached with caution even when apparently incapacitated. SCP-058 is highly mobile and capable of rapid movement on both horizontal and vertical surfaces. It has been recorded reaching a speed of approximately 90 km/h (55 mph) in short bursts, covering distances up to 200 m (656 ft), and has the ability to accelerate from 0 to 90 km/h (55 mph) in less than two (2) seconds. 7. Extra information: https://scp-wiki.wikidot.com/scp-058
  5. Ehhh -Support on the Utilization. I made Utilization FOR R&D specifically. To make them a specialist in something different and to differ from Research. And put my back into getting it passed. I don’t want it available to anyone. The reason RRH has it is an agreement I made with Hoovy about R&D getting into RRH
  6. This isn’t for group calls. I don’t think it does those at all actually. It’s to call individuals, and witness their surroundings, and other individuals surrounding the caller. Adds a cool element for people to RP over whats going on in different areas of the site. An example of it’s use would be being able to call a member of Command to supervise you on Demand, without the member of command actually needing to be present, and run across the map to supervise
  7. +Support Clear violation of rule#1 @Crazyhorsereply?
  8. Ehh -Support Now I get it. Right now it’s powerful. But it’s meant to be. It’s a Level100 job. Meaning it’s restricted to select active players. Assuming they don’t buy levels. Give it time for people to get a little more bored of it (and broke)
  9. - Support You ever been incarcerated? It’s already generous you get a Pistol on some jobs? If you were in prison, where the hell would you find a sniper? CCs aren’t necessarily D-Class, and are hard to catagorize. Point being, basic prisoners should never get a Sniper, even with D-Class ET Events, we try our best to limit our weapons for you to SMGs and Pistols
  10. What are you suggesting? - HoloComms be added for RP Branches, to communicate more efficiently during their operations. Example: Maintenance Command talking to an Enlisted virtually over a video call device to instruct them on fixing a Containment Cell. Or a Medic communicating with their Field Team instructing them on healing tactics, or asking about details of their Patient. Research, communicating with another from a Containment Cell, asking for D-Class to be escorted to a Containment Chamber. R&D, communicating with Command during an Interrogation about details they have gathered. I don't think this would go to any Combat branches, simply because when are you ever on a phone call during a fight? How would this change better the server? - Adds a more fun expanse for RP Branches such as Medical, Research, Maintenance, and R&D. Those branches tend to get excluded from the new items of the Combat Branches, because finding SWEPs and Addons in Gmod meant for RP can be difficult. File size isn't large for this addon. It would just be a fun thing for the RP Branches to use when they operate. Are there any disadvantages of making this change to the server? If so, explain. - Not that I can think of. If a subject is stripped, it's not like they can make the call in the middle of interrogation. Now, I do think modifications will need to be made to ensure Research can't call R&D, or interbranch calling is possible Who would this change mostly benefit? - RP Branches (Maintenance, Medical, Research & R&D) Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - https://steamcommunity.com/sharedfiles/filedetails/?id=1693000098&searchtext=Video+Recorder
  11. Old Models were overused and boring. Change would be nice! Best of luck, and have fun with this one!
  12. +Support IF NEW CI BASE IS MOVED THERE I CANNOT CLIMB THAT LADDER! NO. NO NOT AGAIN NEVER AGAIN
  13. +Support You don’t scare me. I have Zombie Gun
  14. ----------------------------------------------------------------------------------------------------------------------- Grade: 86/100 ----------------------------------------------------------------------------------------------------------------------- Efficiency: 18/25 ----------------------------------------------------------------------------------------------------------------------- Insight: 18/25 ----------------------------------------------------------------------------------------------------------------------- Presentation: 25/25 ----------------------------------------------------------------------------------------------------------------------- Writing: 25/25 ----------------------------------------------------------------------------------------------------------------------- Great design to the document! I like how you did the colors, as well as the, [DATA NOT FOUND]] for the SCP. Good attention to grammar, and proper form. Good RP layout, emotional, I love the fear aspect you played as well in this. Good work! I think the only thing it could have used more of was more intel, and efficiency. Very quickly ran out of time on that one. But good work otherwise! ----------------------------------------------------------------------------------------------------------------------- Overall: B+
  15. +Support -Reworks of Sleuth are always great! Good work - New Jobs are always fun to see! - New HCMD Models been needed, good work picking that out! - Coming up with R&D jobs have always proven to be exceptionally difficult. Goodjob, and Good luck!
  16. It’s not that we don’t want you to get new models. I, and I’m sure many others fully support that. Problem is that those Suit Models are used by your opponents HCMD, as well as an entire Branch that is also your opponent. Circumstances don’t line up. Tbf, most those models are overused anyhow. I would 100% be down to take those models off all Command Jobs, just to reserve it for R&D. However I see some understandable controversies with that.
  17. -Support for: Said the same thing last time and I stand by it. Suits aren’t needed for E11 HCMD. If y’all want a new model, thats fine and good. But too many jobs with that one already. Find a new model. Look on the Workshop for one Again, a scout/recon job should not need that much HP/Armor. They are not meant to be close quarters tanks. +Support for the rest
  18. HA +Support would be useful to have them spawn in one place. Would also be hilarious to have a Cage in the ET room full of people waiting
  19. - Support Has nothing to do with Cowardist or Hiding. It’s an effective Combat Strategy. Fights aren’t fair. If we remove this window, should we remove the sliding door desk at CI Base? Nah. Leave it how it is, fun for RP when people do use it, and it can be a useful Tactical Advantage for either party. I know I’ve used it on CI to snipe MTF. Just as they do to us. I think their talking about the Side Ones alongside the Console Room next to the checkpoint, but those windows do need fixed lmao.
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