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Clistro

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Everything posted by Clistro

  1. Appeal Denied ________________________________________________ Epsilon-11 Command has convened and has decided to deny your DNT appeal Command has reported pulling you aside on multiple occassions and yet you still continued to pull the same stunt by trying to leak level 5 information despite you being nowhere near that clearance. Ontop of this command feels like very little effort was put into the appeal, and we feel you should just wait your DNT.
  2. Punishment Altered _______________________________________________________________________________________________________ Epsilon-11 Command have convened and have determined to decrease your punishment from 3 months down to 1.5 months. Given the incident in question we are being pretty lenient, but command does see you as being remorseful and apologetic for what you did on E-11. It wasn't just homophobia that you were doing, but also teaming with D-Class and trying to detonate the nuke as well.
  3. +Support Please stop suckin my boys dry they got nothing for you seriously tho +support we've had issue about this constantly and it becomes annoying when you're on a code of silence.
  4. +Support > This looks really well made > Teleportation to the pocket dimension is a nice feature to have (Although a slight issue with this could arise with 106 accidently sending SCPs to the pocket) > Abilities look great
  5. It's actually not as hard as it looks. you can copy the hitbox numbers from one model and transfer them to the next, but the issue is it's time consuming for the amount of models we have currently.
  6. Mobile Task Force Epsilon-11 Branch Update Job: MTF E-11 Commander Addition: N/A Removing: N/A HP: 225 Armor: 225 Job: MTF E-11 Officer Addition: N/A Removing: N/A HP: 200 Armor: 175 Job: MTF E-11 NCO Addition: tfa_tec9 Removing: tfa_csgo_nova HP: 150 > 175 Armor 175 Job: MTF E-11 Enlisted Addition: tfa_csgo_bizon Removing: tfa_csgo_galil HP: 150 Armor:150 Job: MTF E-11 Trainee Addition: N/A Removing: N/A Job: MTF E-11 Rangers Addition: N/A Removing: N/A HP: 175 Armor: 175 > 200 Job: MTF E-11 Field Training Officer Addition: N/A Removing: N/A Job: MTF E-11 Marksman Addition: tfa_m98b Removing: tfa_barret_m82 Job: MTF E-11 Spotter Addition: tfa_dragunov, tfa_csgo_mp5 Removing: tfa_m4a1, tfa_browningauto5 Job: MTF E-11 Combat Engineer Addition: - tfa_pkm, tfa_g3a3, weapon_doom3_flashlight Removing: - tfa_ares_shrike, tfa_m3 HP: 150 > 175 Armor: 150 > 200 Note: Making CE the heavy job for E-11 Job: MTF E-11 Rapid Care Unit Addition: n/a Removing: n/a Job: MTF E-11 Ambush Specialist Addition: tfa_csgo_scar20 Removing: tfa_svu, tfa_mp5sd Job: MTF E-11 Pathfinder Addition: tfa_acr Removing: tfa_smgp90 HP: 150 Armor: 150 > 175 Job: MTF E-11 Foxtrot Unit 1 Addition: tfa_scar, tfa_kac_pdw Removing: tfa_csgo_p90, tfa_ithacam37 HP: 150 > 175 Armor: 150 ____________________________________________________ Job: MTF E-11 Cold Silver Addition: tfa_m98b Removing: tfa_aw50 Job: MTF E-11 Cold Silver Alpha Unit Addition: tfa_m16a4_acog, tfa_aw50 Removing: tfa_f2000, tfa_intervention HP: 200 Armor: 225 ____________________________________________________ Job Additions MTF E11 Senior Officer Job Description: MTF E-11 Senior Officers are personnel that have proven they’re ready to take the next step in leadership within the Epsilon-11 Mobile Task Force. Senior Officers are expected to lead the charge against any threat whether that be a human or an anomaly. Loadout: guthscp_keycard_lvl_3, tfa_m3, tfa_csgo_e11_smoke, tfa_csgo_flash, weapon_cuff_elastic, weapon_doom3_flashlight, tfa_m24, tfa_csgo_mp5, tfa_f2000, weapon_m9 HP: 200 Armor: 200 Job Slots: 6 Model Path models/player/calamity/epsilon-11/gaminglight_epsilon-11.mdl ____________________________________________________ Original Branch Update Document: https://docs.google.com/document/d/10SqhkHwK82cooDuhUN8mB3ZfkGG5R7e2BHbGdSdKew4/edit?usp=sharing
  7. + S U P P O R T Dude has a sick ass gaming chair Absolute god tier combat skills Look at this man go
  8. I'll draw it back to 250 hp and 150 armor. Our main standpoint on this is to make it so that in terms of combat this isn't some class that a CC can mimic in terms of resilience & how long they can stay in the field. I do acknowledge that this was going to be a hard sell when my head for D-4 Came to me with such a drastic change. We're the furthest branch from a gate so I thought we should give it a try.
  9. I let blackout make the D4 update so thanks for letting me know I'll see if he wants to swap
  10. They can whitelist people they want to talk to and people they don't by looking at them and typing /uplink and /delink to unwhitelist
  11. Voice Scramblers are already being worked on rn according to coltable it's supposedly already going on D4 and E4. I simply added that section to explain what's going on with that. also even if we use voice modifiers 9 times out of 10 people will just explain that they can't understand you. I also don't see where .305 kb hurts anyone to download when stuff like the phase shift is 1.5mbs. This is one swep made for the purpose of RP to make D4 stand out a bit more. (Responding to the quote underneath because for some reason quote movement is being buggy for me) I'm aware of this one it's due to the original creator of D4 supposedly wanted to have a hunter faction and this was done intentionally in the past according to original D4 members back in my time they made made SMT aware that CS hunters would look the same & the only reason it got changed in the past wasn't due to similarity but due to the hitbox being terrible
  12. Here's the direct link: https://docs.google.com/document/d/1hnPUWTrTIFf_N2x0ItNvjABcxEObKuPgPwmRWv-_Zjc/edit?usp=sharing you should've been able to access it from the two links in the post but if not mb Edit nvm my bad I see one of the links are bad
  13. Mobile Task Force Epsilon-11 Branch Update Original Branch Update Document Job: MTF E-11 Commander Addition: (1) sc_tranceiver, tfa_l85, tfa_mossberg590 Removing: tfa_tar21, tfa_remington870 Whitelisting Addition: MTF E-11 Field Training Officer Player Model Change Addition models/bloocobalt/science/jusaf_06.mdl Removing models/auditor/re7/chr_chris_redfield_fb_gmod_pm.mdl models/konnie/re8/chrisredfield_jacket.mdl Job: MTF E-11 Officer Addition: N/A Addition: N/A Whitelisting Addition: MTF E-11 Field Training Officer Job: MTF E-11 Cold Silver Addition: (1) sc_tranceiver, tfa_aw50 Removing: tfa_csgo_awp HP/Armor Change 200/200 -> 250/150 Model Change Addition models/suno/player/blackburncsv2.mdl Removing models/player/tf2_holopilot.mdl Reason: E-11 High command has been trying to rid of the Delta-4 Glow Stick model for a good while however we've denied a model change in the past. We're now looking towards going back towards the original model Delta-4 had in the beginning with some fixes & customization. The new model has had it's hitbox fixed from the original fridge sized hitbox to normal sized hitbox. Along with that we've added some stenciling updates to give them a personal SCP foundation touch by including STF stencil on the back, SCP rebranding on the side of the helmet, Delta-4 Stencil on the front, and a SCP logo on the shoulder guard to make them identifiable as a foundation asset. Along with those changes we've included helmet markings to make them identifiable as to what role they play. Images are available in the branch update google doc Model Pack: https://steamcommunity.com/sharedfiles/filedetails/?id=2730661346 Job: MTF E-11 Cold Silver Alpha Unit Addition: (1) sc_tranceiver, tfa_f2000 Removing: tfa_m16a4_acog Model Change Addition models/suno/player/blackburncsv2.mdl Removing: models/titanfall2_playermodel/kanePM.mdl Job: MTF E-11 Auxiliary Unit Addition: N/A Removing: N/A HP/Armor Change 175/150 -> 150/150 [Not sure why but this was classified as a heavy in the HP & Armor update when it’s more of a rapid pace class] Job: MTF E-11 Marksman Addition: N/A Removing: N/A Job: MTF E-11 Spotter Addition: N/A Removing: N/A Model Change Addition models/player/calamity/epsilon-11/gaminglight_epsilon-11.mdl Removing models/player/blackmesa_marine.mdl Job: MTF E-11 Combat Engineer Addition: tfa_m3, tfa_ares_shrike Removing: tfa_csgo_xm1014, tfa_pkm HP/AP: 150/175 -> 150/200 [Heavy Class] Job: MTF E-11 Rapid Care Unit Addition: N/A Removing: N/A Job: MTF E-11 Ambush Specialist Addition: weapon_m9, weapon_cuff_elastic Removing: N/A Job: MTF E-11 Pathfinder Addition: tfa_smgp90, tfa_csgo_nu_7_smoke Removing: tfa_magpulpdr Job: MTF E-11 NCO Addition: tfa_auga3 Removing: tfa_f2000 New Job: MTF E-11 Field Training Officer Description: Epsilon Eleven Field Training Officers are expected to take care of any trainees that flag up for training. This Job is only to be used in E-11 Base and is used for the Training of Recruits & Specialties. If spotted leaving Epsilon Eleven base while on FTO will result in punishment. Model: models/player/calamity/epsilon-11/gaminglight_epsilon-11.mdl Loadout: tfa_ump45, tfa_colt1911, gl_medkit HP/AP: 250/0 Whitelisting: MTF E-11 Enlisted, MTF E-11 Combat Engineer, MTF E-11 Rapid Care Unit, MTF E-11 Marksman Job: MTF E-11 Enlisted Addition: tfa_csgo_galil Removing: tfa_csgo_m4a1 Job: MTF E-11 Trainee Addition: N/A Removing: N/A New Content Proposal [EXO] Death Trooper Scrambler | DT (1) (Repurposing In Progress) With the use of this addon in game after reworking the audio files we plan to give this to Delta-4 to allow them to give callouts ingame to level 4+ personnel while keeping their voice redacted to level 3 and below. The addon allows the user to link to other players by typing /uplink to grant access to their voice and /delink to remove them from the secure local comms. When speaking in game users will simply hear audio files within the addon’s files which we plan to rework from death trooper noises to radio noises found within a different game to give them a bit of a mysterious touch SWEP: sc_transceiver Storage: 0.410MBs before editing Classes using this addon: Commander, Coldsilver, Alpha Units
  14. Name: Danny Steam ID: STEAM_0:1:118322929 Rank: Member Reason: I've don't believe I can meet a 5 event quota and I've lost my passion towards doing events and I feel like I'm to blame for that. I'd try to make large extravagant events were an entire Staff room was transformed into a new location, and while that was interesting it always hurt seeing only 4 - 5 people participating for something I had put 6 to 8 hours work & would require two ET to even be pasted. For those that participated in the LCZ Rail line events thanks for helping me keep interest in ET for as long as I did. If you're reading this and you're ET and want one of my dupes let me know and I'll hand them over to you if you want them. Event Dupes: Tree Power Research Office Power Core Energy Stabilization (Never Used) (WIP) LCZ Metro First Station SCP 002 Research Lab with One Way Wall for vision LCZ Sewer System Bridge Maintenance Bio Hazard Station [4 ET event] [One file was corrupted and unpastable] Maze Station Checkpoint final_61ad705084be5b00bed9eb5f_3029 (1).mp4 Station PT Arena (WIP) Intersection (Never Used) Nexus (WIP) (Never Used) Redacted Projects Station (Used for only 2 people)
  15. If you see someone strapping C4 to E-11 or any other MTF personnel you should just bring that up with E-11 HCMD as there is already a rule in place where u can get blacklisted from ambush specialist if you're caught attaching C-4 to MTF Personnel. Suicide bombing is also against the rules as well and can also get your blacklisted from the job.
  16. I do apologize on that bit as for the ones that are on the floating as I assumed contact with walls would count as being structurally supported as IRL L brackets on walls do exist in real life and they are capable of supporting the weight of roughly 1,200lbs which covers weight load on a structure. As for the video I was originally told by DOTF that the structure there was okay and then I was told it wasn't why it was wrong just that I couldn't build it again and I haven't built that same CP since I assumed it was called out due to the peak point up top. Picture 4 was immediately taken down after it was mentioned. Pictures 2 and 3 however I don't see that as prop climb I see that as simply building a platform that is accessible via a simple ramp I've seen my DHCE build ramp defenses plenty of time and this was never called out so I assumed this was okay. as for picture one I was eventually told by django that people had a problem with ceiling defenses again with contact against the wall I assumed these types of defenses were okay and I was simply trying to think outside the box in terms of foundation defense. I apologize for this misinterpretation of building guidelines. Picture of an L bracket for a visual representation of what it is.
  17. +Support Previous ETL & Experience App shows a strong desire to come back with the amount of effort put into it Though we haven't had a whole lot of contact you seem like a decent person from the times we have spoke
  18. In-Game Name: Danny SteamID (Ex. STEAM_0:1:123456789) : STEAM_0:1:118322929 What is your ULX Rank?(Donator/Staff): Platinum What is your time played on the SCPRP server?: 6 Weeks What is your RP Rank (MTF,SEC,CI, Etc.)?: MTF E11 LTC What is your time zone?: EST How would you rate your knowledge of the SCP world? (1-10): 6 Do you have any experience as a Gamemaster or Event Planner? (If so, explain it): I was a former member of this SCP RP's event team. I left the team after 6 months [1/11/2020 - 7/17/2020] at the rank of Member. My time as a SCP event team member was mostly spent creating custom lore events as this gave me more creative space when creating events. The second position I had was on GL military rp's War Dog ET where I would set up small scale events such as terrorist outposts and the such. How Active are you? (1/10): 9/10 How many warns do you have? (Across all Gaminglight Servers. Put the date/reason/server, then explain each one.): [SCPRP 12/2/19] - I have one due to "teaming" with SCPs this was caused because I continued to ride an elevator after 939 got on it and he killed CI because they moved. I got warned because the person was in my custom class so it was assumed that I was working with him. Why should we allow you to be an Event Team Member (150+ Words)?: I’ve been a long time member of this community jumping from server to server and investing my time and earning into the community. I believe that this is proof that I plan to follow the guidelines because not following the guidelines puts everything I invest into the server at risk. I also have members of JMT, Former JMT and even a member of SMT that can vouch for my level of trustworthiness with an event team rank. And If that isn’t enough, I have my reputation as a former GL SCP ET as proof that I can be trusted with an event team rank. As for the construction of events side I can be trusted to be a great member of event team because my experience in the community has taught me many event techniques such as holograms, room construction, one way mirrors for redacted scenarios, and voice generation of Cassie, SCP 079, and even artificial voice for the use of creating unique events. describe an event you could create (The more specific the better): I have two scenes I'd like to use one new and one old [Update one new more scenario] Old Scene - LCZ Underground Utility Station https://medal.tv/clips/68633798/d1337jXPDEy3?invite=cr-MSxzSFAsODI0Mjc0NCw With this old school event I used to do Maintenance would be called into lower to deal with the after math of a small tremor cause the utility station to be damaged. In order to get in maintenance would have to climb into a pipe in-between HCZ and LCZ and clear rubble blocking a door that would allow the rest of maintenance, security, and research to come down to the station. Once security has made it down maintenance will have to quickly patch holes that will allow hostiles to come pouring into the station these hostiles would be: snakes, spiders, and even D Class tunneling in through the sewage line (Spiders, and Snakes would be players). while maintenance is doing that research's job is to re calibrate a micro power generator down there to ensure that LCZ remains properly powered. Depending on how things are going I could adjust the water level and anyone standing in it without a hazmat would be colored green as a sign of infection and would have to report to medbay for a screening where they'll roll with medical to see whether they're safe or not. Occasionally I'll bring this station back with a couple of changes like a new generator stoles from a GOI or a new researching project to increase power production. New Scene - LCZ Metro Line Station https://medal.tv/clips/68617102/d1337ubXrYd3?invite=cr-MSxzNzAsODI0Mjc0NCw Metro is a new concept I want to try this time around with a story concept of abandoned research wings. This is another maintenance focused event where maintenance has to come down and clean up rubble building on the tracks and restoring the station full operation. Maintenance will roll in with security and after security have come in and cleared the area Player zombies will come in from the Tunnels cause chaos to maintenance personnel and security. should security be deemed unfit MTF will be allowed into the metro area to deal with any zombies or anomalies. Once the first station is clear I plan to make a series of branching stories from the metro lines from abandon power production projects to Secret weapons projects, and even occasionally throw in a hostile faction tunneling their way into the metro line looking for an easy shortcut. this is still a WIP but I hope for it to turn out well. New Scene - UVB - 76 [[:>Reborn_Wild_Fire]] [[:>Executing_Protocol_76]] https://drive.google.com/file/d/1_8YIbdF_RljCJS11X0VGpm2NBTqrB9Q0/view?usp=sharing UVB-76 always fascinated me as an actual creepy look into what goes on over our heads. UVB-76 opened up a world for me of looking at WideBand Radio where you can find multiple countries dishing out secret messages & the use of ghost stations. The biggest ghost station in my opinion is UVB-76 as there have been attempts to find the station however no one can quite pin it down. The only thing you can hear from UVB-76 is the occasional buzzing sound coming in at around 25bpm and while that may sound boring occasion code language is sometimes spoken over the radio adding to the mystery. As for my basis behind this event I plan to have UVB-76 be involved in the releasing of a dangerous outdated CS who is hell bent on plotting the downfall of all human life. This event be a long planned story event following the assault of EX D4 Ronin, EX D4 Chupacabra AP3, and EX D4 Orion LE9. These 3 will cause all kinds of problems for the site which each having their own special trait. Old Scene - Concord Cyan Dawn https://docs.google.com/document/d/1MxA3fuVry6liiUNSowG95fzcD1aCFxgQTta8CDmaFec/edit?usp=sharing Concord Cyan Dawn was a custom GOI I made early on in my career as an ET. the group consisted of extremely technical fanatics who are lead by a time traveling & dimension traveling entity known as The Shian. the leader is a time traveling AI hell bent on the destruction of humanity as a way to remove the flaws that they cause in the future. The GOI is capable of bringing with them future tech to use in their fight against humanity. The foundation's job in this scenario is to terminate the Shian and the recover all future tech in for studying. New Scene - Artifact Power Generation: Metro Line Station https://medal.tv/clips/68835208/d1337cTHTBpl?invite=cr-MSxEeUQsODI0Mjc0NCw This one is sort of an update on my Original Concord Cyan Dawn Monadic Plane Crystal but instead of it being stolen from the CCD the foundation was researching a new form of power generation. The site responsible for this research was known as Site 08 a site responsible for electrical artifact studies. The project has lied dormant due to the site's alpha warheads detonating due to [Redacted] leaving the surface Extremely irradiated and impossible to enter even with a radiation suit. However since it's proximity was close to site 50 it was linked with site 50's rail system allowing for an underground route to be accessed after it's been cleared. Once at site 08 research's job is to look at previous notes and discuss with utility on how to move forward either by dousing the crystals in gamma rays to upping the power to re stabilize the crystal so it's safe for transport back. This event will play similar to keep talking and nobody explodes where the artifact will have random traits such as fast moving lights, colors, energy rings, and pulsation. I plan to have a whole document written out that I can provide to research and have research back at site 50 giving instructions to maintenance in site 08 Have you read the Event Team Guidelines?: Yes What is your favorite SCP? Why?: SCP-____-J. Cool rock I guess.
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